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  1.  
  2. <Tables>
  3.  <Table>
  4.   <Row>PICK UP AUDIO_FILENAME ORIGINAL ACTOR LINE VOLUME PROTOTYPE EVENT RADIO RATIO EVENTPARAMETER background EVENTPARAMETER squelch SOUNDMOOD dialog Context DIRECTION  Actor To Whom Time Restriction TRANSLATED ACTOR LINE ORIGINAL CHARACTER NAME TRANSLATED CHARACTER NAME Use Subtitle ORIGINAL TEXT TRANSLATED TEXT</Row>
  5.   <Row> 0.0-1.0 (0=off, 0.01-1.0 is ratio of entire rolloff) parameter for background and static type of squelch Name of the Actor gender/hierarchy/sing./Plural VO(no retriction). 10%synch This holds the name of the Character which will be used in the subtitles yes or no This contains text for subtitles. Use descriptive expressions like <frantic laughter> and ## for a new line</Row>
  6.   <Row/>
  7.   <Row/>
  8.   <Row>CS Sarajevo_1/Sarajevo_1_Dispatch_02 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Your signal suggests you're two clicks southeast from the city outskirts. Intel shows Serbian military has Sarajevo deadlocked. Exercise utmost caution when infiltrating.</Row>
  9.   <Row>CS Sarajevo_1/Sarajevo_1_Sniper_12 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Solid copy, Uniform.</Row>
  10.   <Row/>
  11.   <Row>CS Cutsceens/110_cin_merinov_01 1 cutscene 0 0.8 0.2 0.7 MERINOV MERINOV yes You are Anderson, yes?</Row>
  12.   <Row>CS Cutsceens/110_cin_merinov_02 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Merinov?</Row>
  13.   <Row>CS Cutsceens/110_cin_merinov_03 1 cutscene 0 0.8 0.2 0.7 MERINOV MERINOV yes The one and only. You have heard of me?</Row>
  14.   <Row>CS Cutsceens/110_cin_merinov_04 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes You can fax me your resume later. We're on the clock.</Row>
  15.   <Row>CS Cutsceens/110_cin_merinov_05 1 cutscene 0 0.8 0.2 0.7 MERINOV MERINOV yes You Americans are always running around, busy-busy. You need to learn to relax. A bottle of Russian vodka... a pretty girl to keep you warm... I would be happy to help you with this?</Row>
  16.   <Row>CS Cutsceens/110_cin_merinov_06 1 cutscene 0 0.8 0.2 0.7 MADDOX ANDERSON MADDOX yes This is definitely our guy.</Row>
  17.   <Row>CS Cutsceens/110_cin_merinov_07 1 cutscene 0 0.8 0.2 0.7 ANDERSON MERINOV ANDERSON yes Maybe later. I'm told you know the way to Vladic's camp.</Row>
  18.   <Row>CS Cutsceens/110_cin_merinov_08 1 cutscene 0 0.8 0.2 0.7 MERINOV MERINOV yes Yes, I am afraid so. I wish I that I would never lay eyes on that terrible place again. But the ghosts of Vladic's victims demand justice. That is the reason we are here, yes?</Row>
  19.   <Row>CS Cutsceens/110_cin_merinov_09 1 cutscene 0 0.8 0.2 0.7 MADDOX MADDOX yes That, and a brief case full of untraceable 100-dollar bills.</Row>
  20.   <Row>CS Cutsceens/110_cin_merinov_10 1 cutscene 0 0.8 0.2 0.7 MERINOV ANDERSON MERINOV yes I do not think your partner likes me.</Row>
  21.   <Row>CS Cutsceens/110_cin_merinov_11 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes I don't like you either, but we didn't come here to make friends. The sooner you get us to Vladic's camp, the sooner you can collect your money and get back to your busy social life.</Row>
  22.   <Row>CS Cutsceens/110_cin_merinov_12 1 cutscene 0 0.8 0.2 0.7 MERINOV MERINOV yes Say no more. Follow me.</Row>
  23.   <Row/>
  24.   <Row/>
  25.   <Row>CS Cutsceens/114_cin_mass_grave_01 1 cutscene 0 0.8 0.2 0.7 MADDOX MADDOX yes Jesus.</Row>
  26.   <Row>CS Cutsceens/114_cin_mass_grave_02 1 cutscene 0 0.8 0.2 0.7 MADDOX MADDOX yes Fucking animals!</Row>
  27.   <Row>CS Cutsceens/114_cin_mass_grave_03 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Carl!</Row>
  28.   <Row>CS Cutsceens/114_cin_mass_grave_04 1 cutscene 0 0.8 0.2 0.7 MADDOX MADDOX yes We should go over there and kill them all. Fuck Wheeler's mission.</Row>
  29.   <Row>CS Cutsceens/114_cin_mass_grave_05 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes We've been friends for a long time, so I'm gonna pretend I didn't hear that. I need you to get your game face on, right now. We can't afford any mistakes.</Row>
  30.   <Row>CS Cutsceens/114_cin_mass_grave_06 1 cutscene 0 0.8 0.2 0.7 MADDOX MADDOX yes You said Vladic would be here. What are your trying to pull?</Row>
  31.   <Row>CS Cutsceens/114_cin_mass_grave_07 1 cutscene 0 0.8 0.2 0.7 MERINOV MERINOV yes How the fuck do I know where Vladic is? That pig is probably passed out drunk in a pool of his own piss somewhere! How can I know these things?</Row>
  32.   <Row>CS Cutsceens/114_cin_mass_grave_08 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Vladic is not the mission, Carl. Our objective is to deliver this film.</Row>
  33.   <Row>CS Cutsceens/114_cin_mass_grave_09 1 cutscene 0 0.8 0.2 0.7 MADDOX MADDOX yes You've seen what's going on out there. What are we waiting for? We should ice Vladic now and save ourselves a second trip.</Row>
  34.   <Row>CS Cutsceens/114_cin_mass_grave_10 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes This is bigger than one man, Carl. We need to get this film back to the world. NATO won't allow another European genocide.</Row>
  35.   <Row>CS Cutsceens/114_cin_mass_grave_11 1 cutscene 0 0.8 0.2 0.7 MADDOX MADDOX yes And how many more innocent people will die before those tea-sipping desk jockeys decide to do something about it?</Row>
  36.   <Row>CS Cutsceens/114_cin_mass_grave_12 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes We don't even know where Vladic is.</Row>
  37.   <Row>CS Cutsceens/114_cin_mass_grave_13 1 cutscene 0 0.8 0.2 0.7 MERINOV MERINOV yes I know of a place.</Row>
  38.   <Row>CS Cutsceens/114_cin_mass_grave_14 1 cutscene 0 0.8 0.2 0.7 MADDOX ANDERSON MADDOX yes I can't do it, Cole. I can't just pretend I didn't see what going on out there.  I can't just drop that film off on some pencil-pusher's desk and forget all about it.</Row>
  39.   <Row>CS Cutsceens/114_cin_mass_grave_15 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Carl.</Row>
  40.   <Row>CS Cutsceens/114_cin_mass_grave_16 1 cutscene 0 0.8 0.2 0.7 MADDOX MADDOX yes I'm going after Vladic. Alone if I have to.</Row>
  41.   <Row>CS Cutsceens/114_cin_mass_grave_17 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Fuck.</Row>
  42.   <Row/>
  43.   <Row/>
  44.   <Row>CS Cutsceens/122_cin_betrayed_01 1 cutscene 0 0.8 0.2 0.7 MERINOV MERINOV yes My friends! I heard the news on the radio! We have much to celebrate!</Row>
  45.   <Row>CS Cutsceens/122_cin_betrayed_02 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Cut the crap. We got a hundred Serbian paramilitaries headed this way. It's time to get the fuck out of Dodge.</Row>
  46.   <Row>CS Cutsceens/122_cin_betrayed_03 1 cutscene 0 0.8 0.2 0.7 MERINOV MERINOV yes Sure, sure. But maybe we have time for one drink, huh?  A toast. Justice, for the ghosts of Sarajevo.</Row>
  47.   <Row>CS Cutsceens/122_cin_betrayed_04 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Stop stalling.</Row>
  48.   <Row>CS Cutsceens/122_cin_betrayed_05 1 cutscene 0 0.8 0.2 0.7 MERINOV MERINOV yes You should have learned to relax and enjoy life. I think maybe now it is too late.</Row>
  49.   <Row/>
  50.   <Row/>
  51.   <Row>CS Cutsceens/123_cin_captured_01 1 cutscene 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER yes Come here.</Row>
  52.   <Row>CS Cutsceens/123_cin_captured_02 1 cutscene 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A OFFICER yes Fuck!</Row>
  53.   <Row>CS Cutsceens/123_cin_captured_03 1 cutscene 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A OFFICER yes Why is this man still here? He was supposed to be on film.</Row>
  54.   <Row>CS Cutsceens/123_cin_captured_04 1 cutscene 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A OFFICER yes Merinov wants to make sure the Americans look like the bad guys in all of this.</Row>
  55.   <Row>CS Cutsceens/123_cin_captured_05 1 cutscene 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A OFFICER yes The preparations are almost complete. Vladic is dead, they get blamed, we get the stockpile. And they even carried our money.</Row>
  56.   <Row>CS Cutsceens/123_cin_captured_06 1 cutscene 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER yes What do we do with this one? </Row>
  57.   <Row>CS Cutsceens/123_cin_captured_07 1 cutscene 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A OFFICER yes Well he killed our great commander. Make sure he suffers.</Row>
  58.   <Row>CS Cutsceens/123_cin_captured_08 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Where are they holding the other American?</Row>
  59.   <Row>CS Cutsceens/123_cin_captured_09 1 cutscene 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER yes Parliament building. You're too late, they move out soon! Your friend is...</Row>
  60.   <Row>CS Cutsceens/123_cin_captured_10 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Send my regards to Vladic. </Row>
  61.   <Row/>
  62.   <Row>CS Sarajevo_3/Sarajevo_3_cut_enter_serbian_01 1 cutscene 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER yes What the...? YOU!!</Row>
  63.   <Row>CS Sarajevo_3/Sarajevo_3_cut_enter_serbian_02 1 cutscene 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no grunt</Row>
  64.   <Row>CS Sarajevo_3/Sarajevo_3_cut_enter_serbian_03 1 cutscene 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER yes Argh! No...!</Row>
  65.   <Row>CS Sarajevo_3/Sarajevo_3_cut_enter_sniper_01 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON no grunt</Row>
  66.   <Row>CS Sarajevo_3/Sarajevo_3_cut_enter_sniper_02 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON no grunt</Row>
  67.   <Row>CS Sarajevo_3/Sarajevo_3_cut_enter_sniper_03 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON no grunt</Row>
  68.   <Row>CS Sarajevo_3/Sarajevo_3_cut_enter_ai_radio 1 cutscene 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SNIPER always Kolja, turn him around for me! C'mon!</Row>
  69.   <Row/>
  70.   <Row>CS Cutsceens/134_cin_final_shot_a_01 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes What the hell?</Row>
  71.   <Row>CS Cutsceens/134_cin_final_shot_a_02 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Uniform, I have eyes on Maddox but something's not right here. He appears to not be held captive.</Row>
  72.   <Row>CS Cutsceens/134_cin_final_shot_a_03 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes Anderson, Diaz. I'll cut right to the chase. We did some snooping and managed to pull a call Maddox made from his quarters in your base. You'll want to hear this.</Row>
  73.   <Row>CS Cutsceens/134_cin_final_shot_a_04 1 cutscene 0 0.8 0.2 0.7 MADDOX MADDOX yes I already told you, everything is in place. Don't worry about our trigger man, I got this. Cole's as gullible as a kid on dope, once I act out the whole 'uphold the law' routine, that Robo-cop will fall right for it. You just stick to character and everything will be fine and dandy.</Row>
  74.   <Row>CS Cutsceens/134_cin_final_shot_a_04_2 1 cutscene 0 0.8 0.2 0.7 MERINOV MERINOV yes Say no more...</Row>
  75.   <Row>CS Cutsceens/134_cin_final_shot_a_05 1 cutscene 0 0.8 0.2 0.7 MADDOX MADDOX yes Playing a greedy dumbass shouldn't be a problem for you.</Row>
  76.   <Row>CS Cutsceens/134_cin_final_shot_a_06 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes What is this?</Row>
  77.   <Row>CS Cutsceens/134_cin_final_shot_a_07 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes Remember that Maddox was the one that contacted us with the asset, Merinov? It seems they pulled a fast one on all of us, had it planned out all along.</Row>
  78.   <Row>CS Cutsceens/134_cin_final_shot_a_08 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Planned what, to get captured by paramilitaries in the middle of nowhere, then shake hands and be friends?</Row>
  79.   <Row>CS Cutsceens/134_cin_final_shot_a_09 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes We knew Vladic was milking the Serbian army for weapons and supplies to sell off on the black market, but thought it to be irrelevant. Now he's dead and all that illicit gear is theirs for the taking.</Row>
  80.   <Row>CS Cutsceens/134_cin_final_shot_a_10 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes You can't be serious.</Row>
  81.   <Row>CS Cutsceens/134_cin_final_shot_a_11 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes You have all the evidence in front of you. Face it, Sergeant. We've been played.</Row>
  82.   <Row>CS Cutsceens/134_cin_final_shot_a_12 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Merinov and Maddox have just become primary targets. Do you have a fix Razor, how copy?</Row>
  83.   <Row>CS Cutsceens/134_cin_final_shot_a_13 1 talk 0 0.8 0.2 0.7 ANDERSON ANDERSON yes They're on the move, can't bag both.</Row>
  84.   <Row>CS Cutsceens/134_cin_final_shot_a_14 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Green light to liquidate the traitor, Carl Maddox!</Row>
  85.   <Row/>
  86.   <Row/>
  87.   <Row>CS Cutsceens/134_cin_final_shot_b_01 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes God damn it...</Row>
  88.   <Row/>
  89.   <Row/>
  90.   <Row>CS Cutsceens/209_cin_sniper_ready_01 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes We have eyes on the Russian principal. HVT inbound.</Row>
  91.   <Row>CS Cutsceens/209_cin_sniper_ready_02 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Wait a minute... is that? </Row>
  92.   <Row>CS Cutsceens/209_cin_sniper_ready_03 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes It's Merinov.</Row>
  93.   <Row>CS Cutsceens/209_cin_sniper_ready_04 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes What the... What is Merinov doing here? </Row>
  94.   <Row>CS Cutsceens/209_cin_sniper_ready_05 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes Looks like our old friend has moved up in the world.</Row>
  95.   <Row>CS Cutsceens/209_cin_sniper_ready_06 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes You knew about this? </Row>
  96.   <Row>CS Cutsceens/209_cin_sniper_ready_07 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes I had a hunch.  A while back I heard a rumor that Merinov had resurfaced as a major player in the illicit arms trade. When they told me some Russian hustler nobody had ever heard of was looking to sell a stolen plague, one name came to mind.</Row>
  97.   <Row>CS Cutsceens/209_cin_sniper_ready_08 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes I am going to kill him, Diaz. So help me God...</Row>
  98.   <Row>CS Cutsceens/209_cin_sniper_ready_09 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes You mean we are going to kill him, Captain. Why do you think I personally requested you for this mission?</Row>
  99.   <Row>CS Cutsceens/209_cin_sniper_ready_10 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Something's wrong. They know we're here.</Row>
  100.   <Row>CS Cutsceens/209_cin_sniper_ready_11 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes Man down! They made us!</Row>
  101.   <Row>CS Cutsceens/209_cin_sniper_ready_12 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes All teams, go!</Row>
  102.   <Row/>
  103.   <Row/>
  104.   <Row>CS Cutsceens/210_cin_diaz_caught_01 1 cutscene 0 0.8 0.2 0.7 DIAZ DIAZ yes Fall back!</Row>
  105.   <Row>CS Cutsceens/210_cin_diaz_caught_02 1 cutscene 0 0.8 0.2 0.7 DIAZ DIAZ yes Come on!</Row>
  106.   <Row>CS Cutsceens/210_cin_diaz_caught_03 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Shit!</Row>
  107.   <Row>CS Cutsceens/210_cin_diaz_caught_04 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Dispatch, we've got a situation. Diaz and Nichols are being transported out of the compound. If I don't take the shot now, they might be compromised.</Row>
  108.   <Row>CS Cutsceens/210_cin_diaz_caught_05 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Negative, Anderson! The situation is the damn bio-agent is slipping out of our hands again! I will not permit for such botchery to take place on my watch! You must intercept Merinov at all costs! Our men are likely transported in the same direction, so if you want to get them alive I suggest you haul ass now, copy?</Row>
  109.   <Row>CS Cutsceens/210_cin_diaz_caught_06 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes ...copy that. Sir.</Row>
  110.   <Row/>
  111.   <Row>CS Resort_5/Resort_5_Soldier_43 1 cutscene 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY always Down!</Row>
  112.   <Row/>
  113.   <Row>CS Resort_5/Resort_5_Diaz_22 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes Plane took off. Fuck!</Row>
  114.   <Row>CS Resort_5/Resort_5_Sniper_57 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Shit, Wheeler's gonna have my ass for this.</Row>
  115.   <Row>CS Resort_5/Resort_5_Diaz_23 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes This is gonna end badly, just like Sarajevo...</Row>
  116.   <Row/>
  117.   <Row>CS Resort_03/Resort03_Diaz_010 1 cutscene 0 0.8 0.2 0.7 DIAZ DIAZ yes Run!</Row>
  118.   <Row/>
  119.   <Row>CS Cutsceens/301_cin_prison_01 1 cutscene 0 0.8 0.2 0.7 DIAZ DIAZ yes Looks pretty cozy. I hear they've even got cable TV in here.</Row>
  120.   <Row>CS Cutsceens/301_cin_prison_02 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Just the home shopping channel.</Row>
  121.   <Row>CS Cutsceens/301_cin_prison_03 1 cutscene 0 0.8 0.2 0.7 DIAZ DIAZ yes Is that right?</Row>
  122.   <Row>CS Cutsceens/301_cin_prison_04 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes I've got a pretty amazing collection of porcelain unicorns. </Row>
  123.   <Row>CS Cutsceens/301_cin_prison_05 1 cutscene 0 0.8 0.2 0.7 DIAZ DIAZ yes You ready for a change of scenery?</Row>
  124.   <Row>CS Cutsceens/301_cin_prison_06 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes I guess that depends on the view you have in mind.</Row>
  125.   <Row>CS Cutsceens/301_cin_prison_07 1 cutscene 0 0.8 0.2 0.7 DIAZ DIAZ yes How about a close-up of Merinov's face... behind a set of crosshairs?</Row>
  126.   <Row>CS Cutsceens/301_cin_prison_08 1 cutscene 0 0.8 0.2 0.7 DIAZ DIAZ yes Merinov has brokered another deal for the bio-agent. The exchange is set to go down in Nepal, just across the Indian border. The buyer is a fundamentalist warlord out of Kashmir. The company thinks this fanatic plans to disperse the bio-agent in the disputed border region between India and Pakistan.</Row>
  127.   <Row>CS Cutsceens/301_cin_prison_09 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes That'll start a war.</Row>
  128.   <Row>CS Cutsceens/301_cin_prison_10 1 cutscene 0 0.8 0.2 0.7 DIAZ DIAZ yes And Merinov will make a fortune supplying arms to both sides.</Row>
  129.   <Row>CS Cutsceens/301_cin_prison_11 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Son of a bitch. Wheeler can't be happy about you coming to me.</Row>
  130.   <Row>CS Cutsceens/301_cin_prison_12 1 cutscene 0 0.8 0.2 0.7 DIAZ DIAZ yes He is not. But that's not his call. Look Anderson, we both know that I owe you more than a chance to get your head blown off in some third world hell-hole. I called in a few favors in Washington. Your hearing has officially been withheld. We won't get another shot at Merinov.  Once this deal is done, he'll drop out of sight for good.</Row>
  131.   <Row>CS Cutsceens/301_cin_prison_13 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Then let's not keep our old friend waiting.</Row>
  132.   <Row/>
  133.   <Row>CS Tibet_1/Tibet_1_Diaz_234 1 cutscene 0 0.8 0.2 0.7 DIAZ DIAZ yes Multiple contacts in the village. We've got... Five... Ten...</Row>
  134.   <Row>CS Tibet_1/Tibet_1_Sniper_032 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes A lot.</Row>
  135.   <Row>CS Tibet_1/Tibet_1_Diaz_138c 1 cutscene 0 0.8 0.2 0.7 DIAZ DIAZ yes It's clear Merinov doesn't want to take any chances this time.</Row>
  136.   <Row>CS Tibet_1/Tibet_1_Sniper_023 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes He might also not want a bullet in his eye, but that's what he's gonna get regardless.</Row>
  137.   <Row>CS Tibet_1/Tibet_1_Diaz_138d 1 cutscene 0 0.8 0.2 0.7 DIAZ DIAZ yes I hear ya.</Row>
  138.   <Row>CS Tibet_1/Tibet_1_Diaz_235 1 cutscene 0 0.8 0.2 0.7 DIAZ DIAZ yes First thing's first - we gotta find some solid intel on the bio-agent's whereabouts. Merinov's sure to be there.</Row>
  139.   <Row>CS Tibet_1/Tibet_1_Diaz_236 1 cutscene 0 0.8 0.2 0.7 DIAZ DIAZ yes Low visibility will play to our advantage. Let's move.</Row>
  140.   <Row>CS Tibet_1/Tibet_1_Sniper_001 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Let's do it. This thing ends today.</Row>
  141.   <Row/>
  142.   <Row>CS Tibet_1/Tibet_1_Enemy_Soldier_19 1 radio_test 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A DISPATCH yes Eagle One, this is Dispatch. All sectors report.</Row>
  143.   <Row>CS Tibet_1/Tibet_1_Enemy_Soldier_20 1 cutscene 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY yes This is Eagle One, Sector Three is green. Nothing out of the ordinary.</Row>
  144.   <Row>CS Tibet_1/Tibet_1_Enemy_Soldier_21 1 radio_test 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A DISPATCH yes Eagle One, we cannot establish communications with Outpost Alpha, can you send someone to check?</Row>
  145.   <Row>CS Tibet_1/Tibet_1_Enemy_Soldier_22 1 cutscene 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY yes Right away, Dispatch. Do you reckon there's trouble?</Row>
  146.   <Row>CS Tibet_1/Tibet_1_Enemy_Soldier_23 1 radio_test 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A DISPATCH yes Probably another broken line. There were minor malfunctions at Substation One and Three today.</Row>
  147.   <Row>CS Tibet_1/Tibet_1_Enemy_Soldier_24 1 cutscene 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY yes Understood. I'll send someone immediately. Eagle One out.</Row>
  148.   <Row>CS Tibet_1/Tibet_1_Sniper_007 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Listen carefully. What you do in the next few seconds will determine if you live or die. You understand? Tell me where Merinov's bio-agent is being held.</Row>
  149.   <Row>CS Tibet_1/Tibet_1_Enemy_Soldier_25 1 cutscene 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY yes Go to hell... American pig! You're dead!</Row>
  150.   <Row>CS Tibet_1/Tibet_1_Diaz_197 1 cutscene 0 0.8 0.2 0.7 DIAZ DIAZ yes That's not nice...</Row>
  151.   <Row>CS Tibet_1/Tibet_1_Sniper_008 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Where is the transaction going to happen?</Row>
  152.   <Row>CS Tibet_1/Tibet_1_Enemy_Soldier_26 1 cutscene 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY yes I... don't know...!</Row>
  153.   <Row>CS Tibet_1/Tibet_1_Sniper_030 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Have it your way.</Row>
  154.   <Row>CS Tibet_1/Tibet_1_Enemy_Soldier_08 1 cutscene 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY yes Wait, don't shoot! All I know is you have to take a boat to get there.</Row>
  155.   <Row>CS Tibet_1/Tibet_1_Sniper_031 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Stop stalling!</Row>
  156.   <Row>CS Tibet_1/Tibet_1_Enemy_Soldier_27 1 cutscene 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY yes Please I don't know more! I swear! On my children's lives!</Row>
  157.   <Row>CS Tibet_1/Tibet_1_Sniper_031b 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Fuck!</Row>
  158.   <Row>CS Tibet_1/Tibet_1_Sniper_010 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Diaz, start looking for a boat. I'm gonna start cutting on this guy till he talks.</Row>
  159.   <Row>CS Tibet_1/Tibet_1_Diaz_100 1 cutscene 0 0.8 0.2 0.7 DIAZ DIAZ yes You got it. Just gag him to contain the screams.</Row>
  160.   <Row>CS Tibet_1/Tibet_1_Enemy_Soldier_09 1 cutscene 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY yes Okay, okay! They don't pay me enough for this shit. You're looking for an abandoned monastery. The river will take you there, but you'll need to get through the caves first. That's all I know, I swear!</Row>
  161.   <Row>CS Tibet_1/Tibet_1_Sniper_011 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes That's more like it. Now say good night.</Row>
  162.   <Row/>
  163.   <Row>CS Tibet_2/Tibet_2_Diaz_90 1 cutscene 0 0.8 0.2 0.7 DIAZ DIAZ yes On me, stay frosty. These rocks are slippery.</Row>
  164.   <Row>CS Tibet_2/Tibet_2_Diaz_91 1 cutscene 0 0.8 0.2 0.7 DIAZ DIAZ no Whoa!</Row>
  165.   <Row>CS Tibet_2/Tibet_2_Diaz_91a 1 cutscene 0 0.8 0.2 0.7 DIAZ DIAZ no *grunts*</Row>
  166.   <Row>CS Tibet_2/Tibet_2_Sniper_25a 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON no *grunts*</Row>
  167.   <Row>CS Tibet_2/Tibet_2_Diaz_91b 1 cutscene 0 0.8 0.2 0.7 DIAZ DIAZ no *thud*</Row>
  168.   <Row>CS Tibet_2/Tibet_2_Diaz_023b 1 cutscene 0 0.8 0.2 0.7 DIAZ DIAZ no *panting*</Row>
  169.   <Row>CS Tibet_2/Tibet_2_Diaz_92 1 cutscene 0 0.8 0.2 0.7 DIAZ DIAZ yes Shit!</Row>
  170.   <Row>CS Tibet_2/Tibet_2_Sniper_26 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Hold on!</Row>
  171.   <Row>CS Tibet_2/Tibet_2_Soldier_16 1 cutscene 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Hm?</Row>
  172.   <Row>CS Tibet_2/Tibet_2_Soldier_16a 1 cutscene 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY always I guess it was nothing...</Row>
  173.   <Row>CS Tibet_2/Tibet_2_Soldier_17 1 cutscene 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY always I hate this place.</Row>
  174.   <Row>CS Tibet_2/Tibet_2_Sniper_27 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Physician, heal thyself.</Row>
  175.   <Row>CS Tibet_2/Tibet_2_Diaz_93 1 cutscene 0 0.8 0.2 0.7 DIAZ DIAZ yes Shut up.</Row>
  176.   <Row/>
  177.   <Row>CS Tibet_2/Tibet_2_Diaz_154 1 cutscene 0 0.8 0.2 0.7 DIAZ DIAZ yes Faster!</Row>
  178.   <Row>CS Tibet_2/Tibet_2_Diaz_156 1 cutscene 0 0.8 0.2 0.7 DIAZ DIAZ yes I see the light!</Row>
  179.   <Row/>
  180.   <Row>CS Tibet_3/Tibet_3_Sniper_01 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes I think I've had it with caves for a while.</Row>
  181.   <Row>CS Tibet_3/Tibet_3_Diaz_01 1 cutscene 0 0.8 0.2 0.7 DIAZ DIAZ yes I hope you feel better about crappy rope bridges.</Row>
  182.   <Row/>
  183.   <Row>CS Cutsceens/323_cin_landing_pad_01 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Helo is down.</Row>
  184.   <Row>CS Cutsceens/323_cin_landing_pad_02 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes You have a visual on Merinov?</Row>
  185.   <Row>CS Cutsceens/323_cin_landing_pad_03 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Target confirmed.</Row>
  186.   <Row>CS Cutsceens/323_cin_landing_pad_04 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes What the hell?</Row>
  187.   <Row>CS Cutsceens/323_cin_landing_pad_05 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Say again.</Row>
  188.   <Row>CS Cutsceens/323_cin_landing_pad_06 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Merinov's sniper. I think... no.</Row>
  189.   <Row>CS Cutsceens/323_cin_landing_pad_07 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes What is it?</Row>
  190.   <Row>CS Cutsceens/323_cin_landing_pad_08 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes I think it's Maddox!</Row>
  191.   <Row>CS Cutsceens/323_cin_landing_pad_09 1 cutscene 0 0.8 0.2 0.7 MADDOX MADDOX yes Ambush!</Row>
  192.   <Row/>
  193.   <Row>CS Cutsceens/327_cin_heli_down_01 1 cutscene 0 0.8 0.2 0.7 MADDOX MADDOX yes Son of a bitch!</Row>
  194.   <Row>CS Cutsceens/327_cin_heli_down_02 1 cutscene 0 0.8 0.2 0.7 MADDOX MADDOX yes Come on you bastard!</Row>
  195.   <Row/>
  196.   <Row>CS Tibet_4/Tibet_4_Maddox_06 1 cutscene 0 0.8 0.2 0.7 MADDOX MADDOX yes I see you...</Row>
  197.   <Row>CS Tibet_4/Tibet_4_Diaz_08 1 cutscene 0 0.8 0.2 0.7 DIAZ DIAZ yes Get down!</Row>
  198.   <Row>CS Tibet_4/Tibet_4_Diaz_09 1 cutscene 0 0.8 0.2 0.7 DIAZ DIAZ yes Stay low and follow me!</Row>
  199.   <Row/>
  200.   <Row>CS Cutsceens/331_cin_bomb_timer_01 1 cutscene 0 0.8 0.2 0.7 DIAZ DIAZ yes They're coming for the case. I just heard it over Merinov's radio.</Row>
  201.   <Row>CS Cutsceens/331_cin_bomb_timer_02 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes How many?</Row>
  202.   <Row>CS Cutsceens/331_cin_bomb_timer_03 1 cutscene 0 0.8 0.2 0.7 DIAZ DIAZ yes Sounds like all of 'em.</Row>
  203.   <Row>CS Cutsceens/331_cin_bomb_timer_04 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Can we fly it out of here?</Row>
  204.   <Row>CS Cutsceens/331_cin_bomb_timer_05 1 cutscene 0 0.8 0.2 0.7 DIAZ DIAZ yes The bird came down hard, took some damage. I can probably get it airborne for a little while, but a full extraction? No way.</Row>
  205.   <Row>CS Cutsceens/331_cin_bomb_timer_06 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Can you fly us clear of a blast zone?</Row>
  206.   <Row>CS Cutsceens/331_cin_bomb_timer_07 1 cutscene 0 0.8 0.2 0.7 DIAZ DIAZ yes You want to blow the case? Our objective is to recover it.</Row>
  207.   <Row>CS Cutsceens/331_cin_bomb_timer_08 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes I don't see how. Blowing it's the only way to destroy the pathogen. At least we can keep it out of their hands.</Row>
  208.   <Row>CS Cutsceens/331_cin_bomb_timer_09 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Razor three-two, this is Uniform. What's your status?</Row>
  209.   <Row>CS Cutsceens/331_cin_bomb_timer_10 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Multiple enemies inbound. No clear exfil. Status... figured I'd use my best judgment, sir. </Row>
  210.   <Row>CS Cutsceens/331_cin_bomb_timer_11 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Affirmative, son. I'm through giving orders on this one. You do what you have to.</Row>
  211.   <Row>CS Cutsceens/331_cin_bomb_timer_12 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Thank you sir.</Row>
  212.   <Row>CS Cutsceens/331_cin_bomb_timer_13 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes So?</Row>
  213.   <Row>CS Cutsceens/331_cin_bomb_timer_14 1 cutscene 0 0.8 0.2 0.7 DIAZ DIAZ yes Wire it. I'll get the bird spun up.</Row>
  214.   <Row/>
  215.   <Row/>
  216.   <Row> Cutsceens/332_ing_defend_bomb_01 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Here they come!</Row>
  217.   <Row> Cutsceens/332_ing_defend_bomb_02 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes It's too soon! They can disarm the charge and recover the material!</Row>
  218.   <Row> Cutsceens/332_ing_defend_bomb_03 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Don't let 'em get to it! I'll keep us steady as I can!</Row>
  219.   <Row/>
  220.   <Row/>
  221.   <Row>CS Cutsceens/333_cin_bomb_boom_01 1 cutscene 0 0.8 0.2 0.7 DIAZ DIAZ yes Blast wave! Hang on!</Row>
  222.   <Row>CS Cutsceens/333_cin_bomb_boom_02 1 cutscene 0 0.8 0.2 0.7 DIAZ DIAZ yes I can't hold it! We're going down!</Row>
  223.   <Row>CS Cutsceens/333_cin_bomb_boom_03 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Razor three-two, this is Uniform.</Row>
  224.   <Row>CS Cutsceens/333_cin_bomb_boom_04 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Razor three-two, we are getting word of a detonation. Confirm your status.</Row>
  225.   <Row>CS Cutsceens/333_cin_bomb_boom_05 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Status is... FUBAR.</Row>
  226.   <Row>CS Cutsceens/333_cin_bomb_boom_06 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Copy that. Prepare for extraction. You did a good job, Captain. But you're still an asshole.</Row>
  227.   <Row>CS Cutsceens/333_cin_bomb_boom_07 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Likewise.</Row>
  228.   <Row>CS Cutsceens/333_cin_bomb_boom_08 1 cutscene 0 0.8 0.2 0.7 DIAZ DIAZ yes What's that?</Row>
  229.   <Row>CS Cutsceens/333_cin_bomb_boom_09 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Bad choice of company. One I'll never make again. </Row>
  230.   <Row>CS Cutsceens/333_cin_bomb_boom_10 1 cutscene 0 0.8 0.2 0.7 DIAZ DIAZ yes You got anybody waiting for you back home?</Row>
  231.   <Row>CS Cutsceens/333_cin_bomb_boom_11 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Uh uh...</Row>
  232.   <Row>CS Cutsceens/333_cin_bomb_boom_11b 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes "My rifle is my best friend. It is my life."</Row>
  233.   <Row/>
  234.   <Row> Tutorial/Tutorial_Driver_01 1 talk 0 0.8 0.2 0.7 AMERICAN_DRIVER JONES yes ... So the reporter asks the sniper - 'what do you feel when you shoot a terrorist'? And he says - 'recoil'. Ha Ha ha...! Uhm... Yeah, I see the resemblance...</Row>
  235.   <Row> Tutorial/Tutorial_Driver_02 1 talk 0 0.8 0.2 0.7 AMERICAN_DRIVER JONES yes Ok Anderson, this is your stop. Good luck.</Row>
  236.   <Row> Tutorial/Tutorial_Officer_01b 1 talk 0 0.8 0.2 0.7 AMERICAN_COMMANDO_A CORPORAL yes Corporal Anderson, welcome. Go file the paperwork and show these rookies how it's done!</Row>
  237.   <Row> Tutorial/Tutorial_Officer_01 1 ai_shout 0 0.8 0.2 0.7 DRILL SERGEANT DRILL SERGEANT yes Jesus son, I swear you look as half-assed as a dog tripping over a mine. Suit up and we'll see who sucks more - you, or a five dollar whore up in Taiwan!</Row>
  238.   <Row> Tutorial/Tutorial_Officer_01a 1 talk 0 0.8 0.2 0.7 DRILL SERGEANT FORESTER yes Anderson! Now lookie here, boy - that's how a real sniper looks like!</Row>
  239.   <Row> Tutorial/Tutorial_Soldier_1 1 ai_talk 0 0.8 0.2 0.7 AMERICAN_COMMANDO_C PRIVATE no Ooh-rah! Sir!</Row>
  240.   <Row> Tutorial/Tutorial_Officer_02 1 ai_shout 0 0.8 0.2 0.7 DRILL SERGEANT FORESTER yes Shut up or I'll ooh-rah your ass ten times 'round the training course!</Row>
  241.   <Row> Tutorial/Tutorial_Officer_03 1 ai_shout 0 0.8 0.2 0.7 DRILL SERGEANT FORESTER yes Now that the formalities are over, let me just remind you - this is a secret ops training course. If you ever get caught during a mission - we don't know you. If you snap and shoot your balls off - I don't know you!</Row>
  242.   <Row> Tutorial/Tutorial_Officer_03a 1 talk 0 0.8 0.2 0.7 AMERICAN_COMMANDO_C CORPORAL yes Now collect your rifle from that tent, Corporal.</Row>
  243.   <Row> Tutorial/Tutorial_Officer_05 1 ai_shout 0 0.8 0.2 0.7 DRILL SERGEANT FORESTER yes Get down and crawl up to that wall. Go!</Row>
  244.   <Row> Tutorial/Tutorial_Officer_06 1 ai_shout 0 0.8 0.2 0.7 DRILL SERGEANT FORESTER no Faster! Move it!</Row>
  245.   <Row> Tutorial/Tutorial_Officer_06a 1 ai_shout 0 0.8 0.2 0.7 DRILL SERGEANT FORESTER yes Back in the day, we'd shoot real bullets over your heads. For motivation! Now, with all the... 'safety regulations' bullshit, that's not allowed! They should send suits, not snipers into hostile territory!</Row>
  246.   <Row> Tutorial/Tutorial_Officer_07 1 ai_shout 0 0.8 0.2 0.7 DRILL SERGEANT FORESTER yes Get up and vault that wall, soldier! Double time!</Row>
  247.   <Row> Tutorial/Tutorial_Officer_08 1 ai_shout 0 0.8 0.2 0.7 DRILL SERGEANT FORESTER yes Pick up that ammo and reload.</Row>
  248.   <Row> Tutorial/Tutorial_Officer_09 1 ai_shout 0 0.8 0.2 0.7 DRILL SERGEANT FORESTER yes Get that frag grenade and show us snipers can throw! Lob one in that hole.</Row>
  249.   <Row> Tutorial/Tutorial_Officer_10 1 ai_shout 0 0.8 0.2 0.7 DRILL SERGEANT FORESTER yes Sometimes, you need full control over your explosives to set up traps. Get that C4, throw it in the hole and detonate. All you rookies stand clear if you ever wanna get laid ever again.</Row>
  250.   <Row> Tutorial/Tutorial_Officer_11 1 talk 0 0.8 0.2 0.7 DRILL SERGEANT FORESTER yes Before you kiddies start playing Rambo, it's recommended to survey your surroundings, plan your attack. Let's see how Corporal Anderson tags his targets with his binoculars.</Row>
  251.   <Row> Tutorial/Tutorial_Officer_12 1 ai_shout 0 0.8 0.2 0.7 DRILL SERGEANT FORESTER yes Okay, take aim and have a feel of your rifle. It's called a firearm for a reason so study it carefully.</Row>
  252.   <Row> Tutorial/Tutorial_Officer_13 1 ai_shout 0 0.8 0.2 0.7 DRILL SERGEANT FORESTER yes Your stance has a crucial impact on your accuracy.</Row>
  253.   <Row> Tutorial/Tutorial_Officer_13a 1 ai_shout 0 0.8 0.2 0.7 DRILL SERGEANT FORESTER yes Get that into your skulls dimwits, because you won't have a chance to go crying to your mommy when you can't place one solid shot! Observe how Corporal Anderson assumes the prone posture for maximum stability.</Row>
  254.   <Row> Tutorial/Tutorial_Officer_14 1 ai_shout 0 0.8 0.2 0.7 DRILL SERGEANT FORESTER yes Crouching is an option too, especially if you're in a hurry. For seasoned marksmen, there ain't that much of a difference. Try it. Feel it. Don't come asking me about it again or I'll kick your ass!</Row>
  255.   <Row> Tutorial/Tutorial_Officer_15 1 ai_shout 0 0.8 0.2 0.7 DRILL SERGEANT FORESTER yes If you shoot while standing up... Then expect helluva ass whooping coming your way, 'couse your hands will be shaking like a city bus driver's on payday.</Row>
  256.   <Row> Tutorial/Tutorial_Officer_17 1 ai_shout 0 0.8 0.2 0.7 DRILL SERGEANT FORESTER yes Let's see some kick ass sniping! Anderson, take out the two nearest targets first.</Row>
  257.   <Row> Tutorial/Tutorial_Officer_18 1 ai_shout 0 0.8 0.2 0.7 DRILL SERGEANT FORESTER yes Good. Let's take it up a notch - hit those two tangos near the house.</Row>
  258.   <Row> Tutorial/Tutorial_Officer_19 1 ai_shout 0 0.8 0.2 0.7 DRILL SERGEANT FORESTER yes Listen up. The Remington M24 Sniper Weapon System you've been issued has a muzzle velocity of 2,500 ft/s. For those of you who never passed fifth grade - that's helluva fast and goddamn powerful! The bullet can penetrate weaker materials like wood or thin metal.</Row>
  259.   <Row> Tutorial/Tutorial_Officer_20 1 ai_shout 0 0.8 0.2 0.7 DRILL SERGEANT FORESTER yes Pay attention as Corporal Anderson demonstrates a clean hit on the targets obscured behind some obstacles.</Row>
  260.   <Row> Tutorial/Tutorial_Officer_21 1 ai_shout 0 0.8 0.2 0.7 DRILL SERGEANT FORESTER yes Outstanding.</Row>
  261.   <Row> Tutorial/Tutorial_Officer_22 1 ai_shout 0 0.8 0.2 0.7 DRILL SERGEANT FORESTER yes That's a clean hit. Almost brought tears to my eyes.</Row>
  262.   <Row> Tutorial/Tutorial_Officer_23 1 ai_shout 0 0.8 0.2 0.7 DRILL SERGEANT FORESTER yes Try again.</Row>
  263.   <Row> Tutorial/Tutorial_Officer_24 1 ai_shout 0 0.8 0.2 0.7 DRILL SERGEANT FORESTER yes Now comes the tricky part. Shooting a moving target. Take your time, do a couple of Hail Marys, whatever. Just concentrate before taking the shot.</Row>
  264.   <Row>x Tutorial/Tutorial_Officer_25 1 ai_shout 0 0.8 0.2 0.7 DRILL SERGEANT FORESTER yes Mighty good shooting son. All of you pencil necks got a good look? Yeah, like that would improve your aim. Okay Anderson, report to Captain Blake for field training.</Row>
  265.   <Row> Tutorial/Tutorial_Soldier_2 1 ai_talk 0 0.8 0.2 0.7 AMERICAN_COMMANDO_C PRIVATE no Hey, you're Anderson right? I heard you pulled off some crazy shit with Corporal Maddox in Afghanistan. Wonder if it's true, but you probably can't tell, right?</Row>
  266.   <Row> Tutorial/Tutorial_Soldier_3 1 ai_talk 0 0.8 0.2 0.7 AMERICAN_COMMANDO_C PRIVATE no Sir.</Row>
  267.   <Row> Tutorial/Tutorial_Soldier_4 1 ai_talk 0 0.8 0.2 0.7 AMERICAN_COMMANDO_C PRIVATE no Hope you can give me some pointers later, if you have the time.</Row>
  268.   <Row> Tutorial/Tutorial_Soldier_5 1 ai_talk 0 0.8 0.2 0.7 AMERICAN_COMMANDO_C PRIVATE no The guys said you managed to tag a moving P.O.V. from nearly a mile off. Impressive.</Row>
  269.   <Row> Tutorial/Tutorial_Soldier_6 1 ai_talk 0 0.8 0.2 0.7 AMERICAN_COMMANDO_C PRIVATE no Found him yet? God, he's a slippery one.</Row>
  270.   <Row> Tutorial/Tutorial_Soldier_7 1 ai_talk 0 0.8 0.2 0.7 AMERICAN_COMMANDO_B PRIVATE no Where the hell is he hiding? He can't be that good.</Row>
  271.   <Row> Tutorial/Tutorial_Soldier_8 1 ai_talk 0 0.8 0.2 0.7 AMERICAN_COMMANDO_A PRIVATE no Wonder if I can get that leave if I'll be the one to spot him.</Row>
  272.   <Row> Tutorial/Tutorial_Soldier_9 1 ai_talk 0 0.8 0.2 0.7 AMERICAN_COMMANDO_C PRIVATE no Ha, gotcha!</Row>
  273.   <Row/>
  274.   <Row/>
  275.   <Row> Sarajevo_1/Sarajevo_1_Sniper_01 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Uniform, this is Razor three-two. Made it to the party, over.</Row>
  276.   <Row> Sarajevo_1/Sarajevo_1_Dispatch_01 1 radio3d 0 0.8 0.2 0.7 WHEELER WHEELER yes Roger, three-two. Have a nice time.</Row>
  277.   <Row> Sarajevo_1/Sarajevo_1_Sniper_02 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Carl, you read?</Row>
  278.   <Row> Sarajevo_1/Sarajevo_1_Maddox_01 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Roger, I caught some wind on the way down. I'm a half-klick east of the target LZ.</Row>
  279.   <Row> Sarajevo_1/Sarajevo_1_Sniper_03 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Copy that. Link up at the train station.</Row>
  280.   <Row> Sarajevo_1/Sarajevo_1_Maddox_02 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Be advised I'm seeing a few machine gun emplacements. Keep your eyes open.</Row>
  281.   <Row> Sarajevo_1/Sarajevo_1_Maddox_03 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes I got eyes on some enemy patrols. Looks like they're up ahead of you, partner.</Row>
  282.   <Row> Sarajevo_1/Sarajevo_1_Sniper_04 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Copy that.</Row>
  283.   <Row> Sarajevo_1/Sarajevo_1_Sniper_05 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Roger.</Row>
  284.   <Row> Sarajevo_1/Sarajevo_1_Sniper_06 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Acknowledged.</Row>
  285.   <Row> Sarajevo_1/Sarajevo_1_Maddox_04 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes I'm closing on the RV point, but I got a sniper on top of the water tower ahead. I'm tied down till you can engage him.</Row>
  286.   <Row> Sarajevo_1/Sarajevo_1_Sniper_07 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes You're good to go.</Row>
  287.   <Row> Sarajevo_1/Sarajevo_1_Maddox_05 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Hold your fire till I close on him.</Row>
  288.   <Row> Sarajevo_1/Sarajevo_1_Maddox_06 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Thanks, partner.</Row>
  289.   <Row> Sarajevo_1/Sarajevo_1_Maddox_07 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes All right, I'm in position on the roof of the train platform. Standing by.</Row>
  290.   <Row> Sarajevo_1/Sarajevo_1_Maddox_08 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes In position at RV point. I'm on the roof of the train platform. </Row>
  291.   <Row> Sarajevo_1/Sarajevo_1_Maddox_09 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Hey, avoid the firefights when I'm not there to back you up.</Row>
  292.   <Row> Sarajevo_1/Sarajevo_1_Maddox_10 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes I'll engage on your go.</Row>
  293.   <Row> Sarajevo_1/Sarajevo_1_Maddox_11 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes We're clear.</Row>
  294.   <Row> Sarajevo_1/Sarajevo_1_Maddox_12 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Nice shot, partner.</Row>
  295.   <Row> Sarajevo_1/Sarajevo_1_Maddox_13 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Good kill.</Row>
  296.   <Row> Sarajevo_1/Sarajevo_1_Maddox_14 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes On target.</Row>
  297.   <Row> Sarajevo_1/Sarajevo_1_Maddox_15 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Stand by, I'm coming down.</Row>
  298.   <Row> Sarajevo_1/Sarajevo_1_Maddox_16 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Follow me.</Row>
  299.   <Row> Sarajevo_1/Sarajevo_1_Maddox_17 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes On me.</Row>
  300.   <Row> Sarajevo_1/Sarajevo_1_Maddox_18 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Okay, we're clear ahead.</Row>
  301.   <Row> Sarajevo_1/Sarajevo_1_Maddox_19 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Can't see a goddamn thing through this smoke. Brace yourself - we're going in blind.</Row>
  302.   <Row> Sarajevo_1/Sarajevo_1_Maddox_20 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Get down! Hostiles twelve o'clock!</Row>
  303.   <Row> Sarajevo_1/Sarajevo_1_Maddox_21 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes This way.</Row>
  304.   <Row> Sarajevo_1/Sarajevo_1_Maddox_22 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes We got multiples on the parking lot.</Row>
  305.   <Row> Sarajevo_1/Sarajevo_1_Maddox_23 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Hold up.</Row>
  306.   <Row> Sarajevo_1/Sarajevo_1_Maddox_24 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Stand by.</Row>
  307.   <Row> Sarajevo_1/Sarajevo_1_Maddox_25 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Try and sneak around 'em.</Row>
  308.   <Row> Sarajevo_1/Sarajevo_1_Maddox_26 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Take 'em!</Row>
  309.   <Row> Sarajevo_1/Sarajevo_1_Maddox_27 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Contact front!</Row>
  310.   <Row> Sarajevo_1/Sarajevo_1_Maddox_28 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Use those bushes for cover.</Row>
  311.   <Row> Sarajevo_1/Sarajevo_1_Maddox_29 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Take them out...quietly.</Row>
  312.   <Row> Sarajevo_1/Sarajevo_1_Maddox_30 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Head for the tram.</Row>
  313.   <Row> Sarajevo_1/Sarajevo_1_Maddox_31 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Reinforcements!</Row>
  314.   <Row> Sarajevo_1/Sarajevo_1_Maddox_32 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Enemy sniper!</Row>
  315.   <Row> Sarajevo_1/Sarajevo_1_Maddox_33 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Into the tram.</Row>
  316.   <Row> Sarajevo_1/Sarajevo_1_Maddox_34 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes There's a catwalk over the tracks. Should be a good observation point.</Row>
  317.   <Row> Sarajevo_1/Sarajevo_1_Maddox_35 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Enemy armor.</Row>
  318.   <Row> Sarajevo_1/Sarajevo_1_Maddox_36 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Check it out. Bosnian RPG going after the tank.</Row>
  319.   <Row> Sarajevo_1/Sarajevo_1_Maddox_37 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Nope, he missed.</Row>
  320.   <Row> Sarajevo_1/Sarajevo_1_Maddox_38 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Man... Those poor sons of bitches are toast.</Row>
  321.   <Row> Sarajevo_1/Sarajevo_1_Maddox_39 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Do not engage that tank. No way we can take it.</Row>
  322.   <Row> Sarajevo_1/Sarajevo_1_Maddox_40 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Well we're not getting past that tank. Let's try and go under.</Row>
  323.   <Row> Sarajevo_1/Sarajevo_1_Maddox_41 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes We got an enemy camp down here. Stay clear.</Row>
  324.   <Row> Sarajevo_1/Sarajevo_1_Maddox_42 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Flashlights. Get out of sight.</Row>
  325.   <Row> Sarajevo_1/Sarajevo_1_Maddox_43 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes You could've let them through Rambo! This is a war zone, we won't last an hour if you go on like this.</Row>
  326.   <Row> Sarajevo_1/Sarajevo_1_Maddox_44 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Stick to the rules of engagment.  We have a job to do.</Row>
  327.   <Row> Sarajevo_1/Sarajevo_1_Maddox_45 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Want me to spell out 'quiet'? Don't engage less you have to.</Row>
  328.   <Row> Sarajevo_1/Sarajevo_1_Sniper_08 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Threat neutralized.</Row>
  329.   <Row> Sarajevo_1/Sarajevo_1_Sniper_09 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes He's down.</Row>
  330.   <Row> Sarajevo_1/Sarajevo_1_Sniper_10 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Hostile down.</Row>
  331.   <Row> Sarajevo_1/Sarajevo_1_Sniper_11 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Target eliminated.</Row>
  332.   <Row> Sarajevo_1/Sarajevo_1_Enemy_Soldier_01a 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no Any word on the armor and infantry sweeps?</Row>
  333.   <Row> Sarajevo_1/Sarajevo_1_Enemy_Soldier_01b 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no A few stubborn fools are still fighting, but they won't last long.</Row>
  334.   <Row> Sarajevo_1/Sarajevo_1_Enemy_Soldier_01c 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no I saw a house full of Bosnians attack one of our tanks with rifles and rocks yesterday.</Row>
  335.   <Row> Sarajevo_1/Sarajevo_1_Enemy_Soldier_01d 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no Like I said, they're fools. They'll be wiped out soon enough.</Row>
  336.   <Row> Sarajevo_1/Sarajevo_1_Enemy_Soldier_02a 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A OFFICER no Keep your eyes open and your mouths shut. Civilians will be taken into custody immediately. Anyone else, shoot on sight.</Row>
  337.   <Row> Sarajevo_1/Sarajevo_1_Enemy_Soldier_02b 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no Yes sir.</Row>
  338.   <Row> Sarajevo_1/Sarajevo_1_Enemy_Soldier_03a 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no I heard Petar lost his pass for next weekend.</Row>
  339.   <Row> Sarajevo_1/Sarajevo_1_Enemy_Soldier_03b 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no Yeah, well, the idiot got caught executing a bunch of old men and women.</Row>
  340.   <Row> Sarajevo_1/Sarajevo_1_Enemy_Soldier_03c 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no So? What's he supposed to do with them?</Row>
  341.   <Row> Sarajevo_1/Sarajevo_1_Enemy_Soldier_03d 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no We're supposed to be taking them to detention to be interrogated first you moron.</Row>
  342.   <Row> Sarajevo_1/Sarajevo_1_Enemy_Soldier_04a 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no These Bosnian insurgents, they still won't give up. Even after all this slaughter. I don't understand it.</Row>
  343.   <Row> Sarajevo_1/Sarajevo_1_Enemy_Soldier_04b 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no What do you expect? They're animals. No sense, no fear, no nothing.</Row>
  344.   <Row/>
  345.   <Row/>
  346.   <Row> Sarajevo_2/sarajevo2_maddox_01 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Maintain stealth as long as possible. If you have to take a hostile down, do it silently. Merinov, you're certain Vladic will be there?</Row>
  347.   <Row> Sarajevo_2/sarajevo2_merinov_01 1 talk 0 0.8 0.2 0.7 MERINOV MERINOV yes Yes, Vladic is in the park. Should be good view from third floor to take your pictures. Come, we move carefully. Soldiers everywhere.</Row>
  348.   <Row> Sarajevo_2/sarajevo2_merinov_01a 1 talk 0 0.8 0.2 0.7 MERINOV MERINOV yes Serb mortar destroyed the wall. Was not so good for the Bosnians hiding there, but pretty good for us now. Ha.</Row>
  349.   <Row> Sarajevo_2/sarajevo2_maddox_02 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Hold up. Footsteps on the other side of this wall. Go up a floor, see if you can jump across and take care of business.</Row>
  350.   <Row> Sarajevo_2/sarajevo2_maddox_03 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes So much for stealth.</Row>
  351.   <Row> Sarajevo_2/sarajevo2_maddox_04 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Merinov! Keep your head down!</Row>
  352.   <Row> Sarajevo_2/sarajevo2_maddox_04a 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Jesus... Can you believe this shit?</Row>
  353.   <Row> Sarajevo_2/sarajevo2_merinov_02 1 talk 0 0.8 0.2 0.7 MERINOV MERINOV yes We go up one more floor.</Row>
  354.   <Row> Sarajevo_2/sarajevo2_sniper_01a 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes No Vladic in sight...</Row>
  355.   <Row> Sarajevo_2/sarajevo2_sniper_01b 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes No.</Row>
  356.   <Row> Sarajevo_2/sarajevo2_maddox_05 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes You get us to Vladic, no bullshit, or you're fucking dead, get me?</Row>
  357.   <Row> Sarajevo_2/sarajevo2_merinov_03 1 talk 0 0.8 0.2 0.7 MERINOV MERINOV yes Yes, yes. I understand.</Row>
  358.   <Row> Sarajevo_2/sarajevo2_merinov_06 1 talk 0 0.8 0.2 0.7 MERINOV MERINOV yes We go.</Row>
  359.   <Row> Sarajevo_2/sarajevo2_merinov_07 1 talk 0 0.8 0.2 0.7 MERINOV MERINOV yes Okay, come on.</Row>
  360.   <Row> Sarajevo_2/sarajevo2_merinov_08 1 talk 0 0.8 0.2 0.7 MERINOV MERINOV yes Keep going.</Row>
  361.   <Row> Sarajevo_2/sarajevo2_merinov_09 1 talk 0 0.8 0.2 0.7 MERINOV MERINOV yes Stop here.</Row>
  362.   <Row> Sarajevo_2/sarajevo2_merinov_10 1 talk 0 0.8 0.2 0.7 MERINOV MERINOV yes Let these soldiers pass.</Row>
  363.   <Row> Sarajevo_2/sarajevo2_merinov_11 1 talk 0 0.8 0.2 0.7 MERINOV MERINOV yes Wait for the right moment...</Row>
  364.   <Row> Sarajevo_2/sarajevo2_merinov_04 1 talk 0 0.8 0.2 0.7 MERINOV MERINOV yes We go to the grocery shop and pass under it in the basement. The street is very dangerous here.</Row>
  365.   <Row> Sarajevo_2/sarajevo2_sniper_04 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes So much for the store.</Row>
  366.   <Row> Sarajevo_2/sarajevo2_merinov_05 1 talk 0 0.8 0.2 0.7 MERINOV MERINOV yes It's okay, we go around to the other side. Stay close to me and do what I say.</Row>
  367.   <Row> Sarajevo_2/sarajevo2_maddox_06 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Lead the way, but don't do anything stupid.</Row>
  368.   <Row> Sarajevo_2/sarajevo2_maddox_07 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Take out that patrolling sentry, I'll take the other one. We don't want any alarms going off.</Row>
  369.   <Row> Sarajevo_2/sarajevo2_merinov_12 1 talk 0 0.8 0.2 0.7 MERINOV MERINOV yes You should know, there are people hiding downstairs. Civilians. But we can pass through safely, no problem.</Row>
  370.   <Row> Sarajevo_2/sarajevo2_sniper_05 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes No way, we need minimum exposure.</Row>
  371.   <Row> Sarajevo_2/sarajevo2_merinov_13 1 talk 0 0.8 0.2 0.7 MERINOV MERINOV yes No, it is okay. They are friends, no problem.</Row>
  372.   <Row> Sarajevo_2/sarajevo2_civilian_01 1 talk 0 0.8 0.2 0.7 BOSNIAN_CIVILIAN_B_WOMAN CIVILIAN yes Is it time? Are these the men who will take us out?</Row>
  373.   <Row> Sarajevo_2/sarajevo2_merinov_14 1 talk 0 0.8 0.2 0.7 MERINOV MERINOV yes Uh, no, it's not time yet. These are other friends.</Row>
  374.   <Row> Sarajevo_2/sarajevo2_civilian_02 1 talk 0 0.8 0.2 0.7 BOSNIAN_CIVILIAN_B_WOMAN CIVILIAN yes You're American aren't you? Can you help us?</Row>
  375.   <Row> Sarajevo_2/sarajevo2_maddox_08 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Hands off! There's nothing we can do for you!</Row>
  376.   <Row> Sarajevo_2/sarajevo2_sniper_06 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Keep your mouth shut. No exposure.</Row>
  377.   <Row> Sarajevo_2/sarajevo2_maddox_09 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Contact. Two tangos up front, multiple enemy dismounts in the background. Crossing that playground's gonna be no picnic.</Row>
  378.   <Row> Sarajevo_2/sarajevo2_merinov_15 1 talk 0 0.8 0.2 0.7 MERINOV MERINOV yes I know these men. I take care of it, no problem. You wait here.</Row>
  379.   <Row> Sarajevo_2/sarajevo2_sniper_07 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes No! Merinov!</Row>
  380.   <Row> Sarajevo_2/sarajevo2_sniper_08 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Damn it...</Row>
  381.   <Row> Sarajevo_2/sarajevo2_soldier_05 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER yes Come out now and surrender or he dies!</Row>
  382.   <Row> Sarajevo_2/sarajevo2_maddox_10 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Take 'em out! We need that jackass alive!</Row>
  383.   <Row> Sarajevo_2/sarajevo2_maddox_11 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes He pulls that shit again, I'll kill him myself.</Row>
  384.   <Row> Sarajevo_2/sarajevo2_maddox_12 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes No more stunts, asshole, you understand? We didn't come out here to rescue your sorry ass.</Row>
  385.   <Row> Sarajevo_2/sarajevo2_merinov_16 1 talk 0 0.8 0.2 0.7 MERINOV MERINOV yes I had everything under control until you were spotted.</Row>
  386.   <Row> Sarajevo_2/sarajevo2_sniper_09 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes That's enough. How much farther to Vladic?</Row>
  387.   <Row> Sarajevo_2/sarajevo2_merinov_17 1 talk 0 0.8 0.2 0.7 MERINOV MERINOV yes Not far. Come.</Row>
  388.   <Row> Sarajevo_2/sarajevo2_maddox_13 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes We gotta hurry.</Row>
  389.   <Row> Sarajevo_2/sarajevo2_merinov_27 1 talk 0 0.8 0.2 0.7 MERINOV MERINOV yes We avoid snipers and go through the parking garage.</Row>
  390.   <Row> Sarajevo_2/sarajevo2_maddox_14 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Can't help being noisy on this one. Might as well frag 'em for openers.</Row>
  391.   <Row> Sarajevo_2/sarajevo2_maddox_15 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Machine gun emplacement on the first floor, and a sentry patrolling out front.</Row>
  392.   <Row> Sarajevo_2/sarajevo2_sniper_10 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes There's Vladic. At least seven more hostiles. Probably more inside. This is gonna get too messy.</Row>
  393.   <Row> Sarajevo_2/sarajevo2_merinov_18 1 talk 0 0.8 0.2 0.7 MERINOV MERINOV yes Gentlemen, Merinov is not interested in suicide. And so I will bid you good day.</Row>
  394.   <Row> Sarajevo_2/sarajevo2_maddox_16 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Hell no.</Row>
  395.   <Row> Sarajevo_2/sarajevo2_sniper_11 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Let him go. Our exfil's gonna be tough enough without an extra man to worry about.</Row>
  396.   <Row> Sarajevo_2/sarajevo2_maddox_17 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Fine, screw that asshole. We came here for Vladic. You're on deck, boss. One shot. Make it count.</Row>
  397.   <Row> Sarajevo_2/sarajevo2_sniper_12 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes I think they're pissed.</Row>
  398.   <Row> Sarajevo_2/sarajevo2_maddox_18 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes The tank's back! Time to go!</Row>
  399.   <Row> Sarajevo_2/sarajevo2_soldier_01 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no Any trouble?</Row>
  400.   <Row> Sarajevo_2/sarajevo2_soldier_03 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no Nothing specific. Some radio traffic about dead sentries. They sound confused. These guys couldn't find their own ass with a flashlight.</Row>
  401.   <Row> Sarajevo_2/sarajevo2_soldier_02 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no Hey I just found out I'm getting transferred tomorrow. Disposal unit. They want us to pick up trash?</Row>
  402.   <Row> Sarajevo_2/sarajevo2_soldier_04 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no Not the sort of trash you are thinking of. Good luck with that friend. Better find yourself a good gas mask.</Row>
  403.   <Row> Sarajevo_2/sarajevo2_sniper_01 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Copy that.</Row>
  404.   <Row> Sarajevo_2/sarajevo2_sniper_02 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Roger.</Row>
  405.   <Row> Sarajevo_2/sarajevo2_sniper_03 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Got it.</Row>
  406.   <Row> Sarajevo_2/sarajevo2_maddox_19 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Listen... Armor, headed this way. Hide!</Row>
  407.   <Row> Sarajevo_2/sarajevo2_maddox_20 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Jesus Christ, man.</Row>
  408.   <Row> Sarajevo_2/sarajevo2_maddox_21 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes These fuckers are gonna pay. From Vladic down to the lowest motherfucker out here.</Row>
  409.   <Row> Sarajevo_2/sarajevo2_maddox_22 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Wait till the tango on patrol goes inside that store, then take down the guy with the cigarette quietly. I'll do the other one.</Row>
  410.   <Row> Sarajevo_2/sarajevo2_maddox_23 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Fuck man, you want that tank on our asses? How 'bout you listen to your spotter.</Row>
  411.   <Row> Sarajevo_2/sarajevo2_maddox_24 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Take out that MG.</Row>
  412.   <Row> Sarajevo_2/sarajevo2_civilian_03 1 ai_shout 0 0.8 0.2 0.7 BOSNIAN_CIVILIAN_A CIVILIAN no Please, God! No!</Row>
  413.   <Row> Sarajevo_2/sarajevo2_soldier_06 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no Hey, what's this?</Row>
  414.   <Row> Sarajevo_2/sarajevo2_soldier_07 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no A pain in the ass, that's what. My shift is supposed to be over. No way I'm dragging this filth all the way back to detention. Let's take care of them here.</Row>
  415.   <Row> Sarajevo_2/sarajevo2_soldier_08 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no That's a lot better than filling out paperwork.</Row>
  416.   <Row> Sarajevo_2/sarajevo2_soldier_09 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no Spread out. Look for survivors.</Row>
  417.   <Row> Sarajevo_2/sarajevo2_soldier_10 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no Find anything good today?</Row>
  418.   <Row> Sarajevo_2/sarajevo2_soldier_11 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no Just some cash. I think most of these survivors already traded away their gold and jewelry. But I keep checking their pockets anyway.</Row>
  419.   <Row> Sarajevo_2/sarajevo2_merinov_19 1 talk 0 0.8 0.2 0.7 MERINOV MERINOV yes Do not move. If they see us, we are finished.</Row>
  420.   <Row> Sarajevo_2/sarajevo2_merinov_20 1 talk 0 0.8 0.2 0.7 MERINOV MERINOV yes Please, no crazy ideas. Those people are already dead. You try to play hero, you just get us killed.</Row>
  421.   <Row> Sarajevo_2/sarajevo2_merinov_21 1 talk 0 0.8 0.2 0.7 MERINOV MERINOV yes Get down and don't move.</Row>
  422.   <Row> Sarajevo_2/sarajevo2_merinov_22 1 talk 0 0.8 0.2 0.7 MERINOV MERINOV yes Shit!</Row>
  423.   <Row> Sarajevo_2/sarajevo2_merinov_23 1 talk 0 0.8 0.2 0.7 MERINOV MERINOV yes We'll have to go around. No choice. Stay close to me and everything will be fine.</Row>
  424.   <Row> Sarajevo_2/sarajevo2_merinov_24 1 talk 0 0.8 0.2 0.7 MERINOV MERINOV yes Stop.</Row>
  425.   <Row> Sarajevo_2/sarajevo2_merinov_25 1 talk 0 0.8 0.2 0.7 MERINOV MERINOV yes Wait.</Row>
  426.   <Row> Sarajevo_2/sarajevo2_merinov_26 1 talk 0 0.8 0.2 0.7 MERINOV MERINOV yes Don't move...</Row>
  427.   <Row> Sarajevo_2/sarajevo2_sniper_13 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes They're not leaving anytime soon.</Row>
  428.   <Row> Sarajevo_2/sarajevo2_sniper_14 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Take it easy.</Row>
  429.   <Row> Sarajevo_2/sarajevo2_sniper_15 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON no <quiet shocked gasp></Row>
  430.   <Row> Sarajevo_2/sarajevo2_maddox_25 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes God damnit, we gotta do something, Anderson. </Row>
  431.   <Row> Sarajevo_2/sarajevo2_soldier_12 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no Get up! Or I'll kill you right here!</Row>
  432.   <Row> Sarajevo_2/sarajevo2_civilian_04 1 ai_talk 0 0.8 0.2 0.7 BOSNIAN_CIVILIAN_A CIVILIAN no We haven't done anything! Please!</Row>
  433.   <Row> \</Row>
  434.   <Row/>
  435.   <Row> Sarajevo_3/Sarajevo_3_Sniper_01 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes That's it. Time to get the fuck outta Dodge.</Row>
  436.   <Row> Sarajevo_3/Sarajevo_3_Serbian_01 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER yes You went through the American's gear?</Row>
  437.   <Row> Sarajevo_3/Sarajevo_3_Serbian_15 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER yes No, it's still in the classroom. Sava wanted to be there to see what he has on the camera.</Row>
  438.   <Row> Sarajevo_3/Sarajevo_3_Sniper_02 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Uniform, Razor three-two, do you copy?</Row>
  439.   <Row> Sarajevo_3/Sarajevo_3_Dispatch_01 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Copy, three-two. Where the hell have you been? You've been off the grid for three hours.</Row>
  440.   <Row> Sarajevo_3/Sarajevo_3_Sniper_03 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Enemy detention. Merinov screwed us. Going silent for the time being, this place is not safe.</Row>
  441.   <Row> Sarajevo_3/Sarajevo_3_Sniper_03_2 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Enemy detention. Merinov screwed us. Going silent for the time being, this place is not safe.</Row>
  442.   <Row> Sarajevo_3/Sarajevo_3_Sniper_03a 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Uniform, Razor three-two. All clear to report. I got out, but they're holding Maddox at the parliament building. Merinov wants a taped confession of US operations here.</Row>
  443.   <Row> Sarajevo_3/Sarajevo_3_Dispatch_02 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes Anderson, this is Diaz, liaison for Langley on this op. Without an official NATO mandate, it is crucial that we keep US involvement insulated from any media outlets. You need to find your partner and get him out of there before that taping happens.</Row>
  444.   <Row> Sarajevo_3/Sarajevo_3_Sniper_04 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes I'm on it. Request route assist.</Row>
  445.   <Row> Sarajevo_3/Sarajevo_3_Serbian_02 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER yes They're moving the other American soon to start taping. I think they should have started an hour ago, but what the fuck do I know, right?</Row>
  446.   <Row/>
  447.   <Row> Sarajevo_3/Sarajevo_3_Sniper_05 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Roger that.</Row>
  448.   <Row> Sarajevo_3/Sarajevo_3_Dispatch_05 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Razor three-two, be advised the library is overlooking a highly volatile city region, designation Sniper Alley. The Serbs are taking pot shots at anything that moves. Your route should keep you clear, but use caution.</Row>
  449.   <Row> Sarajevo_3/Sarajevo_3_Sniper_06 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Shit! Confirm sniper activity.</Row>
  450.   <Row> Sarajevo_3/Sarajevo_3_Sniper_07 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Sneaky fucker.</Row>
  451.   <Row> Sarajevo_3/Sarajevo_3_Sniper_09 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Enemy sniper down.</Row>
  452.   <Row> Sarajevo_3/Sarajevo_3_Sniper_10 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Threat down.</Row>
  453.   <Row> Sarajevo_3/Sarajevo_3_Sniper_11 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Jesus! Taking some close calls here.</Row>
  454.   <Row> Sarajevo_3/Sarajevo_3_Sniper_12 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Uniform, I have eyes on the hotel, over.</Row>
  455.   <Row> Sarajevo_3/Sarajevo_3_Sniper_12a 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Can't go out yet, gotta clear out those snipers first.</Row>
  456.   <Row> Sarajevo_3/Sarajevo_3_Sniper_12b 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes On my way.</Row>
  457.   <Row> Sarajevo_3/Sarajevo_3_Dispatch_06 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Copy. Find a position on the top floor. Should give you the best view.</Row>
  458.   <Row> Sarajevo_3/Sarajevo_3_Sniper_13 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Uniform, Razor three-two. I'm inside and proceeding to position.</Row>
  459.   <Row> Sarajevo_3/Sarajevo_3_Dispatch_07 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Acknowledged, Razor. Standing by.</Row>
  460.   <Row> Sarajevo_3/Sarajevo_3_Dispatch_08 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Do it, Anderson. Do it now.</Row>
  461.   <Row> Sarajevo_3/Sarajevo_3_Dispatch_09 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes I said engage your target, soldier!</Row>
  462.   <Row> Sarajevo_3/Sarajevo_3_Dispatch_10 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Maddox would want you to pull that trigger. Think what they'll do to him to get a confession. You're saving him from a nightmare you can't even imagine.</Row>
  463.   <Row> Sarajevo_3/Sarajevo_3_Dispatch_11 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes You were given an order! Pull the trigger!</Row>
  464.   <Row> Sarajevo_3/Sarajevo_3_Sniper_14 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes God forgive me.</Row>
  465.   <Row> Sarajevo_3/Sarajevo_3_Sniper_15 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Fuck... I couldn't do it...</Row>
  466.   <Row> Sarajevo_3/Sarajevo_3_Serbian_03 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no The helicopter's engaging multiple targets. Those fucking Croats are like cockroaches.</Row>
  467.   <Row> Sarajevo_3/Sarajevo_3_Serbian_16 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no They're good as dead. Command will send a heavy response to chase them into their holes.</Row>
  468.   <Row> Sarajevo_3/Sarajevo_3_Serbian_04 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER yes Check the library! Engage anything that moves!</Row>
  469.   <Row> Sarajevo_3/Sarajevo_3_Serbian_05 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no Reports of shots fired. Keep your eyes open for more Croat trash.</Row>
  470.   <Row> Sarajevo_3/Sarajevo_3_Serbian_21 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no I always do.</Row>
  471.   <Row> Sarajevo_3/Sarajevo_3_Serbian_06 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no Hey, Goran got a case of vodka off a Croat family they rounded up in sector six. Third barracks tonight if you want to join.</Row>
  472.   <Row> Sarajevo_3/Sarajevo_3_Serbian_22 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no Not me. They probably pissed in it, the fucking animals.</Row>
  473.   <Row> Sarajevo_3/Sarajevo_3_Serbian_07 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no What happened to Kristijan? Fat prick was supposed to pay me my winnings.</Row>
  474.   <Row> Sarajevo_3/Sarajevo_3_Serbian_23 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no He's dead. I heard one of the Americans did it.</Row>
  475.   <Row> Sarajevo_3/Sarajevo_3_Serbian_08 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER yes Move it you piece of garbage!</Row>
  476.   <Row> Sarajevo_3/Sarajevo_3_Serbian_09 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER yes That's far enough.</Row>
  477.   <Row> Sarajevo_3/Sarajevo_3_Serbian_10 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no *spit*... *hahaha*</Row>
  478.   <Row> Sarajevo_3/Sarajevo_3_Serbian_11 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER yes Spread out and shoot on sight! I want that American's corpse in a ditch!</Row>
  479.   <Row> Sarajevo_3/Sarajevo_3_Serbian_17 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER yes Keep your eyes open.</Row>
  480.   <Row> Sarajevo_3/Sarajevo_3_Serbian_18 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER yes I heard something, careful...</Row>
  481.   <Row> Sarajevo_3/Sarajevo_3_Serbian_19 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER yes The American's here! Find him!</Row>
  482.   <Row> Sarajevo_3/Sarajevo_3_Serbian_20 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER yes He's here! Spread out and engage!</Row>
  483.   <Row> Sarajevo_3/Sarajevo_3_Serbian_24 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no *whistle*</Row>
  484.   <Row> Sarajevo_3/Sarajevo_3_Serbian_25 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no *whistle*</Row>
  485.   <Row> Sarajevo_3/Sarajevo_3_Serbian_26 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER yes Pathetic filth...</Row>
  486.   <Row> Sarajevo_3/Sarajevo_3_Civilian_01 1 ai_talk 0 0.8 0.2 0.7 BOSNIAN_CIVILIAN_A CIVILIAN no No! Please!</Row>
  487.   <Row> Sarajevo_3/Sarajevo_3_Civilian_02 1 ai_talk 0 0.8 0.2 0.7 BOSNIAN_CIVILIAN_A CIVILIAN no Please don't shoot!</Row>
  488.   <Row/>
  489.   <Row/>
  490.   <Row> Resort_1/Resort_1_Diaz_01 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes We need to kill those lights.</Row>
  491.   <Row> Resort_1/Resort_1_Diaz_02 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Okay, we're clear.</Row>
  492.   <Row> Resort_1/Resort_1_Diaz_03 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Take him out quiet.</Row>
  493.   <Row> Resort_1/Resort_1_Diaz_04 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Nice.</Row>
  494.   <Row> Resort_1/Resort_1_Diaz_05 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Good shooting.</Row>
  495.   <Row> Resort_1/Resort_1_Diaz_06 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes The transaction site's a government-run resort. A vacations spot for international players and heavy hitters with political pull. But to get there, we've got a stretch of river to navigate, and intel suggests a heavy enemy presence.</Row>
  496.   <Row> Resort_1/Resort_1_Marines_01 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes We need a low profile infiltration. We don't wanna give Kalalo and pals a heads-up that we're coming.</Row>
  497.   <Row> Resort_1/Resort_1_Sniper_01 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Get upstream without stepping in any shit. Got it.</Row>
  498.   <Row> Resort_1/Resort_1_Diaz_07 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Cut the motor. We'll drift past them.</Row>
  499.   <Row> Resort_1/Resort_1_Diaz_08 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Adios, assholes.</Row>
  500.   <Row> Resort_1/Resort_1_Diaz_08a 2 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes We're clear, start the motor.</Row>
  501.   <Row> Resort_1/Resort_1_Diaz_09 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Patrol boat! Hide us in the grass.</Row>
  502.   <Row> Resort_1/Resort_1_Diaz_10 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Anderson, hostiles on that island ahead. I don't see us getting around 'em. Engage 'em on my mark. </Row>
  503.   <Row> Resort_1/Resort_1_Diaz_11 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Three... Two... One... Mark.</Row>
  504.   <Row> Resort_1/Resort_1_Diaz_12 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Go to thermal optics, see if we have any surprises waiting for us.</Row>
  505.   <Row> Resort_1/Resort_1_Diaz_13 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Sniper, on the cliff!</Row>
  506.   <Row> Resort_1/Resort_1_Diaz_14 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes We'll split teams here. Anderson, you take high ground on the riverbank and give us cover. I'll radio target locations while we move.</Row>
  507.   <Row> Resort_1/Resort_1_Diaz_15 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes You've got a hostile near a campfire up ahead of you. You should be able to close on him for hand to hand.</Row>
  508.   <Row> Resort_1/Resort_1_Diaz_16 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Take 'em out quietly. We don't know how many more might be around.</Row>
  509.   <Row> Resort_1/Resort_1_Diaz_17 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes First floor, start with him.</Row>
  510.   <Row> Resort_1/Resort_1_Diaz_18 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Wait till he's alone, then take him.</Row>
  511.   <Row> Resort_1/Resort_1_Diaz_19 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes We got a patrol boat holding position right in our way. No way around it.</Row>
  512.   <Row> Resort_1/Resort_1_Diaz_20 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Let these guys go by.</Row>
  513.   <Row> Resort_1/Resort_1_Diaz_21 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Target, house on the hillside, second floor. Take him.</Row>
  514.   <Row> Resort_1/Resort_1_Diaz_22 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Target, house with the pier, tango on the second floor.</Row>
  515.   <Row> Resort_1/Resort_1_Diaz_23 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Building with the search light. Second floor.</Row>
  516.   <Row> Resort_1/Resort_1_Diaz_24 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes House on the hillside, first floor.</Row>
  517.   <Row> Resort_1/Resort_1_Diaz_25 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes House with the pier, first floor.</Row>
  518.   <Row> Resort_1/Resort_1_Diaz_26 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes By the searchlight, hostile on the first floor.</Row>
  519.   <Row> Resort_1/Resort_1_Diaz_27 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes We need to shut down those searchlights on the water.</Row>
  520.   <Row> Resort_1/Resort_1_Diaz_28 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Patrols up ahead, be advised.</Row>
  521.   <Row> Resort_1/Resort_1_Diaz_29 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes We can't move forward till those searchlights are out.</Row>
  522.   <Row> Resort_1/Resort_1_Diaz_30 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Waiting on you, Cole.</Row>
  523.   <Row> Resort_1/Resort_1_Diaz_31 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Reinforcements inbound!</Row>
  524.   <Row> Resort_1/Resort_1_Diaz_32 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes RPG! Take him out!</Row>
  525.   <Row> Resort_1/Resort_1_Diaz_33 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes That MG's gonna chop us up!</Row>
  526.   <Row> Resort_1/Resort_1_Diaz_34 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes We've got a hostile on the pier ahead of us. </Row>
  527.   <Row> Resort_1/Resort_1_Diaz_35 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes We're holding our position in the weeds. Multiple hostiles ahead of us.</Row>
  528.   <Row> Resort_1/Resort_1_Diaz_36 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Nice work.</Row>
  529.   <Row> Resort_1/Resort_1_Diaz_37 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Looks clear, thanks.</Row>
  530.   <Row> Resort_1/Resort_1_Diaz_38 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes So much for avoiding a shit storm. Try and keep things under wraps, Cole.</Row>
  531.   <Row> Resort_1/Resort_1_Diaz_39 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Okay, we'll stay split. I'll stick with the assault team. Anderson, you find some high ground that'll give you eyes on the transaction site. We'll wait for both principals to show, then take them both down.</Row>
  532.   <Row> Resort_1/Resort_1_Diaz_40 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes All right, do it your way.</Row>
  533.   <Row> Resort_1/Resort_1_Diaz_40a 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Okay, handle the situation as you see it.</Row>
  534.   <Row> Resort_1/Resort_1_Diaz_41 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Send him to hell.</Row>
  535.   <Row> Resort_1/Resort_1_Diaz_42 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes I need you back in position pronto.</Row>
  536.   <Row> Resort_1/Resort_1_Diaz_43 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes That boat's gonna be a problem if they spot us. We need to let it go.</Row>
  537.   <Row> Resort_1/Resort_1_Diaz_44 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Fuck, flare's out! Everybody on your toes, they know we're here!</Row>
  538.   <Row> Resort_1/Resort_1_Diaz_45 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Cole, we're below your position. We see activity in the forest, multiple heat signatures. Watch yourself.</Row>
  539.   <Row> Resort_1/Resort_1_Diaz_46 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes The guy near the searchlight's gotta be the first target.</Row>
  540.   <Row> Resort_1/Resort_1_Diaz_47 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes You're lit up like a Christmas tree, shoot out the light!</Row>
  541.   <Row> Resort_1/Resort_1_Diaz_48 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Night vision shows a sentry on the cliff. Put on your goggles to see him.</Row>
  542.   <Row> Resort_1/Resort_1_Sniper_02 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes We're clear.</Row>
  543.   <Row> Resort_1/Resort_1_Sniper_03 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes I need to cut through the village. Stand by.</Row>
  544.   <Row> Resort_1/Resort_1_Sniper_04 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Quiet...</Row>
  545.   <Row> Resort_1/Resort_1_Sniper_05 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Shh...</Row>
  546.   <Row> Resort_1/Resort_1_Sniper_06 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Patrol boat headed your way. Get out of sight.</Row>
  547.   <Row> Resort_1/Resort_1_Sniper_07 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes I'm in position.</Row>
  548.   <Row> Resort_1/Resort_1_Sniper_08 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Copy that.</Row>
  549.   <Row> Resort_1/Resort_1_Sniper_08a 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Roger.</Row>
  550.   <Row> Resort_1/Resort_1_Sniper_08b 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Affirmative.</Row>
  551.   <Row> Resort_1/Resort_1_Sniper_09 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes You're clear to move.</Row>
  552.   <Row> Resort_1/Resort_1_Sniper_10 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Okay, Diaz. Get moving.</Row>
  553.   <Row> Resort_1/Resort_1_Sniper_11 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Contact.</Row>
  554.   <Row> Resort_1/Resort_1_Sniper_12 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Area cleared.</Row>
  555.   <Row> Resort_1/Resort_1_Sniper_13 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Reloading.</Row>
  556.   <Row> Resort_1/Resort_1_Sniper_14 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Kill confirmed.</Row>
  557.   <Row> Resort_1/Resort_1_Sniper_15 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Got 'em.</Row>
  558.   <Row> Resort_1/Resort_1_Sniper_16 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Next.</Row>
  559.   <Row> Resort_1/Resort_1_Sniper_17 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Tango eliminated.</Row>
  560.   <Row> Resort_1/Resort_1_Sniper_18 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes He's down.</Row>
  561.   <Row> Resort_1/Resort_1_Sniper_19 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Solid copy, got your six.</Row>
  562.   <Row> Resort_1/Resort_1_Marines_02 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Hold positions and engage! Keep on 'em!</Row>
  563.   <Row> Resort_1/Resort_1_Marines_03 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Enemy chopper!</Row>
  564.   <Row> Resort_1/Resort_1_Marines_04 1 radio2d 0 0.8 0.2 0.7 AMERICAN_COMMANDO_B COMMANDO yes Whoa... Ever heard of the Geneva Convention bitch? I say put a bullet in his thick skull.</Row>
  565.   <Row> Resort_1/Resort_1_Marines_05 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes All right men, we're going in fast and deadly. Weapons cold. No hostage is to be killed. Razor, request you watch our assess if things get hot, how copy?</Row>
  566.   <Row> Resort_1/Resort_1_Marines_06 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Razor, be advised. We're splitting up to cover ground faster.</Row>
  567.   <Row> Resort_1/Resort_1_Marines_07 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Alpha team in position. Entering the buildings now.</Row>
  568.   <Row> Resort_1/Resort_1_Marines_08 1 radio2d 0 0.8 0.2 0.7 AMERICAN_COMMANDO_B COMMANDO yes Bravo team in position. We're going in.</Row>
  569.   <Row> Resort_1/Resort_1_Marines_09 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Runt's down.</Row>
  570.   <Row> Resort_1/Resort_1_Marines_10 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Hostile eliminated.</Row>
  571.   <Row> Resort_1/Resort_1_Marines_11 1 radio2d 0 0.8 0.2 0.7 AMERICAN_COMMANDO_B COMMANDO yes Like taking candy from a baby.</Row>
  572.   <Row> Resort_1/Resort_1_Marines_12 1 radio2d 0 0.8 0.2 0.7 AMERICAN_COMMANDO_B COMMANDO yes And stay down, bastard.</Row>
  573.   <Row> Resort_1/Resort_1_Marines_13 1 radio2d 0 0.8 0.2 0.7 AMERICAN_COMMANDO_B COMMANDO yes Reached first floor, searching for stragglers.</Row>
  574.   <Row> Resort_1/Resort_1_Marines_14 1 radio2d 0 0.8 0.2 0.7 AMERICAN_COMMANDO_B COMMANDO yes C'mon... Move, asshole... Razor, can you give 'em a nudge?</Row>
  575.   <Row> Resort_1/Resort_1_Marines_15 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Jesus! Anderson, check your fire!</Row>
  576.   <Row> Resort_1/Resort_1_Marines_16 1 radio2d 0 0.8 0.2 0.7 AMERICAN_COMMANDO_B COMMANDO yes You almost shot me! Watch it for fuck's sake!</Row>
  577.   <Row> Resort_1/Resort_1_Marines_17 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes ...Oh shit...!</Row>
  578.   <Row> Resort_1/Resort_1_Marines_18 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Razor, did he see me? Put 'em down fast.</Row>
  579.   <Row> Resort_1/Resort_1_Marines_19 1 radio2d 0 0.8 0.2 0.7 AMERICAN_COMMANDO_B COMMANDO yes Eyes on - one guy below me, but I can hear another moving. Let's wait for him, then I take one, you target the other.</Row>
  580.   <Row> Resort_1/Resort_1_Marines_20 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Man down! Anderson, where's our support?</Row>
  581.   <Row> Resort_1/Resort_1_Marines_21 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Hostages compromised! Fuck, objective's fubar!</Row>
  582.   <Row> Resort_1/Resort_1_Enemy_Soldier_01a 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Did you see something?</Row>
  583.   <Row> Resort_1/Resort_1_Enemy_Soldier_01b 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no I don't think so. The light gets strange here at night.</Row>
  584.   <Row> Resort_1/Resort_1_Enemy_Soldier_02a 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no I heard a bunch of men got pulled for VIP detail. You know anything about a visitor?</Row>
  585.   <Row> Resort_1/Resort_1_Enemy_Soldier_02b 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Something about a business arrangement, that's all I know. Above our pay grade I guess.</Row>
  586.   <Row> Resort_1/Resort_1_Enemy_Soldier_03a 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no What happened to the new guy? Wasn't he on duty tonight?</Row>
  587.   <Row> Resort_1/Resort_1_Enemy_Soldier_03b 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no They caught him playing dice on his shift. So he got "fired" if you know what I mean. Stay sharp or you'll be next.</Row>
  588.   <Row> Resort_1/Resort_1_Enemy_Soldier_04a 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Unit two, all clear.</Row>
  589.   <Row> Resort_1/Resort_1_Enemy_Soldier_04b 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Acknowledged, unit two. Maintain position.</Row>
  590.   <Row/>
  591.   <Row/>
  592.   <Row> Resort_2/Resort_2_Sniper_01 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Uniform, Razor three-two. Looks like I've hit the swamp.</Row>
  593.   <Row> Resort_2/Resort_2_Dispatch_01 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Razor three-two, proceed to next objective. Location is a lakeside enemy encampment. Looks like your only viable route will take you through a section of the swamp.</Row>
  594.   <Row> Resort_2/Resort_2_Dispatch_02 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Razor three-one, Uniform. Intel indicates we may have hostages being held in your vicinity. They appear be crew from a cargo vessel used to transport the bio-weapon. Proceed to coordinates and secure those hostages. They may have actionable intel we can use.</Row>
  595.   <Row> Resort_2/Resort_2_Diaz_01 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes This is Razor three-one. Proceeding with Razor two to target location.</Row>
  596.   <Row> Resort_2/Resort_2_Diaz_02 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Roger, Uniform. We're on the move to new target.</Row>
  597.   <Row> Resort_2/Resort_2_Dispatch_03 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Copy, Razor three-one. Good hunting.</Row>
  598.   <Row> Resort_2/Resort_2_Dispatch_04 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Roger.</Row>
  599.   <Row> Resort_2/Resort_2_Dispatch_05 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Copy, Razor three-one. We are standing by for further reports.</Row>
  600.   <Row> Resort_2/Resort_2_Diaz_03 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Uniform, the target building's empty. No sign it was used to hold hostages.</Row>
  601.   <Row> Resort_2/Resort_2_Dispatch_06 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Copy, Razor three-one. </Row>
  602.   <Row> Resort_2/Resort_2_Diaz_04 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Uniform, second building is also empty but shows clear signs of prisoners being held here. Proceeding with search.</Row>
  603.   <Row> Resort_2/Resort_2_Dispatch_07 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Copy that. Keep on it.</Row>
  604.   <Row> Resort_2/Resort_2_Diaz_05 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Uniform, we have a possible fix on the hostages. Hostile presence confirmed. We're going in.</Row>
  605.   <Row> Resort_2/Resort_2_Dispatch_08 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Roger, Razor three-one.</Row>
  606.   <Row> Resort_2/Resort_2_Dispatch_09 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Copy that.</Row>
  607.   <Row> Resort_2/Resort_2_Diaz_06 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes We're inside. Stand by.</Row>
  608.   <Row> Resort_2/Resort_2_Diaz_07 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Uniform, we've breached the building and are commencing search.</Row>
  609.   <Row> Resort_2/Resort_2_Diaz_08 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Uniform, we have wounded but managed to breach the building. Proceeding with search.</Row>
  610.   <Row> Resort_2/Resort_2_Dispatch_10 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Roger, you're clear to proceed.</Row>
  611.   <Row> Resort_2/Resort_2_Dispatch_11 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Copy that, you are free to move in.</Row>
  612.   <Row> Resort_2/Resort_2_Dispatch_12 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Razor three-one, please proceed.</Row>
  613.   <Row> Resort_2/Resort_2_Dispatch_13 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Go ahead, Razor.</Row>
  614.   <Row> Resort_2/Resort_2_Dispatch_14 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes You have a green light, Razor.</Row>
  615.   <Row> Resort_2/Resort_2_Diaz_09 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Uniform, building is clear, hostages secured. We've got a few more being held down by the pier. Moving on that location now.</Row>
  616.   <Row> Resort_2/Resort_2_Dispatch_15 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Proceed. Razor three-two, continue providing covering fire from your position.</Row>
  617.   <Row> Resort_2/Resort_2_Sniper_02 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Roger, Uniform. Standing by.</Row>
  618.   <Row> Resort_2/Resort_2_Dispatch_16 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes You're go to engage.</Row>
  619.   <Row> Resort_2/Resort_2_Diaz_10 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Razor three-two, we're standing by for your mark.</Row>
  620.   <Row> Resort_2/Resort_2_Diaz_10a 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Waiting for your go, Razor three-two.</Row>
  621.   <Row> Resort_2/Resort_2_Sniper_03 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Approaching observation site. Stand by.</Row>
  622.   <Row> Resort_2/Resort_2_Sniper_04 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes This is Razor three-two. I'm in position and have eyes on the target area.</Row>
  623.   <Row> Resort_2/Resort_2_Diaz_11 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Okay, Cole. We are go down here. Engage targets as I call them.</Row>
  624.   <Row> Resort_2/Resort_2_Diaz_12 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes We have one tango on the pier. Take him.</Row>
  625.   <Row> Resort_2/Resort_2_Diaz_13 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Engage that hostile on that balcony.</Row>
  626.   <Row> Resort_2/Resort_2_Diaz_14 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Hostile by the door.</Row>
  627.   <Row> Resort_2/Resort_2_Diaz_15 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes We have two hostiles close to our position. Wait till they split up then engage.</Row>
  628.   <Row> Resort_2/Resort_2_Diaz_15a 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Two men patrolling the beach. Pick 'em off individually.</Row>
  629.   <Row> Resort_2/Resort_2_Diaz_16 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes On the left.</Row>
  630.   <Row> Resort_2/Resort_2_Diaz_17 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Tango on the left.</Row>
  631.   <Row> Resort_2/Resort_2_Diaz_18 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes To the right.</Row>
  632.   <Row> Resort_2/Resort_2_Diaz_19 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Tango on the right.</Row>
  633.   <Row> Resort_2/Resort_2_Diaz_20 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes On the boat.</Row>
  634.   <Row> Resort_2/Resort_2_Diaz_21 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Tango on the boat.</Row>
  635.   <Row> Resort_2/Resort_2_Diaz_22 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Hostile by the heavy MG.</Row>
  636.   <Row> Resort_2/Resort_2_Diaz_23 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Target by the fifty cal.</Row>
  637.   <Row> Resort_2/Resort_2_Diaz_24 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Nice shot.</Row>
  638.   <Row> Resort_2/Resort_2_Diaz_25 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Good shooting.</Row>
  639.   <Row> Resort_2/Resort_2_Diaz_25a 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Tag the other one.</Row>
  640.   <Row> Resort_2/Resort_2_Diaz_25b 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Second one's exposed, take the shot.</Row>
  641.   <Row> Resort_2/Resort_2_Diaz_26 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Dead on.</Row>
  642.   <Row> Resort_2/Resort_2_Diaz_27 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes That was a miss.</Row>
  643.   <Row> Resort_2/Resort_2_Diaz_28 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes That went wide.</Row>
  644.   <Row> Resort_2/Resort_2_Diaz_29 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Miss.</Row>
  645.   <Row> Resort_2/Resort_2_Diaz_30 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Send it.</Row>
  646.   <Row> Resort_2/Resort_2_Diaz_31 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Take the shot.</Row>
  647.   <Row> Resort_2/Resort_2_Diaz_32 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Engage him.</Row>
  648.   <Row> Resort_2/Resort_2_Diaz_33 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Don't let him raise an alarm.</Row>
  649.   <Row> Resort_2/Resort_2_Diaz_34 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Take him down before he alerts someone.</Row>
  650.   <Row> Resort_2/Resort_2_Diaz_35 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Keep him off the radio.</Row>
  651.   <Row> Resort_2/Resort_2_Diaz_36 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Jesus. They're killing them.</Row>
  652.   <Row> Resort_2/Resort_2_Diaz_37 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Aw Christ.</Row>
  653.   <Row> Resort_2/Resort_2_Diaz_38 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Uniform, hostages are secured.</Row>
  654.   <Row> Resort_2/Resort_2_Dispatch_17 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Good work, people. Anderson, go ahead and continue towards the transaction site. Assault team will escort the hostages to a secure location and then catch up via boat.</Row>
  655.   <Row> Resort_2/Resort_2_Diaz_39 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Roger that, Uniform. Good hunting, Cole.</Row>
  656.   <Row> Resort_2/Resort_2_Sniper_05 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Roger, I'll try and save you boys some targets.</Row>
  657.   <Row> Resort_2/Resort_2_Diaz_40 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Cole, we got an enemy helo inbound. Watch yourself.</Row>
  658.   <Row> Resort_2/Resort_2_Diaz_41 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Enemy helo inbound.</Row>
  659.   <Row> Resort_2/Resort_2_Diaz_42 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Enemy chopper headed your way, Cole.</Row>
  660.   <Row> Resort_2/Resort_2_Diaz_43 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Cole, looks like you've got two good options for setting up, an overlook and an old observatory. Pick one.</Row>
  661.   <Row> Resort_2/Resort_2_Diaz_44 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Roger, standing by.</Row>
  662.   <Row> Resort_2/Resort_2_Diaz_45 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Copy that. We are standing by.</Row>
  663.   <Row> Resort_2/Resort_2_Diaz_46 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Copy, Cole. Maintaining position till you're set up.</Row>
  664.   <Row> Resort_2/Resort_2_Diaz_47 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Copy.</Row>
  665.   <Row> Resort_2/Resort_2_Diaz_48 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Roger.</Row>
  666.   <Row> Resort_2/Resort_2_Diaz_49 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes We're moving in on foot. Cover us.</Row>
  667.   <Row> Resort_2/Resort_2_Diaz_50 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Take out that hostile on the stairs.</Row>
  668.   <Row> Resort_2/Resort_2_Diaz_51 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Target, roof of the restaurant.</Row>
  669.   <Row> Resort_2/Resort_2_Diaz_52 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Hostile by the pool. </Row>
  670.   <Row> Resort_2/Resort_2_Diaz_53 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Take that tango by the restaurant.</Row>
  671.   <Row> Resort_2/Resort_2_Diaz_54 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Two tangos by the stairs. Take either one of 'em.</Row>
  672.   <Row> Resort_2/Resort_2_Diaz_55 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Three-two, I have two hostiles by the stairs. Pick one and engage.</Row>
  673.   <Row> Resort_2/Resort_2_Diaz_56 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes We are in position at the transaction site and standing by for our second principal to arrive.</Row>
  674.   <Row> Resort_2/Resort_2_Diaz_57 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes They made us! Cole, covering fire!</Row>
  675.   <Row> Resort_2/Resort_2_Diaz_58 1 radio2d 0 0.1 0.2 0.7 DIAZ DIAZ yes We're taking fire, Cole! Open up on them!</Row>
  676.   <Row> Resort_2/Resort_2_Diaz_59 1 radio2d 0 0.1 0.2 0.7 DIAZ DIAZ yes Anderson, engage! Engage!</Row>
  677.   <Row> Resort_2/Resort_2_Diaz_60 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Razor three-two, free to engage all targets!</Row>
  678.   <Row> Resort_2/Resort_2_Diaz_61 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Enemy sniper, origin unknown! We're pinned down!</Row>
  679.   <Row> Resort_2/Resort_2_Diaz_62 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes We are taking sniper fire from unknown location...! Enemy reinforcements inbound!</Row>
  680.   <Row> Resort_2/Resort_2_Diaz_63 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes We got a man down!</Row>
  681.   <Row> Resort_2/Resort_2_Diaz_64 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Friendly down!</Row>
  682.   <Row> Resort_2/Resort_2_Diaz_65 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Man down here!</Row>
  683.   <Row> Resort_2/Resort_2_Diaz_66 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Enemy reinforcements!</Row>
  684.   <Row> Resort_2/Resort_2_Diaz_67 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes More enemy units inbound! Uniform, we got a lot of heat down here!</Row>
  685.   <Row> Resort_2/Resort_2_Diaz_68 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes These people are confirming the transport of a package being treated with a lot of security. Sounds like our weapon's definitely in-country. No other specific information at this time.</Row>
  686.   <Row> Resort_2/Resort_2_Diaz_69 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes More information. The crew heard our target personnel speaking various languages but it sounds like the high level guys were mostly speaking Russian. No specific ID on the principal who's meeting Kalalo.</Row>
  687.   <Row> Resort_2/Resort_2_Diaz_70 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Assault team is in position.</Row>
  688.   <Row> Resort_2/Resort_2_Diaz_71 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Assault team is compromised! Repeat, heavy casualties, mission is fubar!</Row>
  689.   <Row> Resort_2/Resort_2_Diaz_72 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Heads up, three tangos headed in the pool's direction. Commence firing on your mark.</Row>
  690.   <Row> Resort_2/Resort_2_Diaz_73 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Area clear.</Row>
  691.   <Row> Resort_2/Resort_2_Diaz_74 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Sector clear.</Row>
  692.   <Row> Resort_2/Resort_2_Diaz_75 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Go go go!</Row>
  693.   <Row> Resort_2/Resort_2_Diaz_76 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Clear, go.</Row>
  694.   <Row> Resort_2/Resort_2_Diaz_77 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Eyes on two jokers on the restaurant's roof. Take the left one.</Row>
  695.   <Row> Resort_2/Resort_2_Diaz_78 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes We're closing in on the bay where our guys are supposedly contained. Going in soft, cover us Cole.</Row>
  696.   <Row> Resort_2/Resort_2_Diaz_79 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Contact, patrol coming out of the boat shed. Nichols, on me. Anderson, hold your shot.</Row>
  697.   <Row> Resort_2/Resort_2_Diaz_80 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Anderson, we need to work as a team! They were ours!</Row>
  698.   <Row> Resort_2/Resort_2_Diaz_81 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes We're splitting up. You three - go up the stairs, rest of you are with me, we're taking the low road.</Row>
  699.   <Row> Resort_2/Resort_2_Diaz_82 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Anderson, keep our backs safe.</Row>
  700.   <Row> Resort_2/Resort_2_Diaz_83 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Tangos down, advancing.</Row>
  701.   <Row> Resort_2/Resort_2_Diaz_84 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes We're good to go.</Row>
  702.   <Row> Resort_2/Resort_2_Diaz_85 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Razor, see those three up ahead? Do you have an angle for a double kill?</Row>
  703.   <Row> Resort_2/Resort_2_Diaz_86 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Good kill. On the move.</Row>
  704.   <Row> Resort_2/Resort_2_Diaz_87 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Halt, two soldiers on the stairs. Take cover.</Row>
  705.   <Row> Resort_2/Resort_2_Diaz_88 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Tag 'em and bag 'em Cole.</Row>
  706.   <Row> Resort_2/Resort_2_Diaz_89 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Breach and clear... Go!</Row>
  707.   <Row> Resort_2/Resort_2_Diaz_90 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Fuck, we're pinned! Fire from up the staircase, Anderson can you see them?</Row>
  708.   <Row> Resort_2/Resort_2_Diaz_91 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes All clear, let's haul ass!</Row>
  709.   <Row> Resort_2/Resort_2_Diaz_92 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes We're in position for assault. Weapon's check...</Row>
  710.   <Row> Resort_2/Resort_2_Diaz_93 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes I see two... Belay that - four tangos, ground floor. Razor, take the lead, we'll engage on your go.</Row>
  711.   <Row> Resort_2/Resort_2_Diaz_94 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Anderson, we've got a situation - the hostage is held at gunpoint. We'll try to flush the merc out for you, stand by.</Row>
  712.   <Row> Resort_2/Resort_2_Diaz_95 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes You're surrounded, put down the gun and I promise you - you won't be harmed! Place your hands on your head and...</Row>
  713.   <Row> Resort_2/Resort_2_Diaz_96 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Don't think for a second going down this road will do you any good. Let him go, you're outnumbered!</Row>
  714.   <Row> Resort_2/Resort_2_Diaz_97 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Easy there friend! Be reasonable about this, we can extract you with the rest of our men, you'll have a fair trial.</Row>
  715.   <Row> Resort_2/Resort_2_Diaz_98 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Okay, okay! ...Just remember man, there's an eye in the sky watching you now. Watching your every move. You ready to pay the piper when the time comes?</Row>
  716.   <Row> Resort_2/Resort_2_Diaz_99 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Beach is secure, proceeding up the stairs.</Row>
  717.   <Row> Resort_2/Resort_2_Marine_01 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Razor two, weapons check.</Row>
  718.   <Row> Resort_2/Resort_2_Marine_02 1 radio2d 0 0.8 0.2 0.7 AMERICAN_COMMANDO_B COMMANDO yes Check.</Row>
  719.   <Row> Resort_2/Resort_2_Marine_03 1 radio2d 0 0.8 0.2 0.7 AMERICAN_COMMANDO_C COMMANDO yes Weapons check, good to go.</Row>
  720.   <Row> Resort_2/Resort_2_Marine_04 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Razor two standing by.</Row>
  721.   <Row> Resort_2/Resort_2_Marine_05 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Ready over here.</Row>
  722.   <Row> Resort_2/Resort_2_Marine_06 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Razor two ready to engage.</Row>
  723.   <Row> Resort_2/Resort_2_Marine_07 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Hostile down.</Row>
  724.   <Row> Resort_2/Resort_2_Marine_08 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Tango down.</Row>
  725.   <Row> Resort_2/Resort_2_Marine_09 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Kill confirmed.</Row>
  726.   <Row> Resort_2/Resort_2_Marine_10 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Nice shot.</Row>
  727.   <Row> Resort_2/Resort_2_Marine_11 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Sierra hotel.</Row>
  728.   <Row> Resort_2/Resort_2_Marine_12 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Shot was good.</Row>
  729.   <Row> Resort_2/Resort_2_Marine_13 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Taking heavy fire!</Row>
  730.   <Row> Resort_2/Resort_2_Marine_14 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Suppress those fuckers!</Row>
  731.   <Row> Resort_2/Resort_2_Marine_15 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Uniform, Razor two! We are taking heavy casualties!</Row>
  732.   <Row> Resort_2/Resort_2_Marine_16 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Man down! Man down!</Row>
  733.   <Row> Resort_2/Resort_2_Marine_17 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes The bay has been secured, moving to the next checkpoint. Eyes all around your heads, people.</Row>
  734.   <Row> Resort_2/Resort_2_Marine_18 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes You heard the man. Alpha One and Two, on me.</Row>
  735.   <Row> Resort_2/Resort_2_Marine_19 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Target, by the bar. Weapons free, Razor.</Row>
  736.   <Row> Resort_2/Resort_2_Marine_20 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Clear, double time!</Row>
  737.   <Row> Resort_2/Resort_2_Marine_21 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Confirmed cleared, on the move!</Row>
  738.   <Row> Resort_2/Resort_2_Marine_22 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Second team at the hostages location.</Row>
  739.   <Row> Resort_2/Resort_2_Marine_23 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Assaulting!</Row>
  740.   <Row> Resort_2/Resort_2_Marine_24 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Can't get a clear shot, target obscured!</Row>
  741.   <Row> Resort_2/Resort_2_Marine_25 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Throwing flash. Fire in the hole!</Row>
  742.   <Row> Resort_2/Resort_2_Marine_26 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Take him down before it's too late, Razor.</Row>
  743.   <Row> Resort_2/Resort_2_Marine_27 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Eyes on tango by the bar.</Row>
  744.   <Row> Resort_2/Resort_2_Marine_28 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Hostile on the run, eliminate him most ricky tick.</Row>
  745.   <Row> Resort_2/Resort_2_Marine_29 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes I see a target on the restaurant roof. Put 'em down.</Row>
  746.   <Row> Resort_2/Resort_2_Dispatch_18 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Solid copy.</Row>
  747.   <Row> Resort_2/Resort_2_Dispatch_19 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Uniform copies all, over.</Row>
  748.   <Row> Resort_2/Resort_2_Dispatch_20 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Copy.</Row>
  749.   <Row> Resort_2/Resort_2_Dispatch_21 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Roger, three-two, drone inbound.</Row>
  750.   <Row> Resort_2/Resort_2_Dispatch_22 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes UAV inbound.</Row>
  751.   <Row> Resort_2/Resort_2_Dispatch_23 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Drone is on the way.</Row>
  752.   <Row> Resort_2/Resort_2_Dispatch_24 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Copy that. We're passing that along to your friends at the Company.</Row>
  753.   <Row> Resort_2/Resort_2_Dispatch_25 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Solid copy, three-one. Every little bit helps.</Row>
  754.   <Row> Resort_2/Resort_2_Dispatch_26 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Roger, we are go to proceed as planned.</Row>
  755.   <Row> Resort_2/Resort_2_Dispatch_27 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Neutralize or capture all enemy personnel including principals!</Row>
  756.   <Row> Resort_2/Resort_2_Dispatch_28 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Detain or take down all enemy personnel!</Row>
  757.   <Row> Resort_2/Resort_2_Dispatch_29 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes All teams fall back!</Row>
  758.   <Row> Resort_2/Resort_2_Dispatch_30 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Pull back! Pull back!</Row>
  759.   <Row> Resort_2/Resort_2_Dispatch_31 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Assault units, fall back!</Row>
  760.   <Row> Resort_2/Resort_2_Dispatch_32 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Anderson, suppress those enemy units!</Row>
  761.   <Row> Resort_2/Resort_2_Dispatch_33 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Razor three-two, step up that suppressing fire!</Row>
  762.   <Row> Resort_2/Resort_2_Dispatch_34 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Razor three-two, proceed to lakeside enemy base camp. Langley believes we may find some intel about transshipment channels used for our bio-weapon.</Row>
  763.   <Row> Resort_2/Resort_2_Dispatch_35 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes We show enemy helo closing on the lake at this time.</Row>
  764.   <Row> Resort_2/Resort_2_Sniper_06 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Uniform, I have eyes on the lakeside camp and am moving in. Over.</Row>
  765.   <Row> Resort_2/Resort_2_Sniper_07 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Uniform, confirm Strike Team One being held at the lakeside camp. They're in immediate danger. Request clearance to engage.</Row>
  766.   <Row> Resort_2/Resort_2_Dispatch_36 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Roger, three-two, you are clear to engage.</Row>
  767.   <Row> Resort_2/Resort_2_Dispatch_36a 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Be advised, UAV data shows a nearby heavy occupied enemy camp west of your position. Suggest you clear it out before engaging the island, cut off reinforcements.</Row>
  768.   <Row> Resort_2/Resort_2_Dispatch_37 2 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Affirmative. Good job, Razor - I can hold off those bullshit letters to their families then. Proceed to the target site, shortest route will go through the caves near the camp.</Row>
  769.   <Row> Resort_2/Resort_2_Sniper_08 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Uniform, Razor three-two. Our guys are safe and sound.</Row>
  770.   <Row> Resort_2/Resort_2_Sniper_09 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Uniform, Razor three-two. Our men... have been compromised. No survivors.</Row>
  771.   <Row> Resort_2/Resort_2_Sniper_10 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Copy that. I'll check 'em out and let you know.</Row>
  772.   <Row> Resort_2/Resort_2_Sniper_11 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes I'm closing on the observatory.</Row>
  773.   <Row> Resort_2/Resort_2_Sniper_12 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes I'm in position at the observatory. Got a good view of the transaction site.</Row>
  774.   <Row> Resort_2/Resort_2_Sniper_13 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes I'm closing on the overlook.</Row>
  775.   <Row> Resort_2/Resort_2_Sniper_14 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes In position at the overlook. Not the president's suite, but it'll have to do.</Row>
  776.   <Row> Resort_2/Resort_2_Sniper_15 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes You have a patrol closing on your location. Stay outta sight and let 'em go by.</Row>
  777.   <Row> Resort_2/Resort_2_Sniper_16 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Patrol inbound. Hang back and let 'em pass.</Row>
  778.   <Row> Resort_2/Resort_2_Sniper_17 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Roger.</Row>
  779.   <Row> Resort_2/Resort_2_Sniper_18 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Roger, Oscar Mike.</Row>
  780.   <Row> Resort_2/Resort_2_Sniper_19 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Copy that.</Row>
  781.   <Row> Resort_2/Resort_2_Sniper_20 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Copy.</Row>
  782.   <Row> Resort_2/Resort_2_Sniper_21 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Uniform, I'm heading underground. May lose radio comms.</Row>
  783.   <Row> Resort_2/Resort_2_Sniper_22 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Uniform, this is Razor three-two. Re-establishing comms.</Row>
  784.   <Row> Resort_2/Resort_2_Sniper_23 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Uniform, Razor three-two. Request UAV support.</Row>
  785.   <Row> Resort_2/Resort_2_Sniper_24 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Uniform, I am proceeding into the ruins and need drone support.</Row>
  786.   <Row> Resort_2/Resort_2_Sniper_25 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Uniform, Razor three-two. Request drone coverage at the lake.</Row>
  787.   <Row> Resort_2/Resort_2_Sniper_26 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Uniform, request drone support.</Row>
  788.   <Row> Resort_2/Resort_2_Sniper_27 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes I could use some UAV support, Uniform.</Row>
  789.   <Row> Resort_2/Resort_2_Sniper_28 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Got it.</Row>
  790.   <Row> Resort_2/Resort_2_Sniper_29 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Roger, I'm on it.</Row>
  791.   <Row> Resort_2/Resort_2_Sniper_30 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Uniform, we're getting confirmation that the transaction is going down at the resort and that we're probably looking at a large number of hostiles. </Row>
  792.   <Row> Resort_2/Resort_2_Sniper_31 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes You gotta be ready for anything, agent.</Row>
  793.   <Row> Resort_2/Resort_2_Sniper_32 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes All tangos neutralized. Proceed to the second floor.</Row>
  794.   <Row> Resort_2/Resort_2_Sniper_34 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes On my way. Razor three-two out.</Row>
  795.   <Row> Resort_2/Resort_2_Enemy_Soldier_01a 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no A call came down from command center. The whole third group is on high alert.</Row>
  796.   <Row> Resort_2/Resort_2_Enemy_Soldier_01b 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Why?</Row>
  797.   <Row> Resort_2/Resort_2_Enemy_Soldier_01c 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no The big meeting at the resort.</Row>
  798.   <Row> Resort_2/Resort_2_Enemy_Soldier_01d 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no As soon as some important asshole gets involved, we're the ones who suffer through double shifts.</Row>
  799.   <Row> Resort_2/Resort_2_Enemy_Soldier_01e 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no I know.</Row>
  800.   <Row> Resort_2/Resort_2_Enemy_Soldier_02a 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Ivan, that big guy, he said he's maybe linking up with some outfit in Africa. Says the pay's better.</Row>
  801.   <Row> Resort_2/Resort_2_Enemy_Soldier_02b 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Pay won't matter.</Row>
  802.   <Row> Resort_2/Resort_2_Enemy_Soldier_02c 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Why not?</Row>
  803.   <Row> Resort_2/Resort_2_Enemy_Soldier_02d 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Because if he breaks his contract here, he's dead.</Row>
  804.   <Row> Resort_2/Resort_2_Enemy_Soldier_02e 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Does he know that?</Row>
  805.   <Row> Resort_2/Resort_2_Enemy_Soldier_02f 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no He's an idiot if he doesn't. Stories of the last guys that tried to get out in the middle of something are not urban myth. I've seen it.</Row>
  806.   <Row> Resort_2/Resort_2_Enemy_Soldier_02g 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no He's an idiot anyway.</Row>
  807.   <Row> Resort_2/Resort_2_Enemy_Soldier_05a 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Did you hear the Turk was killed?</Row>
  808.   <Row> Resort_2/Resort_2_Enemy_Soldier_05b 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no No! What happened?</Row>
  809.   <Row> Resort_2/Resort_2_Enemy_Soldier_05c 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no A bunch of patrols along the river took fire earlier. He was one of the casualties.</Row>
  810.   <Row> Resort_2/Resort_2_Enemy_Soldier_05d 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no They took fire from who?</Row>
  811.   <Row> Resort_2/Resort_2_Enemy_Soldier_05e 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no No idea.</Row>
  812.   <Row> Resort_2/Resort_2_Enemy_Soldier_05f 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Well if they can hit the river emplacements, they can hit us here. Watch yourself.</Row>
  813.   <Row> Resort_2/Resort_2_Enemy_Soldier_06a 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Do you have a light?</Row>
  814.   <Row> Resort_2/Resort_2_Enemy_Soldier_06b 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no No, lost my lighter.</Row>
  815.   <Row> Resort_2/Resort_2_Enemy_Soldier_07a 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Anything?</Row>
  816.   <Row> Resort_2/Resort_2_Enemy_Soldier_07b 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Nothing so far. Keep looking.</Row>
  817.   <Row> Resort_2/Resort_2_Enemy_Soldier_08a 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no So, you listen to the fights last night?</Row>
  818.   <Row> Resort_2/Resort_2_Enemy_Soldier_08b 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Piss off. I'm working here.</Row>
  819.   <Row> Resort_2/Resort_2_Enemy_Soldier_09a 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no I think this place is starting to get to me. Every time I hear a twig snap I come this close to emptying a clip at nothing at all.</Row>
  820.   <Row> Resort_2/Resort_2_Enemy_Soldier_09b 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no It's the meeting coming up. Too much bullshit, too many people with raw nerves.</Row>
  821.   <Row> Resort_2/Resort_2_Enemy_Soldier_09c 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no I don't give a damn why it is, I just want out.</Row>
  822.   <Row> Resort_2/Resort_2_Enemy_Soldier_09d 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Not going to happen. Not yet anyway.</Row>
  823.   <Row> Resort_2/Resort_2_Enemy_Soldier_09e 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Well when this deal is done, I'm outa here. Fuck the lost pay.</Row>
  824.   <Row> Resort_2/Resort_2_Enemy_Soldier_09f 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Your call.</Row>
  825.   <Row> Resort_2/Resort_2_Enemy_Soldier_10 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no *whistle*</Row>
  826.   <Row> Resort_2/Resort_2_Enemy_Soldier_11 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no *whistle*</Row>
  827.   <Row> Resort_2/Resort_2_Enemy_Soldier_12 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no *whistle*</Row>
  828.   <Row> Resort_2/Resort_2_Enemy_Soldier_12a 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no *whistle*</Row>
  829.   <Row> Resort_2/Resort_2_Enemy_Soldier_12b 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no *whistle*</Row>
  830.   <Row> Resort_2/Resort_2_Enemy_Soldier_12c 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no *whistle*</Row>
  831.   <Row> Resort_2/Resort_2_Enemy_Soldier_13 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Goddamn mosquitoes...</Row>
  832.   <Row> Resort_2/Resort_2_Enemy_Soldier_14 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Little bloodsuckers...</Row>
  833.   <Row> Resort_2/Resort_2_Enemy_Soldier_15 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Damn it.</Row>
  834.   <Row> Resort_2/Resort_2_Enemy_Soldier_16 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no *grunt*</Row>
  835.   <Row> Resort_2/Resort_2_Enemy_Soldier_17 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no *hiss*</Row>
  836.   <Row> Resort_2/Resort_2_Enemy_Soldier_18 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no *yawn*</Row>
  837.   <Row> Resort_2/Resort_2_Enemy_Soldier_19 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Intruder! In the water!</Row>
  838.   <Row> Resort_2/Resort_2_Enemy_Soldier_20 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no There! In the water!</Row>
  839.   <Row> Resort_2/Resort_2_Enemy_Soldier_21 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Enemy contact! He's in the grass!</Row>
  840.   <Row> Resort_2/Resort_2_Enemy_Soldier_22 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no There! In the grass!</Row>
  841.   <Row> Resort_2/Resort_2_Enemy_Soldier_23 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Looks fine here...</Row>
  842.   <Row> Resort_2/Resort_2_Enemy_Soldier_24a 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Looks like we're clear up here.</Row>
  843.   <Row> Resort_2/Resort_2_Enemy_Soldier_24b 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no For now, anyway. This isn't the day to get lazy.</Row>
  844.   <Row> Resort_2/Resort_2_Enemy_Soldier_25a 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Nothing here. Any word about the threat assessment from red team?</Row>
  845.   <Row> Resort_2/Resort_2_Enemy_Soldier_25b 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Not that I've heard.</Row>
  846.   <Row> Resort_2/Resort_2_Enemy_Soldier_26 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Nothing here.</Row>
  847.   <Row> Resort_2/Resort_2_Enemy_Soldier_27 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Area clear. Take a look out that way.</Row>
  848.   <Row> Resort_2/Resort_2_Enemy_Soldier_28 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Make a sweep that way. This area's secure.</Row>
  849.   <Row> Resort_2/Resort_2_Enemy_Soldier_29 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no This is unit six. Send air support for a look at sector four.</Row>
  850.   <Row> Resort_2/Resort_2_Enemy_Soldier_30 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no He's here somewhere.</Row>
  851.   <Row> Resort_2/Resort_2_Enemy_Soldier_31 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Look sharp, he's around here someplace.</Row>
  852.   <Row> Resort_2/Resort_2_Enemy_Soldier_32 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no I know he's here.</Row>
  853.   <Row> Resort_2/Resort_2_Enemy_Soldier_33 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Does anyone see him?</Row>
  854.   <Row> Resort_2/Resort_2_Enemy_Soldier_34 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Hold your position! He's coming your way!</Row>
  855.   <Row> Resort_2/Resort_2_Enemy_Soldier_35 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Unit four, area clear.</Row>
  856.   <Row> Resort_2/Resort_2_Enemy_Soldier_36 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no At location and standing by.</Row>
  857.   <Row> Resort_2/Resort_2_Enemy_Soldier_37 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Acknowledged. </Row>
  858.   <Row> Resort_2/Resort_2_Enemy_Soldier_38 1 talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY yes Fuck you mudak! You think I'm stupid?! You three put down yours! Come any closer and he dies!</Row>
  859.   <Row> Resort_2/Resort_2_Enemy_Soldier_39 1 talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY yes It won't go any different if I do what you pigs say! This is my ticket out of here! Aren't you?</Row>
  860.   <Row> Resort_2/Resort_2_Enemy_Soldier_40 1 talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY yes Shut your mouth or I'll shut it for you!</Row>
  861.   <Row> Resort_2/Resort_2_Enemy_Soldier_41 1 talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY yes I'm not your friend bitch! Don't bullshit me! I won't tell you again to back off!</Row>
  862.   <Row> Resort_2/Resort_2_Enemy_Soldier_42 1 talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY yes Wha... What the hell are you talking about? You some kind of religious fuck? Okay... c'mon, God - strike me down for all my sins!</Row>
  863.   <Row> Resort_2/Resort_2_Enemy_Soldier_43 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Listen up and listen good! We've lost contact with one of our patrols on the road. They've missed two consecutive check-ins. That means our security has been breached and an enemy of yet unknown force is coming for the package. So everyone on your fucking toes! Sniper teams, take  positions on the rooftops. And no sleeping on the job this time! Rest of you on the road. Report any sight of contact. I want them slaughtered! Go!</Row>
  864.   <Row> Resort_2/Resort_2_Enemy_Soldier_44 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Enemy! Get the chopper in the air!</Row>
  865.   <Row> Resort_2/Resort_2_Enemy_Soldier_45 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no I know you're there! Come out now or your man dies!</Row>
  866.   <Row> Resort_2/Resort_2_Enemy_Soldier_46 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Stop hiding, my patience is growing thin!</Row>
  867.   <Row> Resort_2/Resort_2_Enemy_Soldier_47 1 talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY yes Stop! Not one more step! Put your rifle on the ground slowly!</Row>
  868.   <Row> Resort_2/Resort_2_Enemy_Soldier_48 1 talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY yes I said put it down! Now!!</Row>
  869.   <Row> Resort_2/Resort_2_Enemy_Soldier_50a 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Hey, seen that new bird they got us?</Row>
  870.   <Row> Resort_2/Resort_2_Enemy_Soldier_50b 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no New? It's a crappy old post Soviet MI-17. It's a miracle that thing stays in the air.</Row>
  871.   <Row> Resort_2/Resort_2_Enemy_Soldier_50c 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no I've seen that 'crap' yesterday when the pilot calibrated its weapons - tore through the tree line like they were toothpicks!</Row>
  872.   <Row> Resort_2/Resort_2_Civilian_11 2 talk 0 0.8 0.2 0.7 AMERICAN_COMMANDO_A COMMANDO yes Never mind me! Waste the fuck!</Row>
  873.   <Row/>
  874.   <Row/>
  875.   <Row> Resort_03/Resort_EnemyTalk_01a 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Jesus, these goddamn mosquitoes are killing me!</Row>
  876.   <Row> Resort_03/Resort_EnemyTalk_01b 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Yeah, well, you should see the leeches. Wills took a swim in the river, came out with one latched onto his sac. Swelled up like a damn eggplant.</Row>
  877.   <Row> Resort_03/Resort_EnemyTalk_01c 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Christ, man, I don't want to hear another word.</Row>
  878.   <Row> Resort_03/Resort_EnemyTalk_02a 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no You ever been to that resort estate?</Row>
  879.   <Row> Resort_03/Resort_EnemyTalk_02b 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no No... You?</Row>
  880.   <Row> Resort_03/Resort_EnemyTalk_02c 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Nah... No way they'd ever let our grunt assess in there... Might actually leave dust on the furniture</Row>
  881.   <Row> Resort_03/Resort_EnemyTalk_03a 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no So what you think about Africa?</Row>
  882.   <Row> Resort_03/Resort_EnemyTalk_03b 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no I think it's hot and shitty and full of nasty little wars. So, pretty much like this place.</Row>
  883.   <Row> Resort_03/Resort_EnemyTalk_03c 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Well I hear you can make a decent roll running guns down there. </Row>
  884.   <Row> Resort_03/Resort_EnemyTalk_03d 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Hm. Well, that beats getting shot at. You have a connection?</Row>
  885.   <Row> Resort_03/Resort_EnemyTalk_03e 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Sort of. This guy I know, used to bare-knuckle box in Hungary. He's in with some outfit that's getting into the gun business. They need more guys.</Row>
  886.   <Row> Resort_03/Resort_EnemyTalk_03f 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Well if it turns out, let me know. I wouldn't mind a change of scenery.</Row>
  887.   <Row> Resort_03/Resort_EnemyTalk_04a 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no So I heard Sid blew his hand off.</Row>
  888.   <Row> Resort_03/Resort_EnemyTalk_04b 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Jesus, how?</Row>
  889.   <Row> Resort_03/Resort_EnemyTalk_04c 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no That fucking Moldovan surplus ammo. I told them not to buy that shit.</Row>
  890.   <Row> Resort_03/Resort_EnemyTalk_04d 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no What was he shooting at?</Row>
  891.   <Row> Resort_03/Resort_EnemyTalk_04e 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no He was working the beach. Saw a big fat sand shark in the lagoon and though it'd make a nice change from all the damned rice. Took a shot at it, and bang, his whole pistol went. Lucky he didn't bleed to death. </Row>
  892.   <Row> Resort_03/Resort_EnemyTalk_05 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no There's something in the water!</Row>
  893.   <Row> Resort_03/Resort_EnemyTalk_06 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Cover the path behind the waterfall!</Row>
  894.   <Row> Resort_03/Resort_EnemyTalk_07 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Don't let them get past the bridge!</Row>
  895.   <Row> Resort_03/Resort_EnemyTalk_08 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no They won't get through here, not on my watch!</Row>
  896.   <Row> Resort_03/Resort_EnemyTalk_09a 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no The other night I was coming up on the bridge... and get this, that new guy was asleep on the fifty...</Row>
  897.   <Row> Resort_03/Resort_EnemyTalk_09b 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Fucking ex-jarhead grunts... I hate those guys</Row>
  898.   <Row> Resort_03/Resort_EnemyTalk_09c 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no There's more. So I yell at that asshole... and he jumps up like someone put a stick up his ass - and opens fire on that thing!</Row>
  899.   <Row> Resort_03/Resort_EnemyTalk_09d 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Fucking hell... Know what, next time take the left behind the water, it's hidden so you won't have any trouble.</Row>
  900.   <Row> Resort_03/Resort_EnemyTalk_09e 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Um... shouldn't we cover it then?</Row>
  901.   <Row> Resort_03/Resort_EnemyTalk_09f 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Nobody knows about it, it's like two meters wide, really hard to spot. And I have my beer stash there, so don't go flapping your yap!</Row>
  902.   <Row> Resort_03/Resort_EnemyTalk_09g 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Fair enough. Thanks.</Row>
  903.   <Row> Resort_03/Resort_3_Soldier_01a 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Man the machine gun!</Row>
  904.   <Row> Resort_03/Resort_3_Soldier_010b 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no I'll suppress, you pick your shots!</Row>
  905.   <Row> Resort_03/Resort_3_Soldier_011a 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no What's Merinov's status?</Row>
  906.   <Row> Resort_03/Resort_3_Soldier_011b 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no He cleared the transaction site with the cargo intact. They're moving him.</Row>
  907.   <Row> Resort_03/Resort_3_Soldier_011c 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Well keep your eyes open. This isn't over.</Row>
  908.   <Row> Resort_03/Resort_3_Soldier_012a 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Watch the high ground and those vantage points. We've got snipers out there somewhere.</Row>
  909.   <Row> Resort_03/Resort_3_Soldier_012b 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Yes, sir.</Row>
  910.   <Row> Resort_03/Resort_3_Soldier_014 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Hey! Over here!</Row>
  911.   <Row> Resort_03/Resort_3_Soldier_015 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no This fucking island...</Row>
  912.   <Row> Resort_03/Resort_3_Soldier_016 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Eyes out! If I see one man not pulling his weight, he's done! You hear me? We have an enemy out there, and he wants your blood!</Row>
  913.   <Row> Resort_03/Resort_3_Soldier_017 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Covering fire!</Row>
  914.   <Row> Resort_03/Resort_3_Soldier_018 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no He's out there! Anyone see him?</Row>
  915.   <Row> Resort_03/Resort03_Diaz_001 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Shit! They're closing in fast. This way!</Row>
  916.   <Row> Resort_03/Resort03_Diaz_002 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Faster! </Row>
  917.   <Row> Resort_03/Resort03_Diaz_003 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Let's not waste time</Row>
  918.   <Row> Resort_03/Resort03_Diaz_005 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Look out!</Row>
  919.   <Row> Resort_03/Resort03_Diaz_006 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Tango 12 o'clock</Row>
  920.   <Row> Resort_03/Resort03_Diaz_007 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Target, 3 o'clock</Row>
  921.   <Row> Resort_03/Resort03_Diaz_008 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes We're pinned, open fire!</Row>
  922.   <Row> Resort_03/Resort03_Diaz_009 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Heads up, armor!</Row>
  923.   <Row> Resort_03/Resort03_Diaz_011 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Can anyone hear me?</Row>
  924.   <Row> Resort_03/Resort03_Diaz_012 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Cover me while I make a run for that fifty cal</Row>
  925.   <Row> Resort_03/Resort03_Diaz_013 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Cover me!</Row>
  926.   <Row> Resort_03/Resort03_Diaz_014 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Hostiles on our six, get them!</Row>
  927.   <Row> Resort_03/Resort03_Diaz_015 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes I'm pinned!</Row>
  928.   <Row> Resort_03/Resort03_Diaz_016 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Shoot the car!</Row>
  929.   <Row> Resort_03/Resort03_Diaz_017 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Ok, I'm on the move.</Row>
  930.   <Row> Resort_03/Resort03_Diaz_018 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Now, take the shot!</Row>
  931.   <Row> Resort_03/Resort03_Diaz_019 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Come on!</Row>
  932.   <Row> Resort_03/Resort03_Diaz_020 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes This is fubar!!</Row>
  933.   <Row> Resort_03/Resort03_Diaz_021 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Let's go</Row>
  934.   <Row> Resort_03/Resort03_Diaz_022 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Could use your help Anderson, I'm a sitting duck here!</Row>
  935.   <Row> Resort_03/Resort03_Diaz_023 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Shit, this too high, we won't make it! We've got to take them head on!</Row>
  936.   <Row> Resort_03/Resort03_Diaz_024 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes High or not, we're going to get smoked here. I don't know about you, but I'll take my chances...</Row>
  937.   <Row> Resort_03/Resort03_Diaz_025 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Ok, I've got my gear back.</Row>
  938.   <Row> Resort_03/Resort03_Diaz_026 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes No time to get sentimental.</Row>
  939.   <Row> Resort_03/Resort03_Diaz_027 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Cover me, I'm coming out!</Row>
  940.   <Row> Resort_03/Resort03_Diaz_028 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Take out the car, shoot the fuel tank!</Row>
  941.   <Row> Resort_03/Resort03_Diaz_029 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Take out  the snipers.</Row>
  942.   <Row> Resort_03/Resort03_Diaz_030 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Hide behind the tree</Row>
  943.   <Row> Resort_03/Resort03_Diaz_031 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Hide behind the fallen tree</Row>
  944.   <Row> Resort_03/Resort03_Diaz_032 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Hide behind the rock.</Row>
  945.   <Row> Resort_03/Resort03_Diaz_033 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes On me!</Row>
  946.   <Row> Resort_03/Resort03_Diaz_034 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes I'll cover you!</Row>
  947.   <Row> Resort_03/Resort03_Diaz_035 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Look out, sniper on the west tower! Take him down!</Row>
  948.   <Row> Resort_03/Resort03_Diaz_036 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes The jarhead jests! Don't overdo it, steam might come out of your ears.</Row>
  949.   <Row> Resort_03/Resort03_Diaz_037 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Likewise, man. I'm gonna need some help getting out of here.</Row>
  950.   <Row> Resort_03/Resort03_Diaz_038 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes A little help, Cole.</Row>
  951.   <Row> Resort_03/Resort03_Diaz_039 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes I need some covering fire.</Row>
  952.   <Row> Resort_03/Resort03_Diaz_040 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes I got two tangoes flanking me!</Row>
  953.   <Row> Resort_03/Resort03_Diaz_041 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Take 'em out!</Row>
  954.   <Row> Resort_03/Resort03_Diaz_042 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Uniform, this is Diaz. I'm on the move but I have multiple hostiles in vicinity. Request assist, over.</Row>
  955.   <Row> Resort_03/Resort03_Diaz_043 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes On my left!</Row>
  956.   <Row> Resort_03/Resort03_Diaz_044 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Tango to my right!</Row>
  957.   <Row> Resort_03/Resort03_Diaz_045 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Hostile to my twelve.</Row>
  958.   <Row> Resort_03/Resort03_Player_001 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Hear that? Small arms fire! We have to move, now!</Row>
  959.   <Row> Resort_03/Resort03_Player_002 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Hide!</Row>
  960.   <Row> Resort_03/Resort03_Player_003 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes They've called in reinforcements.</Row>
  961.   <Row> Resort_03/Resort03_Player_004 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Target down</Row>
  962.   <Row> Resort_03/Resort03_Player_005 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Threat eliminated</Row>
  963.   <Row> Resort_03/Resort03_Player_006 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Tango down</Row>
  964.   <Row> Resort_03/Resort03_Player_007 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Three tangos left</Row>
  965.   <Row> Resort_03/Resort03_Player_008 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Two tangos left</Row>
  966.   <Row> Resort_03/Resort03_Player_009 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Officer down</Row>
  967.   <Row> Resort_03/Resort03_Player_010 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Make a run for the tree line!</Row>
  968.   <Row> Resort_03/Resort03_Player_011 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Affirmative.</Row>
  969.   <Row> Resort_03/Resort03_Player_012 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Got it</Row>
  970.   <Row> Resort_03/Resort03_Player_013 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Roger that</Row>
  971.   <Row> Resort_03/Resort03_Player_014 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes OK</Row>
  972.   <Row> Resort_03/Resort03_Player_015 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Stop, you don't stand a chance!</Row>
  973.   <Row> Resort_03/Resort03_Player_016 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Uniform, this is Razor three-two. I'm in position and have a visual on the target. How copy?</Row>
  974.   <Row> Resort_03/Resort03_Player_017 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Dispatch, we've got a situation. Diaz and Nichols are being transported out of the compound. If I don't take the shot now, they might be compromised. Please advise.</Row>
  975.   <Row> Resort_03/Resort03_Player_018 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Man down! They've killed Nichols! That's it, I'm engaging.</Row>
  976.   <Row> Resort_03/Resort03_Player_019 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Primary target eliminated. Diaz is on the move, I'll cover him.</Row>
  977.   <Row> Resort_03/Resort03_Player_020 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Fuck that, sir. This ain't Sarajevo, and I'm not leaving another man behind.</Row>
  978.   <Row> Resort_03/Resort03_Player_021 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes In position..</Row>
  979.   <Row> Resort_03/Resort03_Player_022 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Dammit, where is he going ?</Row>
  980.   <Row> Resort_03/Resort03_Player_023 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Tangos closing in on your six.</Row>
  981.   <Row> Resort_03/Resort03_Player_024 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Take cover!</Row>
  982.   <Row> Resort_03/Resort03_Player_025 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Now, go!</Row>
  983.   <Row> Resort_03/Resort03_Player_026 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Go Commando on that fifty, I'll cover you!</Row>
  984.   <Row> Resort_03/Resort03_Player_027 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Head for that fountain, go!</Row>
  985.   <Row> Resort_03/Resort03_Player_028 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes That was close</Row>
  986.   <Row> Resort_03/Resort03_Player_029 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes You've got 50 meters left, run!</Row>
  987.   <Row> Resort_03/Resort03_Player_030 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes I'm right behind you</Row>
  988.   <Row> Resort_03/Resort03_Player_031 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Take cover in the trees, I'm headed your way.</Row>
  989.   <Row> Resort_03/Resort03_Player_032 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Damn, I've lost visual on you. Hold up, I have to change position.</Row>
  990.   <Row> Resort_03/Resort03_Player_033 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes OK, I'm here. Get a move on.</Row>
  991.   <Row> Resort_03/Resort03_Player_034 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Hmm, this shows there's a path behind the waterfall. Could come in handy.</Row>
  992.   <Row> Resort_03/Resort03_Player_035 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Good spot. For a desk jockey, you ain't that blind. Yet...</Row>
  993.   <Row> Resort_03/Resort03_Player_036 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes This is Razor three-two. Damn good to hear your voice, Diaz.</Row>
  994.   <Row> Resort_03/Resort03_Player_037 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes You got a mounted MG near your location. Man it and I'll do what I can from here.</Row>
  995.   <Row> Resort_03/Resort03_Player_038 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Uniform, I am in position with eyes on the target location. We've got a plane on a landing strip and heavy hostile saturation.</Row>
  996.   <Row> Resort_03/Resort03_Player_039 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes I have visual confirmation on the package being loaded onto the plane.</Row>
  997.   <Row> Resort_03/Resort03_Player_040 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Kalalo just touched down via chopper.</Row>
  998.   <Row> Resort_03/Resort03_Player_041 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes I've got eyes on Diaz and Nichols. They're being moved at gunpoint. Doesn't look good.</Row>
  999.   <Row> Resort_03/Resort03_Player_042 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Uniform, Diaz has an imminent threat situation. Request green light to assist.</Row>
  1000.   <Row> Resort_03/Resort03_Player_043 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Fuck this, I'm not watching another partner go down.</Row>
  1001.   <Row> Resort_03/Resort03_Player_044 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Those are two of our guys out there Wheeler.</Row>
  1002.   <Row> Resort_03/Resort03_Player_045 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Uniform I have heavy enemy contact here. Request alternate egress. </Row>
  1003.   <Row> Resort_03/Resort03_Player_046 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Multiple hostiles on the bridge.</Row>
  1004.   <Row> Resort_03/Resort03_Player_047 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Enemy sniper spotted.</Row>
  1005.   <Row> Resort_03/Resort03_Player_048 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes A couple of RPGs.</Row>
  1006.   <Row> Resort_03/Resort03_Player_049 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Got some foot-mobiles riding around on quads.</Row>
  1007.   <Row> Resort_03/Resort03_Player_050 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Looks like I'm gonna get wet.</Row>
  1008.   <Row> Resort_03/Resort03_Player_051 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Uniform, I've got a boat here. I'm gonna follow the river.</Row>
  1009.   <Row> Resort_03/Resort03_Player_052 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Tank!</Row>
  1010.   <Row> Resort_03/Resort03_Dispatch_01 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Ok, You are green to engage.</Row>
  1011.   <Row> Resort_03/Resort03_Dispatch_02 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Copy that. Wait one while we confirm.</Row>
  1012.   <Row> Resort_03/Resort03_Dispatch_03 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes You're green Razor, take the shot.</Row>
  1013.   <Row> Resort_03/Resort03_Dispatch_04 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes That's a negative Anderson. Do not engage. It is imperative you remain undetected.</Row>
  1014.   <Row> Resort_03/Resort03_Dispatch_05 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Enemies have taken up emplacements on the beach. They're mobile - don't leave them behind or they might flank you later on.</Row>
  1015.   <Row> Resort_03/Resort03_Dispatch_06 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Be advised, we're showing a few scattered patrols and check points in the forest.</Row>
  1016.   <Row> Resort_03/Resort03_Dispatch_07 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes There's a heavy gun emplacement overlooking the bridge, try to find another way around</Row>
  1017.   <Row> Resort_03/Resort03_Dispatch_08 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Our intel suggests Merinov is located in a camp just beyond this hill.</Row>
  1018.   <Row> Resort_03/Resort03_Dispatch_09 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes We are scanning your area, locations of enemy troops should be visible on your minimap right ... now.</Row>
  1019.   <Row> Resort_03/Resort03_Dispatch_10 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Try to find another route</Row>
  1020.   <Row> Resort_03/Resort03_Dispatch_11 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Try to bypass hostiles in the forest</Row>
  1021.   <Row> Resort_03/Resort03_Dispatch_12 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Explore that building</Row>
  1022.   <Row> Resort_03/Resort03_Dispatch_13 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Look for any documents</Row>
  1023.   <Row> Resort_03/Resort03_Dispatch_14 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Look for any intel</Row>
  1024.   <Row> Resort_03/Resort03_Dispatch_15 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes There might be some intel</Row>
  1025.   <Row> Resort_03/Resort03_Dispatch_16 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Investigate enemy quarters, you might find something useful</Row>
  1026.   <Row> Resort_03/Resort03_Dispatch_17 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Try to find a good vantage point</Row>
  1027.   <Row> Resort_03/Resort03_Dispatch_18 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes You're close</Row>
  1028.   <Row> Resort_03/Resort03_Dispatch_19 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Move to marker</Row>
  1029.   <Row> Resort_03/Resort03_Dispatch_20 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Watch for enemy patrols</Row>
  1030.   <Row> Resort_03/Resort03_Dispatch_21 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Be extremely cautious</Row>
  1031.   <Row> Resort_03/Resort03_Dispatch_22 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Take extreme caution</Row>
  1032.   <Row> Resort_03/Resort03_Dispatch_23 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Roger. Keep your eye on the ball.</Row>
  1033.   <Row> Resort_03/Resort03_Dispatch_24 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Do not let that plane go wheels-up.</Row>
  1034.   <Row> Resort_03/Resort03_Dispatch_25 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes That bio-weapon is your primary objective, Razor.</Row>
  1035.   <Row> Resort_03/Resort03_Dispatch_26 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes It looks like Merinov and Kalalo are making for an airstrip two klicks to the south. Pursue and neutralize, Razor. You cannot let them abscond with that bio-weapon.</Row>
  1036.   <Row> Resort_03/Resort03_Dispatch_27 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Diaz and Nichols are secondary objectives. Charlie mike, do you copy? Continue mission and engage primary objective.</Row>
  1037.   <Row> Resort_03/Resort03_Dispatch_28 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Razor, Uniform. There should be a trail to your right that leads to a ledge overlooking the beach. You'll need to descend via that route.</Row>
  1038.   <Row> Resort_03/Resort03_Dispatch_29 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Razor, we show multiple hostiles on the bridge. You can try and clear it from your current location or go for a swim and slip past.</Row>
  1039.   <Row> Resort_03/Resort03_Dispatch_30 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes We've got a route designated that will get you out via the river. Start looking for a boat, son.</Row>
  1040.   <Row/>
  1041.   <Row/>
  1042.   <Row> Tibet_1/Tibet_1_Diaz_001 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes We don't know where the exchange for the bio-weapon is happening, so nailing down the location is priority number one. Agency intel puts the operational HQ for our buyer, Hassan, in a village two clicks from here. We'll start there. Once we've got the location, we'll link up with assault teams and hit the transaction with everything we've got.</Row>
  1043.   <Row> Tibet_1/Tibet_1_Diaz_002 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Contact. Let's take 'em same time. You take the one on the left.</Row>
  1044.   <Row> Tibet_1/Tibet_1_Diaz_003 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Not pretty, but it got the job done.</Row>
  1045.   <Row> Tibet_1/Tibet_1_Diaz_004 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Let's try and keep things quiet.</Row>
  1046.   <Row> Tibet_1/Tibet_1_Diaz_005 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Come on, man...</Row>
  1047.   <Row> Tibet_1/Tibet_1_Diaz_006 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Okay, we need to cut through that village nice and quiet. Lead the way.</Row>
  1048.   <Row> Tibet_1/Tibet_1_Diaz_007 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Not subtle, Cole.</Row>
  1049.   <Row> Tibet_1/Tibet_1_Diaz_008 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Take 'em out.</Row>
  1050.   <Row> Tibet_1/Tibet_1_Diaz_009 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Take down that mortar team.</Row>
  1051.   <Row> Tibet_1/Tibet_1_Diaz_010 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Things are getting kinda hot!</Row>
  1052.   <Row> Tibet_1/Tibet_1_Diaz_011 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Sentry ahead, having a smoke break. Take him.</Row>
  1053.   <Row> Tibet_1/Tibet_1_Diaz_012 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes On your left, watch for hostiles by that campfire.</Row>
  1054.   <Row> Tibet_1/Tibet_1_Diaz_013 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes We got a patrol, center of the village, but hold your fire. Looks a little dicey.</Row>
  1055.   <Row> Tibet_1/Tibet_1_Diaz_014 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Cut through that house on your right.</Row>
  1056.   <Row> Tibet_1/Tibet_1_Diaz_015 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes I'm on the move.</Row>
  1057.   <Row> Tibet_1/Tibet_1_Diaz_016 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Cutting through the village now.</Row>
  1058.   <Row> Tibet_1/Tibet_1_Diaz_017 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Okay, I'm through.</Row>
  1059.   <Row> Tibet_1/Tibet_1_Diaz_018 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes I'm going for higher ground, see if I can get a better view. You keep going and we'll RV up ahead.</Row>
  1060.   <Row> Tibet_1/Tibet_1_Diaz_019 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Give me a hand?</Row>
  1061.   <Row> Tibet_1/Tibet_1_Diaz_019a 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Lift me up, will ya?</Row>
  1062.   <Row> Tibet_1/Tibet_1_Diaz_019b 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes *ugh* ... thanks for nothing, partner.</Row>
  1063.   <Row> Tibet_1/Tibet_1_Diaz_020 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes I got a trail here. Looks like it's headed the right way.</Row>
  1064.   <Row> Tibet_1/Tibet_1_Diaz_021 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Signaling. You got a visual on me? The trail looks good. I'm gonna stick with it.</Row>
  1065.   <Row> Tibet_1/Tibet_1_Diaz_022 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes I got a sentry blocking my route. Try and get his attention by shooting out that lantern. If he takes the bait, I can take him down quietly.</Row>
  1066.   <Row> Tibet_1/Tibet_1_Diaz_022a 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes I got a sentry blocking my route. Try and get his attention, make that lantern go dark. If he takes the bait, I can take him down quietly.</Row>
  1067.   <Row> Tibet_1/Tibet_1_Diaz_023 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Nice. He's on the move.</Row>
  1068.   <Row> Tibet_1/Tibet_1_Diaz_024 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Threat down.</Row>
  1069.   <Row> Tibet_1/Tibet_1_Diaz_025 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes You trying to one-up me, cowboy?</Row>
  1070.   <Row> Tibet_1/Tibet_1_Diaz_026 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Looks like I can get through this cave. I'll link up with you on the other side.</Row>
  1071.   <Row> Tibet_1/Tibet_1_Diaz_027 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Cole, I got a damaged bridge ahead, one hostile on each side of it.</Row>
  1072.   <Row> Tibet_1/Tibet_1_Sniper_003 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Roger, I have eyes on the one on the right.</Row>
  1073.   <Row> Tibet_1/Tibet_1_Diaz_028 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Copy. I'll take left. On your go.</Row>
  1074.   <Row> Tibet_1/Tibet_1_Diaz_029 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Miss me?</Row>
  1075.   <Row> Tibet_1/Tibet_1_Diaz_030 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes We've got a lot of open ground ahead and shitload of a hostiles. I don't like the odds for pushing straight through.</Row>
  1076.   <Row> Tibet_1/Tibet_1_Sniper_004 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes I'm with you. What do you see?</Row>
  1077.   <Row> Tibet_1/Tibet_1_Diaz_031 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes We keep left, below the bridge. Bypass the open ground...  Searchlight! Get under the bridge!</Row>
  1078.   <Row> Tibet_1/Tibet_1_Diaz_032 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes In the cave. Let's go.</Row>
  1079.   <Row> Tibet_1/Tibet_1_Diaz_033 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes We're gonna have to cut through those caves.</Row>
  1080.   <Row> Tibet_1/Tibet_1_Diaz_034 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Contact.</Row>
  1081.   <Row> Tibet_1/Tibet_1_Diaz_035 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Let's cut through this house.</Row>
  1082.   <Row> Tibet_1/Tibet_1_Diaz_036 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes This is it. Last village in area, and it's where Hassan's operational team was supposed to be holed up. Let's shake the bushes.</Row>
  1083.   <Row> Tibet_1/Tibet_1_Diaz_037 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes I'm gonna take a closer look. Boost me up.</Row>
  1084.   <Row> Tibet_1/Tibet_1_Diaz_038 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Place is lit up like Christmas. We need to cut some of those lights.</Row>
  1085.   <Row> Tibet_1/Tibet_1_Diaz_039 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes The power grid's probably dogshit. I'll short out the fuse box in that house, see if we get some luck.</Row>
  1086.   <Row> Tibet_1/Tibet_1_Diaz_040 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes You want to get up on that tower and cover me?</Row>
  1087.   <Row> Tibet_1/Tibet_1_Diaz_041 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes I hear movement inside. Can you clear me a path?</Row>
  1088.   <Row> Tibet_1/Tibet_1_Diaz_042 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Okay, I'm inside.</Row>
  1089.   <Row> Tibet_1/Tibet_1_Diaz_043 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Got the fuse box. Jesus, what a mess. </Row>
  1090.   <Row> Tibet_1/Tibet_1_Diaz_044 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Whoa, whoa, take it easy. Everybody stay calm. I'm just gonna stand here and not move. I wouldn't want to get shot if someone decided to pull a trigger right about now... Right Cole? Right about now...</Row>
  1091.   <Row> Tibet_1/Tibet_1_Diaz_045 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes That should make life easier.</Row>
  1092.   <Row> Tibet_1/Tibet_1_Diaz_046 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Let's link up at the gate.</Row>
  1093.   <Row> Tibet_1/Tibet_1_Diaz_047 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Looking good. Keep it nice and quiet.</Row>
  1094.   <Row> Tibet_1/Tibet_1_Diaz_048 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Going to night vision.</Row>
  1095.   <Row> Tibet_1/Tibet_1_Diaz_049 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes You might wanna switch to night vision.</Row>
  1096.   <Row> Tibet_1/Tibet_1_Diaz_050 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Probably want to get your goggles up.</Row>
  1097.   <Row> Tibet_1/Tibet_1_Diaz_051 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Enemy contact on that porch. Take 'em at the same time.</Row>
  1098.   <Row> Tibet_1/Tibet_1_Diaz_052 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Looks like a comm setup in that house, probably part of Hassan's operational unit. Maybe we can get some intel interrogating the operator.</Row>
  1099.   <Row> Tibet_1/Tibet_1_Diaz_053 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Stay sharp.</Row>
  1100.   <Row> Tibet_1/Tibet_1_Diaz_054 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes I'm onboard.</Row>
  1101.   <Row> Tibet_1/Tibet_1_Diaz_055 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Contact, up on the porch.</Row>
  1102.   <Row> Tibet_1/Tibet_1_Diaz_056 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Got one on the pier.</Row>
  1103.   <Row> Tibet_1/Tibet_1_Diaz_057 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes First floor window to your right.</Row>
  1104.   <Row> Tibet_1/Tibet_1_Diaz_058 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes To the right, first floor window.</Row>
  1105.   <Row> Tibet_1/Tibet_1_Diaz_059 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Rooftop, to your right.</Row>
  1106.   <Row> Tibet_1/Tibet_1_Diaz_060 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes On the roof, high on your right.</Row>
  1107.   <Row> Tibet_1/Tibet_1_Diaz_061 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes To your right.</Row>
  1108.   <Row> Tibet_1/Tibet_1_Diaz_062 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Contact right.</Row>
  1109.   <Row> Tibet_1/Tibet_1_Diaz_063 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Patrol, on your right.</Row>
  1110.   <Row> Tibet_1/Tibet_1_Diaz_064 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Contact right, patrol.</Row>
  1111.   <Row> Tibet_1/Tibet_1_Diaz_065 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes You got one around the corner to your right.</Row>
  1112.   <Row> Tibet_1/Tibet_1_Diaz_066 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Around the corner to your right.</Row>
  1113.   <Row> Tibet_1/Tibet_1_Diaz_067 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Right side, on the balcony.</Row>
  1114.   <Row> Tibet_1/Tibet_1_Diaz_068 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes The balcony on your right.</Row>
  1115.   <Row> Tibet_1/Tibet_1_Diaz_069 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Left side, first floor window.</Row>
  1116.   <Row> Tibet_1/Tibet_1_Diaz_070 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes To your left, first floor window.</Row>
  1117.   <Row> Tibet_1/Tibet_1_Diaz_071 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes On the roof to your left.</Row>
  1118.   <Row> Tibet_1/Tibet_1_Diaz_072 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Rooftop, left side.</Row>
  1119.   <Row> Tibet_1/Tibet_1_Diaz_073 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Hostile to your left.</Row>
  1120.   <Row> Tibet_1/Tibet_1_Diaz_074 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Contact left.</Row>
  1121.   <Row> Tibet_1/Tibet_1_Diaz_075 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Your left, patrol inbound.</Row>
  1122.   <Row> Tibet_1/Tibet_1_Diaz_076 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Patrol to your left.</Row>
  1123.   <Row> Tibet_1/Tibet_1_Diaz_077 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Left side, around the corner.</Row>
  1124.   <Row> Tibet_1/Tibet_1_Diaz_078 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Contact left, around the corner.</Row>
  1125.   <Row> Tibet_1/Tibet_1_Diaz_079 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Left side, the balcony.</Row>
  1126.   <Row> Tibet_1/Tibet_1_Diaz_080 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Hostile to your left, on the balcony.</Row>
  1127.   <Row> Tibet_1/Tibet_1_Diaz_081 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Straight ahead, ground floor window.</Row>
  1128.   <Row> Tibet_1/Tibet_1_Diaz_082 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes At your twelve, first floor window.</Row>
  1129.   <Row> Tibet_1/Tibet_1_Diaz_083 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Rooftop, straight ahead.</Row>
  1130.   <Row> Tibet_1/Tibet_1_Diaz_084 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Enemy forward, on the roof.</Row>
  1131.   <Row> Tibet_1/Tibet_1_Diaz_085 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Hostile twelve o'clock.</Row>
  1132.   <Row> Tibet_1/Tibet_1_Diaz_086 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Enemy forward.</Row>
  1133.   <Row> Tibet_1/Tibet_1_Diaz_087 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Got a patrol ahead of you.</Row>
  1134.   <Row> Tibet_1/Tibet_1_Diaz_088 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Patrol straight ahead, Cole.</Row>
  1135.   <Row> Tibet_1/Tibet_1_Diaz_089 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Tango straight ahead, around the corner.</Row>
  1136.   <Row> Tibet_1/Tibet_1_Diaz_090 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes In front of you, around the corner.</Row>
  1137.   <Row> Tibet_1/Tibet_1_Diaz_091 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Balcony to your twelve.</Row>
  1138.   <Row> Tibet_1/Tibet_1_Diaz_092 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes In front of you on the balcony.</Row>
  1139.   <Row> Tibet_1/Tibet_1_Diaz_093 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Start moving in.</Row>
  1140.   <Row> Tibet_1/Tibet_1_Diaz_094 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Under the bridge! Hustle!</Row>
  1141.   <Row> Tibet_1/Tibet_1_Diaz_095 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Stop!</Row>
  1142.   <Row> Tibet_1/Tibet_1_Diaz_096 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Hold it!</Row>
  1143.   <Row> Tibet_1/Tibet_1_Diaz_097 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Okay, move!</Row>
  1144.   <Row> Tibet_1/Tibet_1_Diaz_098 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Go!</Row>
  1145.   <Row> Tibet_1/Tibet_1_Diaz_099 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes We got a helo inbound!</Row>
  1146.   <Row> Tibet_1/Tibet_1_Sniper_002 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes I'm in.</Row>
  1147.   <Row> Tibet_1/Tibet_1_Sniper_005 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes The gate's shut. We need another route.</Row>
  1148.   <Row> Tibet_1/Tibet_1_Sniper_006 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes I got 'em...</Row>
  1149.   <Row> Tibet_1/Tibet_1_Sniper_009 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Let's get out of here.</Row>
  1150.   <Row> Tibet_1/Tibet_1_Enemy_Soldier_01a 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no What was that on the radio earlier?</Row>
  1151.   <Row> Tibet_1/Tibet_1_Enemy_Soldier_01b 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no One of the observation posts reported enemy activity. A firefight I think.</Row>
  1152.   <Row> Tibet_1/Tibet_1_Enemy_Soldier_01c 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Americans?</Row>
  1153.   <Row> Tibet_1/Tibet_1_Enemy_Soldier_01d 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Maybe, but no one's sure. Keep ready, that's all we can do.</Row>
  1154.   <Row> Tibet_1/Tibet_1_Enemy_Soldier_02a 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no As soon as you see enemy movement, open fire. Do not let them call reinforcements. Understood?</Row>
  1155.   <Row> Tibet_1/Tibet_1_Enemy_Soldier_02b 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Understood!</Row>
  1156.   <Row> Tibet_1/Tibet_1_Enemy_Soldier_03a 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Habib just came off of infirmary duty. Said there's so many dead in the morgue at basecamp he couldn't believe it.</Row>
  1157.   <Row> Tibet_1/Tibet_1_Enemy_Soldier_03b 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no What's happened?</Row>
  1158.   <Row> Tibet_1/Tibet_1_Enemy_Soldier_03c 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Relax, it's more of the same shit. The altitude sickness gets to you if you don't obey protocol</Row>
  1159.   <Row> Tibet_1/Tibet_1_Enemy_Soldier_03d 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no *sigh* Out here, you relax, you die.</Row>
  1160.   <Row> Tibet_1/Tibet_1_Enemy_Soldier_04a 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no You have any cigarettes left?</Row>
  1161.   <Row> Tibet_1/Tibet_1_Enemy_Soldier_04b 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no No. That's the thing about being here. No tobacco, no nothing. What a shit place, I miss Basra.</Row>
  1162.   <Row> Tibet_1/Tibet_1_Enemy_Soldier_05 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Don't move! Keep your hands clear and kneel down!</Row>
  1163.   <Row> Tibet_1/Tibet_1_Enemy_Soldier_06 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no He said kneel! Do it now!</Row>
  1164.   <Row> Tibet_1/Tibet_1_Enemy_Soldier_07 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no What the hell is saying? Shut your mouth and get on the ground!</Row>
  1165.   <Row> Tibet_1/Tibet_1_Sniper_012 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Uniform, did you get that?</Row>
  1166.   <Row> Tibet_1/Tibet_1_Dispatch_01 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Copy, Razor. From what we can tell from satellite data, he wasn't lying - you need to cut through that cave system. We're rounding up a welcome party for Hassan and Merinov so hustle if you don't want to be late.</Row>
  1167.   <Row> Tibet_1/Tibet_1_Sniper_014 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Some cardio will do you good, agent.</Row>
  1168.   <Row> Tibet_1/Tibet_1_Sniper_015 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes I'm in, let's roll.</Row>
  1169.   <Row> Tibet_1/Tibet_1_Sniper_016 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes I'm in, go go go!</Row>
  1170.   <Row> Tibet_1/Tibet_1_Enemy_Soldier_10a 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Hey, check that light.</Row>
  1171.   <Row> Tibet_1/Tibet_1_Enemy_Soldier_10b 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no *sigh* Yes, sir.</Row>
  1172.   <Row> Tibet_1/Tibet_1_Enemy_Soldier_10c 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no I guess it burned out. I'll get a bulb.</Row>
  1173.   <Row> Tibet_1/Tibet_1_Enemy_Soldier_10d 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no It's broken. Needs a new bulb.</Row>
  1174.   <Row> Tibet_1/Tibet_1_Enemy_Soldier_11 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no I can't see shit!</Row>
  1175.   <Row> Tibet_1/Tibet_1_Enemy_Soldier_12 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no What was that? Gimme the light!</Row>
  1176.   <Row> Tibet_1/Tibet_1_Enemy_Soldier_13 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Guess it was nothing.</Row>
  1177.   <Row> Tibet_1/Tibet_1_Enemy_Soldier_14 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Hey, what happened? You okay?</Row>
  1178.   <Row> Tibet_1/Tibet_1_Enemy_Soldier_15 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no We've got trouble!</Row>
  1179.   <Row> Tibet_1/Tibet_1_Enemy_Soldier_16 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Contact!</Row>
  1180.   <Row> Tibet_1/Tibet_1_Diaz_101 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes That searchlight's going to be a problem. Take it out.</Row>
  1181.   <Row> Tibet_1/Tibet_1_Diaz_101a 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Nice shot, let's move in closer.</Row>
  1182.   <Row> Tibet_1/Tibet_1_Diaz_101b 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes When they move up to that searchlight on the right, we gotta hustle. Stay on your toes.</Row>
  1183.   <Row> Tibet_1/Tibet_1_Diaz_101c 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Now, under the bridge!</Row>
  1184.   <Row> Tibet_1/Tibet_1_Diaz_102 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Shit, they're going for the second light! Move it!</Row>
  1185.   <Row> Tibet_1/Tibet_1_Diaz_103 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes I have a boat. I'll signal you with a light.</Row>
  1186.   <Row> Tibet_1/Tibet_1_Diaz_103a 1 talk 0 0.8 0.2 0.7 DIAZ I have a boat. Giving you light signals now.</Row>
  1187.   <Row> Tibet_1/Tibet_1_Diaz_104 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Too much heat over here, I gotta move. RV with me on the right side of the bay.</Row>
  1188.   <Row> Tibet_1/Tibet_1_Diaz_105 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Come on, hurry up!</Row>
  1189.   <Row> Tibet_1/Tibet_1_Diaz_106 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Follow me.</Row>
  1190.   <Row> Tibet_1/Tibet_1_Diaz_107 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Looks clear, let's go.</Row>
  1191.   <Row> Tibet_1/Tibet_1_Diaz_108 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Whoa, looks like there's no way but down. Easy now.</Row>
  1192.   <Row> Tibet_1/Tibet_1_Diaz_109 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Same drill - I take one, you tag the other. Wait for me to get close.</Row>
  1193.   <Row> Tibet_1/Tibet_1_Diaz_110 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Looks too solid to kick open. We'll have to climb instead.</Row>
  1194.   <Row> Tibet_1/Tibet_1_Diaz_111 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes They'll try to flank us from the right, stay sharp.</Row>
  1195.   <Row> Tibet_1/Tibet_1_Diaz_112 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes You did hear me say right?</Row>
  1196.   <Row> Tibet_1/Tibet_1_Diaz_113 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Anderson, stick to your targets. We're already fucked as it is.</Row>
  1197.   <Row> Tibet_1/Tibet_1_Diaz_114 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Ok, let's go through that cave tunnel.</Row>
  1198.   <Row> Tibet_1/Tibet_1_Diaz_115 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Let's wait them out.</Row>
  1199.   <Row> Tibet_1/Tibet_1_Diaz_116 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Looks like only way's up the stairs... I could use an elevator right about now...</Row>
  1200.   <Row> Tibet_1/Tibet_1_Diaz_117 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Sounds good.</Row>
  1201.   <Row> Tibet_1/Tibet_1_Diaz_118 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Hold on!</Row>
  1202.   <Row> Tibet_1/Tibet_1_Diaz_119 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Just passed a guy on the pier. I see another tango - porch, house on the left.</Row>
  1203.   <Row> Tibet_1/Tibet_1_Diaz_120 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Suggest you to take 'em down before proceeding.</Row>
  1204.   <Row/>
  1205.   <Row/>
  1206.   <Row> Tibet_2/Tibet_2_Diaz_001 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes We know these cave systems have been used as military strongholds and storage facilities for a long time. Our comms will be down, so we're on our own. We'll want to keep quiet whenever we can.</Row>
  1207.   <Row> Tibet_2/Tibet_2_Sniper_001 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes No argument here.</Row>
  1208.   <Row> Tibet_2/Tibet_2_Diaz_002 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Okay, keep your eyes open.</Row>
  1209.   <Row> Tibet_2/Tibet_2_Diaz_003 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Lots of places to hide in here. Watch yourself.</Row>
  1210.   <Row> Tibet_2/Tibet_2_Diaz_004 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes A couple alcoves ahead - one left, one right. Watch for movement.</Row>
  1211.   <Row> Tibet_2/Tibet_2_Diaz_005 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes We've got galleries coming up left and right. Stay sharp.</Row>
  1212.   <Row> Tibet_2/Tibet_2_Diaz_005a 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Contact, two tangos up on the gallery. Let's wait till they split up.</Row>
  1213.   <Row> Tibet_2/Tibet_2_Diaz_005b 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes They're separated. Now, Cole - take the first one.</Row>
  1214.   <Row> Tibet_2/Tibet_2_Diaz_005c 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Good. The other one didn't even notice. Let's keep him in the dark. Permanently.</Row>
  1215.   <Row> Tibet_2/Tibet_2_Diaz_006 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Scout ahead, see what we got.</Row>
  1216.   <Row> Tibet_2/Tibet_2_Diaz_007 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes I'll keep moving with the boat.</Row>
  1217.   <Row> Tibet_2/Tibet_2_Diaz_008 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Contact. Tangos by the pier across this cavern. Find a position to shoot from.</Row>
  1218.   <Row> Tibet_2/Tibet_2_Diaz_008a 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Place your shots when their backs are turned to each other. We need to maintain concealment as long as possible.</Row>
  1219.   <Row> Tibet_2/Tibet_2_Diaz_008b 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes I see 'em. Find a position to shoot from.</Row>
  1220.   <Row> Tibet_2/Tibet_2_Diaz_009 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes I'm gonna try and get a better view.</Row>
  1221.   <Row> Tibet_2/Tibet_2_Diaz_010 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Okay, I'm in position.</Row>
  1222.   <Row> Tibet_2/Tibet_2_Diaz_011 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes RPG, left side.</Row>
  1223.   <Row> Tibet_2/Tibet_2_Diaz_012 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Hostile right side with an RPG.</Row>
  1224.   <Row> Tibet_2/Tibet_2_Diaz_013 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Tango by the cave entrance there.</Row>
  1225.   <Row> Tibet_2/Tibet_2_Diaz_014 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Contact left, behind those rocks.</Row>
  1226.   <Row> Tibet_2/Tibet_2_Diaz_015 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Left side, behind the crates.</Row>
  1227.   <Row> Tibet_2/Tibet_2_Diaz_016 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Right side, using those rocks for cover.</Row>
  1228.   <Row> Tibet_2/Tibet_2_Diaz_017 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Contact right, behind the crates.</Row>
  1229.   <Row> Tibet_2/Tibet_2_Diaz_018 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Contact forward, behind the rocks.</Row>
  1230.   <Row> Tibet_2/Tibet_2_Diaz_019 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Hostile straight ahead, by those crates.</Row>
  1231.   <Row> Tibet_2/Tibet_2_Diaz_020 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes There, behind the crates.</Row>
  1232.   <Row> Tibet_2/Tibet_2_Diaz_021 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Behind that gear.</Row>
  1233.   <Row> Tibet_2/Tibet_2_Diaz_022 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Behind those boxes.</Row>
  1234.   <Row> Tibet_2/Tibet_2_Diaz_023 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Jesus... That coulda been bad. Thanks man... I owe you.</Row>
  1235.   <Row> Tibet_2/Tibet_2_Diaz_024 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Shit. Looks like it's all up close and personal for now.</Row>
  1236.   <Row> Tibet_2/Tibet_2_Diaz_025 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Fuck me, this is way too 'b-movie action hero' for my taste.</Row>
  1237.   <Row> Tibet_2/Tibet_2_Diaz_026 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Group of hostiles around a campfire. We could engage or just sneak past.</Row>
  1238.   <Row> Tibet_2/Tibet_2_Diaz_027 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes If we're gonna take these guys, I say we jump 'em from the ledge.</Row>
  1239.   <Row> Tibet_2/Tibet_2_Diaz_028 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Take him out quietly.</Row>
  1240.   <Row> Tibet_2/Tibet_2_Diaz_029 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Patrol ahead, two men.</Row>
  1241.   <Row> Tibet_2/Tibet_2_Diaz_030 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Engage 'em in three... Two... One... Go.</Row>
  1242.   <Row> Tibet_2/Tibet_2_Diaz_031 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Nice work.</Row>
  1243.   <Row> Tibet_2/Tibet_2_Diaz_032 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes The rope bridge. Shoot those support lines, and those guys are history.</Row>
  1244.   <Row> Tibet_2/Tibet_2_Diaz_033 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Contact, on the bridge.</Row>
  1245.   <Row> Tibet_2/Tibet_2_Diaz_034 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Look at this: weapons cache. By the size of it, probably one of their main stockpiles.</Row>
  1246.   <Row> Tibet_2/Tibet_2_Diaz_035 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Weapons, ammo, explosives. This has gotta be one of their primary ammo dumps.</Row>
  1247.   <Row> Tibet_2/Tibet_2_Diaz_036 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Well we can't leave it here.</Row>
  1248.   <Row> Tibet_2/Tibet_2_Diaz_037 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Grab that C-4 and start setting charges.</Row>
  1249.   <Row> Tibet_2/Tibet_2_Sniper_002 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Okay, charges are set.</Row>
  1250.   <Row> Tibet_2/Tibet_2_Diaz_038 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Okay, let's move. We'll blow the charges when we've got some distance.</Row>
  1251.   <Row> Tibet_2/Tibet_2_Diaz_039 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes This should be far enough. Time for some fireworks.</Row>
  1252.   <Row> Tibet_2/Tibet_2_Diaz_040 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes That doesn't sound good. Run!</Row>
  1253.   <Row> Tibet_2/Tibet_2_Diaz_041 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes The cave system must be unstable! It wasn't that much C-4!</Row>
  1254.   <Row> Tibet_2/Tibet_2_Diaz_042 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Other way!</Row>
  1255.   <Row> Tibet_2/Tibet_2_Diaz_043 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Down the stairs!</Row>
  1256.   <Row> Tibet_2/Tibet_2_Diaz_043a 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Up the stairs!</Row>
  1257.   <Row> Tibet_2/Tibet_2_Diaz_044 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Move your ass, Anderson!</Row>
  1258.   <Row> Tibet_2/Tibet_2_Diaz_045 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Left!</Row>
  1259.   <Row> Tibet_2/Tibet_2_Diaz_046 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Go right!</Row>
  1260.   <Row> Tibet_2/Tibet_2_Diaz_047 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes It's gonna be close!</Row>
  1261.   <Row> Tibet_2/Tibet_2_Diaz_048 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Jesus. That's about as close as they come.</Row>
  1262.   <Row> Tibet_2/Tibet_2_Sniper_003 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes On the upside, we took out a helluva lot more than that weapons cache. Can't do that driving a desk at Langley.</Row>
  1263.   <Row> Tibet_2/Tibet_2_Diaz_049 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes To the right!</Row>
  1264.   <Row> Tibet_2/Tibet_2_Diaz_050 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Now climb!</Row>
  1265.   <Row> Tibet_2/Tibet_2_Diaz_051 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Hurry up!</Row>
  1266.   <Row> Tibet_2/Tibet_2_Diaz_052 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Haul ass or we're not gonna make it!</Row>
  1267.   <Row> Tibet_2/Tibet_2_Diaz_053 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes There! That crevice!</Row>
  1268.   <Row> Tibet_2/Tibet_2_Diaz_054 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Through here!</Row>
  1269.   <Row> Tibet_2/Tibet_2_Diaz_055 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes You've been compromised! I say again Cole, they're on to you!</Row>
  1270.   <Row> Tibet_2/Tibet_2_Diaz_056 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Be advised, they're coming right at you!</Row>
  1271.   <Row> Tibet_2/Tibet_2_Diaz_057 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Clean out the area before advancing, we can't afford hostiles behind our backs.</Row>
  1272.   <Row> Tibet_2/Tibet_2_Diaz_058 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Looks like this path leads deeper into the cave system.</Row>
  1273.   <Row> Tibet_2/Tibet_2_Diaz_059 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Good news. Looks like I found an exit outa here. Not far, across the pier.</Row>
  1274.   <Row> Tibet_2/Tibet_2_Diaz_060 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes I can't go further until you secure the area, partner.</Row>
  1275.   <Row> Tibet_2/Tibet_2_Diaz_061 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Roger that. Advancing.</Row>
  1276.   <Row> Tibet_2/Tibet_2_Diaz_062 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Fifty bucks says you can't get those two with one shot.</Row>
  1277.   <Row> Tibet_2/Tibet_2_Diaz_063 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes I bet the other one just got a heart attack, but have it your way.</Row>
  1278.   <Row> Tibet_2/Tibet_2_Diaz_064 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Closed. Why am I not surprised....</Row>
  1279.   <Row> Tibet_2/Tibet_2_Diaz_065 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Hello... what do we have here...</Row>
  1280.   <Row> Tibet_2/Tibet_2_Diaz_066 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Let's try this way...</Row>
  1281.   <Row> Tibet_2/Tibet_2_Diaz_067 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Looks like it hasn't been used for a while...</Row>
  1282.   <Row> Tibet_2/Tibet_2_Diaz_068 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes This tunnel's evidently been outa commission for some time...</Row>
  1283.   <Row> Tibet_2/Tibet_2_Diaz_069 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes One more, Cole.</Row>
  1284.   <Row> Tibet_2/Tibet_2_Diaz_070 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Someone's coming, hide!</Row>
  1285.   <Row> Tibet_2/Tibet_2_Diaz_071 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes He's passed, take 'em down.</Row>
  1286.   <Row> Tibet_2/Tibet_2_Diaz_072 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Engaging.</Row>
  1287.   <Row> Tibet_2/Tibet_2_Diaz_073 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Two guys below, let's jump 'em same time.</Row>
  1288.   <Row> Tibet_2/Tibet_2_Diaz_074 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes We gotta act fast. Move near the right side of the path and get your rifle, I'll cover you. Now!</Row>
  1289.   <Row> Tibet_2/Tibet_2_Diaz_075 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Hope that thing's undamaged 'couse the other guy's coming back!</Row>
  1290.   <Row> Tibet_2/Tibet_2_Diaz_076 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Good one, Cole. Let's go.</Row>
  1291.   <Row> Tibet_2/Tibet_2_Diaz_077 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Sniper! Up above!</Row>
  1292.   <Row> Tibet_2/Tibet_2_Diaz_078 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Check that building, I bet it's crawling with them. Let's try to remain silent.</Row>
  1293.   <Row> Tibet_2/Tibet_2_Diaz_079 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Damn it, we've got a runner. Find a good vantage point, this might get ugly.</Row>
  1294.   <Row> Tibet_2/Tibet_2_Diaz_080 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Dumbasses put explosives on that bridge on the right. You know what to do.</Row>
  1295.   <Row> Tibet_2/Tibet_2_Diaz_081 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Check downstairs.</Row>
  1296.   <Row> Tibet_2/Tibet_2_Diaz_082 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Fucker's running towards that bridge, put 'em down fast!</Row>
  1297.   <Row> Tibet_2/Tibet_2_Diaz_083 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes He's on to us!</Row>
  1298.   <Row> Tibet_2/Tibet_2_Diaz_084 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes I don't see us avoiding a firefight this time. Best to start picking them off from a distance.</Row>
  1299.   <Row> Tibet_2/Tibet_2_Diaz_085 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Shoot those barrels behind him!</Row>
  1300.   <Row> Tibet_2/Tibet_2_Diaz_086 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes You'll have a better angle on 'em from the upper floor.</Row>
  1301.   <Row> Tibet_2/Tibet_2_Diaz_087 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Reinforcements! Looks like they want to crash our little party over here!</Row>
  1302.   <Row> Tibet_2/Tibet_2_Diaz_088 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes The whole thing's unstable! Look out for falling rocks!</Row>
  1303.   <Row> Tibet_2/Tibet_2_Sniper_004 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Careful there, hotshot.</Row>
  1304.   <Row> Tibet_2/Tibet_2_Sniper_005 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes These guys picked a helluva club house.</Row>
  1305.   <Row> Tibet_2/Tibet_2_Sniper_006 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes This one's mine.</Row>
  1306.   <Row> Tibet_2/Tibet_2_Sniper_007 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes This is gonna be more like it.</Row>
  1307.   <Row> Tibet_2/Tibet_2_Sniper_008 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Now we're in business.</Row>
  1308.   <Row> Tibet_2/Tibet_2_Sniper_009 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Taken 'em before they squawk.</Row>
  1309.   <Row> Tibet_2/Tibet_2_Sniper_010 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Now what!</Row>
  1310.   <Row> Tibet_2/Tibet_2_Sniper_011 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Through that opening!</Row>
  1311.   <Row> Tibet_2/Tibet_2_Sniper_012 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Fuck me...!</Row>
  1312.   <Row> Tibet_2/Tibet_2_Dispatch_01 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes ...come in Razor! What the hell is going on there, our satellites are picking up one mother load of seismic activity!</Row>
  1313.   <Row> Tibet_2/Tibet_2_Sniper_013 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Well... to make a long story short - agent Diaz likes to play with matches. Sir.</Row>
  1314.   <Row> Tibet_2/Tibet_2_Sniper_014 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Hold up. I've got contact by the pier across this cavern.</Row>
  1315.   <Row> Tibet_2/Tibet_2_Sniper_015 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Ok, coast's clear.</Row>
  1316.   <Row> Tibet_2/Tibet_2_Sniper_016 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes They pay you that much, huh? Ok... deal.</Row>
  1317.   <Row> Tibet_2/Tibet_2_Sniper_017 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes I think you have my fifty there, agent.</Row>
  1318.   <Row> Tibet_2/Tibet_2_Sniper_018 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes *argh!*</Row>
  1319.   <Row> Tibet_2/Tibet_2_Sniper_019 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes A rifle's what you owe me...</Row>
  1320.   <Row> Tibet_2/Tibet_2_Sniper_020 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Okay... 3..2..1.. go!</Row>
  1321.   <Row> Tibet_2/Tibet_2_Sniper_021 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes This is bad. They're too far to use sidearms.</Row>
  1322.   <Row> Tibet_2/Tibet_2_Sniper_022 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes One hell of a shot.</Row>
  1323.   <Row> Tibet_2/Tibet_2_Sniper_023 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Don't you have enough bets for one day?</Row>
  1324.   <Row> Tibet_2/Tibet_2_Sniper_024 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Son of a bitch! Machine gunner's shielded!</Row>
  1325.   <Row> Tibet_2/Tibet_2_Soldier_01a 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no The new supplies came in?</Row>
  1326.   <Row> Tibet_2/Tibet_2_Soldier_01b 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Yeah, crates of it. No fun carrying it either.</Row>
  1327.   <Row> Tibet_2/Tibet_2_Soldier_01c 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no I hope it's not more of that Moldovan surplus ammo. Half those rounds misfire.</Row>
  1328.   <Row> Tibet_2/Tibet_2_Soldier_02a 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Did you see we got a shipment of bio suits and gas masks?</Row>
  1329.   <Row> Tibet_2/Tibet_2_Soldier_02b 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no I saw. What worries me is there's not enough for everyone. You ask me, that sounds like trouble.</Row>
  1330.   <Row> Tibet_2/Tibet_2_Soldier_03a 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no You hear about the fight?</Row>
  1331.   <Row> Tibet_2/Tibet_2_Soldier_03b 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no What fight?</Row>
  1332.   <Row> Tibet_2/Tibet_2_Soldier_03c 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no The boss's trigger man. The sniper. He got into it with some new guy from Ukraine. The boss's man broke his neck and dumped him on the roadside.</Row>
  1333.   <Row> Tibet_2/Tibet_2_Soldier_03d 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Rough. But you're an idiot if you start a beef with the that guy.</Row>
  1334.   <Row> Tibet_2/Tibet_2_Soldier_03e 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Damn straight. Just the look on that guy... Like he'd rip your spine out without blinking if he felt like it.</Row>
  1335.   <Row> Tibet_2/Tibet_2_Soldier_04 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Is someone there?</Row>
  1336.   <Row> Tibet_2/Tibet_2_Soldier_05 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Hey, who took my cigarettes? Assholes...</Row>
  1337.   <Row> Tibet_2/Tibet_2_Soldier_06 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Bloody caves. I'm sick to death of rocks the bloody dark. </Row>
  1338.   <Row> Tibet_2/Tibet_2_Soldier_07 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Look out!</Row>
  1339.   <Row> Tibet_2/Tibet_2_Soldier_08 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no No!</Row>
  1340.   <Row> Tibet_2/Tibet_2_Soldier_09 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Aaaa!</Row>
  1341.   <Row> Tibet_2/Tibet_2_Soldier_10 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Aaaagh!</Row>
  1342.   <Row> Tibet_2/Tibet_2_Soldier_11a 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Hey, Akmal...! Seen mi cigs?!</Row>
  1343.   <Row> Tibet_2/Tibet_2_Soldier_11b 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no What? How the hell would I know where you put your damn smokes from here?!</Row>
  1344.   <Row> Tibet_2/Tibet_2_Soldier_11c 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no I figure you could have, since you were the one to swipe two packs from my stash last time!</Row>
  1345.   <Row> Tibet_2/Tibet_2_Soldier_11d 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Fuck, I gave you back from my weekly. Why'd you gotta be such a hard ass all the time?</Row>
  1346.   <Row> Tibet_2/Tibet_2_Soldier_11e 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Because I fucking need my smoke break and I can't leave my post, can I?!</Row>
  1347.   <Row> Tibet_2/Tibet_2_Soldier_11f 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Well tough luck. I have mine right here. Would throw you some... If you weren't such an asshole!</Row>
  1348.   <Row> Tibet_2/Tibet_2_Soldier_11g 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Son of a bitch...!</Row>
  1349.   <Row> Tibet_2/Tibet_2_Soldier_12a 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Shit...! I have a body over here!</Row>
  1350.   <Row> Tibet_2/Tibet_2_Soldier_12b 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Think he coulda been shot from this rifle?</Row>
  1351.   <Row> Tibet_2/Tibet_2_Soldier_12c 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Fuck do I know?!</Row>
  1352.   <Row> Tibet_2/Tibet_2_Soldier_12d 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Try to match the bullet exit wound to it.</Row>
  1353.   <Row> Tibet_2/Tibet_2_Soldier_12e 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no The weapon's down there not here!</Row>
  1354.   <Row> Tibet_2/Tibet_2_Soldier_12f 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Oh yeah...</Row>
  1355.   <Row> Tibet_2/Tibet_2_Soldier_12g 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Stay there! I'm going to have a look around!</Row>
  1356.   <Row> Tibet_2/Tibet_2_Soldier_13 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Oh fuck...! Another one!</Row>
  1357.   <Row> Tibet_2/Tibet_2_Soldier_14 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no No! Nothing but corpses here! What the hell's going on?!</Row>
  1358.   <Row> Tibet_2/Tibet_2_Soldier_15 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Hey...! You hear me down there?! Say something!!</Row>
  1359.   <Row/>
  1360.   <Row/>
  1361.   <Row> Tibet_3/Tibet_3_Sniper_02 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Roger.</Row>
  1362.   <Row> Tibet_3/Tibet_3_Sniper_03 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Acknowledged.</Row>
  1363.   <Row> Tibet_3/Tibet_3_Sniper_04 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Got it.</Row>
  1364.   <Row> Tibet_3/Tibet_3_Sniper_05 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Gimme a hand?</Row>
  1365.   <Row> Tibet_3/Tibet_3_Sniper_06 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Threat down.</Row>
  1366.   <Row> Tibet_3/Tibet_3_Sniper_07 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes He's down.</Row>
  1367.   <Row> Tibet_3/Tibet_3_Sniper_08 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes That's a kill.</Row>
  1368.   <Row> Tibet_3/Tibet_3_Sniper_09 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Target eliminated.</Row>
  1369.   <Row> Tibet_3/Tibet_3_Sniper_10 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Gamble two-one, Razor. We are in position.</Row>
  1370.   <Row> Tibet_3/Tibet_3_Diaz_02 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Hold up.</Row>
  1371.   <Row> Tibet_3/Tibet_3_Diaz_03 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Contact, top of the temple. You see him?</Row>
  1372.   <Row> Tibet_3/Tibet_3_Diaz_04 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Enemy reinforcements on the way.</Row>
  1373.   <Row> Tibet_3/Tibet_3_Diaz_05 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Someone's coming. Get behind that column.</Row>
  1374.   <Row> Tibet_3/Tibet_3_Diaz_06 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Find some cover.</Row>
  1375.   <Row> Tibet_3/Tibet_3_Diaz_07 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes The one on the right's yours.</Row>
  1376.   <Row> Tibet_3/Tibet_3_Diaz_08 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes I'll take left, you take right.</Row>
  1377.   <Row> Tibet_3/Tibet_3_Diaz_09 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes He's down.</Row>
  1378.   <Row> Tibet_3/Tibet_3_Diaz_10 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes All right, let's move.</Row>
  1379.   <Row> Tibet_3/Tibet_3_Diaz_11 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Breach and clear on your go.</Row>
  1380.   <Row> Tibet_3/Tibet_3_Diaz_12 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Cover me from upstairs while I scout ahead.</Row>
  1381.   <Row> Tibet_3/Tibet_3_Diaz_13 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Heads-up, enemy helo.</Row>
  1382.   <Row> Tibet_3/Tibet_3_Diaz_14 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Hostile coming this way. Take him before he reaches me.</Row>
  1383.   <Row> Tibet_3/Tibet_3_Diaz_15 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Contact, up on the mezzanine.</Row>
  1384.   <Row> Tibet_3/Tibet_3_Diaz_16 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Nice.</Row>
  1385.   <Row> Tibet_3/Tibet_3_Diaz_17 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Let's move.</Row>
  1386.   <Row> Tibet_3/Tibet_3_Diaz_18 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Civilians. Looks like an execution in works.</Row>
  1387.   <Row> Tibet_3/Tibet_3_Diaz_19 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes We could do something about it, but we'll give our position away. It's your call.</Row>
  1388.   <Row> Tibet_3/Tibet_3_Diaz_20 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes The officer - engage him first.</Row>
  1389.   <Row> Tibet_3/Tibet_3_Diaz_21 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes If you're gonna take the shot, now's the time.</Row>
  1390.   <Row> Tibet_3/Tibet_3_Diaz_22 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes For what it's worth, I think you made the right call.</Row>
  1391.   <Row> Tibet_3/Tibet_3_Diaz_23 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Let's get outta here.</Row>
  1392.   <Row> Tibet_3/Tibet_3_Diaz_24 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Gimme your hand.</Row>
  1393.   <Row> Tibet_3/Tibet_3_Diaz_25 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Armored car inbound, get down!</Row>
  1394.   <Row> Tibet_3/Tibet_3_Diaz_26 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Nice and quiet. You take the one on the right.</Row>
  1395.   <Row> Tibet_3/Tibet_3_Diaz_27 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes You did hear me say right, didn't you?</Row>
  1396.   <Row> Tibet_3/Tibet_3_Diaz_28 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes The helo's back!</Row>
  1397.   <Row> Tibet_3/Tibet_3_Diaz_29 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Okay, this'll give us a good visual on the transaction site.</Row>
  1398.   <Row> Tibet_3/Tibet_3_Diaz_30 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes The assault team should be closing in under those rocks. Find a spot where you can get a visual on 'em.</Row>
  1399.   <Row> Tibet_3/Tibet_3_Diaz_31 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Hostile up on the cliff. Take him.</Row>
  1400.   <Row> Tibet_3/Tibet_3_Diaz_32 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes We got one on the stairs, heading right for the assault team. Put him down.</Row>
  1401.   <Row> Tibet_3/Tibet_3_Diaz_33 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Range one eight zero meters.</Row>
  1402.   <Row> Tibet_3/Tibet_3_Diaz_34 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Target at two hundred meters, descending the stairs.</Row>
  1403.   <Row> Tibet_3/Tibet_3_Diaz_35 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes The helo's body is probably armored! Engage Merinov through the canopy!</Row>
  1404.   <Row> Tibet_3/Tibet_3_Diaz_36 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Engage him! He's gonna get away!</Row>
  1405.   <Row> Tibet_3/Tibet_3_Diaz_37 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes That's a hit!</Row>
  1406.   <Row> Tibet_3/Tibet_3_Diaz_38 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Shit, there goes our chance.</Row>
  1407.   <Row> Tibet_3/Tibet_3_Task_02 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_A SANDERS yes Razor three-two, we got one hostile on the cliff and another on the road. Take out the one on the rocks.</Row>
  1408.   <Row> Tibet_3/Tibet_3_Task_03 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_A SANDERS yes Razor, request you engage that tango.</Row>
  1409.   <Row> Tibet_3/Tibet_3_Task_04 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_A SANDERS yes We are closing on target, two zero meters out. Approaching from the stairs.</Row>
  1410.   <Row> Tibet_3/Tibet_3_Task_05 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_A SANDERS yes Do not engage Hassan until Merinov is on site.</Row>
  1411.   <Row> Tibet_3/Tibet_3_Task_06 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_A SANDERS yes Helo inbound, ETA 3 mikes.</Row>
  1412.   <Row> Tibet_3/Tibet_3_Task_07 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_A SANDERS yes Helo ETA is now one mike.</Row>
  1413.   <Row> Tibet_3/Tibet_3_Task_08 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_A SANDERS yes HVT is setting down now. Stand by.</Row>
  1414.   <Row> Tibet_3/Tibet_3_Task_09 1 radio2d 0 0.2 0.2 0.7 TASK121_LEADER_A SANDERS yes All teams go!</Row>
  1415.   <Row> Tibet_3/Tibet_3_Task_10 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_A SANDERS yes That's it, light 'em up!</Row>
  1416.   <Row> Tibet_3/Tibet_3_Sniper_12 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Gamble two-one, be advised - I don't have a clear shot on Merinov. How's about scaring the pigeon out of the coop?</Row>
  1417.   <Row> Tibet_3/Tibet_3_Task_10a 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_A SANDERS yes You hear that men? Push, double time!</Row>
  1418.   <Row> Tibet_3/Tibet_3_Task_11 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_A SANDERS yes Taking fire! Engaging multiple targets!</Row>
  1419.   <Row> Tibet_3/Tibet_3_Task_12 1 talk 0 0.8 0.2 0.7 AMERICAN_COMMANDO_C COMMANDO yes Got ourselves an indig hootenanny here.</Row>
  1420.   <Row> Tibet_3/Tibet_3_Task_13 1 talk 0 0.8 0.2 0.7 AMERICAN_COMMANDO_C COMMANDO yes On your nine!</Row>
  1421.   <Row> Tibet_3/Tibet_3_Task_14 1 radio2d 0 0.2 0.2 0.7 AMERICAN_COMMANDO_D COMMANDO yes Suppress those motherfuckers!</Row>
  1422.   <Row> Tibet_3/Tibet_3_Task_15 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_A SANDERS yes Tango down!</Row>
  1423.   <Row> Tibet_3/Tibet_3_Task_16 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_A SANDERS yes Merinov is on the move!</Row>
  1424.   <Row> Tibet_3/Tibet_3_Enemy_Soldier_01a 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Well I give up. I can't think of a bigger shithole than this place.</Row>
  1425.   <Row> Tibet_3/Tibet_3_Enemy_Soldier_01b 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no The mountains are pleasant enough to look at.</Row>
  1426.   <Row> Tibet_3/Tibet_3_Enemy_Soldier_01c 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no You're a fool. We'll see how dreamy you feel about things with an American bullet in your gut.</Row>
  1427.   <Row> Tibet_3/Tibet_3_Enemy_Soldier_01d 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Eh, let them try. I've been shot at a time or two.</Row>
  1428.   <Row> Tibet_3/Tibet_3_Enemy_Soldier_02a 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no You! Report!</Row>
  1429.   <Row> Tibet_3/Tibet_3_Enemy_Soldier_02b 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no No movement, sir. We've had reports of casualties at several locations but no hard intelligence on the threat.</Row>
  1430.   <Row> Tibet_3/Tibet_3_Enemy_Soldier_03a 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Pay attention today. Your sector should be the only thing on your mind.</Row>
  1431.   <Row> Tibet_3/Tibet_3_Enemy_Soldier_03b 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no What's happening?</Row>
  1432.   <Row> Tibet_3/Tibet_3_Enemy_Soldier_03c 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Third squad is reporting signs of enemy movement in the area. Tracks, that sort of thing. No sightings yet, but things could go bad any moment.</Row>
  1433.   <Row> Tibet_3/Tibet_3_Enemy_Soldier_03d 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no I'll be watching.</Row>
  1434.   <Row> Tibet_3/Tibet_3_Enemy_Soldier_04a 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no You talked to the German about those stones? The ones you took off that monk last week?</Row>
  1435.   <Row> Tibet_3/Tibet_3_Enemy_Soldier_04b 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Ah, the damn things were fakes. He gave me twenty Euro and laughed till he nearly pissed himself.</Row>
  1436.   <Row> Tibet_3/Tibet_3_Diaz_39 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Take the shot, he's right on top of me!</Row>
  1437.   <Row> Tibet_3/Tibet_3_Diaz_40 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Don't engage, I'll take this one quietly.</Row>
  1438.   <Row> Tibet_3/Tibet_3_Diaz_41 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Good kill.</Row>
  1439.   <Row> Tibet_3/Tibet_3_Sniper_13 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes All clear, let's move.</Row>
  1440.   <Row> Tibet_3/Tibet_3_Sniper_14 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Kill confirmed.</Row>
  1441.   <Row> Tibet_3/Tibet_3_Sniper_15 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes In the ground.</Row>
  1442.   <Row> Tibet_3/Tibet_3_Sniper_16 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Just like Sarajevo, right?</Row>
  1443.   <Row> Tibet_3/Tibet_3_Diaz_43 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes It's not fair to Monday morning quarterback that and you know it. It was the best call at the time.</Row>
  1444.   <Row> Tibet_3/Tibet_3_Diaz_44 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Vehicle inbound. Tag the driver, or let him pass. Your call.</Row>
  1445.   <Row> Tibet_3/Tibet_3_Diaz_44a 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Vehicle inbound. Kill the driver.</Row>
  1446.   <Row> Tibet_3/Tibet_3_Enemy_Soldier_05 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no God I need a cigarette.</Row>
  1447.   <Row/>
  1448.   <Row/>
  1449.   <Row> Tibet_4/Tibet_4_Diaz_02 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Gimme a boost.</Row>
  1450.   <Row> Tibet_4/Tibet_4_Diaz_03 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Okay, on me.</Row>
  1451.   <Row> Tibet_4/Tibet_4_Diaz_04 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Lot of activity at that bridge.</Row>
  1452.   <Row> Tibet_4/Tibet_4_Diaz_05 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Well we need to cross, so I'm ready to engage on your go.</Row>
  1453.   <Row> Tibet_4/Tibet_4_Diaz_06 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes They're not happy!</Row>
  1454.   <Row> Tibet_4/Tibet_4_Diaz_07 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Okay, let's move.</Row>
  1455.   <Row> Tibet_4/Tibet_4_Maddox_01 1 radio2d 0 0.8 0.2 0.7 MADDOX MADDOX yes Cole Anderson, is that you? Come to finish the job, huh partner? Well you choked the first time, and I don't see this time going any different.</Row>
  1456.   <Row> Tibet_4/Tibet_4_Sniper_03 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Those were orders, Carl. I woulda changed things if I could. But I'm not the one who went to work for the enemy. Jesus, man... you people are trying to start war!</Row>
  1457.   <Row> Tibet_4/Tibet_4_Maddox_02 1 radio2d 0 0.8 0.2 0.7 MADDOX MADDOX yes Fuck you and your good-guy bullshit. In this world, you look out for number one, or you're dead.</Row>
  1458.   <Row> Tibet_4/Tibet_4_Maddox_03 1 radio2d 0 0.8 0.2 0.7 MADDOX MADDOX yes Hey Anderson, how's it feel being on the other side of the crosshairs?</Row>
  1459.   <Row> Tibet_4/Tibet_4_Maddox_04 1 radio2d 0 0.8 0.2 0.7 MADDOX MADDOX yes Come on partner, pop your head up.</Row>
  1460.   <Row> Tibet_4/Tibet_4_Sniper_04 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Well he's persistent, I'll give him that.</Row>
  1461.   <Row> Tibet_4/Tibet_4_Diaz_10 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes If by persistent you mean totally fucked up, then yeah.</Row>
  1462.   <Row> Tibet_4/Tibet_4_Diaz_11 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Hostiles up ahead.</Row>
  1463.   <Row> Tibet_4/Tibet_4_Diaz_12 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Not a lot of cover out there. Throw some smoke.</Row>
  1464.   <Row> Tibet_4/Tibet_4_Diaz_13 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Okay, move!</Row>
  1465.   <Row> Tibet_4/Tibet_4_Diaz_14 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes You wanna get some smoke out there?</Row>
  1466.   <Row> Tibet_4/Tibet_4_Diaz_15 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Pop smoke, man.</Row>
  1467.   <Row> Tibet_4/Tibet_4_Maddox_05 1 radio2d 0 0.8 0.2 0.7 MADDOX MADDOX yes You're just making it easy for me to track you.</Row>
  1468.   <Row> Tibet_4/Tibet_4_Diaz_16 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Hit the dirt.</Row>
  1469.   <Row> Tibet_4/Tibet_4_Diaz_17 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes They're right on top of us!</Row>
  1470.   <Row> Tibet_4/Tibet_4_Diaz_18 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Take 'em.</Row>
  1471.   <Row> Tibet_4/Tibet_4_Diaz_19 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Get back!</Row>
  1472.   <Row> Tibet_4/Tibet_4_Diaz_20 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Get down.</Row>
  1473.   <Row> Tibet_4/Tibet_4_Diaz_21 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Okay, we got multiples in and around those structures ahead. MG in the window, sniper on the ground... And a nice fat fuel tank on that quad that could give 'em something to think about.</Row>
  1474.   <Row> Tibet_4/Tibet_4_Diaz_22 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Take out that quad to give us some cover.</Row>
  1475.   <Row> Tibet_4/Tibet_4_Diaz_23 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes There's a fuel tank by that machine gun.</Row>
  1476.   <Row> Tibet_4/Tibet_4_Diaz_24 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes We're clear. </Row>
  1477.   <Row> Tibet_4/Tibet_4_Diaz_25 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes More snipers on those towers.</Row>
  1478.   <Row> Tibet_4/Tibet_4_Diaz_26 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Those snipers are gonna pick us apart.</Row>
  1479.   <Row> Tibet_4/Tibet_4_Diaz_27 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Looks clear. Head for those houses.</Row>
  1480.   <Row> Tibet_4/Tibet_4_Diaz_28 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes We need to breach this door.</Row>
  1481.   <Row> Tibet_4/Tibet_4_Diaz_29 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Give this son of a bitch a kick.</Row>
  1482.   <Row> Tibet_4/Tibet_4_Diaz_30 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Let's split up, give Maddox more than one thing to worry about.</Row>
  1483.   <Row> Tibet_4/Tibet_4_Diaz_31 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes I just got a visual on Maddox. He's in the tower at one o'clock, but he's really dug in. I'll try and flush him with a frag, but we need to take out a few more hostiles before I can get close enough.</Row>
  1484.   <Row> Tibet_4/Tibet_4_Diaz_32 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Almost in position here. We need to clear out the rest of these hostiles.</Row>
  1485.   <Row> Tibet_4/Tibet_4_Diaz_33 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Grenade going out.</Row>
  1486.   <Row> Tibet_4/Tibet_4_Sniper_05 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes There's too many to take 'em head on. We need a diversion.</Row>
  1487.   <Row> Tibet_4/Tibet_4_Sniper_06 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Blowing that fuel tank should get a fire going pretty quick. It'll give away our position, but it'll give us cover too.</Row>
  1488.   <Row> Tibet_4/Tibet_4_Sniper_07 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Maddox stopped firing. He's gotta be on the move.</Row>
  1489.   <Row> Tibet_4/Tibet_4_Sniper_08 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Target down left.</Row>
  1490.   <Row> Tibet_4/Tibet_4_Sniper_09 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Right side, he's down.</Row>
  1491.   <Row> Tibet_4/Tibet_4_Sniper_10 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Threat down.</Row>
  1492.   <Row> Tibet_4/Tibet_4_Diaz_34 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes He's running!</Row>
  1493.   <Row> Tibet_4/Tibet_4_Sniper_11 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes He got away. I'm coming to you.</Row>
  1494.   <Row> Tibet_4/Tibet_4_Diaz_35 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Roger.</Row>
  1495.   <Row> Tibet_4/Tibet_4_Sniper_12 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes No no no no no no no!</Row>
  1496.   <Row> Tibet_4/Tibet_4_Sniper_13 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes *pant* Shit... I hate rope bridges!</Row>
  1497.   <Row> Tibet_4/Tibet_4_Diaz_36 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes He went that way, the bridge!</Row>
  1498.   <Row> Tibet_4/Tibet_4_Sniper_14 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes C-4! Get down!</Row>
  1499.   <Row> Tibet_4/Tibet_4_Diaz_37 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes On your feet!</Row>
  1500.   <Row> Tibet_4/Tibet_4_Diaz_38 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes That tower looks like the only other way to get across. Come on.</Row>
  1501.   <Row> Tibet_4/Tibet_4_Diaz_39 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes MG! Take cover!</Row>
  1502.   <Row> Tibet_4/Tibet_4_Diaz_40 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes We're better off shooting from cover in the tower.</Row>
  1503.   <Row> Tibet_4/Tibet_4_Diaz_41 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Get to the tower!</Row>
  1504.   <Row> Tibet_4/Tibet_4_Sniper_15 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Cover the door, I'm heading up.</Row>
  1505.   <Row> Tibet_4/Tibet_4_Sniper_16 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes MG's outta commission.</Row>
  1506.   <Row> Tibet_4/Tibet_4_Diaz_42 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes All clear. </Row>
  1507.   <Row> Tibet_4/Tibet_4_Diaz_43 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes We're going up.</Row>
  1508.   <Row> Tibet_4/Tibet_4_Diaz_44 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes No sign of Maddox.</Row>
  1509.   <Row> Tibet_4/Tibet_4_Sniper_17 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Doesn't mean he's not ready for us.</Row>
  1510.   <Row> Tibet_4/Tibet_4_Diaz_45 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes They haven't spotted us yet. Start taking 'em out quiet, officers first.</Row>
  1511.   <Row> Tibet_4/Tibet_4_Diaz_46 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Uniform, Razor three-three. We are closing on target location, how copy?</Row>
  1512.   <Row> Tibet_4/Tibet_4_Dispatch_01 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Solid copy, Razor. We are seeing heavy mobilization in your area. Also be advised we have a signature indicating a helo spinning up. Recommend you hustle.</Row>
  1513.   <Row> Tibet_4/Tibet_4_Sniper_18 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes No visual on Maddox, but we got mortar teams deployed in the courtyard.</Row>
  1514.   <Row> Tibet_4/Tibet_4_Diaz_47 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Mortar fire!</Row>
  1515.   <Row> Tibet_4/Tibet_4_Diaz_48 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes We need to get those mortars shut down before anything else.</Row>
  1516.   <Row> Tibet_4/Tibet_4_Diaz_49 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Take out those mortars!</Row>
  1517.   <Row> Tibet_4/Tibet_4_Diaz_50 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes We're gonna be pinned till we can stop that mortar fire.</Row>
  1518.   <Row> Tibet_4/Tibet_4_Sniper_19 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes You always did talk to much.</Row>
  1519.   <Row> Tibet_4/Tibet_4_Sniper_20 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes That's two.</Row>
  1520.   <Row> Tibet_4/Tibet_4_Sniper_21 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes All mortars down.</Row>
  1521.   <Row> Tibet_4/Tibet_4_Diaz_55 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes I got eyes on Maddox! The balcony left of the temple!</Row>
  1522.   <Row> Tibet_4/Tibet_4_Diaz_56 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes He's on the move.</Row>
  1523.   <Row> Tibet_4/Tibet_4_Diaz_57 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes He's moving again.</Row>
  1524.   <Row> Tibet_4/Tibet_4_Diaz_58 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes By the crumbled wall on the right!</Row>
  1525.   <Row> Tibet_4/Tibet_4_Diaz_59 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes In the window!</Row>
  1526.   <Row> Tibet_4/Tibet_4_Maddox_07 1 radio2d 0 0.8 0.2 0.7 MADDOX MADDOX yes You fit my crosshairs perfectly.</Row>
  1527.   <Row> Tibet_4/Tibet_4_Maddox_08 1 radio2d 0 0.8 0.2 0.7 MADDOX MADDOX yes There you are.</Row>
  1528.   <Row> Tibet_4/Tibet_4_Maddox_09 1 radio2d 0 0.8 0.2 0.7 MADDOX MADDOX yes That's the wily son of a bitch I used to know.</Row>
  1529.   <Row> Tibet_4/Tibet_4_Maddox_10 1 radio2d 0 0.8 0.2 0.7 MADDOX MADDOX yes I can see you by those houses, Anderson, cowering again.</Row>
  1530.   <Row> Tibet_4/Tibet_4_Maddox_11 1 radio2d 0 0.8 0.2 0.7 MADDOX MADDOX yes Why don't come on out in the open.</Row>
  1531.   <Row> Tibet_4/Tibet_4_Maddox_12 1 radio2d 0 0.8 0.2 0.7 MADDOX MADDOX yes There you are.</Row>
  1532.   <Row> Tibet_4/Tibet_4_Maddox_13 1 radio2d 0 0.8 0.2 0.7 MADDOX MADDOX yes I'm getting tired of this game. Let's get it over with.</Row>
  1533.   <Row> Tibet_4/Tibet_4_Maddox_14 1 radio2d 0 0.8 0.2 0.7 MADDOX MADDOX yes You're getting old, Cap. Hard to believe you're the same man who trained me, all those years ago. </Row>
  1534.   <Row> Tibet_4/Tibet_4_Sniper_22 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes No argument here.</Row>
  1535.   <Row> Tibet_4/Tibet_4_Maddox_15 1 radio2d 0 0.8 0.2 0.7 MADDOX MADDOX yes Must be the alitude throwing off your aim. Low air pressure distorts the optics.</Row>
  1536.   <Row> Tibet_4/Tibet_4_Maddox_16 1 radio2d 0 0.8 0.2 0.7 MADDOX MADDOX yes Or maybe its guilt that's making you miss? Is that it, Cap? Is there something you want to get off your chest? Out of all those faces you've seen in your scope, is there one shot you wish you could take back?</Row>
  1537.   <Row> Tibet_4/Tibet_4_Maddox_17 1 radio2d 0 0.8 0.2 0.7 MADDOX MADDOX yes What happened to us in Sarajevo, Cap? All I wanted to do was help those people. Stop the killing. You could have helped me. You could have saved me. But you put a bullet through my lungs instead.  Now why would you go and do a thing like that?</Row>
  1538.   <Row> Tibet_4/Tibet_4_Maddox_18 1 radio2d 0 0.8 0.2 0.7 MADDOX MADDOX yes *Argh* Fuck you... Cole... Hope that bio shit eats through your thick skull!</Row>
  1539.   <Row> Tibet_4/Tibet_4_Sniper_23 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes It shouldn't have come to this, man...</Row>
  1540.   <Row> Tibet_4/Tibet_4_Sniper_24 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Uniform, Razor three-two. Maddox is down... for good. We're headed for the package.</Row>
  1541.   <Row> Tibet_4/Tibet_4_Dispatch_02 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Thank God... Anderson, be advised, you have multiples closing on your location.</Row>
  1542.   <Row> Tibet_4/Tibet_4_Diaz_60 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes I'll keep her circling! You keep 'em away from that case!</Row>
  1543.   <Row> Tibet_4/Tibet_4_Diaz_61 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Hostiles inbound!</Row>
  1544.   <Row> Tibet_4/Tibet_4_Diaz_62 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes More coming in!</Row>
  1545.   <Row> Tibet_4/Tibet_4_Diaz_63 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes More reinforcements!</Row>
  1546.   <Row> Tibet_4/Tibet_4_Diaz_64 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes They're closing on the case!</Row>
  1547.   <Row> Tibet_4/Tibet_4_Diaz_65 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes They're right on top of it!</Row>
  1548.   <Row> Tibet_4/Tibet_4_Diaz_66 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes They're getting close!</Row>
  1549.   <Row> Tibet_4/Tibet_4_Sniper_25 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes RPG coming our way!</Row>
  1550.   <Row> Tibet_4/Tibet_4_Diaz_67 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Jesus! I'm gonna make put some distance between us and them!</Row>
  1551.   <Row> Tibet_4/Tibet_4_Sniper_26 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes I'm getting in back! Hold it steady!</Row>
  1552.   <Row> Tibet_4/Tibet_4_Diaz_68 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Got another RPG!</Row>
  1553.   <Row> Tibet_4/Tibet_4_Diaz_69 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Watch it, RPG!</Row>
  1554.   <Row> Tibet_4/Tibet_4_Diaz_70 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes RPG!</Row>
  1555.   <Row> Tibet_4/Tibet_4_Diaz_71 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Thirty more seconds, Cole!</Row>
  1556.   <Row> Tibet_4/Tibet_4_Diaz_72 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Twenty seconds!</Row>
  1557.   <Row> Tibet_4/Tibet_4_Diaz_73 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Just a little longer!</Row>
  1558.   <Row/>
  1559.   <Row/>
  1560.   <Row> Sarajevo/Conversation01_line_a 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no So, you've been in the unit for a while.</Row>
  1561.   <Row> Sarajevo/Conversation01_line_b 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no Two months. You're the new transfer, right?</Row>
  1562.   <Row> Sarajevo/Conversation01_line_c 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no Yeah, I came in a couple days ago. So what's the situation? You see a lot of contact with enemy combatants here?</Row>
  1563.   <Row> Sarajevo/Conversation01_line_d 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no Combatants? Haha! Have your balls dropped yet, little boy?</Row>
  1564.   <Row> Sarajevo/Conversation01_line_e 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no The fuck is that supposed to mean?</Row>
  1565.   <Row> Sarajevo/Conversation01_line_f 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no It means quit being so fucking naive. We're fighting a bunch of rabble with slingshots and sticks. If you're like me, you'll have the time of your life.</Row>
  1566.   <Row> Sarajevo/Conversation01_line_g 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no The Bosnians are that weak?</Row>
  1567.   <Row> Sarajevo/Conversation01_line_h 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no It's not just that. The morons weren't ready for a real war where people don't fight fair. In war, you fight to win. That's why a guy like Vladic is able to make such a big difference for us. He defeats their forces, yes. But more important, he crushes their will to fight by hitting them where they're weak.</Row>
  1568.   <Row> Sarajevo/Conversation01_line_i 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no Which is where?</Row>
  1569.   <Row> Sarajevo/Conversation01_line_j 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no Their civilian numbers. You hit them there enough times, they'll lose the will to fight.</Row>
  1570.   <Row> Sarajevo/Conversation01_line_k 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no How can you tell the civilians from the fighters?</Row>
  1571.   <Row> Sarajevo/Conversation01_line_l 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no Good question! Some of the women are more dangerous than the men.  I got this scar from a girl... she could not have been more than fifteen.  The bitch tried to cut my throat with a pair of scissors!</Row>
  1572.   <Row> Sarajevo/Conversation01_line_m 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no Ha! Is that why they call you the "Ladies Man?"</Row>
  1573.   <Row> Sarajevo/Conversation01_line_n 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no Go ahead and laugh, just remember to keep your pistol handy when you drop your pants. These Bosnian girls will scratch your eyes out! </Row>
  1574.   <Row> Sarajevo/Conversation02_line_a 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no Oh, I meant to ask you. How's your friend, the Arab?</Row>
  1575.   <Row> Sarajevo/Conversation02_line_b 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no What friend?</Row>
  1576.   <Row> Sarajevo/Conversation02_line_c 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no Don't bother denying it, I saw you last night in the park. What was in the bag? Jewelry, right? Uncut stones?</Row>
  1577.   <Row> Sarajevo/Conversation02_line_d 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no Jewelry? I don't what you're talking about.</Row>
  1578.   <Row> Sarajevo/Conversation02_line_e 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no That's interesting. Because a rich jeweler and his family just showed up dead in a bombed out warehouse not far from here. Right next door, in fact, to where you were stationed. And a whole payment of uncut stones that was supposed to go to certain government officials for protection went missing.</Row>
  1579.   <Row> Sarajevo/Conversation02_line_f 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no Bullshit, they weren't protected.</Row>
  1580.   <Row> Sarajevo/Conversation02_line_g 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no They were, you idiot. You just robbed our bosses.</Row>
  1581.   <Row> Sarajevo/Conversation02_line_h 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no Fuck... You're fucking lying to me!</Row>
  1582.   <Row> Sarajevo/Conversation02_line_i 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no No, my friend. I'm giving you the reality, and here's a little more for you: I want half.</Row>
  1583.   <Row>x Sarajevo/Conversation02_line_j 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no Half?! When did you turn into such as asshole?</Row>
  1584.   <Row> Sarajevo/Conversation02_line_k 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no Half. Or your little game is over.</Row>
  1585.   <Row> Sarajevo/Conversation02_line_l 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no Fine, half. Now drop it before someone hears us.</Row>
  1586.   <Row> Sarajevo/Conversation02_line_m 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no Drop it? We are just getting started my friend.  You and I are going into business together. </Row>
  1587.   <Row> Sarajevo/Conversation02_line_n 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no Why would I want to do business with you?</Row>
  1588.   <Row> Sarajevo/Conversation02_line_o 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no Because I hear things.  I have friends in low places. </Row>
  1589.   <Row> Sarajevo/Conversation02_line_p 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no Bosnian friends?</Row>
  1590.   <Row> Sarajevo/Conversation02_line_q 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no Most of these Turks are happy to rat out their neighbors for a few days of safety. It's almost too easy.  You will see.   </Row>
  1591.   <Row> Sarajevo/Conversation03_line_a 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no So... Any news?</Row>
  1592.   <Row> Sarajevo/Conversation03_line_b 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no About what?</Row>
  1593.   <Row> Sarajevo/Conversation03_line_c 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no The fucking Bosnians that fourth platoon found in that basement.</Row>
  1594.   <Row> Sarajevo/Conversation03_line_d 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no Oh, not really. They've sent out a few helicopter sorties, but they haven't found the survivors yet.</Row>
  1595.   <Row> Sarajevo/Conversation03_line_e 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no How many got away?</Row>
  1596.   <Row> Sarajevo/Conversation03_line_f 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no I'm not sure, but I don't think it was very many. Fourth platoon had dropped a couple of grenades into that basement.</Row>
  1597.   <Row> Sarajevo/Conversation03_line_g 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no So there's a good chance whoever made it out is wounded.</Row>
  1598.   <Row> Sarajevo/Conversation03_line_h 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no Wounded, or maybe even dead by now. If you ask me, they're burning chopper fuel for no good reason. But the commanders like to remind the Bosnians that our helicopters are out there hunting, so they'll probably keep flying.</Row>
  1599.   <Row> Sarajevo/Conversation03_line_i 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no Well, we'll see what they find.</Row>
  1600.   <Row> Sarajevo/Conversation03_line_j 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no They should use the dogs.</Row>
  1601.   <Row> Sarajevo/Conversation03_line_k 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no What dogs?</Row>
  1602.   <Row> Sarajevo/Conversation03_line_l 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no Bloodhounds. We used them down south.  We trained them to crave the taste of Turkish blood, then set them loose in the countryside.  They can smell a Turk hiding under six feet of snow.  </Row>
  1603.   <Row> Sarajevo/Conversation03_line_m 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no What would they eat?  We barely have enough food to feed ourselves.</Row>
  1604.   <Row> Sarajevo/Conversation03_line_n 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no Now that you mention it, I never saw anyone feed our hounds down south.  But those fat little monsters never looked hungry either. There's always plenty of fresh meat lying around, when you've got a man like Vladic calling the shots. </Row>
  1605.   <Row> Sarajevo/Conversation04_line_a 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no So I heard Viktor hit eighty kills yesterday.</Row>
  1606.   <Row> Sarajevo/Conversation04_line_b 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no No he didn't. Those kills didn't count.</Row>
  1607.   <Row> Sarajevo/Conversation04_line_c 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no Of course they count.</Row>
  1608.   <Row> Sarajevo/Conversation04_line_d 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no It was a bunch of women! A sniper's kills are supposed to be enemy soldiers, everyone knows this!</Row>
  1609.   <Row> Sarajevo/Conversation04_line_e 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no Bullshit. Be a man and pay up.</Row>
  1610.   <Row> Sarajevo/Conversation04_line_f 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no I'm telling you civilians don't count.</Row>
  1611.   <Row> Sarajevo/Conversation04_line_g 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no Well then you'll be happy to know there weren't just civilians. They were escapees from detention camp four-alpha.</Row>
  1612.   <Row> Sarajevo/Conversation04_line_h 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no ... They were?</Row>
  1613.   <Row> Sarajevo/Conversation04_line_i 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no Do I detect the sad sound of defeat in that question, my friend?</Row>
  1614.   <Row> Sarajevo/Conversation04_line_j 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no Fine, you win. Prick.</Row>
  1615.   <Row> Sarajevo/Conversation04_line_k 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no Hahaha. You got the money on you.</Row>
  1616.   <Row> Sarajevo/Conversation04_line_l 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no I'm a little short of cash, but I did find a gold watch yesterday. Rolex. </Row>
  1617.   <Row> Sarajevo/Conversation04_line_m 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no I saw you take that piece of shit off that old man at the school.  It's probably fake.</Row>
  1618.   <Row> Sarajevo/Conversation04_line_n 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no You ever see a man fight that hard to hold onto a fake watch?</Row>
  1619.   <Row> Sarajevo/Conversation04_line_o 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no Good point.</Row>
  1620.   <Row> Sarajevo/Conversation04_line_p 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no He offered me an hour with his wife if I let him keep it. Said he was rich before the war, but the watch was all he had left of his old life.</Row>
  1621.   <Row> Sarajevo/Conversation04_line_q 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no What did you?</Row>
  1622.   <Row> Sarajevo/Conversation04_line_r 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no I took him up on his offer. Had some fun with the wife. Then I took his watch and shot them both.</Row>
  1623.   <Row> Sarajevo/Conversation04_line_s 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no Hah! No wonder Vladic likes you so much! One day the rest of us are going to be saluting you my friend.  You are officer material.</Row>
  1624.   <Row> Sarajevo/Conversation06_line_a 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no You think the commander will let me into your unit?</Row>
  1625.   <Row> Sarajevo/Conversation06_line_b 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no I doubt it. We just took in a couple guys from sector eighteen. Why?</Row>
  1626.   <Row> Sarajevo/Conversation06_line_c 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no Fucking Goran just moved into my barracks.</Row>
  1627.   <Row> Sarajevo/Conversation06_line_d 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no Isn't that the guy who never showers?</Row>
  1628.   <Row> Sarajevo/Conversation06_line_e 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no That's him. I can't sleep, he stinks so fucking bad. I need to get out of that damn barracks.</Row>
  1629.   <Row> Sarajevo/Conversation06_line_f 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no Well, good luck. You'll probably have to find someone to replace you, and that's never going to happen with that stinky bastard in the next bunk.</Row>
  1630.   <Row> Sarajevo/Conversation06_line_g 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no Yes, thank you for your insight.</Row>
  1631.   <Row> Sarajevo/Conversation06_line_h 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no I'm pretty sure the logistics guys over at the main detention camp have a new load of gas masks for the morgue detail. You might want to ask them if you can have one. Might let you sleep a little better.</Row>
  1632.   <Row> Sarajevo/Conversation06_line_i 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no Maybe I'll just cut Goran's throat and toss his body to the alley dogs.  Then we can make up whatever story we want.</Row>
  1633.   <Row> Sarajevo/Conversation06_line_j 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no Ha! That me the time first meal those dogs ever turned down a meal.  </Row>
  1634.   <Row> Sarajevo/Conversation06_line_k 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no We can make it look like the Turks killed him.</Row>
  1635.   <Row> Sarajevo/Conversation06_line_l 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no Oh that's a good idea, we could...wait, you are serious aren't you?</Row>
  1636.   <Row> Sarajevo/Conversation06_line_m 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no What do you think?</Row>
  1637.   <Row> Sarajevo/Conversation06_line_n 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no You don't kill a man because he smells.</Row>
  1638.   <Row> Sarajevo/Conversation06_line_o 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no Why not? We've killed a hundred men for less.</Row>
  1639.   <Row> Sarajevo/Conversation06_line_p 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no Turks are different.  Goran is a Serb. He's our friend.</Row>
  1640.   <Row> Sarajevo/Conversation06_line_q 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no I don't give a fuck what his mother looked like. He makes me sick. We should kill him.</Row>
  1641.   <Row> Sarajevo/Conversation06_line_r 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no Let's just forget we ever talked about it.</Row>
  1642.   <Row> Sarajevo/Conversation08_line_a 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no Why are you so quiet? You got menstrual cramps or something?</Row>
  1643.   <Row> Sarajevo/Conversation08_line_b 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no Shut up.</Row>
  1644.   <Row> Sarajevo/Conversation08_line_c 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no Seriously, what is it? You've been acting strange since yesterday.</Row>
  1645.   <Row> Sarajevo/Conversation08_line_d 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no I'm fine.</Row>
  1646.   <Row> Sarajevo/Conversation08_line_e 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no Wait, you were on detail at that school, weren't you? Where all those Bosnian kids were hiding?</Row>
  1647.   <Row> Sarajevo/Conversation08_line_f 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no I just told you I'm fucking fine! I don't want to talk about it.</Row>
  1648.   <Row> Sarajevo/Conversation08_line_g 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no You better get your shit together. If the commander sees you acting like a baby over a bunch of fucking Bosnians casualties, you'll be next. I've seen him do it.</Row>
  1649.   <Row> Sarajevo/Conversation08_line_h 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no He can't do anything if he can't find me.</Row>
  1650.   <Row> Sarajevo/Conversation08_line_i 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no What the hell is that supposed to mean?</Row>
  1651.   <Row> Sarajevo/Conversation08_line_j 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no It means, maybe I'm not going to stick around here much longer. That's all.</Row>
  1652.   <Row> Sarajevo/Conversation08_line_k 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no If you run, you'll wish you had the luxury of a bullet in your brain. Trust me. Just get your shit together before it's too late.</Row>
  1653.   <Row> Sarajevo/Conversation08_line_l 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no Fuck Vladic. Fuck you.  You don't scare me.</Row>
  1654.   <Row> Sarajevo/Conversation08_line_m 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no You better think carefully about the next words that come out of your mouth, kid. Go ask your friend Jozo about what happens to burnouts around here.</Row>
  1655.   <Row> Sarajevo/Conversation08_line_n 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no I would, if I could find. No one has seen Jozo for weeks.</Row>
  1656.   <Row>x Sarajevo/Conversation08_line_o 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no My point exactly.  Your hands are as bloody as the rest of us, so just hut your mouth and do your job. Got it?</Row>
  1657.   <Row> Sarajevo/Conversation09_line_a 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no So are you going to tell me?</Row>
  1658.   <Row> Sarajevo/Conversation09_line_b 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no Tell you what?</Row>
  1659.   <Row> Sarajevo/Conversation09_line_c 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no You know what. What have we been talking about every day for the last goddamn week. Where the brothel is.</Row>
  1660.   <Row> Sarajevo/Conversation09_line_d 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no I told you I would tell you. I just need a couple of cartons of cigarettes first. We've been over this, my friend.</Row>
  1661.   <Row> Sarajevo/Conversation09_line_e 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no Come on, an address isn't worth two cartons of cigarettes.</Row>
  1662.   <Row> Sarajevo/Conversation09_line_f 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no It is if it's for the only place you'll get laid in this shithole of a city. Come on, it's simple supply and demand. You're a smart guy, think about it.</Row>
  1663.   <Row> Sarajevo/Conversation09_line_g 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no Forget it, I'm keeping my cigarettes. My right hand won't cost me a cent.</Row>
  1664.   <Row> Sarajevo/Conversation09_line_h 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no Let me know when you change your mind. Which you will.</Row>
  1665.   <Row> Sarajevo/Conversation09_line_i 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no No I won't.</Row>
  1666.   <Row> Sarajevo/Conversation09_line_j 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no We'll see.</Row>
  1667.   <Row> Sarajevo/Conversation09_line_k 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no One carton.</Row>
  1668.   <Row> Sarajevo/Conversation09_line_l 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no What do you think this is? The farmer's market? The price is not negotiable.</Row>
  1669.   <Row> Sarajevo/Conversation09_line_m 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no You are an asshole. </Row>
  1670.   <Row> Sarajevo/Conversation09_line_n 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no I won't argue with you.</Row>
  1671.   <Row>x Sarajevo/Conversation09_line_o 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no Don't come to me next time you get you need to get inside the medical supply locker. Whatever you catch from the whores, you are on your own.</Row>
  1672.   <Row> Sarajevo/Conversation09_line_p 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no Wait...don't be like that.  I was just joking.  Once carton will do.  We are friends after all.</Row>
  1673.   <Row> Sarajevo/Conversation09_line_q 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no Go fuck yourself.</Row>
  1674.   <Row/>
  1675.   <Row/>
  1676.   <Row> Resort/Conversation10_line_a 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no I don't know, man. This place... </Row>
  1677.   <Row> Resort/Conversation10_line_b 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no What about it?</Row>
  1678.   <Row> Resort/Conversation10_line_c 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no It's bullshit, that's what. It's a fucking pain in the ass.</Row>
  1679.   <Row> Resort/Conversation10_line_d 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Compared to Sarajevo, it's a fucking breeze.</Row>
  1680.   <Row> Resort/Conversation10_line_e 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no I don't give a shit about Sarajevo. You ever served in Africa?</Row>
  1681.   <Row> Resort/Conversation10_line_f 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no No.</Row>
  1682.   <Row> Resort/Conversation10_line_g 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no I spent some time with an outfit in Nigeria. That was a good conflict.</Row>
  1683.   <Row> Resort/Conversation10_line_h 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no A good conflict? There's no such thing, my friend.</Row>
  1684.   <Row> Resort/Conversation10_line_i 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Oh really? We were stationed right off the coast. The fucking locals wouldn't come out of the jungle, so we'd spend the nights sweeping them with MG fire from the helos.  Then we'd spend the days on the beach. Cooking sausages on open fires, drinking beer, swimming with the local girls...  </Row>
  1685.   <Row> Resort/Conversation10_line_l 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no You're full of shit.</Row>
  1686.   <Row> Resort/Conversation10_line_m 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no What do you mean.</Row>
  1687.   <Row> Resort/Conversation10_line_n 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no I know guys who served with your crew in Africa. That wasn't no fuckin beer commercial. </Row>
  1688.   <Row> Resort/Conversation10_line_o 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no No, I guess not. But a man's got to dream about something, right? Anything's better than this shithole.  </Row>
  1689.   <Row> Resort/Conversation10_line_p 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no As soon as this deal goes through, I'm taking my pay and getting the fuck out of here. .</Row>
  1690.   <Row> Resort/Conversation10_line_q 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no I don't think the boss is going to like that.  I think he's got plans for all of us when we finish up here. </Row>
  1691.   <Row> Resort/Conversation10_line_r 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Yeah, well, I got plans too. </Row>
  1692.   <Row> Resort/Conversation11_line_a 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no You're holding up okay?</Row>
  1693.   <Row> Resort/Conversation11_line_b 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Yeah. Why not? Everything's fine.</Row>
  1694.   <Row> Resort/Conversation11_line_c 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no For you maybe. I don't know, it seems everyone is on edge. Lots of nerves, lots of scared guys.</Row>
  1695.   <Row> Resort/Conversation11_line_d 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Scared why?</Row>
  1696.   <Row> Resort/Conversation11_line_e 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Because of this transaction the boss set up, I guess. I'm not sure.</Row>
  1697.   <Row> Resort/Conversation11_line_f 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Have you heard anything about that?</Row>
  1698.   <Row> Resort/Conversation11_line_g 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no I have no idea what the exchange is about, but I can tell you everyone's afraid there's going to be a big fight. You know that old guy that just came in from Georgia?</Row>
  1699.   <Row> Resort/Conversation11_line_h 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Yeah, the guy with the beard.</Row>
  1700.   <Row> Resort/Conversation11_line_i 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Right. Well, he knocked the Swede's cigarettes off the chow table and they fell in a puddle of water. Right? His cigarettes got wet, that's all. Well, the fucking Swede beat him with a flashlight till his jaw, his arm, his collar bone - all broken.</Row>
  1701.   <Row> Resort/Conversation11_line_j 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Jesus.</Row>
  1702.   <Row> Resort/Conversation11_line_k 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Yeah, he'll be in the infirmary for a month.</Row>
  1703.   <Row> Resort/Conversation11_line_l 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no The Swede's an asshole, but that sounds like too much even for him.</Row>
  1704.   <Row> Resort/Conversation11_line_m 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no That's what I'm saying.  Everyone's on edge.  Anyway, just watch yourself.  Things aren't normal.</Row>
  1705.   <Row> Resort/Conversation11_line_n 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Yeah.</Row>
  1706.   <Row> Resort/Conversation12_line_a 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no You still using that fence of yours? That guy in Singapore?</Row>
  1707.   <Row> Resort/Conversation12_line_b 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Yeah, I just unloaded a bunch of watches with him. Rolexes.</Row>
  1708.   <Row> Resort/Conversation12_line_c 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Can you connect me? I've got a bunch of jewelry I got from those hostages we're holding. Mostly gold, but a couple of stones and watches too.</Row>
  1709.   <Row> Resort/Conversation12_line_d 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Sure, I can connect you. Just give me half and you're in.</Row>
  1710.   <Row> Resort/Conversation12_line_e 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Very funny.</Row>
  1711.   <Row> Resort/Conversation12_line_f 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no I'm serious.</Row>
  1712.   <Row> Resort/Conversation12_line_g 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no You want half just to connect me to your guy? Are you fucking serious?</Row>
  1713.   <Row> Resort/Conversation12_line_h 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Hey asshole, look around. You're on a stinking goddamn island with nowhere to unload a thing. You want to unload your jewelry, you go through me. And I keep half.</Row>
  1714.   <Row> Resort/Conversation12_line_i 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no When did you turn into such an greedy bastard?</Row>
  1715.   <Row> Resort/Conversation12_line_j 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no All I need to hear from you is yes or no. </Row>
  1716.   <Row> Resort/Conversation12_line_k 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no No. You understand that, you prick? No!</Row>
  1717.   <Row> Resort/Conversation12_line_l 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no What I understand is that you'll change your mind as soon as you realize I'm the only game in town. Until then, eat shit.</Row>
  1718.   <Row> Resort/Conversation13_line_a 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no What's wrong with you?</Row>
  1719.   <Row> Resort/Conversation13_line_b 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no I don't know what's going on with Dmitri. He was supposed to call me an hour ago.</Row>
  1720.   <Row> Resort/Conversation13_line_c 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Isn't he stationed over at the mouth of the river?</Row>
  1721.   <Row> Resort/Conversation13_line_d 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Yeah. He had a radio with him. He was supposed to let me know who won the fight. I have two grand riding on it.</Row>
  1722.   <Row> Resort/Conversation13_line_e 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Two grand with who? Everyone around here's too cheap for a bet like that.</Row>
  1723.   <Row> Resort/Conversation13_line_f 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no It's with a bookie I got, over in Hong Kong.</Row>
  1724.   <Row> Resort/Conversation13_line_g 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Well, I wouldn't say anything about it. Just wait for Dmitri to call. If word gets out to the boss that you're talking to a bookie off-shore, he'll hang you by your balls.</Row>
  1725.   <Row> Resort/Conversation13_line_h 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no I heard the boss is a degenerate gambler. They say he blew every dime he had in Macao couple years back.</Row>
  1726.   <Row> Resort/Conversation13_line_i 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no That's the kind of rumor you keep to yourself, friend.  </Row>
  1727.   <Row> Resort/Conversation13_line_j 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no I'm just saying.</Row>
  1728.   <Row>x Resort/Conversation13_line_k 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no I know what you are saying, and I don't want to hear it.  Boss wants nobody making phone calls until this deal go down.  You never know who might be listening.</Row>
  1729.   <Row> Resort/Conversation13_line_l 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no I know. It's making me crazy.</Row>
  1730.   <Row> Resort/Conversation14_line_a 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Guess who just got transferred to the resort?</Row>
  1731.   <Row> Resort/Conversation14_line_b 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Hmm, let me think about that one. Is it... You?</Row>
  1732.   <Row> Resort/Conversation14_line_c 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no That's right! I'm out of this shithole starting tomorrow!</Row>
  1733.   <Row> Resort/Conversation14_line_d 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no And you requested this? You're an idiot.</Row>
  1734.   <Row> Resort/Conversation14_line_e 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no What the fuck? You're the one stuck here.</Row>
  1735.   <Row> Resort/Conversation14_line_f 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Well, mister smart guy, you're the one who's going to be working right under the boss's nose while I'm out here in the middle of nowhere.  Which means you can forget about the nightly drinking games with those assholes from second detachment.</Row>
  1736.   <Row> Resort/Conversation14_line_g 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no What? I don't go drinking with those guys.</Row>
  1737.   <Row> Resort/Conversation14_line_h 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no You need to get a lot better at lying if you expect to get away with anything at the resort.</Row>
  1738.   <Row> Resort/Conversation14_line_i 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Why are you being a dick?</Row>
  1739.   <Row> Resort/Conversation14_line_j 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no I'm just trying to prepare you for reality.</Row>
  1740.   <Row> Resort/Conversation14_line_k 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Do you... Want to trade assignments? </Row>
  1741.   <Row> Resort/Conversation14_line_l 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Haha! Eat shit. I'm staying right here.</Row>
  1742.   <Row> Resort/Conversation14_line_m 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no You know who's in charge of the resort crew?</Row>
  1743.   <Row> Resort/Conversation14_line_n 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no I heard it was... that guy.</Row>
  1744.   <Row> Resort/Conversation14_line_o 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no What guy?</Row>
  1745.   <Row> Resort/Conversation14_line_p 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no The boss' new buddy. The American. </Row>
  1746.   <Row> Resort/Conversation14_line_q 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Shit.</Row>
  1747.   <Row> Resort/Conversation14_line_r 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Still want that new assignment?</Row>
  1748.   <Row> Resort/Conversation14_line_s 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no You think its too late to pull it out?</Row>
  1749.   <Row> Resort/Conversation14_line_t 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no What do you think?</Row>
  1750.   <Row> Resort/Conversation14_line_u 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Shit.</Row>
  1751.   <Row> Resort/Conversation16_line_a 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY yes I got a radio report a little while ago. There's a sniper out there somewhere.</Row>
  1752.   <Row> Resort/Conversation16_line_b 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY yes According to who?</Row>
  1753.   <Row> Resort/Conversation16_line_c 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY yes According to a bunch of dead people with bullet holes in them. It sounds like it's a sniper and an assault team.</Row>
  1754.   <Row> Resort/Conversation16_line_d 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY yes It's not some local unit?</Row>
  1755.   <Row> Resort/Conversation16_line_e 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY yes Not a chance. These guys seem to be disciplined and well trained. Lots of dead bodies, no tracks.  Smells like an overseas special ops team. Could be serious trouble.</Row>
  1756.   <Row> Resort/Conversation16_line_f 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY yes You think they're headed this way?</Row>
  1757.   <Row> Resort/Conversation16_line_g 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY yes That's what the American said.  He knows something he's not telling us.</Row>
  1758.   <Row> Resort/Conversation16_line_h 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY yes Can we get some backup over here?</Row>
  1759.   <Row> Resort/Conversation16_line_i 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY yes Probably not.  Boss has got everybody running around like a bunch of chickens with their heads cut off. Something is up for sure.</Row>
  1760.   <Row> Resort/Conversation16_line_j 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY yes I'll pass the word.</Row>
  1761.   <Row> Resort/Conversation16_line_k 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY yes Keep your head down. Call in if you see or hear anything suspicious. Tell the others to check in every ten minutes. No exceptions.</Row>
  1762.   <Row> Resort/Conversation16_line_l 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY yes Yes, sir.</Row>
  1763.   <Row> Resort/Conversation18_line_a 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Jesus, you look like a zombie, you know that?</Row>
  1764.   <Row> Resort/Conversation18_line_b 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no I'm not surprised. I haven't slept in two days.</Row>
  1765.   <Row> Resort/Conversation18_line_c 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no What happened?</Row>
  1766.   <Row> Resort/Conversation18_line_d 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Nothing happened, I'm just covering for that lazy shithead Dmitri. He's been in the infirmary two days straight.</Row>
  1767.   <Row> Resort/Conversation18_line_e 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no <laughs></Row>
  1768.   <Row> Resort/Conversation18_line_f 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no What's so funny?</Row>
  1769.   <Row> Resort/Conversation18_line_g 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no That fucking idiot kid. He's never been on detail in a jungle before, so a couple of us told him he could wipe his ass with Upas leaves. <laughs> He's probably gonna be in the infirmary for another week with blisters on his ass.</Row>
  1770.   <Row> Resort/Conversation18_line_h 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Oh, for Christ's sake...</Row>
  1771.   <Row> Resort/Conversation18_line_i 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Come on, you have to admit it's funny.</Row>
  1772.   <Row> Resort/Conversation18_line_j 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no It is funny. I just wish I didn't have to cover that asshole's shift.</Row>
  1773.   <Row> Resort/Conversation18_line_k 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Dmitri won't be laughing if he's not ready to move by the time the boss decides to pull out of this shit hole.</Row>
  1774.   <Row> Resort/Conversation18_line_l 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no You don't think the boss would leave him here?</Row>
  1775.   <Row> Resort/Conversation18_line_m 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no No, I don't. I think the boss will have his American buddy cut Dmitri's throat and toss him in the river.  Boss doesn't leave witnesses behind. Not breathing anyway.</Row>
  1776.   <Row> Resort/Conversation18_line_n 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no That's fucked up.</Row>
  1777.   <Row> Resort/Conversation18_line_o 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Tell Dmitri to get back on his feet.  This is not time to be calling in sick.</Row>
  1778.   <Row> Resort/Conversation19_line_a 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Any word on what happened to those hostages?</Row>
  1779.   <Row> Resort/Conversation19_line_b 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no No.</Row>
  1780.   <Row> Resort/Conversation19_line_c 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no You don't seem too interested.</Row>
  1781.   <Row> Resort/Conversation19_line_d 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no I'm just glad I wasn't there. Anything else is none of my business.</Row>
  1782.   <Row> Resort/Conversation19_line_e 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Well, you might want to think it through a little better. The boss lost some of his best assets. No hostages means no ransom. That means more chance you and I don't get paid.</Row>
  1783.   <Row> Resort/Conversation19_line_f 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Oh.</Row>
  1784.   <Row> Resort/Conversation19_line_g 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Yeah. And if this deal with the big VIP doesn't go through, we'll really be in the shit. I don't know. I don't think I want to stick around to find out.</Row>
  1785.   <Row> Resort/Conversation19_line_h 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no What do you mean? You're getting out?</Row>
  1786.   <Row> Resort/Conversation19_line_i 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no I'm thinking about it. I know a guy with a boat who can get me to Manila. From there, it's pretty much anywhere.</Row>
  1787.   <Row> Resort/Conversation19_line_j 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no You have room for one more?</Row>
  1788.   <Row> Resort/Conversation19_line_k 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Maybe. You pay half, and we'll see. But you better let me know soon.</Row>
  1789.   <Row> Resort/Conversation19_line_l 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Can't we just get new hostages?</Row>
  1790.   <Row> Resort/Conversation19_line_m 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no We don't have time. The locals are going to be crawling all over this place by morning. It's only a matter of time before they send in the army.</Row>
  1791.   <Row> Resort/Conversation19_line_n 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no What about the Americans? Some of the men are saying the yanks are already here.   </Row>
  1792.   <Row> Resort/Conversation19_line_o 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no The Boss has dealt with the Americans before. He beat them last time, and he can do it again.  </Row>
  1793.   <Row> Resort/Conversation19_line_p 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no So you are staying?</Row>
  1794.   <Row> Resort/Conversation19_line_q 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Hell no. I'm not going to stick around to fight the Americans unless I know I'm going to get paid when the shooting stops.</Row>
  1795.   <Row> Resort/Conversation20_line_a 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Hey. Keep your eyes open.</Row>
  1796.   <Row> Resort/Conversation20_line_b 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no They are open.</Row>
  1797.   <Row> Resort/Conversation20_line_c 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Don't bullshit me. Have you heard what they're saying?  About the sniper out there?</Row>
  1798.   <Row> Resort/Conversation20_line_d 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no No, I've been standing a double shift and we're on radio discipline. What sniper?</Row>
  1799.   <Row> Resort/Conversation20_line_e 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no There's an enemy detachment out there, a sniper, assault support. We've lost a shitload of men! Open your goddamn eyes and keep your finger on the trigger. You understand?</Row>
  1800.   <Row> Resort/Conversation20_line_f 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Yes, sir!</Row>
  1801.   <Row> Resort/Conversation20_line_g 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Good. We need to be ready for these guys. They're professional and they're obviously well-briefed.</Row>
  1802.   <Row> Resort/Conversation20_line_h 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no You think this is connected to the boss's deal?</Row>
  1803.   <Row> Resort/Conversation20_line_i 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no I would guess it might be. But the boss doesn't give a shit. He already gave the go-ahead to make the exchange no matter what happens. So whatever is going on out there, the deal is apparently still on.</Row>
  1804.   <Row> Resort/Conversation20_line_j 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Who are they? American? Australian?</Row>
  1805.   <Row> Resort/Conversation20_line_k 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no You can ask them yourself.  They should be here any minute.  Take one alive if you can. The Boss will pay good money for a prisoner.  </Row>
  1806.   <Row> Resort/Conversation20_line_l 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no How many hostiles are we talking about?</Row>
  1807.   <Row> Resort/Conversation20_line_m 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no It's hard to say. From the amount of damage they've done, looks like we're up against at least a full platoon.</Row>
  1808.   <Row> Resort/Conversation20_line_n 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Then we've got em outnumbered.</Row>
  1809.   <Row> Resort/Conversation20_line_o 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no That's right. Outnumbered and outgunned. But don't get cocky. These guys are good.</Row>
  1810.   <Row> Resort/Conversation22_line_a 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Where's Grigor today?</Row>
  1811.   <Row> Resort/Conversation22_line_b 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no The infirmary.</Row>
  1812.   <Row> Resort/Conversation22_line_c 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Still?</Row>
  1813.   <Row> Resort/Conversation22_line_d 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Yeah, it's a week now.</Row>
  1814.   <Row> Resort/Conversation22_line_e 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no What's wrong with him?</Row>
  1815.   <Row> Resort/Conversation22_line_f 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no He got fucking lazy in his old age, that's what. Idiot spent eight years in the Cambodia, but somehow he forgot that patrolling all day with wet boots will give you jungle rot.</Row>
  1816.   <Row> Resort/Conversation22_line_g 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no You're shitting me. That's why he's with the doc?</Row>
  1817.   <Row> Resort/Conversation22_line_h 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no That's why. It's the worst I've ever seen. Or smelled. You can smell his feet rotting from across camp. The doctor says he's probably going to have to cut a couple toes off before he's done.</Row>
  1818.   <Row> Resort/Conversation22_line_i 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no God...</Row>
  1819.   <Row> Resort/Conversation22_line_j 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Anyway, it's idiots like him that make things worse for the rest of us.  A bunch of amateurs or burn-outs thrown in the mix, and the next thing you know you're taking heavy fire in some shitty trench and the guy next to you is totally fucking useless. It's enough to make you puke.</Row>
  1820.   <Row> Resort/Conversation22_line_k 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Come on, it's just jungle rot.</Row>
  1821.   <Row>x Resort/Conversation22_line_l 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no It's a problem. Mark my words, this outfit is going to hell. It starts with the little things. One guys starts sliding, then somebody else, next thing you know, the whole team's lost their edge.</Row>
  1822.   <Row> Resort/Conversation22_line_m 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no You need to chill out man. We're pulling out of here in less than twenty four hours.  I think we can survive that long, don't you? </Row>
  1823.   <Row> Resort/Conversation22_line_n 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no You feel that?</Row>
  1824.   <Row> Resort/Conversation22_line_o 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no What?</Row>
  1825.   <Row> Resort/Conversation22_line_p 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no I got this feeling.  Like there's somebody out there listening... Watching us.</Row>
  1826.   <Row> Resort/Conversation22_line_q 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Like I said, you need to chill out. You're letting yourself get all worked up over nothing.</Row>
  1827.   <Row> Resort/Conversation23_line_a 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no You spent some time in Afghanistan, didn't you? Back in the day?</Row>
  1828.   <Row> Resort/Conversation23_line_b 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no A little.</Row>
  1829.   <Row> Resort/Conversation23_line_c 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Me too. I remember there was this young guy, a kid really. From Odessa. He used to sit against this big rock when he was working sentry.</Row>
  1830.   <Row> Resort/Conversation23_line_d 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no He'd do sentry duty sitting down?</Row>
  1831.   <Row> Resort/Conversation23_line_e 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Well, times were different. No one wanted to be there, and we weren't working for a private outfit. No one really gave a shit about discipline.</Row>
  1832.   <Row> Resort/Conversation23_line_f 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no So the kid?</Row>
  1833.   <Row> Resort/Conversation23_line_g 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no The kid, yeah. One morning I was supposed to relieve him, I found him sitting against that rock.  Except he'd been opened up across the gut.  He was just sitting there, a pile of his guts in his lap, dead. You know what caused it? </Row>
  1834.   <Row> Resort/Conversation23_line_h 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no What?</Row>
  1835.   <Row> Resort/Conversation23_line_i 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no A sniper's bullet. Caught him with a grazing shot across his gut, just burst him open.</Row>
  1836.   <Row> Resort/Conversation23_line_j 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no So this is a lesson you're trying to teach me, is that it?</Row>
  1837.   <Row> Resort/Conversation23_line_k 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no That sniper out there is a real threat to anyone, anytime. Pay attention or you might be the next poor bastard with an armload of guts in his lap.</Row>
  1838.   <Row> Resort/Conversation23_line_l 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Are you trying to scare the shit out of me?</Row>
  1839.   <Row> Resort/Conversation23_line_m 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no I'm just saying... that sniper could be out there watching us right now. He could be lining up your ugly face in his scope this very moment. The next words out of your mouth could be the last words you ever say.</Row>
  1840.   <Row> Resort/Conversation24_line_a 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no New case of vodka came in yesterday.</Row>
  1841.   <Row> Resort/Conversation24_line_b 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no That's nice.</Row>
  1842.   <Row> Resort/Conversation24_line_c 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no We've got room for one more.</Row>
  1843.   <Row> Resort/Conversation24_line_d 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Planning to get drunk?</Row>
  1844.   <Row> Resort/Conversation24_line_e 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no What do you think?</Row>
  1845.   <Row> Resort/Conversation24_line_f 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Maybe even pass out? Hey, why not? If you're off duty, right?</Row>
  1846.   <Row> Resort/Conversation24_line_g 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Exactly!</Row>
  1847.   <Row> Resort/Conversation24_line_h 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Fuck off you idiot. You can do whatever you want, but I'm not ending up dead just for the sake of a couple drinks. Those guys are out there. I'm not going to get caught with my pants down.</Row>
  1848.   <Row> Resort/Conversation24_line_i 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no You need to lighten up, Viktor. Really.</Row>
  1849.   <Row> Resort/Conversation24_line_j 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Tell that to all those guys we lost.</Row>
  1850.   <Row> Resort/Conversation24_line_k 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Okay, have it your way. I wasn't going to ask you anyway but the other guys insisted.</Row>
  1851.   <Row> Resort/Conversation24_line_l 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Do you the vodka with you?</Row>
  1852.   <Row> Resort/Conversation24_line_m 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no I thought you weren't drinking.</Row>
  1853.   <Row> Resort/Conversation24_line_n 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Maybe just a little. To take the edge off. </Row>
  1854.   <Row> Resort/Conversation24_line_o 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no That's the spirit. If I'm going to get shot, I want to be drunk when it happens. </Row>
  1855.   <Row> Resort/Conversation24_line_p 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no I heard that drunk people are more likely to survive in a car accident.</Row>
  1856.   <Row> Resort/Conversation24_line_q 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no I heard that too. Loose muscles are better for absorbing impact.</Row>
  1857.   <Row> Resort/Conversation24_line_r 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no How drunk do you think we'd have to be to survive a rifle bullet through the head. </Row>
  1858.   <Row> Resort/Conversation24_line_s 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Drunker than we are now.</Row>
  1859.   <Row>x Resort/Conversation24_line_t 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Then we had start drinking.</Row>
  1860.   <Row/>
  1861.   <Row/>
  1862.   <Row> Tibet/Conversation25_line_a 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no First Afghanistan, then Pakistan, now here. I can't get away from mountain assignments.</Row>
  1863.   <Row> Tibet/Conversation25_line_b 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Who cares where you are as long as you're getting paid?</Row>
  1864.   <Row> Tibet/Conversation25_line_c 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Who cares? How about a man who doesn't want to get shot to pieces in some damn ambush.</Row>
  1865.   <Row> Tibet/Conversation25_line_d 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no What ambush? What are you talking about?</Row>
  1866.   <Row> Tibet/Conversation25_line_e 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no What I'm saying is, up here it doesn't take much to get ambushed by some asshole who's smart enough to use the cover available. Canyons, caves, rocks, this place is a sniper's paradise. </Row>
  1867.   <Row> Tibet/Conversation25_line_f 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Well, you could say the same about jungles and forests. Plenty of cover in those places too.</Row>
  1868.   <Row> Tibet/Conversation25_line_g 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Yeah, but the sight lines are shorter.  </Row>
  1869.   <Row> Tibet/Conversation25_line_h 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no So what?</Row>
  1870.   <Row> Tibet/Conversation25_line_i 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no So if the sniper is close enough to see his target in the jungle, then the target is close enough to shoot back. Up here, a sniper can line up a shot from six or seven hundred meters away, easy.</Row>
  1871.   <Row> Tibet/Conversation25_line_j 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no He'd have to damn good to hit a man from that range.</Row>
  1872.   <Row> Tibet/Conversation25_line_k 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no That sniper on the island was damn good.  </Row>
  1873.   <Row> Tibet/Conversation25_line_l 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Fuck the Americans. If they show up here, they're in for a surprise.    </Row>
  1874.   <Row> Tibet/Conversation25_line_m 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no You mean the boss's American friend?</Row>
  1875.   <Row> Tibet/Conversation25_line_n 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no That's right. He's the best in the business.</Row>
  1876.   <Row> Tibet/Conversation26_line_a 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Merinov's security guy has doubled all our shifts until this deal is over. </Row>
  1877.   <Row> Tibet/Conversation26_line_b 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Double shifts all the way through? God.</Row>
  1878.   <Row> Tibet/Conversation26_line_c 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no He is worried that we might be attacked. Maybe the same people involved in the last deal in the Philippines.</Row>
  1879.   <Row> Tibet/Conversation26_line_d 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no How does he know that? That was a long time ago.</Row>
  1880.   <Row> Tibet/Conversation26_line_e 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no If you want to ask him that question, go ahead.</Row>
  1881.   <Row> Tibet/Conversation26_line_f 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no No thanks, I'll pass. He doesn't seem like the chatty type.</Row>
  1882.   <Row> Tibet/Conversation26_line_g 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Exactly. Anyway, I guess it's not all bad. Working double shifts means we get paid for double shifts. And besides, there's no place for extracurricular activity here. All we have are a bunch of Buddhist monks who barely have a pot to piss in. No business opportunities that I can see. So... we might as well work.</Row>
  1883.   <Row> Tibet/Conversation26_line_h 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Might as well.</Row>
  1884.   <Row> Tibet/Conversation27_line_a 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no They're at it again in Kashmir.</Row>
  1885.   <Row> Tibet/Conversation27_line_b 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no What, the fighting? How do you know?</Row>
  1886.   <Row> Tibet/Conversation27_line_c 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no The guys in my barracks have a radio. Someone threw a grenade into a mosque, and now they're killing each other in the streets. You know - same shit, different day.</Row>
  1887.   <Row> Tibet/Conversation27_line_d 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Yeah, well, I suppose as long as they're killing each other, there's money to be made.</Row>
  1888.   <Row> Tibet/Conversation27_line_e 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no You ever worked in India or Pakistan?</Row>
  1889.   <Row> Tibet/Conversation27_line_f 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Me? No. I was over in Tajikistan before coming here.</Row>
  1890.   <Row> Tibet/Conversation27_line_g 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no How was it?</Row>
  1891.   <Row> Tibet/Conversation27_line_h 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no I don't know. Same as anywhere else, I guess. Not much trigger work. Mostly convoy security, and that sort of thing.</Row>
  1892.   <Row> Tibet/Conversation27_line_i 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Sounds boring.</Row>
  1893.   <Row> Tibet/Conversation27_line_j 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no I wouldn't mind a little boredom now and then. Maybe we could get a decent night's sleep.</Row>
  1894.   <Row> Tibet/Conversation27_line_k 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no We can sleep when the job is done. After this deal, we're going dark for a while.  Someplace quiet, where no one will come looking for us.</Row>
  1895.   <Row> Tibet/Conversation27_line_l 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no What are you going to do with your cut of the money.</Row>
  1896.   <Row> Tibet/Conversation27_line_m 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Gambling, drugs, hookers. The usual. You?</Row>
  1897.   <Row> Tibet/Conversation27_line_n 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Strip clubs. That's my thing. </Row>
  1898.   <Row> Tibet/Conversation27_line_o 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no You like to make it rain, huh?</Row>
  1899.   <Row> Tibet/Conversation27_line_p 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no You know it.</Row>
  1900.   <Row> Tibet/Conversation28_line_a 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Fucking bridges. I'll tell you one thing, if I never work sentry duty on a bridge again, I'll die happy.</Row>
  1901.   <Row> Tibet/Conversation28_line_b 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no What's your problem with bridges? You don't like heights?</Row>
  1902.   <Row> Tibet/Conversation28_line_c 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no I fucking hate heights.  And these goddamn people here have built all their shit on the edges of cliffs, on mountaintops, on bridges strung up over bottomless gorges... I don't understand it.</Row>
  1903.   <Row> Tibet/Conversation28_line_f 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Look, next time you pull guard duty on a bridge, call me. I'll trade with you.</Row>
  1904.   <Row> Tibet/Conversation28_line_g 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no What, just like that?</Row>
  1905.   <Row> Tibet/Conversation28_line_h 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Well... You'll need to convince me, of course. A couple packs of smokes would probably do it.</Row>
  1906.   <Row> Tibet/Conversation28_line_i 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Fine, I'll take it. It's goddamn bargain as far as I'm concerned.</Row>
  1907.   <Row> Tibet/Conversation28_line_j 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no The boss chose this place for a reason.  The terrain, the bridges, this place is a natural fortress. </Row>
  1908.   <Row> Tibet/Conversation28_line_k 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no You expecting an attack.</Row>
  1909.   <Row> Tibet/Conversation28_line_l 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no The boss is always expecting an attack. That's why he's still alive. If the American's try something here, they won't stand a chance.</Row>
  1910.   <Row>x Tibet/Conversation28_line_m 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no I thought no one was supposed to know we are.  Why would the Americans come here?</Row>
  1911.   <Row> Tibet/Conversation28_line_n 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no They won't. But it pays to be prepared, just the same. </Row>
  1912.   <Row> Tibet/Conversation30_line_a 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no We get confirmation on the VIP?</Row>
  1913.   <Row> Tibet/Conversation30_line_b 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Nothing yet.</Row>
  1914.   <Row> Tibet/Conversation30_line_c 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Who is he, anyway? You know anything?</Row>
  1915.   <Row> Tibet/Conversation30_line_d 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no I heard he's an operational guy for one of the gangs in Pakistan. Which one, I don't know. Everyone carries a gun over there.</Row>
  1916.   <Row> Tibet/Conversation30_line_e 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no <chuckles> Well, I'm glad I'm not Indian. That's going to be a damn mess, you can be sure of that.</Row>
  1917.   <Row> Tibet/Conversation30_line_f 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Maybe. Or maybe they're going to turn around and sell it to a bigger buyer. These days anything's possible.</Row>
  1918.   <Row> Tibet/Conversation30_line_g 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no I doubt it. If there's a buyer out there willing to pay more, Merinov would have found him already.</Row>
  1919.   <Row> Tibet/Conversation30_line_h 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no That's probably true. The man has a nose for cash.</Row>
  1920.   <Row> Tibet/Conversation30_line_i 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no So what's Merinov's game anyway? He's trying to start a war?</Row>
  1921.   <Row> Tibet/Conversation30_line_j 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no The border zone down there is like a river of gasoline. All the boss needs to do is strike a match... the rest will take care of itself.</Row>
  1922.   <Row> Tibet/Conversation30_line_k 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Then what? He hire us out like a private army?</Row>
  1923.   <Row> Tibet/Conversation30_line_l 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Hell no. We're not going anywhere near that mess.  The boss is going to hang back and make a fortune selling weapons to both sides.  We're here to make sure nothing interferes with the cash flow. </Row>
  1924.   <Row> Tibet/Conversation30_line_m 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Pretty smart, for a two bit pimp who used to drive a cab in Sarajevo.</Row>
  1925.   <Row> Tibet/Conversation30_line_n 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Boss doesn't like people bringing up his past. If you want to keep breathing, don't ever say that again.</Row>
  1926.   <Row> Tibet/Conversation31_line_a 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Did you guys get those mortar emplacements set up last night?</Row>
  1927.   <Row> Tibet/Conversation31_line_b 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Yeah. It took a while but they're in.</Row>
  1928.   <Row> Tibet/Conversation31_line_c 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no What took so long?</Row>
  1929.   <Row> Tibet/Conversation31_line_d 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no The monks. It's a temple site, so the monks were all upset. They don't like the idea of guns and bombs and all that kind of shit being placed in their holy sites.</Row>
  1930.   <Row> Tibet/Conversation31_line_e 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no <dismissive snort></Row>
  1931.   <Row> Tibet/Conversation31_line_f 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Well, I can see their point.</Row>
  1932.   <Row> Tibet/Conversation31_line_g 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no And what point is that?</Row>
  1933.   <Row> Tibet/Conversation31_line_h 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Just that it's a little strange, making war on holy ground.</Row>
  1934.   <Row> Tibet/Conversation31_line_k 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no So why do you give a shit? We're here to do a job, and that's protecting Merinov's interests. Anything else is none of our business.</Row>
  1935.   <Row> Tibet/Conversation31_line_l 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no I know, you're right. It's just, sometimes I wonder about the bigger picture. I don't know.</Row>
  1936.   <Row> Tibet/Conversation31_line_m 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no What happened to the monks?</Row>
  1937.   <Row> Tibet/Conversation31_line_n 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no I shot a couple of them, and then the rest stopped giving me trouble after that.</Row>
  1938.   <Row> Tibet/Conversation31_line_o 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Sounds to me like you understand the big picture just fine.  </Row>
  1939.   <Row> Tibet/Conversation31_line_p 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no I figure I did those monks a favor.</Row>
  1940.   <Row> Tibet/Conversation31_line_q 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no How's that?</Row>
  1941.   <Row> Tibet/Conversation31_line_r 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no These guys can't wait to get to heaven, right? Only nobody wants to die.  Doesn't make sense. </Row>
  1942.   <Row> Tibet/Conversation31_line_s 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Sounds like they don't really believe all this bullshit after all.  Holy ground, my ass.</Row>
  1943.   <Row> Tibet/Conversation31_line_t 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Still, this place gives me the creeps. I'm looking forward to closing this deal so we can get back to the 21st century.</Row>
  1944.   <Row> Tibet/Conversation32_line_a 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Did you hear? We got shots fired near Alpha post.  </Row>
  1945.   <Row> Tibet/Conversation32_line_b 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Casualties?</Row>
  1946.   <Row> Tibet/Conversation32_line_c 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no We don't know yet, but there are several guys not responding to radio calls. It looks bad.</Row>
  1947.   <Row> Tibet/Conversation32_line_d 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no So Merinov's man was right. The American's are here.</Row>
  1948.   <Row> Tibet/Conversation32_line_e 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Looks that way.</Row>
  1949.   <Row> Tibet/Conversation32_line_f 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Christ, I think its time to start looking for a new job.</Row>
  1950.   <Row> Tibet/Conversation32_line_g 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no It's a bit late to be sending out your resume. If the Americans are here, most of this crew is gonna end up in body bags. </Row>
  1951.   <Row> Tibet/Conversation32_line_h 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Not me I plan on getting out of here alive, no matter what.</Row>
  1952.   <Row> Tibet/Conversation32_line_i 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no You think it's that sniper again?  The guy from the island?</Row>
  1953.   <Row> Tibet/Conversation32_line_j 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Shit, I hope not. That fucker gives me nightmares. He could be watching us right now.   </Row>
  1954.   <Row> Tibet/Conversation32_line_k 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no They says he is like a ghost.</Row>
  1955.   <Row> Tibet/Conversation32_line_m 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Yeah, well, that's a two-way street. We got our own sniper, and he's one stone-cold motherfucker.</Row>
  1956.   <Row> Tibet/Conversation32_line_n 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no I hope he gets here soon.  I got a feeling something bad is about to happen.</Row>
  1957.   <Row> Tibet/Conversation35_line_c 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no You know who was on board? </Row>
  1958.   <Row> Tibet/Conversation35_line_d 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no No idea. I don't know what's going on. I haven't heard anything about the boss or the exchange.</Row>
  1959.   <Row> Tibet/Conversation35_line_e 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no That doesn't sound promising, if you ask me.</Row>
  1960.   <Row> Tibet/Conversation35_line_f 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no I know.</Row>
  1961.   <Row> Tibet/Conversation35_line_g 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no You know, there's that road building project a few klicks south of here. A bunch of trucks go back and forth between there and Katmandu. It wouldn't be hard to get a ride.</Row>
  1962.   <Row> Tibet/Conversation35_line_h 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no I was thinking the same thing.</Row>
  1963.   <Row> Tibet/Conversation35_line_i 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no I say we give it another couple of hours. If we don't hear anything, we cut our losses and go. </Row>
  1964.   <Row> Tibet/Conversation35_line_j 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no I'm with you. But till then, not another word to anyone.</Row>
  1965.   <Row> Tibet/Conversation35_line_k 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Do you speak any Chinese?</Row>
  1966.   <Row> Tibet/Conversation35_line_l 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no What? What the fuck are you talking about?</Row>
  1967.   <Row> Tibet/Conversation35_line_m 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no I don't know. What language do they speak in Katmandu?</Row>
  1968.   <Row> Tibet/Conversation35_line_n 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no How the fuck would I know? Look it up on the internet.</Row>
  1969.   <Row> Tibet/Conversation35_line_o 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no I don't get cell phone service up here. </Row>
  1970.   <Row> Tibet/Conversation35_line_p 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Go stand somewhere else. You're giving me a fucking headache.</Row>
  1971.   <Row> Tibet/Conversation35_line_q 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no You wouldn't try to ditch me would you?  I mean, we're a team, right?</Row>
  1972.   <Row> Tibet/Conversation35_line_r 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Shh... did you hear that?</Row>
  1973.   <Row> Tibet/Conversation35_line_s 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Hear what?</Row>
  1974.   <Row> Tibet/Conversation35_line_t 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Shut your fuckin mouth? Somebody's out there...</Row>
  1975.   <Row> Tibet/Conversation36_line_a 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no So, did you think about what I told you?</Row>
  1976.   <Row> Tibet/Conversation36_line_b 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Yeah, it's all I've been thinking about. You're sure your man in Delhi is good enough?</Row>
  1977.   <Row> Tibet/Conversation36_line_c 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no No one makes better papers than he does. I've used him for passports, birth certificates, you name it. A bunch of different countries too.</Row>
  1978.   <Row> Tibet/Conversation36_line_d 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no It's going to have to be good. Because if we go, I'm not planning on being hunted the rest of my life.</Row>
  1979.   <Row> Tibet/Conversation36_line_e 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no I'm telling you, he's the best. No one will know where we've gone, and we can start over with any outfit we want. But we have to leave tonight. Down to Delhi, get the papers, and then the airport.</Row>
  1980.   <Row> Tibet/Conversation36_line_f 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Okay... Okay, I'm in.</Row>
  1981.   <Row> Tibet/Conversation36_line_g 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Good. Get your money, leave your things, and we'll meet up in four hours. Meantime, we don't do anything different. We stick to our assignments. Understand?</Row>
  1982.   <Row> Tibet/Conversation36_line_h 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Yeah, I got it.</Row>
  1983.   <Row>x Tibet/Conversation36_line_i 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no What about Merinov</Row>
  1984.   <Row> Tibet/Conversation36_line_j 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no What about him?</Row>
  1985.   <Row> Tibet/Conversation36_line_k 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no He'll kill us if finds out. He'll find us wherever we go.</Row>
  1986.   <Row> Tibet/Conversation36_line_l 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Fuck Merinov. That shit-eating gypsy son-of-a-bitch is worm food by now. You saw that helicopter go down.</Row>
  1987.   <Row> Tibet/Conversation36_line_m 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no What about the American.</Row>
  1988.   <Row> Tibet/Conversation36_line_n 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Fuck that cowboy asshole. He's dead too.</Row>
  1989.   <Row> Tibet/Conversation36_line_o 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no I don't know.  You know what they say about the American. They say he can't be killed. After what happened back in....</Row>
  1990.   <Row> Tibet/Conversation36_line_p 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no I know what they say! Don't tell me you believe that ghost-story bullshit! </Row>
  1991.   <Row/>
  1992.   <Row/>
  1993.   <Row> Brief/101_Brif_01 1 talk 0 0.8 0.2 0.7 WHEELER WHEELER yes Captain Anderson, Sergeant Maddox.</Row>
  1994.   <Row> Brief/101_Brif_02 1 talk 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Yes sir.</Row>
  1995.   <Row> Brief/101_Brif_03 1 talk 0 0.8 0.2 0.7 WHEELER WHEELER yes WeΓÇÖve got a major shit sandwich shaping up in Bosnia. And as the best sniper-spotter team Benning has to offer, you two are about to take the first bite.</Row>
  1996.   <Row> Brief/101_Brif_04 1 talk 0 0.8 0.2 0.7 WHEELER WHEELER yes The city of Sarajevo is under siege by Serbian forces. We're getting reliable reports of widespread atrocities, mostly thanks to this son of a bitchΓǪ</Row>
  1997.   <Row> Brief/101_Brif_05 1 talk 0 0.8 0.2 0.7 WHEELER WHEELER yes Major Marko Vladic. VladicΓÇÖs death-squads have been systematically eradicating the civilian population in the Stari Grad district.</Row>
  1998.   <Row> Brief/101_Brif_06 1 talk 0 0.8 0.2 0.7 ANDERSON ANDERSON yes With all due respect, sir, why is this asshole still breathing?</Row>
  1999.   <Row> Brief/101_Brif_07 1 talk 0 0.8 0.2 0.7 WHEELER WHEELER yes NATO wonΓÇÖt take action till they can show the news cameras proof positive of VladicΓÇÖs war crimes.</Row>
  2000.   <Row> Brief/101_Brif_08 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes The grim reaper's on the loose, and you're sending us in to play paparazzi?</Row>
  2001.   <Row> Brief/101_Brif_09 1 talk 0 0.8 0.2 0.7 WHEELER WHEELER yes What you will do is rendezvous with a CIA asset on the ground. A local hustler, name of Merinov. He'll take you where you need to go. Get VladicΓÇÖs dirty work on film, then extract with the evidence.</Row>
  2002.   <Row> Brief/101_Brif_10 1 talk 0 0.8 0.2 0.7 ANDERSON ANDERSON yes What if we run into Vladic?</Row>
  2003.   <Row>x Brief/101_Brif_11 1 talk 0 0.8 0.2 0.7 WHEELER WHEELER yes You have your orders, Sergeant. Get those pictures. Then we can talk about Vladic. Understood?</Row>
  2004.   <Row> Brief/101_Brif_12 1 talk 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Yes, sir.</Row>
  2005.   <Row> Brief/101_Brif_13 1 talk 0 0.8 0.2 0.7 WHEELER WHEELER yes Good hunting, gentlemen.</Row>
  2006.   <Row/>
  2007.   <Row> Brief/121_Brief_01 1 talk 0 0.8 0.2 0.7 WHEELER WHEELER yes Razor three-two, have you made contact with HVT 'Yankee', over.</Row>
  2008.   <Row> Brief/121_Brief_02 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Copy, Uniform. Everything is going according to plan.</Row>
  2009.   <Row> Brief/121_Brief_03 1 talk 0 0.8 0.2 0.7 WHEELER WHEELER yes Roger, Razor. Can he deliver?</Row>
  2010.   <Row> Brief/121_Brief_04 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes He seems to think so, but in my opinion, the result may be not as you expected... Colonel.</Row>
  2011.   <Row> Brief/121_Brief_05 1 talk 0 0.8 0.2 0.7 WHEELER WHEELER yes Reserve your opinions for when the mission's a success, Sergeant. Keep the HVT on a short leash, get me those pictures, then pull out. Acknowledge.</Row>
  2012.   <Row> Brief/121_Brief_06 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Yes sir. We're on it.</Row>
  2013.   <Row/>
  2014.   <Row> Brief/131_Brief_01 1 talk 0 0.8 0.2 0.7 WHEELER WHEELER yes Razor three-two, report in. Have you acquired the proof, over?</Row>
  2015.   <Row> Brief/131_Brief_02 1 talk 0 0.8 0.2 0.7 WHEELER WHEELER yes Razor three-two, do you copy...?</Row>
  2016.   <Row> Brief/131_Brief_03 1 talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER yes You see your proof soon, American pig. Then your men die in Sarajevo...</Row>
  2017.   <Row/>
  2018.   <Row> Brief/202_Brief_01 1 talk 0 0.8 0.2 0.7 WHEELER WHEELER yes Eyes front, gentlemen.</Row>
  2019.   <Row> Brief/202_Brief_02 1 talk 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Diaz?</Row>
  2020.   <Row> Brief/202_Brief_03 1 talk 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Who invited the spooks?</Row>
  2021.   <Row> Brief/202_Brief_04 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes This is a company op, Anderson. IΓÇÖve agreed to let you take pointΓǪ as long as you donΓÇÖt fuck things up.</Row>
  2022.   <Row> Brief/202_Brief_05 1 talk 0 0.8 0.2 0.7 ANDERSON ANDERSON yes You mean, like I did in Sarajevo?</Row>
  2023.   <Row> Brief/202_Brief_06 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Just stick to the script this time, and we wonΓÇÖt have any problems.</Row>
  2024.   <Row> Brief/202_Brief_07 1 talk 0 0.8 0.2 0.7 WHEELER WHEELER yes Three months ago, a crew of Russian mercs raided a secure bio-lab in the Arctic. They made off with a shitload of weaponized African hemorrhagic fever. Stuff makes the Black Death look like a head cold.  This morning we received confirmation they have a buyer here in the Philippines.</Row>
  2025.   <Row> Brief/202_Brief_08 1 talk 0 0.8 0.2 0.7 WHEELER WHEELER yes Kalalo. Filipino national. Shot-caller for Abu Sayyaf, which means heΓÇÖs high up on Al QaedaΓÇÖs Christmas list. SECDEF has designated Kalalo a target of opportunity. Kill on sight. </Row>
  2026.   <Row> Brief/202_Brief_09 1 talk 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Do we have an ID on the Russian principal?</Row>
  2027.   <Row> Brief/202_Brief_10 1 talk 0 0.8 0.2 0.7 WHEELER WHEELER yes Not at this time, but that doesn't change our objectives: this task force will put down all parties at that transaction site and recover that bio-weapon. Understood?</Row>
  2028.   <Row> Brief/202_Brief_12 1 talk 0 0.8 0.2 0.7 WHEELER WHEELER yes Good hunting.</Row>
  2029.   <Row/>
  2030.   <Row>x Brief/232_Brief_01 1 talk 0 0.8 0.2 0.7 WHEELER WHEELER yes Agent Diaz, care to elaborate on that recording you just pulled from the radar system?</Row>
  2031.   <Row> Brief/232_Brief_02 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes The trail we picked up in Siberia went hot a month ago. That's when the Company decided to insert a small counter-terrorist group in the hopes of ID-ing the stolen bio-agent. We've lost all contact soon afterwards, they were presumed dead.</Row>
  2032.   <Row> Brief/232_Brief_03 1 talk 0 0.8 0.2 0.7 WHEELER WHEELER yes And you're telling us about this now?</Row>
  2033.   <Row> Brief/232_Brief_04 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes General, it was not my call. I'm on a need-to-know basis just like you.</Row>
  2034.   <Row> Brief/232_Brief_05 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Request to take a detour en route to target and pull our man out. He may have valuable intel for us.</Row>
  2035.   <Row>x Brief/232_Brief_06 1 talk 0 0.8 0.2 0.7 WHEELER WHEELER yes Mission objectives are unchanged - secure positions for assault on the hotel. Uniform out!</Row>
  2036.   <Row/>
  2037.   <Row> Brief/252_Brief_01 1 talk 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Uniform, what's the status of the package? I'm currently on the shore one click due west from the hotel, do you have a fix on me?</Row>
  2038.   <Row> Brief/252_Brief_02 1 talk 0 0.8 0.2 0.7 VANCE VANCE yes Affirmative, Razor. Package is southbound via boat, Humming Bird Six is keeping tabs on it. We've already devised an intercept route and will vector you in as you go.</Row>
  2039.   <Row> Brief/252_Brief_03 1 talk 0 0.8 0.2 0.7 WHEELER WHEELER yes It looks like Merinov and Kalalo are making for an airstrip two klicks to the south. Pursue and neutralize, Razor. You cannot let them escape with that bio-weapon.</Row>
  2040.   <Row> Brief/252_Brief_04 1 talk 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Roger, Oscar Mike.</Row>
  2041.   <Row/>
  2042.   <Row> Brief/303_Brief_01 1 talk 0 0.8 0.2 0.7 WHEELER WHEELER yes I'll skip the pleasantries, Anderson. I did everything I could to keep you in that cell and away from this mission. Yet here you are.  </Row>
  2043.   <Row> Brief/303_Brief_02 1 talk 0 0.8 0.2 0.7 WHEELER WHEELER yes For the sake of this mission, I'm prepared to set my personal feeling aside. We've got a ticking clock here, so let's skip the bullshit.</Row>
  2044.   <Row> Brief/303_Brief_03 1 talk 0 0.8 0.2 0.7 WHEELER WHEELER yes Merinov is back in business. This photo was taken 24 hours ago at a private airstrip in Kashmir. HeΓÇÖs headed North, to meet with this man, Abdel Ahmed Hassan.</Row>
  2045.   <Row> Brief/303_Brief_04 1 talk 0 0.8 0.2 0.7 WHEELER WHEELER yes Hassan is the buyer the Merinov has been waiting for - a doomsday maniac with a family fortune and hard-on for biological weaponry.</Row>
  2046.   <Row> Brief/303_Brief_05 1 talk 0 0.8 0.2 0.7 WHEELER WHEELER yes The exchange point is in a contested border zone. The altitude and the terrain rule out a conventional assault. </Row>
  2047.   <Row> Brief/303_Brief_06 1 talk 0 0.8 0.2 0.7 WHEELER WHEELER yes You and Diaz will infil ahead of the Delta raid team, ID' both principle targets, then provide over watch for Delta's shooters when the raid goes loud.   </Row>
  2048.   <Row> Brief/303_Brief_07 1 talk 0 0.8 0.2 0.7 WHEELER WHEELER yes I don't to remind you what's at stake here, Anderson. If you fuck this up, don't bother coming back. </Row>
  2049.   <Row/>
  2050.   <Row> Brief/323_Brief_01 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Uniform, you heard the man. Can you confirm his story?</Row>
  2051.   <Row> Brief/323_Brief_02 1 talk 0 0.8 0.2 0.7 WHEELER WHEELER yes Copy, Razor. From what we can tell from satellite data, he wasn't lying - you need to cut through that cave system. We're rounding up a welcome party for Hassan and Merinov so hustle if you don't want to be late.</Row>
  2052.   <Row> Brief/323_Brief_03 1 talk 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Yes sir, this is one event I can't miss.</Row>
  2053.   <Row> Brief/323_Brief_04 1 talk 0 0.8 0.2 0.7 WHEELER WHEELER yes We have zero intel how many hostiles have set up shop in those caves or how well they're equipped. You need to stay vigilant...</Row>
  2054.   <Row> Brief/323_Brief_05 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Uniform, we're getting static interference. Must be the rock density. Will report back topside. Three-two out.</Row>
  2055.   <Row> Brief/323_Brief_06 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes At least this time the static thing's for real.</Row>
  2056.   <Row/>
  2057.   <Row> Brief/333_Brief_01 1 talk 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Uniform, this is Razor three-two. Re-establishing comms.</Row>
  2058.   <Row> Brief/333_Brief_02 1 talk 0 0.8 0.2 0.7 WHEELER WHEELER yes Razor, be advised. We're deploying an assault team to RV with you at the target location.</Row>
  2059.   <Row> Brief/333_Brief_03 1 talk 0 0.8 0.2 0.7 ANDERSON DIAZ yes Roger, Uniform. Standing by.</Row>
  2060.   <Row> Brief/333_Brief_04 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_A SANDERS yes Razor three-two, this is Gamble two-one actual. Task force fire teams are inbound to RV with you at the transaction site. We'd sure love a little tactical support from you boys when we break up Merinov's party. Do you copy?</Row>
  2061.   <Row> Brief/333_Brief_05 1 talk 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Solid copy, Gamble two-one. Looking forward to it. We'll give a shout when we get there.</Row>
  2062.   <Row/>
  2063.   <Row> Brief/343_Brief_01 1 talk 0 0.8 0.2 0.7 WHEELER WHEELER yes Razor, SITREP! Diaz, what's going on over there?</Row>
  2064.   <Row> Brief/343_Brief_02 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes It's Maddox... He's alive!</Row>
  2065.   <Row> Brief/343_Brief_03 1 talk 0 0.8 0.2 0.7 WHEELER WHEELER yes That's absurd, Agent! Get a grip!</Row>
  2066.   <Row> Brief/343_Brief_04 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes I can't believe it myself sir, but it's true. He must be the one who got us back at the hotel in the Philippines.</Row>
  2067.   <Row> Brief/343_Brief_05 1 talk 0 0.8 0.2 0.7 WHEELER WHEELER yes God damn it, no shortage of SNAFU on this opp! Alright... Satellite data shows the bio-agent's heat signature aboard a chopper landed two clicks to the east of your position. Your orders are to secure and hold till extracted. And If Maddox tries to stop you...</Row>
  2068.   <Row> Brief/343_Brief_06 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Yeah, we'll know what to do.</Row>
  2069.   <Row/>
  2070.   <Row> Get_Back/Back01 1 radio2d 0 0.8 0.2 0.7 WHEELER yes You're leaving mission area!</Row>
  2071.   <Row> Get_Back/Back02 1 radio2d 0 0.8 0.2 0.7 WHEELER yes Get back to objective marker!</Row>
  2072.   <Row> Get_Back/Back03 1 radio2d 0 0.8 0.2 0.7 WHEELER yes Get back to objective marker, soldier!</Row>
  2073.   <Row> Get_Back/Back04 1 radio2d 0 0.8 0.2 0.7 WHEELER yes Get back to your objective!</Row>
  2074.   <Row> Get_Back/Back05 1 radio2d 0 0.8 0.2 0.7 WHEELER yes Get back to your objective, soldier!</Row>
  2075.   <Row> Get_Back/Back06 1 radio2d 0 0.8 0.2 0.7 WHEELER yes Return to designated objective!</Row>
  2076.   <Row> Get_Back/Back07 1 radio2d 0 0.8 0.2 0.7 WHEELER yes Return to designated objective, soldier!</Row>
  2077.   <Row> Get_Back/Back08 1 radio2d 0 0.8 0.2 0.7 WHEELER yes Razor, you are leaving mission area.</Row>
  2078.   <Row> Get_Back/Back09 1 radio2d 0 0.8 0.2 0.7 WHEELER yes Razor, return to objective marker.</Row>
  2079.   <Row> Get_Back/Back10 1 radio2d 0 0.8 0.2 0.7 WHEELER yes Razor, fall in to objective marker.</Row>
  2080.   <Row/>
  2081.   <Row/>
  2082.   <Row> Resort_2/Resort_2_Diaz_101 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes This is as far as we go. Keller, you and your men follow the river to the shoreline beneath the radar installation. Me and Anderson will cut off any support that might crash the party. We'll rendezvous there.</Row>
  2083.   <Row> Resort_2/Resort_2_Marine_36 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Will do. Good hunting.</Row>
  2084.   <Row> Resort_2/Resort_2_Diaz_102 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Clear. Let's go.</Row>
  2085.   <Row> Resort_2/Resort_2_Diaz_103 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Hold. Weapons cold.</Row>
  2086.   <Row> Resort_2/Resort_2_Diaz_105 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Contact - one soldier.</Row>
  2087.   <Row> Resort_2/Resort_2_Diaz_105_2 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes The hell's he doing? Cole, check your thermal.</Row>
  2088.   <Row> Resort_2/Resort_2_Diaz_105a 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Switch to thermal vision.</Row>
  2089.   <Row> Resort_2/Resort_2_Diaz_105b 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes C'mon, we haven't got all day.</Row>
  2090.   <Row> Resort_2/Resort_2_Enemy_Soldier_51a 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no What are you doing in there?</Row>
  2091.   <Row> Resort_2/Resort_2_Enemy_Soldier_51b 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Stove's not heating up again...</Row>
  2092.   <Row> Resort_2/Resort_2_Enemy_Soldier_51c 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Maybe it's the moisture in the wood, I hate the humidity of this place.</Row>
  2093.   <Row> Resort_2/Resort_2_Enemy_Soldier_51d 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Nah, something's jammed in there. I just need to clean it.</Row>
  2094.   <Row> Resort_2/Resort_2_Sniper_36 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Picking up a heat signature in the shed.</Row>
  2095.   <Row> Resort_2/Resort_2_Diaz_106 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes The other one's on patrol. He's first.</Row>
  2096.   <Row> Resort_2/Resort_2_Diaz_106a 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes On my mark.</Row>
  2097.   <Row> Resort_2/Resort_2_Diaz_106a_2 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Three... Two... One... Mark.</Row>
  2098.   <Row> Resort_2/Resort_2_Diaz_128 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Good, the guy in the shed's none the wiser. It's his turn.</Row>
  2099.   <Row> Resort_2/Resort_2_Diaz_129 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes That's a done deal.</Row>
  2100.   <Row> Resort_2/Resort_2_Diaz_129a 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Take the shot.</Row>
  2101.   <Row> Resort_2/Resort_2_Diaz_129b 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Send it, Cole.</Row>
  2102.   <Row> Resort_2/Resort_2_Diaz_129c 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Fuck! Get him before he makes a racket!</Row>
  2103.   <Row> Resort_2/Resort_2_Diaz_129d 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Jesus, that was too close. You don't listen to me, we're both fucked!</Row>
  2104.   <Row> Resort_2/Resort_2_Diaz_130 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Let's move.</Row>
  2105.   <Row> Resort_2/Resort_2_Sniper_37 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Got any intel on how secure that radar is?</Row>
  2106.   <Row> Resort_2/Resort_2_Diaz_131 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Scarce. It's been blocking our view quite effectively. That's why we need to take it down. Otherwise our exfil's gonna turn into Operation Shitstorm once we hit that hotel.</Row>
  2107.   <Row> Resort_2/Resort_2_Sniper_38 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes I hear ya.</Row>
  2108.   <Row> Resort_2/Resort_2_Diaz_132a 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Anderson, follow my lead!</Row>
  2109.   <Row> Resort_2/Resort_2_Diaz_132b 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Cole, follow me!</Row>
  2110.   <Row> Resort_2/Resort_2_Diaz_132c 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Stick with me, Anderson!</Row>
  2111.   <Row> Resort_2/Resort_2_Diaz_133 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes I hear something...</Row>
  2112.   <Row> Resort_2/Resort_2_Sniper_39 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes I hear something...</Row>
  2113.   <Row> Resort_2/Resort_2_Diaz_134 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Patrol incoming, get down!</Row>
  2114.   <Row> Resort_2/Resort_2_Diaz_135 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Looks like they're alone. Let's sync up. Right one's mine. Get ready. 3...2...</Row>
  2115.   <Row> Resort_2/Resort_2_Sniper_40 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Stop!</Row>
  2116.   <Row> Resort_2/Resort_2_Diaz_136 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Fuck... That was close.</Row>
  2117.   <Row> Resort_2/Resort_2_Diaz_137 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes There's too many, we need to dodge 'em. Move on my go, but keep your head down.</Row>
  2118.   <Row> Resort_2/Resort_2_Diaz_138a 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Cole, no!</Row>
  2119.   <Row> Resort_2/Resort_2_Diaz_138b 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Stay down!</Row>
  2120.   <Row> Resort_2/Resort_2_Diaz_138c 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes No goddamnit!</Row>
  2121.   <Row> Resort_2/Resort_2_Enemy_Soldier_52a 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Who... Shoot them!!</Row>
  2122.   <Row> Resort_2/Resort_2_Enemy_Soldier_52b 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Intruders!!</Row>
  2123.   <Row> Resort_2/Resort_2_Enemy_Soldier_52c 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Spec ops, get them!!</Row>
  2124.   <Row> Resort_2/Resort_2_Diaz_139 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes They're coming this way! Stay still!</Row>
  2125.   <Row> Resort_2/Resort_2_Sniper_41 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Hear that? What 'American' are they talking about?</Row>
  2126.   <Row> Resort_2/Resort_2_Diaz_140 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes I haven't the faintest idea, but let's worry about that later. We've got bigger fish to fry.</Row>
  2127.   <Row> Resort_2/Resort_2_Diaz_141 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes High ground, twelve o'clock. See it? That's our next stop, can't see shit from this pot hole.</Row>
  2128.   <Row> Resort_2/Resort_2_Diaz_142 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Engine, get down!</Row>
  2129.   <Row> Resort_2/Resort_2_Diaz_143 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Leave it alone, we need to stay hidden...</Row>
  2130.   <Row> Resort_2/Resort_2_Diaz_144 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Ok, let's move. Careful.</Row>
  2131.   <Row> Resort_2/Resort_2_Diaz_144a 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Stay low...</Row>
  2132.   <Row> Resort_2/Resort_2_Diaz_145 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Get the nearest one, leave the other to me.</Row>
  2133.   <Row> Resort_2/Resort_2_Diaz_145a 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes You wanna do this on your own, Anderson?</Row>
  2134.   <Row> Resort_2/Resort_2_Diaz_146 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Let's have a look... Multiples around that central strip of land. We gotta play this out carefully. Standby, I'll call out your shots.</Row>
  2135.   <Row> Resort_2/Resort_2_Sniper_42 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Ready.</Row>
  2136.   <Row> Resort_2/Resort_2_Diaz_147 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Heads up - tango advancing in our direction... Take the... Belay that! Boat's in our vicinity, no shot!</Row>
  2137.   <Row> Resort_2/Resort_2_Sniper_43 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes God damn it...</Row>
  2138.   <Row> Resort_2/Resort_2_Diaz_148 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Yeah, I know... Let's wait 'em out.</Row>
  2139.   <Row> Resort_2/Resort_2_Enemy_Soldier_53a 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY always What's with you, why are you stopping here?</Row>
  2140.   <Row> Resort_2/Resort_2_Enemy_Soldier_53b 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY always Fucking engine won't start... Rusty surplus piece of shit!</Row>
  2141.   <Row> Resort_2/Resort_2_Enemy_Soldier_53c 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY always Maybe ran out of petrol. Wait a second, I'll check if we have some in the shed.</Row>
  2142.   <Row> Resort_2/Resort_2_Diaz_149 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Shit... Stay calm, don't shoot yet.</Row>
  2143.   <Row> Resort_2/Resort_2_Diaz_150 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Weapons cold...</Row>
  2144.   <Row> Resort_2/Resort_2_Enemy_Soldier_53d 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY always Hey, wait! It's working.</Row>
  2145.   <Row> Resort_2/Resort_2_Enemy_Soldier_53e 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY always What...? I can still check.</Row>
  2146.   <Row> Resort_2/Resort_2_Diaz_151 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes No, you can't.</Row>
  2147.   <Row> Resort_2/Resort_2_Enemy_Soldier_53f 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY always Nah, no need. I'm gonna look into it once we reach base camp.</Row>
  2148.   <Row> Resort_2/Resort_2_Enemy_Soldier_53g 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY always Suit yourself...</Row>
  2149.   <Row> Resort_2/Resort_2_Diaz_152 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes That was close... Boat's clear, shoot his brains out before he gets back.</Row>
  2150.   <Row> Resort_2/Resort_2_Diaz_153 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes The pier's too crowded. There's bound to be a window of opportunity soon though. Stay sharp.</Row>
  2151.   <Row> Resort_2/Resort_2_Diaz_154 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes That boat's really starting to piss me off.</Row>
  2152.   <Row> Resort_2/Resort_2_Diaz_155 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Ok, guy on the pier's alone. Weapons free.</Row>
  2153.   <Row> Resort_2/Resort_2_Diaz_156 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes One tango by the camp fire is mobile... Let's see where he's off to.</Row>
  2154.   <Row> Resort_2/Resort_2_Sniper_44 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Target ducked behind the building, I don't have a shot.</Row>
  2155.   <Row> Resort_2/Resort_2_Diaz_157 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Go to thermal and take a sweep of the area.</Row>
  2156.   <Row> Resort_2/Resort_2_Sniper_45 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes One inside, one behind the structure. I'll try to line a double shot.</Row>
  2157.   <Row> Resort_2/Resort_2_Diaz_158 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Factor in your battery level beforehand.</Row>
  2158.   <Row> Resort_2/Resort_2_Sniper_45a 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Both tangos eliminated.</Row>
  2159.   <Row> Resort_2/Resort_2_Sniper_45b 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Damn it, I missed!</Row>
  2160.   <Row> Resort_2/Resort_2_Diaz_159 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Last one's still by the fire. Send it.</Row>
  2161.   <Row> Resort_2/Resort_2_Diaz_160a 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Hell, they're on to us!</Row>
  2162.   <Row> Resort_2/Resort_2_Diaz_160b 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Good work, c'mon.</Row>
  2163.   <Row> Resort_2/Resort_2_Diaz_160c 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Contact, snipers twelve o'clock, on the cliff. Pick them off before we advance.</Row>
  2164.   <Row> Resort_2/Resort_2_Diaz_160d 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes They saw us! Kill them, quickly!</Row>
  2165.   <Row> Resort_2/Resort_2_Diaz_161 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Razor three-one, give me a SITREP.</Row>
  2166.   <Row> Resort_2/Resort_2_Marine_37 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes This is three-one, encountering minimum resistance throughout the west river bank. Our ETA at the rendezvous is on target, over.</Row>
  2167.   <Row> Resort_2/Resort_2_Diaz_162 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Copy that, three-one. Steady as she goes, Keller.</Row>
  2168.   <Row> Resort_2/Resort_2_Marine_38 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Oorah...</Row>
  2169.   <Row> Resort_2/Resort_2_Diaz_163 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes That village up ahead is crawling with hostiles so let's take this step by step. I'm on point, stick close.</Row>
  2170.   <Row> Resort_2/Resort_2_Diaz_164 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Stop.</Row>
  2171.   <Row> Resort_2/Resort_2_Diaz_165 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Those two on the ledge won't let us slip by unnoticed. Target the tango on the right, I'll eliminate the other.</Row>
  2172.   <Row> Resort_2/Resort_2_Diaz_165a 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes I said right, you deaf or have a death wish?!</Row>
  2173.   <Row> Resort_2/Resort_2_Diaz_165b 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Take the shot, Anderson.</Row>
  2174.   <Row> Resort_2/Resort_2_Diaz_165c 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes What are you waiting for?</Row>
  2175.   <Row> Resort_2/Resort_2_Diaz_166 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Hold your fire. Let's wait.</Row>
  2176.   <Row> Resort_2/Resort_2_Diaz_166a 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes He's on the move.</Row>
  2177.   <Row> Resort_2/Resort_2_Diaz_166b 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes They're on the move.</Row>
  2178.   <Row> Resort_2/Resort_2_Diaz_167 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Easy does it...</Row>
  2179.   <Row> Resort_2/Resort_2_Diaz_168 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Follow me.</Row>
  2180.   <Row> Resort_2/Resort_2_Diaz_168a 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Under the pier!</Row>
  2181.   <Row> Resort_2/Resort_2_Diaz_169 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Turn left.</Row>
  2182.   <Row> Resort_2/Resort_2_Diaz_170 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Turn right.</Row>
  2183.   <Row> Resort_2/Resort_2_Diaz_171 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Through here.</Row>
  2184.   <Row> Resort_2/Resort_2_Diaz_172 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes C'mon.</Row>
  2185.   <Row> Resort_2/Resort_2_Diaz_172a 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Go.</Row>
  2186.   <Row> Resort_2/Resort_2_Diaz_172b 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Hold.</Row>
  2187.   <Row> Resort_2/Resort_2_Diaz_173 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Keep close.</Row>
  2188.   <Row> Resort_2/Resort_2_Diaz_174 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes No exposure. Keep quiet.</Row>
  2189.   <Row> Resort_2/Resort_2_Diaz_174a 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Let him pass.</Row>
  2190.   <Row> Resort_2/Resort_2_Diaz_174b 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Let them pass.</Row>
  2191.   <Row> Resort_2/Resort_2_Diaz_174c 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Freeze.</Row>
  2192.   <Row> Resort_2/Resort_2_Diaz_175 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Footsteps... Quick, under the floorboard!</Row>
  2193.   <Row> Resort_2/Resort_2_Sniper_46 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes The hell is that?</Row>
  2194.   <Row> Resort_2/Resort_2_Diaz_176 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Civilian sports plane, very old design. Looks unstable, think it's safe to set up?</Row>
  2195.   <Row> Resort_2/Resort_2_Sniper_47 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Don't think we have a choice, damn thing's blocking our view.</Row>
  2196.   <Row> Resort_2/Resort_2_Diaz_177 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes After you...</Row>
  2197.   <Row> Resort_2/Resort_2_Sniper_48 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes After you...</Row>
  2198.   <Row> Resort_2/Resort_2_Diaz_178 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Let's have a look... Weapons cold for now.</Row>
  2199.   <Row> Resort_2/Resort_2_Diaz_179 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes This ain't gonna be easy...</Row>
  2200.   <Row> Resort_2/Resort_2_Sniper_49 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes It never is.</Row>
  2201.   <Row> Resort_2/Resort_2_Diaz_180 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Camp's right side is a no go - too much exposure in the water, we'd get shredded to pieces.</Row>
  2202.   <Row> Resort_2/Resort_2_Diaz_180a 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Left however is a different story.</Row>
  2203.   <Row> Resort_2/Resort_2_Diaz_181 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes I think we can thin them out if we play our cards right. Shoot on my command, we need to be very precise here.</Row>
  2204.   <Row> Resort_2/Resort_2_Sniper_50 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Deal 'em.</Row>
  2205.   <Row> Resort_2/Resort_2_Diaz_182 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes First thing's first - check the two on the sandbank, fixing the boat.</Row>
  2206.   <Row> Resort_2/Resort_2_Diaz_183 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Take out the one by the engine first.</Row>
  2207.   <Row> Resort_2/Resort_2_Diaz_184 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Now tag the second one.</Row>
  2208.   <Row> Resort_2/Resort_2_Diaz_185 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Shit... Get 'em before he alerts the pier!</Row>
  2209.   <Row> Resort_2/Resort_2_Diaz_186 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Now we're fucked!</Row>
  2210.   <Row> Resort_2/Resort_2_Diaz_187 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Sniper in the highest house. He's number one priority.</Row>
  2211.   <Row> Resort_2/Resort_2_Diaz_189 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Now, bag 'em!</Row>
  2212.   <Row> Resort_2/Resort_2_Diaz_190 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Two soldiers idling about the house... See 'em?</Row>
  2213.   <Row> Resort_2/Resort_2_Sniper_51 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes I see them.</Row>
  2214.   <Row> Resort_2/Resort_2_Diaz_191 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Shoot that radio in the niche right side of the house, should distract them.</Row>
  2215.   <Row> Resort_2/Resort_2_Diaz_191a 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes C'mon, blow the radio.</Row>
  2216.   <Row> Resort_2/Resort_2_Diaz_192 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes It worked, one's on the move. Same idea, wait till he's in the blind spot.</Row>
  2217.   <Row> Resort_2/Resort_2_Diaz_193 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Get 'em now.</Row>
  2218.   <Row> Resort_2/Resort_2_Diaz_193a 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes There's no time, take the shot now!</Row>
  2219.   <Row> Resort_2/Resort_2_Diaz_194 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes His partner going to check up on him, stay on him. Blow him away as soon as he turns the corner.</Row>
  2220.   <Row> Resort_2/Resort_2_Diaz_195 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Okay, now we have a better chance, let's haul ass.</Row>
  2221.   <Row> Resort_2/Resort_2_Sniper_51a 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Whoa shit...! </Row>
  2222.   <Row> Resort_2/Resort_2_Diaz_195a 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Let's finish this quick and pack up!</Row>
  2223.   <Row> Resort_2/Resort_2_Sniper_51b 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Think we've just worn out our welcome!!</Row>
  2224.   <Row> Resort_2/Resort_2_Diaz_195b 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes God damn it! Hold on to something!!</Row>
  2225.   <Row>x Resort_2/Resort_2_Sniper_51c 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Jesus...</Row>
  2226.   <Row>x Resort_2/Resort_2_Diaz_195c 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes C'mon, we need to disappear, they're going to investigate.</Row>
  2227.   <Row> Resort_2/Resort_2_Diaz_196 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes More patrol boats right side. If we make a sound here, we're toast.</Row>
  2228.   <Row> Resort_2/Resort_2_Sniper_52 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Two tangos up ahead, they're mine.</Row>
  2229.   <Row> Resort_2/Resort_2_Diaz_197 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Be discreet.</Row>
  2230.   <Row> Resort_2/Resort_2_Diaz_198a 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes We'll need a diversion to break through to the beach.</Row>
  2231.   <Row> Resort_2/Resort_2_Diaz_198b 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Let's plant C4 in the house. The distraction should make a gap in their defenses.</Row>
  2232.   <Row> Resort_2/Resort_2_Diaz_199 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Let's move. Stay close, do as I do.</Row>
  2233.   <Row> Resort_2/Resort_2_Diaz_200 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Time to blow those charges. Do it.</Row>
  2234.   <Row> Resort_2/Resort_2_Diaz_200a 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Blow the C4, Cole.</Row>
  2235.   <Row> Resort_2/Resort_2_Enemy_Soldier_54a 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY yes What the fuck?!!</Row>
  2236.   <Row> Resort_2/Resort_2_Enemy_Soldier_54b 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY yes Jesus Christ... What the hell happened?!</Row>
  2237.   <Row> Resort_2/Resort_2_Enemy_Soldier_54c 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY yes Don't just stand there, put the fire out!!</Row>
  2238.   <Row> Resort_2/Resort_2_Enemy_Soldier_54d 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY yes Every hand grab a bucket!</Row>
  2239.   <Row> Resort_2/Resort_2_Enemy_Soldier_54e 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY yes No, sweep the area idiots! It couldn't have just blown by itself!</Row>
  2240.   <Row> Resort_2/Resort_2_Enemy_Soldier_54f 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY yes Fuck you, my stash is in there!</Row>
  2241.   <Row> Resort_2/Resort_2_Diaz_201 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes It worked, let's move it!</Row>
  2242.   <Row> Resort_2/Resort_2_Diaz_202 1 radio2d 0 0.2 0.2 0.7 DIAZ DIAZ yes Reinforcements, take cover!</Row>
  2243.   <Row> Resort_2/Resort_2_Diaz_202a 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Take cover now!</Row>
  2244.   <Row> Resort_2/Resort_2_Sniper_53 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes They're using dogs to track us!</Row>
  2245.   <Row> Resort_2/Resort_2_Diaz_203 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Into the water, quick!</Row>
  2246.   <Row> Resort_2/Resort_2_Enemy_Soldier_55a 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no See anything?</Row>
  2247.   <Row> Resort_2/Resort_2_Enemy_Soldier_55b 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no No, but stay sharp! Level two alert's been raised!</Row>
  2248.   <Row> Resort_2/Resort_2_Diaz_204 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Footsteps, duck!</Row>
  2249.   <Row> Resort_2/Resort_2_Diaz_204a 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Footsteps, into the shadows!</Row>
  2250.   <Row> Resort_2/Resort_2_Sniper_54 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Think we ditched them.</Row>
  2251.   <Row> Resort_2/Resort_2_Diaz_205 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Yeah. These ruins should cross to the jungle, then it's a straight shot to the over watch.</Row>
  2252.   <Row> Resort_2/Resort_2_Diaz_206 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Razor three-one, what's the status, over.</Row>
  2253.   <Row> Resort_2/Resort_2_Marine_39 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes We're at the north part of the lake, behind the island. This side's one huge cliff, glass smooth. Proceeding along the coast line. That blast was your doing?</Row>
  2254.   <Row> Resort_2/Resort_2_Diaz_207 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Yup. Some fireworks for the party. We'll signal once we're in the clear. Three-two out.</Row>
  2255.   <Row> Resort_2/Resort_2_Marine_40 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Acknowledged, standing by.</Row>
  2256.   <Row> Resort_2/Resort_2_Enemy_Soldier_56a 1 radio_test 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY yes Alpha, report. What just happened over there?</Row>
  2257.   <Row> Resort_2/Resort_2_Enemy_Soldier_56b 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY yes That old piece of junk finally toppled down the cliff. Grid is clear though.</Row>
  2258.   <Row> Resort_2/Resort_2_Enemy_Soldier_56c 1 radio_test 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY yes Good riddance, Let it rot there and return to base.</Row>
  2259.   <Row> Resort_2/Resort_2_Enemy_Soldier_56d 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY yes Got it.</Row>
  2260.   <Row> Resort_2/Resort_2_Diaz_208 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Heavy enemy movement, don't engage.</Row>
  2261.   <Row> Resort_2/Resort_2_Diaz_209 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Smoke that soldier by the tracks.</Row>
  2262.   <Row> Resort_2/Resort_2_Diaz_210 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes On the ground. Stay low.</Row>
  2263.   <Row> Resort_2/Resort_2_Diaz_211 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Multiple tangos beneath us, we need to shift their attention before moving.</Row>
  2264.   <Row> Resort_2/Resort_2_Sniper_55 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes That steel cable looks pretty strained...</Row>
  2265.   <Row> Resort_2/Resort_2_Diaz_212 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Go for it.</Row>
  2266.   <Row> Resort_2/Resort_2_Diaz_212a 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Shoot the cable, Cole.</Row>
  2267.   <Row> Resort_2/Resort_2_Diaz_212b 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Anderson, target the steel cable.</Row>
  2268.   <Row> Resort_2/Resort_2_Diaz_213 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Don't engage 'em, they're playing into our hands.</Row>
  2269.   <Row> Resort_2/Resort_2_Diaz_214 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes We're close, c'mon.</Row>
  2270.   <Row> Resort_2/Resort_2_Diaz_214a 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Sniper at the bell-tower in the distance. He's got a good view, we need to get rid of him.</Row>
  2271.   <Row> Resort_2/Resort_2_Diaz_214b 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Cole, it's suicide to advance with that sniper in the church!</Row>
  2272.   <Row> Resort_2/Resort_2_Diaz_215 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Few scattered enemies around this area. Pick them off with your rifle. Use your binoculars to track them.</Row>
  2273.   <Row> Resort_2/Resort_2_Diaz_215a 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Suggest you use your binoculars, partner.</Row>
  2274.   <Row> Resort_2/Resort_2_Dispatch_38 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Razor, Uniform. Mission status?</Row>
  2275.   <Row> Resort_2/Resort_2_Diaz_216 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Uniform, our backs are secure - enemy forces are neutralized or preoccupied. Proceeding to rendezvous.</Row>
  2276.   <Row> Resort_2/Resort_2_Dispatch_46 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Be advised - our tech guys pulled some satellite imagery of that church. There appears to be a passageway beneath it. If it's not flooded, that's your best bet at getting inside.</Row>
  2277.   <Row> Resort_2/Resort_2_Diaz_217 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Solid copy, Uniform.</Row>
  2278.   <Row> Resort_2/Resort_2_Diaz_218 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Okay Cole, this is my stop. I'll back up Keller and his men, you secure a good position on the church's bell-tower. Good luck.</Row>
  2279.   <Row> Resort_2/Resort_2_Sniper_56 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes And to you.</Row>
  2280.   <Row> Resort_2/Resort_2_Diaz_219 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Enemy boat inbound, dive!</Row>
  2281.   <Row> Resort_2/Resort_2_Diaz_220 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Stay submerged. Let is pass.</Row>
  2282.   <Row> Resort_2/Resort_2_Diaz_221 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes I'm in position at the west side of the train yard. Anderson, What's your ETA?</Row>
  2283.   <Row> Resort_2/Resort_2_Sniper_57 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes I'm topside, heading for the church entrance now.</Row>
  2284.   <Row> Resort_2/Resort_2_Sniper_57a 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Those guys are carrying grenades in their belts. Time to clean house.</Row>
  2285.   <Row> Resort_2/Resort_2_Dispatch_48 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Good. Uploading our virus into their system shouldn't be a problem, intel suggests most of the gear is post-Soviet in origin.</Row>
  2286.   <Row> Resort_2/Resort_2_Sniper_46a 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes I've reached the church. Proceeding to the bell-tower.</Row>
  2287.   <Row> Resort_2/Resort_2_Diaz_107 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Okay. Won't hurt to swing a couple of Hail Marys our way while you're at it - that radar site seems to be heavily guarded.</Row>
  2288.   <Row> Resort_2/Resort_2_Sniper_47a 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes I'll see what I can do. Anderson out.</Row>
  2289.   <Row> Resort_2/Resort_2_Sniper_48a 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes In position, setting up the fifty cal. What's the game plan here?</Row>
  2290.   <Row> Resort_2/Resort_2_Marine_30 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes This is Keller, I'll take point on this one. Three-two, do you have a visual on our position?</Row>
  2291.   <Row> Resort_2/Resort_2_Sniper_49a 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Roger. I see you.</Row>
  2292.   <Row> Resort_2/Resort_2_Marine_31 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Cover our advance up the hill. Cortez and Nichols, you're on me. Diaz, you're on lookout. Rest of you, secure this position for extraction.</Row>
  2293.   <Row> Resort_2/Resort_2_Diaz_107a 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Diaz, standing by.</Row>
  2294.   <Row> Resort_2/Resort_2_Marine_32 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes We're in the water. Clear the pier.</Row>
  2295.   <Row> Resort_2/Resort_2_Marine_33 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Diving...</Row>
  2296.   <Row> Resort_2/Resort_2_Marine_34 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes ...Anderson, status.</Row>
  2297.   <Row> Resort_2/Resort_2_Sniper_50a 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Clear to proceed.</Row>
  2298.   <Row> Resort_2/Resort_2_Marine_35 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Affirmative. Diaz, you're on lookout.</Row>
  2299.   <Row> Resort_2/Resort_2_Diaz_108 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Contact. Sniper in the tower. Bring him down before he spots the bodies on the pier.</Row>
  2300.   <Row> Resort_2/Resort_2_Diaz_109 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Another sentry - up in the control tower. He's blocking our advance.</Row>
  2301.   <Row> Resort_2/Resort_2_Diaz_110 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Three marks on the platform. We need to synchronize.</Row>
  2302.   <Row> Resort_2/Resort_2_Diaz_111 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Take the first shot. We'll clean the rest.</Row>
  2303.   <Row> Resort_2/Resort_2_Diaz_112 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Enemy chopper! Cease fire, cease fire!</Row>
  2304.   <Row> Resort_2/Resort_2_Diaz_113 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Let him go. Don't make a move on that damn tower.</Row>
  2305.   <Row> Resort_2/Resort_2_Diaz_114 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Anderson, you need to sit this one out. We're in a bad way if he spots us.</Row>
  2306.   <Row> Resort_2/Resort_2_Diaz_115 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Just a little longer...</Row>
  2307.   <Row> Resort_2/Resort_2_Diaz_116 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes I said cease fire goddamnit!</Row>
  2308.   <Row> Resort_2/Resort_2_Diaz_117 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Clear. Take the shot.</Row>
  2309.   <Row> Resort_2/Resort_2_Diaz_118 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes The fuck's he doing?!</Row>
  2310.   <Row> Resort_2/Resort_2_Diaz_119 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes He saw you! Get out of that tower, now!</Row>
  2311.   <Row> Resort_2/Resort_2_Diaz_120 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Uniform, enemy helo got Anderson... We're pulling out...</Row>
  2312.   <Row> Resort_2/Resort_2_Diaz_121 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Contact. Let's take 'em same time.</Row>
  2313.   <Row> Resort_2/Resort_2_Diaz_122 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Razor three-two, we're standing by for your shot.</Row>
  2314.   <Row> Resort_2/Resort_2_Diaz_123 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Uniform, we've reached the radar. Give us a minute...</Row>
  2315.   <Row> Resort_2/Resort_2_Diaz_124 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes And done. Now this thing won't even pick up a meteor collision.</Row>
  2316.   <Row> Resort_2/Resort_2_Diaz_125 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Shit. Take him down before he alerts someone!</Row>
  2317.   <Row> Resort_2/Resort_2_Diaz_126 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Next target - shoot him before raises an alarm.</Row>
  2318.   <Row> Resort_2/Resort_2_Diaz_127 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Something got his attention. Take him down quick!</Row>
  2319.   <Row> Resort_2/Resort_2_Dispatch_49 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Good work, people. Anderson, go ahead and continue towards the transaction site. Find a good sniping spot overlooking the hotel. Assault team will clean up any stragglers and catch up via boat.</Row>
  2320.   <Row> Resort_2/Resort_2_Sniper_51_2 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Oscar Mike. No shortage of activities on this trip.</Row>
  2321.   <Row> Resort_2/Resort_2_Marine_41 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Support, we're behind the pier. Shoot the hostile on patrol, we'll catch the body.</Row>
  2322.   <Row>x Resort_2/Resort_2_Marine_41a 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Package secure.</Row>
  2323.   <Row> Resort_2/Resort_2_Diaz_222 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Anderson, hostiles by the first hut on the shore. Don't engage them yet. </Row>
  2324.   <Row> Resort_2/Resort_2_Diaz_223 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Three-one be advised - I have no visual on your six behind the buildings.</Row>
  2325.   <Row> Resort_2/Resort_2_Marine_42 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Roger that. Ready to link up, over.</Row>
  2326.   <Row> Resort_2/Resort_2_Diaz_224 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Cole, I'm heading to them, keep me covered.</Row>
  2327.   <Row> Resort_2/Resort_2_Sniper_58 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Diaz, I've got two tangos in your AO. First on the platform closer to you, second on the footbridge - that one's mine.</Row>
  2328.   <Row> Resort_2/Resort_2_Diaz_225 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Got it.</Row>
  2329.   <Row> Resort_2/Resort_2_Sniper_59 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes You're clear.</Row>
  2330.   <Row> Resort_2/Resort_2_Diaz_226 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Three mobiles ahead. Hold off for now, let's see what they do.</Row>
  2331.   <Row> Resort_2/Resort_2_Diaz_227 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Looks like they're having a chit-chat. Cut it off.</Row>
  2332.   <Row> Resort_2/Resort_2_Diaz_228 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Contact - two targets blocking my route. Start picking them off when the patrolling sentry's back is turned.</Row>
  2333.   <Row> Resort_2/Resort_2_Diaz_229 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Cole... I've been made. Help...</Row>
  2334.   <Row> Resort_2/Resort_2_Diaz_230 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Okay, okay... Take it easy - you got me... I give up.</Row>
  2335.   <Row> Resort_2/Resort_2_Diaz_231 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Damn... Thanks man, I owe you a beer.</Row>
  2336.   <Row> Resort_2/Resort_2_Sniper_60 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes I'm gonna hold you to that.</Row>
  2337.   <Row> Resort_2/Resort_2_Diaz_232 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Three-two, I've linked up with our boys. We're getting ready to assault the radar, how copy?</Row>
  2338.   <Row> Resort_2/Resort_2_Sniper_61 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Solid copy, I've got your six.</Row>
  2339.   <Row> Resort_2/Resort_2_Marine_43 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Target reached, uploading the virus now...</Row>
  2340.   <Row> Resort_2/Resort_2_Diaz_233 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Flare's out! Shit! Everyone stay sharp, reinforcements are bound to show up any minute!</Row>
  2341.   <Row> Resort_2/Resort_2_Sniper_62 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Enemy victors advancing in full force. Get ready.</Row>
  2342.   <Row> Resort_2/Resort_2_Diaz_234 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Enemy victors advancing in full force! Get ready!</Row>
  2343.   <Row> Resort_2/Resort_2_Diaz_235 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes On your mark.</Row>
  2344.   <Row> Resort_2/Resort_2_Diaz_236 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes On your mark.</Row>
  2345.   <Row> Resort_2/Resort_2_Diaz_237 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes On your go.</Row>
  2346.   <Row> Resort_2/Resort_2_Diaz_238 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Fire when ready.</Row>
  2347.   <Row> Resort_2/Resort_2_Marine_44 1 radio2d 0 0.2 0.2 0.7 TASK121_LEADER_B KELLER yes Frag 'em!</Row>
  2348.   <Row> Resort_2/Resort_2_Marine_45 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Fire in the hole!</Row>
  2349.   <Row> Resort_2/Resort_2_Enemy_Soldier_57a 1 radio2d 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY yes Who the hell are you!</Row>
  2350.   <Row> Resort_2/Resort_2_Enemy_Soldier_57b 1 radio2d 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY yes Start talking!!</Row>
  2351.   <Row> Resort_2/Resort_2_Enemy_Soldier_57c 1 radio2d 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY yes And stay down!</Row>
  2352.   <Row> Resort_2/Resort_2_Diaz_239 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Don't engage.</Row>
  2353.   <Row> Resort_2/Resort_2_Enemy_Soldier_58 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no What the hell?</Row>
  2354.   <Row/>
  2355.   <Row> Sarajevo_3/Sarajevo_3_Sniper_15a 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Only four bullets in this piece... Goddamnit. Looks like it's up close and personal for now.</Row>
  2356.   <Row> Sarajevo_3/Sarajevo_3_Serbian_27 1 ai_talk 0 0.8 0.2 0.5 SERBIAN_SOLDIER_A SOLDIER always Hey, come here.</Row>
  2357.   <Row> Sarajevo_3/Sarajevo_3_Serbian_28 1 ai_talk 0 0.8 0.2 0.5 SERBIAN_SOLDIER_B SOLDIER always What?!</Row>
  2358.   <Row> Sarajevo_3/Sarajevo_3_Serbian_29 1 ai_talk 0 0.8 0.2 0.5 SERBIAN_SOLDIER_A SOLDIER always Have you looked through that American's equipment? Anything good in it?</Row>
  2359.   <Row> Sarajevo_3/Sarajevo_3_Serbian_30 1 ai_talk 0 0.8 0.2 0.5 SERBIAN_SOLDIER_B SOLDIER always Well if you can handle a sniper rifle, then yes. But you couldn't hit a one-legged balija, could you?</Row>
  2360.   <Row> Sarajevo_3/Sarajevo_3_Serbian_31 1 ai_talk 0 0.8 0.2 0.5 SERBIAN_SOLDIER_A SOLDIER always Fuck. You. I have a better body count than any of you, including that guy watching it in the upper east wing!</Row>
  2361.   <Row> Sarajevo_3/Sarajevo_3_Serbian_32 1 ai_talk 0 0.8 0.2 0.5 SERBIAN_SOLDIER_B SOLDIER always In your dreams, Kristjan. After the shift's over we'll go upstairs and get the rifle - then you can show me your... marksman skills.</Row>
  2362.   <Row> Sarajevo_3/Sarajevo_3_Serbian_33 1 ai_talk 0 0.8 0.2 1 SERBIAN_SOLDIER_A SOLDIER yes What the hell? Unit Nine, come in...! Pavel, pick up for Christ's sake!</Row>
  2363.   <Row> Sarajevo_3/Sarajevo_3_Serbian_34 1 radio_test 0 0.8 0.2 1 SERBIAN_SOLDIER_B DISPATCH yes Yeah, what is it?</Row>
  2364.   <Row> Sarajevo_3/Sarajevo_3_Serbian_35 1 ai_talk 0 0.8 0.2 1 SERBIAN_SOLDIER_A SOLDIER yes Our own crews are lying down mortar fire! Are they crazy?! We're still in the city!</Row>
  2365.   <Row> Sarajevo_3/Sarajevo_3_Serbian_36 1 radio_test 0 0.8 0.2 1 SERBIAN_SOLDIER_B DISPATCH yes ...I'm sure they're targeting guerilla...</Row>
  2366.   <Row> Sarajevo_3/Sarajevo_3_Serbian_37 1 ai_talk 0 0.8 0.2 1 SERBIAN_SOLDIER_A SOLDIER yes Are you fucking kidding me?! You need math to actually triangulate the target's position! Those guys from the country were forced to enlist, never finished grade school!</Row>
  2367.   <Row> Sarajevo_3/Sarajevo_3_Serbian_38 1 radio_test 0 0.8 0.2 1 SERBIAN_SOLDIER_B DISPATCH yes ...Listen, don't panic alright? Flapping your trap like that over the radio will get you in to trouble one day. I'll check in with Command what's the fire mission's target. Nine out.</Row>
  2368.   <Row> Sarajevo_3/Sarajevo_3_Serbian_38_2 0.4 radio_test 0 0.8 0.2 1 SERBIAN_SOLDIER_B DISPATCH yes What the fuck?!</Row>
  2369.   <Row> Sarajevo_3/Sarajevo_3_Serbian_38_3 0.4 radio_test 0 0.8 0.2 1 SERBIAN_SOLDIER_B DISPATCH yes Is someone there?</Row>
  2370.   <Row> Sarajevo_3/Sarajevo_3_Sniper_16 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes I need to find my gear! And fast!</Row>
  2371.   <Row> Sarajevo_3/Sarajevo_3_Serbian_38a 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER yes What the...? YOU!!</Row>
  2372.   <Row> Sarajevo_3/Sarajevo_3_Serbian_38b 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER yes I'll... kill... you!</Row>
  2373.   <Row> Sarajevo_3/Sarajevo_3_Serbian_38c 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no *grunt*</Row>
  2374.   <Row> Sarajevo_3/Sarajevo_3_Sniper_16a 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON no *grunt*</Row>
  2375.   <Row> Sarajevo_3/Sarajevo_3_Serbian_38d 1 radio_test 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SNIPER always Kolja, turn him around for me! C'mon!</Row>
  2376.   <Row> Sarajevo_3/Sarajevo_3_Serbian_38e 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER yes Argh! No...!</Row>
  2377.   <Row> Sarajevo_3/Sarajevo_3_Serbian_38f 1 radio_test 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SNIPER yes Fuck...! American - you're dead, you hear me?!</Row>
  2378.   <Row> Sarajevo_3/Sarajevo_3_Sniper_16b 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes There's my gear!</Row>
  2379.   <Row> Sarajevo_3/Sarajevo_3_Sniper_03b 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Uniform, Razor three-two. All clear to report. I got out, but they're holding Maddox at the parliament building. They want a taped confession of US operations here.</Row>
  2380.   <Row> Sarajevo_3/Sarajevo_3_Sniper_03b_2 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes I got out, but they're holding Maddox at the parliament building. They want a taped confession of US operations here.</Row>
  2381.   <Row> Sarajevo_3/Sarajevo_3_Sniper_04a 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes On it. I'm in a run down school two clicks west from insertion point. Request route assist.</Row>
  2382.   <Row> Sarajevo_3/Sarajevo_3_Dispatch_03a 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes For now, clear the building. Heavy Bird will circle around and come up with Plan B.</Row>
  2383.   <Row> Sarajevo_3/Sarajevo_3_Sniper_16c 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Whoa...! Shit!</Row>
  2384.   <Row> Sarajevo_3/Sarajevo_3_Serbian_39 1 ai_shout 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER yes Why are they shooting?! Let's make a run for it!</Row>
  2385.   <Row> Sarajevo_3/Sarajevo_3_Serbian_40 1 ai_shout 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER yes Stay put! You go AWOL, I'll put you down like a dog!</Row>
  2386.   <Row> Sarajevo_3/Sarajevo_3_Sniper_17 1 player 0 0.8 0.2 0.6 ANDERSON ANDERSON yes Uniform, what's the story with those mortars?</Row>
  2387.   <Row> Sarajevo_3/Sarajevo_3_Dispatch_12 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Seems fights broke out in the streets, Serbs appear to be shelling the buildings at random, watch yourself.</Row>
  2388.   <Row> Sarajevo_3/Sarajevo_3_Serbian_41 1 ai_shout 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER yes He's not here! Damn it!</Row>
  2389.   <Row> Sarajevo_3/Sarajevo_3_Serbian_41a 1 ai_shout 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER yes What's happening?! Are we being attacked?!</Row>
  2390.   <Row> Sarajevo_3/Sarajevo_3_Serbian_41b 1 ai_shout 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER yes Fuck that - the American sniper has escaped! I just found Stiepan in the basement, with a broken spine!</Row>
  2391.   <Row> Sarajevo_3/Sarajevo_3_Serbian_42 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER yes Command, the American prisoner is at large in the city streets. I repeat - rogue agent is free, over.</Row>
  2392.   <Row> Sarajevo_3/Sarajevo_3_Serbian_42a 1 radio_test 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B DISPATCH yes This is Command. Tell remaining units to tighten the perimeter around the building and surrounding streets, we're sending reinforcements. Over.</Row>
  2393.   <Row> Sarajevo_3/Sarajevo_3_Serbian_42a_2 1 radio_test 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER yes What was that noise?</Row>
  2394.   <Row> Sarajevo_3/Sarajevo_3_Serbian_42a_3 1 radio_test 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER yes Who's there?</Row>
  2395.   <Row> Sarajevo_3/Sarajevo_3_Serbian_42b 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER yes Shit man, we're in for it now! He's got to be here somewhere! Maybe we can still find him...</Row>
  2396.   <Row> Sarajevo_3/Sarajevo_3_Serbian_43 1 ai_shout 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER yes The American is loose! Search the building!</Row>
  2397.   <Row> Sarajevo_3/Sarajevo_3_Serbian_44 1 ai_shout 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER yes What?! Quick - check the gym, before the fucking roof comes down on our heads!</Row>
  2398.   <Row> Sarajevo_3/Sarajevo_3_Serbian_45 0.6 ai_shout 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER yes Clear the streets!</Row>
  2399.   <Row> Sarajevo_3/Sarajevo_3_Serbian_46 1 radio_test 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER yes Check the drain!</Row>
  2400.   <Row> Sarajevo_3/Sarajevo_3_Serbian_47 1 radio_test 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER yes Anything?</Row>
  2401.   <Row> Sarajevo_3/Sarajevo_3_Serbian_48 1 ai_shout 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER yes No, he's not here!</Row>
  2402.   <Row> Sarajevo_3/Sarajevo_3_Sniper_18 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Uniform, any update on my alternate egress?</Row>
  2403.   <Row> Sarajevo_3/Sarajevo_3_Sniper_19 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes There's the library, but I'll get smoked out in the open... Gotta go around.</Row>
  2404.   <Row> Sarajevo_3/Sarajevo_3_Serbian_49 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER yes Where is he?! Command's gonna tear our balls off for this!</Row>
  2405.   <Row> Sarajevo_3/Sarajevo_3_Serbian_50 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER yes What a great idea! Let's look for one American while our own artillery rains mortars on our heads! Goddamnit, I'm fucking fed up with this war!</Row>
  2406.   <Row> Sarajevo_3/Sarajevo_3_Serbian_51 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER yes Quiet! Any of these ex-con sons of bitches is likely to tell on you! Then it's off to detention and let me tell you, you'll wish you'd been one of those balija in the work camps!</Row>
  2407.   <Row> Sarajevo_3/Sarajevo_3_Serbian_52 1 ai_shout 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER yes Well?!</Row>
  2408.   <Row> Sarajevo_3/Sarajevo_3_Serbian_53 1 ai_shout 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER yes All clear, moving along!</Row>
  2409.   <Row> Sarajevo_3/Sarajevo_3_Civilian_03 1 ai_shout 0 0.8 0.2 0.7 BOSNIAN_CIVILIAN_B_WOMAN CIVILIAN yes Help us!!</Row>
  2410.   <Row> Sarajevo_3/Sarajevo_3_Civilian_04 1 ai_shout 0 0.8 0.2 0.7 BOSNIAN_CIVILIAN_B_WOMAN CIVILIAN no Aargh!!</Row>
  2411.   <Row> Sarajevo_3/Sarajevo_3_Sniper_20 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Don't move! Stay down!</Row>
  2412.   <Row> Sarajevo_3/Sarajevo_3_Sniper_21 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Goddamnit!</Row>
  2413.   <Row> Sarajevo_3/Sarajevo_3_Sniper_21a 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Oh it's clear all right!</Row>
  2414.   <Row> Sarajevo_3/Sarajevo_3_Sniper_21b 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Fuck!</Row>
  2415.   <Row> Sarajevo_3/Sarajevo_3_Sniper_21c 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Shit, what are these walls made out of, paper?</Row>
  2416.   <Row> Sarajevo_3/Sarajevo_3_Sniper_21d 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Son of a bitch!</Row>
  2417.   <Row> Sarajevo_3/Sarajevo_3_Serbian_54 1 ai_shout 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER yes First one to bring me his head on a silver platter gets double weeks' pay! Go!</Row>
  2418.   <Row> Sarajevo_3/Sarajevo_3_Serbian_55 1 ai_shout 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER yes I'm not hearing the American squeal like a slaughtered pig yet! Why is that?!</Row>
  2419.   <Row> Sarajevo_3/Sarajevo_3_Serbian_56 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER yes I'm gonna get that double pay! Me!</Row>
  2420.   <Row> Sarajevo_3/Sarajevo_3_Serbian_56a 1 ai_shout 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER yes Found him, first floor!</Row>
  2421.   <Row> Sarajevo_3/Sarajevo_3_Serbian_56b 1 ai_shout 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER yes He's here! Ground floor!</Row>
  2422.   <Row> Sarajevo_3/Sarajevo_3_Serbian_57 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER yes How the hell does one man get the whole garrison on its feet?!</Row>
  2423.   <Row> Sarajevo_3/Sarajevo_3_Serbian_58 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER yes Don't ask stupid questions - we find him, we get paid!</Row>
  2424.   <Row> Sarajevo_3/Sarajevo_3_Sniper_22 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Uniform, I see a buff going down hard due south of the library. Is it one of ours?</Row>
  2425.   <Row> Sarajevo_3/Sarajevo_3_Dispatch_13 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Unknown at this time. We have to leave that to NATO command, Razor. Remember, you're not really there. Continue with your mission.</Row>
  2426.   <Row> Sarajevo_3/Sarajevo_3_Dispatch_13_demo 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Unknown at this time.</Row>
  2427.   <Row> Sarajevo_3/Sarajevo_3_Civilian_04a 1 ai_talk 0 0.8 0.2 0.7 BOSNIAN_CIVILIAN_A CIVILIAN no *gasping*</Row>
  2428.   <Row> Sarajevo_3/Sarajevo_3_Sniper_23 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Uniform, can you get a fix on my position relative to the sniper nests? Grid's still hot.</Row>
  2429.   <Row> Sarajevo_3/Sarajevo_3_Dispatch_13a 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Affirmative, Razor, we see you. This building should have a better angle on enemy positions. Rules of Engagement are return fire when fired upon, so you're clear to engage.</Row>
  2430.   <Row> Sarajevo_3/Sarajevo_3_Sniper_23a 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Well thanks a lot...</Row>
  2431.   <Row> Sarajevo_3/Sarajevo_3_Sniper_24 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes This is Razor three-two confirming all snipers have been liquidated. What's the word on the street, over?</Row>
  2432.   <Row> Sarajevo_3/Sarajevo_3_Dispatch_14 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Read you loud and clear three-two. Heavy Bird says guerilla attacks are intensifying, best bet is to use them as smoke screen and get off the street as soon as possible, over.</Row>
  2433.   <Row> Sarajevo_3/Sarajevo_3_Serbian_59 1 ai_shout 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER yes Die, fucking indijanac!</Row>
  2434.   <Row> Sarajevo_3/Sarajevo_3_Serbian_59a 1 ai_shout 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER yes Die, fucking peasant!</Row>
  2435.   <Row> Sarajevo_3/Sarajevo_3_Civilian_05 1 ai_shout 0 0.8 0.2 0.7 BOSNIAN_CIVILIAN_A CIVILIAN no You started it, but we'll goddamn finish!</Row>
  2436.   <Row> Sarajevo_3/Sarajevo_3_Serbian_60 1 ai_shout 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER yes You were the ones who started it, seclusive scum!</Row>
  2437.   <Row> Sarajevo_3/Sarajevo_3_Civilian_06 1 ai_shout 0 0.8 0.2 0.7 BOSNIAN_CIVILIAN_A CIVILIAN no This will shut you up!</Row>
  2438.   <Row> Sarajevo_3/Sarajevo_3_Sniper_25 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Looks like the only way's down.</Row>
  2439.   <Row> Sarajevo_3/Sarajevo_3_Serbian_61 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER yes Did you check his pockets? Bosnians carry all their belongings with them, like fucking gypsies.</Row>
  2440.   <Row> Sarajevo_3/Sarajevo_3_Serbian_61a 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER yes Are you kidding? The corpse smelled like shit! Don't know if that's common where you're from, but back in Banja Luka we don't touch shit lying on the ground.</Row>
  2441.   <Row> Sarajevo_3/Sarajevo_3_Serbian_61b 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER yes Haha, look at the city boy afraid to get his hands dirty... Tough luck, just yesterday I picked up two week's worth of pay in loot!</Row>
  2442.   <Row> Sarajevo_3/Sarajevo_3_Serbian_61c 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER yes What did you call me...?</Row>
  2443.   <Row> Sarajevo_3/Sarajevo_3_Serbian_61d 1 ai_shout 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER yes Hey! Didn't I tell you two idiots to go secure the back alleys and fix the breaker box?! Get to it, now!</Row>
  2444.   <Row> Sarajevo_3/Sarajevo_3_Serbian_61e 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER yes Yes sir!</Row>
  2445.   <Row> Sarajevo_3/Sarajevo_3_Serbian_62 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER yes Wait till those guerilla pigs get a load of these trip mines Sarge, ha ha...</Row>
  2446.   <Row> Sarajevo_3/Sarajevo_3_Serbian_63 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER yes Those the pressure trigger kind?</Row>
  2447.   <Row> Sarajevo_3/Sarajevo_3_Serbian_64 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER yes Yeah. Once you step off - boom! Ten kilos of shrapnel and led go right through your guts like knife through butter!</Row>
  2448.   <Row> Sarajevo_3/Sarajevo_3_Serbian_65 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER yes I'd love to see it happen. Keep it up.</Row>
  2449.   <Row> Sarajevo_3/Sarajevo_3_Civilian_07 1 ai_talk 0 0.8 0.2 0.7 BOSNIAN_CIVILIAN_B_WOMAN CIVILIAN no Please, I'll give you everything!</Row>
  2450.   <Row> Sarajevo_3/Sarajevo_3_Civilian_07a 1 ai_talk 0 0.8 0.2 0.7 BOSNIAN_CIVILIAN_B_WOMAN CIVILIAN no *sobbing*</Row>
  2451.   <Row> Sarajevo_3/Sarajevo_3_Serbian_66 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER yes Give...? I'll just take it, balija filth!</Row>
  2452.   <Row> Sarajevo_3/Sarajevo_3_Serbian_67 1 ai_shout 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER yes Cut them off! Go go go!</Row>
  2453.   <Row> Sarajevo_3/Sarajevo_3_Serbian_67a 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER yes Breaker box my ass... One of these days, I'll break his voice box! Fucking asshole!</Row>
  2454.   <Row> Sarajevo_3/Sarajevo_3_Sniper_26 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Uniform, hotel entrance is crawling with hostiles. I've got eyes on some heavily reinforced enemy positions, please advise.</Row>
  2455.   <Row> Sarajevo_3/Sarajevo_3_Dispatch_15 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Anderson, there's no other location suitable for over watch on the parliament building. It is imperative you cut through! Suggest you flank the enemy, catch them off guard.</Row>
  2456.   <Row> Sarajevo_3/Sarajevo_3_Sniper_27 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes I'll see what I can do. Three-two out.</Row>
  2457.   <Row> Sarajevo_3/Sarajevo_3_Serbian_68a 1 ai_shout 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER yes It's the American, get him!</Row>
  2458.   <Row> Sarajevo_3/Sarajevo_3_Serbian_68b 1 ai_shout 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER yes Sniper, shoot him down!</Row>
  2459.   <Row> Sarajevo_3/Sarajevo_3_Serbian_68c 1 ai_shout 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER yes I see him! Fire at will!</Row>
  2460.   <Row> Sarajevo_3/Sarajevo_3_Serbian_68d 1 ai_shout 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER yes Die, you swine!</Row>
  2461.   <Row> Sarajevo_3/Sarajevo_3_Serbian_69a 1 ai_shout 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER yes Aargh!!</Row>
  2462.   <Row> Sarajevo_3/Sarajevo_3_Serbian_69b 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER yes Yes, the roadblock is in place and the men are set up. Yes sir, they're being resupplied as we speak. No sir, no chance of even a fly getting through... Thank you, sir.</Row>
  2463.   <Row> Sarajevo_3/Sarajevo_3_Serbian_69c 1 ai_shout 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER yes Everyone fall back to the hotel! Regroup now!</Row>
  2464.   <Row> Sarajevo_3/Sarajevo_3_Serbian_69d 1 ai_shout 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER yes Positions, you mongrels! Fire as soon as you see movement near the entrance!</Row>
  2465.   <Row> Sarajevo_3/Sarajevo_3_Dispatch_15a 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Razor three-two, be advised - we are seeing multiple enemy victors advancing on your position. ETA around one mike. Suggest you dig in good and make short work of any anti-personnel equipment you have, over.</Row>
  2466.   <Row> Sarajevo_3/Sarajevo_3_Sniper_27a 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Solid copy, Uniform. Give me one more heads up when they're danger close, over.</Row>
  2467.   <Row> Sarajevo_3/Sarajevo_3_Dispatch_15b 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Anderson, get ready! They'll be on you in a few seconds!</Row>
  2468.   <Row> Sarajevo_3/Sarajevo_3_Sniper_27b 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Fuck! Too close!</Row>
  2469.   <Row> Sarajevo_3/Sarajevo_3_Serbian_70 1 ai_shout 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER yes Up the stairs, now!!</Row>
  2470.   <Row> Sarajevo_3/Sarajevo_3_Serbian_71 1 ai_shout 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER yes Get him! Don't let him reach the top floor!!</Row>
  2471.   <Row> Sarajevo_3/Sarajevo_3_Serbian_72 1 ai_shout 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER yes You'll regret setting foot in Sarajevo, American! You hear me?!</Row>
  2472.   <Row> Sarajevo_3/Sarajevo_3_Sniper_28 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Will you just shut up and let me focus?!</Row>
  2473.   <Row> Sarajevo_3/Sarajevo_3_Sniper_29 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes All tangos dispatched, proceeding to over watch.</Row>
  2474.   <Row> Sarajevo_3/Sarajevo_3_Dispatch_16 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Excellent work! We're seeing movement near the parliament building. They're on to you. Report as soon as you're in position.</Row>
  2475.   <Row> Sarajevo_3/Sarajevo_3_Sniper_30 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Well that's news to me!</Row>
  2476.   <Row> Sarajevo_3/Sarajevo_3_Sniper_31 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Let me show you how it's done.</Row>
  2477.   <Row> Sarajevo_3/Sarajevo_3_Dispatch_17 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Anderson, find a good position to return fire or get the hell out of that library pronto!</Row>
  2478.   <Row> Sarajevo_3/Sarajevo_3_Sniper_32 1 player 0 0.8 0.2 1 ANDERSON ANDERSON no Argh...!</Row>
  2479.   <Row> Sarajevo_3/Sarajevo_3_Sniper_33 1 player 0 0.8 0.2 1 ANDERSON ANDERSON no Argh...!</Row>
  2480.   <Row/>
  2481.   <Row> Tibet_1/Tibet_1_Diaz_199 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes He's alone. Weapons free - tag 'em.</Row>
  2482.   <Row> Tibet_1/Tibet_1_Diaz_200 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Was that wise? We need to make ourselves scarce, not attract unwanted attention.</Row>
  2483.   <Row> Tibet_1/Tibet_1_Diaz_201 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes He's forgotten to add one casualty to his report. Mark.</Row>
  2484.   <Row> Tibet_1/Tibet_1_Diaz_202 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes We'll RV once you've cleared the village.</Row>
  2485.   <Row> Tibet_1/Tibet_1_Diaz_203 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Yeah, and that's why - I have eyes on multiples ahead. Sneaking through is just not in the cards this time.</Row>
  2486.   <Row> Tibet_1/Tibet_1_Diaz_204 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Not very hush hush, I know. But the open terrain on this time could come in handy if we mine it. Got any of those Claymores left? </Row>
  2487.   <Row> Tibet_1/Tibet_1_Diaz_205 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Here they come, get ready!</Row>
  2488.   <Row> Tibet_1/Tibet_1_Diaz_206 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Second wave advancing, light 'em up!</Row>
  2489.   <Row> Tibet_1/Tibet_1_Diaz_207 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Vehicle with a fifty mount incoming, eliminate it before it gets in range!</Row>
  2490.   <Row> Tibet_1/Tibet_1_Diaz_208 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Whoa... Nice one Cole. Too bad spec ops don't receive commendations for the Medal of Valor.</Row>
  2491.   <Row> Tibet_1/Tibet_1_Diaz_209 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes That can be arranged. Let's move before the dust clears.</Row>
  2492.   <Row> Tibet_1/Tibet_1_Diaz_210 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes I'll survey the surroundings from this spot, you press forward.</Row>
  2493.   <Row> Tibet_1/Tibet_1_Diaz_211 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Cole, I see a few scattered sentries ahead and they've already dug in deep. Don't let them catch your with your pants down.</Row>
  2494.   <Row> Tibet_1/Tibet_1_Diaz_212 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Helo inbound! It's sweeping the area, hide in the shadows!</Row>
  2495.   <Row> Tibet_1/Tibet_1_Diaz_213 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Stay put till it goes away.</Row>
  2496.   <Row> Tibet_1/Tibet_1_Diaz_214 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Now! Cross the bridge before it gets back!</Row>
  2497.   <Row> Tibet_1/Tibet_1_Diaz_215 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Hold. Searchlight twelve o'clock on the bridge. Don't step into the light.</Row>
  2498.   <Row> Tibet_1/Tibet_1_Diaz_215a 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Wait for it...</Row>
  2499.   <Row> Tibet_1/Tibet_1_Diaz_216 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes That's our cue, c'mon!</Row>
  2500.   <Row> Tibet_1/Tibet_1_Diaz_216a 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Duck behind the wall!</Row>
  2501.   <Row> Tibet_1/Tibet_1_Diaz_217 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Don't budge, we're danger close.</Row>
  2502.   <Row> Tibet_1/Tibet_1_Diaz_218 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes On me.</Row>
  2503.   <Row> Tibet_1/Tibet_1_Diaz_219 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Keep your eyes on the searchlight at all times.</Row>
  2504.   <Row> Tibet_1/Tibet_1_Diaz_220 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes We've got a bunch of targets visible on the grid. On my call...</Row>
  2505.   <Row> Tibet_1/Tibet_1_Diaz_221 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes First mark - porch, east side.</Row>
  2506.   <Row> Tibet_1/Tibet_1_Diaz_222 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Sniper in the bird's nest is vulnerable now. Take him down.</Row>
  2507.   <Row> Tibet_1/Tibet_1_Diaz_223 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Fuck, so much for stealth...</Row>
  2508.   <Row> Tibet_1/Tibet_1_Diaz_224 1 radio2d 0 0.2 0.2 0.7 DIAZ DIAZ yes We're compromised, engage!</Row>
  2509.   <Row> Tibet_1/Tibet_1_Diaz_225 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes It ain't gonna get any easier. As they say, let the games begin.</Row>
  2510.   <Row> Tibet_1/Tibet_1_Diaz_226 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes I see that comms outpost in the distance. We're close.</Row>
  2511.   <Row> Tibet_1/Tibet_1_Diaz_227 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Hold it.</Row>
  2512.   <Row> Tibet_1/Tibet_1_Diaz_228 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Hostiles incoming, on the ground!</Row>
  2513.   <Row> Tibet_1/Tibet_1_Diaz_229 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Stay prone and move up. Careful.</Row>
  2514.   <Row> Tibet_1/Tibet_1_Diaz_230 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Two tangos up ahead, do not engage.</Row>
  2515.   <Row> Tibet_1/Tibet_1_Diaz_231 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Patrol up ahead obstructing your path... Hit the bell at two o'clock, should get their attention.</Row>
  2516.   <Row> Tibet_1/Tibet_1_Diaz_232 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes They've taken the bait. On your feet, move.</Row>
  2517.   <Row> Tibet_1/Tibet_1_Diaz_233 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes In position. Let's have a look.</Row>
  2518.   <Row> Tibet_1/Tibet_1_Diaz_237 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Contact. Let's move up and do a little eavesdropping.</Row>
  2519.   <Row> Tibet_1/Tibet_1_Enemy_Soldier_28 1.2 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY always Maybe this is a stupid question, but...</Row>
  2520.   <Row> Tibet_1/Tibet_1_Enemy_Soldier_29 1.2 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY always Shit, I already don't want to hear it.</Row>
  2521.   <Row> Tibet_1/Tibet_1_Enemy_Soldier_30 1.5 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY always You think we could listen to the fight on Anton's radio? I've got money on that.</Row>
  2522.   <Row> Tibet_1/Tibet_1_Enemy_Soldier_31 1.5 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY always The telegraphist? Forget it, that guy's a formalist freak. Doesn't use his equipment for anything short of reports.</Row>
  2523.   <Row> Tibet_1/Tibet_1_Enemy_Soldier_32 1.5 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY always I also hear he's a coward, bet I could do some... aggressive negotiations.</Row>
  2524.   <Row> Tibet_1/Tibet_1_Enemy_Soldier_33 1.5 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY always Damn, you really have a hard on for gambling, don't you?</Row>
  2525.   <Row> Tibet_1/Tibet_1_Enemy_Soldier_34 1.5 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY always It's called investment.</Row>
  2526.   <Row> Tibet_1/Tibet_1_Enemy_Soldier_35 1.5 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY always Whatever. Hold up, I gotta smoke.</Row>
  2527.   <Row> Tibet_1/Tibet_1_Enemy_Soldier_36 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY yes Mhm.</Row>
  2528.   <Row> Tibet_1/Tibet_1_Enemy_Soldier_37 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY yes Hey Aidid, come here for a moment!</Row>
  2529.   <Row> Tibet_1/Tibet_1_Enemy_Soldier_38 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY yes Yeah, coming!</Row>
  2530.   <Row> Tibet_1/Tibet_1_Enemy_Soldier_39 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no So what happened to him?</Row>
  2531.   <Row> Tibet_1/Tibet_1_Enemy_Soldier_40 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Killed. Face down, in the mud.</Row>
  2532.   <Row> Tibet_1/Tibet_1_Enemy_Soldier_41 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Shit. Gun wound?</Row>
  2533.   <Row> Tibet_1/Tibet_1_Enemy_Soldier_42 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no No. Half his scalp was eaten... Torn away. He'd been laying there for days, deader than a hooker with a bunch of sailors on shore leave.</Row>
  2534.   <Row> Tibet_1/Tibet_1_Enemy_Soldier_43 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Fucking disgusting!</Row>
  2535.   <Row> Tibet_1/Tibet_1_Enemy_Soldier_44 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no It was like he'd shoved his head half way up a car crasher. What kind of beast does that?</Row>
  2536.   <Row> Tibet_1/Tibet_1_Enemy_Soldier_45 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Pissed off bear?</Row>
  2537.   <Row> Tibet_1/Tibet_1_Enemy_Soldier_46 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Maybe... Oh shit, it's five past! I need to go check in!</Row>
  2538.   <Row> Tibet_1/Tibet_1_Enemy_Soldier_47 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Okay. Watch yourself.</Row>
  2539.   <Row> Tibet_1/Tibet_1_Diaz_238 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Good. Let him go and report. Don't engage.</Row>
  2540.   <Row> Tibet_1/Tibet_1_Diaz_122 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Grid's hot. Best bet's to split up. Get down there, I'll take the high ground and guide you through.</Row>
  2541.   <Row> Tibet_1/Tibet_1_Diaz_239 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes You've got multiples incoming north of your position. Hide.</Row>
  2542.   <Row> Tibet_1/Tibet_1_Enemy_Soldier_48 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY yes Well? Where is he?</Row>
  2543.   <Row> Tibet_1/Tibet_1_Enemy_Soldier_49 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY yes How the hell am I supposed to know? He knows to check in every full hour.</Row>
  2544.   <Row> Tibet_1/Tibet_1_Enemy_Soldier_50 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY yes Let's find out. He'd better be dead, because if I catch him sleeping on patrol again, I'll tear the fucker limb from limb.</Row>
  2545.   <Row> Tibet_1/Tibet_1_Diaz_240a 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Nicely played. If we go about this smart, we'll tip the odds in our favor.</Row>
  2546.   <Row> Tibet_1/Tibet_1_Diaz_240b 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Shit, I told you to let him go. Get ready for a dog fight. I can't do anything from my position - muzzle flash will give us away.</Row>
  2547.   <Row> Tibet_1/Tibet_1_Diaz_240c 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Not bad, but that was a close call partner. Listen to me next time.</Row>
  2548.   <Row> Tibet_1/Tibet_1_Diaz_123 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Be advised, central square is heavily occupied. Keep your head down and continue around to the left.</Row>
  2549.   <Row> Tibet_1/Tibet_1_Sniper_033 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes This place is deserted. I don't like it.</Row>
  2550.   <Row> Tibet_1/Tibet_1_Sniper_034 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes You're thinking of an ambush.</Row>
  2551.   <Row> Tibet_1/Tibet_1_Diaz_241 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Lay the mines, Cole.</Row>
  2552.   <Row> Tibet_1/Tibet_1_Sniper_035 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Money is always nice.</Row>
  2553.   <Row> Tibet_1/Tibet_1_Sniper_022 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Oscar Mike.</Row>
  2554.   <Row> Tibet_1/Tibet_1_Sniper_036 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes According to the scoreboard, we're already ahead.</Row>
  2555.   <Row> Tibet_1/Tibet_1_Diaz_242 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Hold it, I wanna hear this.</Row>
  2556.   <Row> Tibet_1/Tibet_1_Diaz_243 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Perfect. A building with an antenna is what we're looking for.</Row>
  2557.   <Row> Tibet_1/Tibet_1_Diaz_244 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Okay, enough with the chit-chat. Let's take 'em same time.</Row>
  2558.   <Row> Tibet_1/Tibet_1_Dispatch_02 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Razor three-two, spy planes show multiple weapon discharges in your AO. Confirm mission status, over.</Row>
  2559.   <Row> Tibet_1/Tibet_1_Diaz_245 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes We ran into a blockade, Uniform. Putting a stick up the hornet's nest was the only viable option. Mission is still a go.</Row>
  2560.   <Row> Tibet_1/Tibet_1_Dispatch_03 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Need I remind you agent Diaz, what happened last time things went tits up? I will not take any chances Merinov is one step ahead of us again! That gung-ho attitude...</Row>
  2561.   <Row> Tibet_1/Tibet_1_Sniper_037 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Uniform, there's a shitload of comms static - can't hear a word. Three-two out.</Row>
  2562.   <Row> Tibet_1/Tibet_1_Diaz_246 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Good riddance.</Row>
  2563.   <Row> Tibet_1/Tibet_1_Diaz_124 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Two tangos up ahead.</Row>
  2564.   <Row> Tibet_1/Tibet_1_Diaz_135 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Contact, this one's mine.</Row>
  2565.   <Row> Tibet_1/Tibet_1_Sniper_038 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Shit! So much for stealth.</Row>
  2566.   <Row> Tibet_1/Tibet_1_Diaz_247 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Cocky SOB...</Row>
  2567.   <Row> Tibet_1/Tibet_1_Diaz_248 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Two guys above. They're stacked, nail 'em both.</Row>
  2568.   <Row> Tibet_1/Tibet_1_Sniper_039 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes I see him...</Row>
  2569.   <Row> Tibet_1/Tibet_1_Diaz_249 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Cole, move your ass now!</Row>
  2570.   <Row> Tibet_1/Tibet_1_Diaz_249a 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Hurry up, c'mon!</Row>
  2571.   <Row> Tibet_1/Tibet_1_Sniper_017 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Ready.</Row>
  2572.   <Row> Tibet_1/Tibet_1_Sniper_018 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Move.</Row>
  2573.   <Row> Tibet_1/Tibet_1_Sniper_019 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Go.</Row>
  2574.   <Row> Tibet_1/Tibet_1_Diaz_121 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes See that guy below us? Bridge, left side.</Row>
  2575.   <Row> Tibet_1/Tibet_1_Diaz_125 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Take down the one by the fire first.</Row>
  2576.   <Row> Tibet_1/Tibet_1_Diaz_126 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Now eliminate the second.</Row>
  2577.   <Row> Tibet_1/Tibet_1_Diaz_127 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Lots of activity to your right, do not engage.</Row>
  2578.   <Row> Tibet_1/Tibet_1_Diaz_128 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes It worked. Go around the house to the left. Get a move on, but keep a low profile.</Row>
  2579.   <Row> Tibet_1/Tibet_1_Diaz_129 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Enemy patrol, do not engage.</Row>
  2580.   <Row> Tibet_1/Tibet_1_Diaz_130 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes They're above you, stay low.</Row>
  2581.   <Row> Tibet_1/Tibet_1_Diaz_131 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes You gotta cut through the house, take the stairs to the left.</Row>
  2582.   <Row> Tibet_1/Tibet_1_Sniper_020 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes What's the status on that party in the village center?</Row>
  2583.   <Row> Tibet_1/Tibet_1_Diaz_132 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Still seeing enemy mobilization Cole, don't divert from your path.</Row>
  2584.   <Row> Tibet_1/Tibet_1_Diaz_133 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Heat signature on your right.</Row>
  2585.   <Row> Tibet_1/Tibet_1_Enemy_Soldier_17 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Adil! Get over here!</Row>
  2586.   <Row> Tibet_1/Tibet_1_Enemy_Soldier_18 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Yeah yeah...</Row>
  2587.   <Row> Tibet_1/Tibet_1_Diaz_134 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes In position. One tango on the porch, building on your twelve. I see movement in the house - don't shoot when the sentry is near the windows.</Row>
  2588.   <Row> Tibet_1/Tibet_1_Sniper_021 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes How the hell did you get here so fast?</Row>
  2589.   <Row> Tibet_1/Tibet_1_Diaz_136 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes It's what I do... C'mon.</Row>
  2590.   <Row> Tibet_1/Tibet_1_Diaz_137 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes I see two guys in front of you. Go right.</Row>
  2591.   <Row> Tibet_1/Tibet_1_Diaz_138a 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Okay, let's see what we can see here... </Row>
  2592.   <Row> Tibet_1/Tibet_1_Diaz_138b 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Stream up ahead, cuts through the village on the other side. Multiple heat signatures in the vicinity.</Row>
  2593.   <Row> Tibet_1/Tibet_1_Diaz_139 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Heavy machine gun nest on the bridge, find another way.</Row>
  2594.   <Row> Tibet_1/Tibet_1_Diaz_140 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Get back!</Row>
  2595.   <Row> Tibet_1/Tibet_1_Diaz_141 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes There must be a passageway left of the waterfall. Have a look around.</Row>
  2596.   <Row> Tibet_1/Tibet_1_Diaz_142 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes From the looks of it there's a cave tunnel bypassing the waterfall.</Row>
  2597.   <Row> Tibet_1/Tibet_1_Diaz_143 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Patrol headed your way! On the ground!</Row>
  2598.   <Row> Tibet_1/Tibet_1_Diaz_144 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes You're clear, they're through.</Row>
  2599.   <Row> Tibet_1/Tibet_1_Diaz_145 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Marksman on the porch, far side of the waterfall.</Row>
  2600.   <Row> Tibet_1/Tibet_1_Diaz_146 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes You gotta get to higher ground, Cole.</Row>
  2601.   <Row> Tibet_1/Tibet_1_Diaz_147 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes I have eyes on multiples ahead, be advised.</Row>
  2602.   <Row> Tibet_1/Tibet_1_Diaz_148 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Stand by, I'll mark your shots.</Row>
  2603.   <Row> Tibet_1/Tibet_1_Diaz_149 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Close combat is not an option here! Assume a ranged posture.</Row>
  2604.   <Row> Tibet_1/Tibet_1_Diaz_150 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes First target - porch, distance - 150 meters</Row>
  2605.   <Row> Tibet_1/Tibet_1_Diaz_151 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Second tango - near some barrels, 110 meters</Row>
  2606.   <Row> Tibet_1/Tibet_1_Diaz_152 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Next one's tricky - he's on the move through the courtyard, wait till he's passing a dark area.</Row>
  2607.   <Row> Tibet_1/Tibet_1_Diaz_153 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Now! Take the shot!</Row>
  2608.   <Row> Tibet_1/Tibet_1_Diaz_154 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Weapons cold, wait for it.</Row>
  2609.   <Row> Tibet_1/Tibet_1_Diaz_155 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes He's in the dark, bag 'em!</Row>
  2610.   <Row> Tibet_1/Tibet_1_Diaz_156 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Fuck! Body's in the open!</Row>
  2611.   <Row> Tibet_1/Tibet_1_Diaz_157 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Another hostile. Take care of him.</Row>
  2612.   <Row> Tibet_1/Tibet_1_Diaz_157a 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Good kill.</Row>
  2613.   <Row> Tibet_1/Tibet_1_Diaz_158 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes We've been made, fire at will!</Row>
  2614.   <Row> Tibet_1/Tibet_1_Diaz_159 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Shit, they've spotted the corpse. Weapons free!</Row>
  2615.   <Row> Tibet_1/Tibet_1_Diaz_160 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Eyes on tango - approaching ground floor building.</Row>
  2616.   <Row> Tibet_1/Tibet_1_Diaz_161 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Mark - machine gun on the truck.</Row>
  2617.   <Row> Tibet_1/Tibet_1_Diaz_162 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes One more marc left, clean house.</Row>
  2618.   <Row> Tibet_1/Tibet_1_Diaz_163 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Sector clear, proceed.</Row>
  2619.   <Row> Tibet_1/Tibet_1_Diaz_164 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes This way's no good, bridge is gone. But I've got visual on another one - turn right and take the stairs down to get there.</Row>
  2620.   <Row> Tibet_1/Tibet_1_Diaz_165 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Looks like I can get through a cave here. I'll link up with you on the other side.</Row>
  2621.   <Row> Tibet_1/Tibet_1_Sniper_024 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Gimme a sitrap.</Row>
  2622.   <Row> Tibet_1/Tibet_1_Diaz_166 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Snipers have taken positions in those towers, we gotta deal with them before advancing.</Row>
  2623.   <Row> Tibet_1/Tibet_1_Sniper_025 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Understood. Point 'em out.</Row>
  2624.   <Row> Tibet_1/Tibet_1_Diaz_167 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Let's wait for the opportunity...</Row>
  2625.   <Row> Tibet_1/Tibet_1_Diaz_168 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Sniper, right tower, first floor. 450 meters to target.</Row>
  2626.   <Row>x Tibet_1/Tibet_1_Diaz_169 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Middle tower, second floor. Distance - 550 meters.</Row>
  2627.   <Row> Tibet_1/Tibet_1_Diaz_170 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Wind's changing...</Row>
  2628.   <Row> Tibet_1/Tibet_1_Diaz_171 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Last one's far, so take your time.</Row>
  2629.   <Row> Tibet_1/Tibet_1_Diaz_172 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes 820 meters away. Third tower.</Row>
  2630.   <Row> Tibet_1/Tibet_1_Diaz_173 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Wind at 14 kilometers per hour, from the East.</Row>
  2631.   <Row> Tibet_1/Tibet_1_Diaz_174 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Wind's shifting - 7 kilometers per hour, north east.</Row>
  2632.   <Row> Tibet_1/Tibet_1_Diaz_175 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Wind offset - 22, south. Check your shot.</Row>
  2633.   <Row> Tibet_1/Tibet_1_Sniper_026 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes He's down. Are we clear?</Row>
  2634.   <Row> Tibet_1/Tibet_1_Diaz_176 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Looks like it. Lets get going.</Row>
  2635.   <Row> Tibet_1/Tibet_1_Diaz_177 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes This is it. Last village in area, and it's where Hassan's operational team was supposed to be holed up. I'll have a look around, cover me from the tower.</Row>
  2636.   <Row> Tibet_1/Tibet_1_Diaz_178 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Proceeding.</Row>
  2637.   <Row> Tibet_1/Tibet_1_Diaz_179 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Movement - tower on the left! Take him, quick!</Row>
  2638.   <Row> Tibet_1/Tibet_1_Diaz_180 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Ready?</Row>
  2639.   <Row> Tibet_1/Tibet_1_Diaz_181 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes I've got a boat. There are two guys between us, you have to take 'em down quietly before I can come get you.</Row>
  2640.   <Row> Tibet_1/Tibet_1_Diaz_182 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Be ready to jump onboard.</Row>
  2641.   <Row> Tibet_1/Tibet_1_Sniper_027 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Well that was fun.</Row>
  2642.   <Row> Tibet_1/Tibet_1_Diaz_183 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Yeah, nothing like clean mountain air to get you on your feet. So from what I've heard we're about to crash another one of Merinov's parties.</Row>
  2643.   <Row> Tibet_1/Tibet_1_Sniper_028 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Yeah. Try to walk out of this one on your two feet though.</Row>
  2644.   <Row> Tibet_1/Tibet_1_Diaz_184 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Funny.</Row>
  2645.   <Row> Tibet_1/Tibet_1_Diaz_185 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes This cave system's the only viable route to the objective?</Row>
  2646.   <Row> Tibet_1/Tibet_1_Sniper_029 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes It's the best JSOC's nerds could come up with on such short notice. Exposure's gonna be a problem, so double check your corners.</Row>
  2647.   <Row> Tibet_1/Tibet_1_Diaz_186 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Roger.</Row>
  2648.   <Row> Tibet_1/Tibet_1_Diaz_187 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Lift me up, I'll try to open that gate.</Row>
  2649.   <Row> Tibet_1/Tibet_1_Diaz_188 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Fine, you're on your own...</Row>
  2650.   <Row> Tibet_1/Tibet_1_Diaz_189 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes I won't drag your dead ass back if you get shot.</Row>
  2651.   <Row> Tibet_1/Tibet_1_Diaz_190 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes What the hell man, you've gone suicidal in that brig?!</Row>
  2652.   <Row> Tibet_1/Tibet_1_Diaz_191 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Movement... Don't engage yet.</Row>
  2653.   <Row> Tibet_1/Tibet_1_Diaz_192 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Let's wait 'em out, see what happens...</Row>
  2654.   <Row> Tibet_1/Tibet_1_Diaz_193 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Don't just stand there! Move!</Row>
  2655.   <Row> Tibet_1/Tibet_1_Diaz_194 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Okay, one's breaking off. Tail him.</Row>
  2656.   <Row> Tibet_1/Tibet_1_Diaz_195 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes He's behind the crates. Now, take him out.</Row>
  2657.   <Row> Tibet_1/Tibet_1_Diaz_196 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes That thins their ranks... Now for the other two... Try to line a double shot.</Row>
  2658.   <Row> Tibet_1/Tibet_1_Diaz_198 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Cover me.</Row>
  2659.   <Row> Tibet_1/Tibet_1_Enemy_Soldier_51 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY yes Hmm?</Row>
  2660.   <Row> Tibet_1/Tibet_1_Enemy_Soldier_52 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY yes Is someone there?</Row>
  2661.   <Row> Tibet_1/Tibet_1_Enemy_Soldier_53 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY yes Must've been nothing...</Row>
  2662.   <Row> Tibet_1/Tibet_1_Sniper_040 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Oh shit...!</Row>
  2663.   <Row> Tibet_1/Tibet_1_Sniper_041 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes You'd think I was the one getting rusty - you could've warned me about that patrol!</Row>
  2664.   <Row> Tibet_1/Tibet_1_Diaz_250 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Shit. Sorry man, I have eyes on them only just now. They were in a blind spot.</Row>
  2665.   <Row> Tibet_1/Tibet_1_Diaz_251 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes I'm shifting positions, you're on your own for a while. Stay frosty.</Row>
  2666.   <Row> Tibet_1/Tibet_1_Enemy_Soldier_54 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY yes Hmm, no that's not right... Fuck, does this piece of junk work at all?</Row>
  2667.   <Row> Tibet_1/Tibet_1_Enemy_Soldier_55 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY yes How should I know, do I look like a mechanic?</Row>
  2668.   <Row> Tibet_1/Tibet_1_Enemy_Soldier_56 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY yes No, you look like an idiot in a kufiya! Why the hell would you need a mechanic to operate a radio?!</Row>
  2669.   <Row> Tibet_1/Tibet_1_Enemy_Soldier_57 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY yes I... Oh, fuck you...</Row>
  2670.   <Row> Tibet_1/Tibet_1_Sniper_042 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Yeah, but first I need to take care of these two.</Row>
  2671.   <Row> Tibet_1/Tibet_1_Diaz_252 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Clear. Set the trap and assume a defensive posture. Party starts on your go.</Row>
  2672.   <Row> Tibet_1/Tibet_1_Diaz_253 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Vehicle on your twelve! Duck left side, to the building!</Row>
  2673.   <Row> Tibet_1/Tibet_1_Diaz_254 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Dodge the tangos on the courtyard.</Row>
  2674.   <Row> Tibet_1/Tibet_1_Diaz_255 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Looking good, they're sweeping the area to your right. Continue forward.</Row>
  2675.   <Row> Tibet_1/Tibet_1_Sniper_043 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Tango in sight... He's crouching.</Row>
  2676.   <Row> Tibet_1/Tibet_1_Sniper_044 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Target partially obscured. This ain't gonna be no picnic.</Row>
  2677.   <Row> Tibet_1/Tibet_1_Diaz_256 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes We're gonna have to interrogate the operator. How'd you wanna do it - 'good cop, bad cop'?</Row>
  2678.   <Row> Tibet_1/Tibet_1_Sniper_045 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes How about the ol' fashioned way - 'two guys with guns'.</Row>
  2679.   <Row> Tibet_1/Tibet_1_Diaz_257 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes That'll work.</Row>
  2680.   <Row> Tibet_1/Tibet_1_Diaz_258 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Get down there Cole, we have to be done by sunrise.</Row>
  2681.   <Row> Tibet_1/Tibet_1_Diaz_259 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Get ready for the next wave!</Row>
  2682.   <Row> Tibet_1/Tibet_1_Diaz_260 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes More incoming, get ready!</Row>
  2683.   <Row/>
  2684.   <Row> Brief/101_Brif_01_2 1 talk 0 0.8 0.2 0.7 WHEELER WHEELER yes Sergeants Anderson and Maddox.</Row>
  2685.   <Row> Brief/303_Brief_01_2 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes I know you have a grudge against Anderson General, but the Agency is not under your jurisdiction and I'm not asking.</Row>
  2686.   <Row> Brief/303_Brief_02_2 1 talk 0 0.8 0.2 0.7 WHEELER WHEELER yes For the sake of this mission, I'll set my personal feelings aside. We've got a ticking clock here, so let's skip the bullshit.</Row>
  2687.   <Row> Brief/303_Brief_02a 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Lets...</Row>
  2688.   <Row> Brief/303_Brief_06_2 1 talk 0 0.8 0.2 0.7 WHEELER WHEELER yes You and Anderson will infil ahead of the assault, ID' both principle targets and the package, then provide over watch for the D-Boys when the raid goes loud.</Row>
  2689.   <Row> Brief/303_Brief_07_2 1 talk 0 0.8 0.2 0.7 WHEELER WHEELER yes I don't have to remind you what's at stake here, agent. Go get your man out of the brig, but a fair warning - authority aside, if you fuck this up, don't bother coming back.</Row>
  2690.   <Row> Resort_2/Resort_2_Diaz_188 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Eyes on left side, one guy's circling that building like a vulture... Wait till he ducks behind the left wall...</Row>
  2691.   <Row> Resort_2/Resort_2_Sniper_55a 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes I've got eyes on the truck's fuel tank. Should cause quite a racket.</Row>
  2692.   <Row> Resort_2/Resort_2_Diaz_212c 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes No time to waste, target that fuel tank.</Row>
  2693.   <Row> Resort_2/Resort_2_Diaz_212d 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Blow the truck Cole, before they spot us.</Row>
  2694.   <Row> Resort_2/Resort_2_Diaz_100 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Uniform, we're getting confirmation that the transaction is going down at the resort and that we're probably looking at a large number of hostiles. </Row>
  2695.   <Row> Resort_2/Resort_2_Diaz_240 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Hold up, we have something here. Think you'll want to hear this.</Row>
  2696.   <Row> Resort_2/Resort_2_Dispatch_50 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes We need to relay this data to JSOC. Will keep you posted. Anderson, go ahead and continue towards the transaction site. Three-one will clean up any stragglers and catch up via boat.</Row>
  2697.   <Row> Resort_2/Resort_2_Enemy_Soldier_60 1 radio2d 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY always Question him of course, idiot! Take him to the boss' apartment near the helipad. Nothing is to happen to him, understand?</Row>
  2698.   <Row> Resort_2/Resort_2_Enemy_Soldier_61 1 radio2d 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY always Yes sir. I bet when that bodyguard gets a hold of him, somebody's going to have to scrape the walls again...</Row>
  2699.   <Row> Resort_03/Resort03_Diaz_046 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Grenade! Shoot that bitch!!</Row>
  2700.   <Row> Resort_03/Resort03_Diaz_047 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Vehicle inbound! This is gonna be road kill!</Row>
  2701.   <Row> Resort_03/Resort03_Player_053 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Grab that RPG!</Row>
  2702.   <Row> Resort_03/Resort03_Dispatch_31 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes That's an order Sergeant! Carry it out or I will have you court-martialed!</Row>
  2703.   <Row> Resort_5/Resort_5_Dispatch_02 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Proceed further into mainland, Razor.</Row>
  2704.   <Row> Resort_5/Resort_5_Sniper_02 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Uniform, beach is heavily guarded. Can you see any means of alternate egress to target, over.</Row>
  2705.   <Row> Resort_5/Resort_5_Dispatch_03 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Negative. We're also picking up vehicle heat signatures near the tree line. You need to carry out a clean assault from this position without causing an alarm.</Row>
  2706.   <Row> Resort_5/Resort_5_Sniper_03 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Perfect...</Row>
  2707.   <Row> Resort_5/Resort_5_Dispatch_04 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Vehicle with a M2 emplacement entering your AO!</Row>
  2708.   <Row> Resort_5/Resort_5_Sniper_04 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes And it hits the fan...</Row>
  2709.   <Row> Resort_5/Resort_5_Dispatch_05 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes All heat signatures in the house are cold, take out the outpost.</Row>
  2710.   <Row> Resort_5/Resort_5_Dispatch_06 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Razor three-two, the package is entering a marina at the foot of a cable car station. This is your opportunity to gain some distance.</Row>
  2711.   <Row> Resort_5/Resort_5_Sniper_05 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Copy that, Uniform. Keep on 'em, I'm giving it everything I've got.</Row>
  2712.   <Row> Resort_5/Resort_5_Dispatch_07 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes We have an update - boat has docked, it appears to be resupplied.</Row>
  2713.   <Row> Resort_5/Resort_5_Sniper_06 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Are friendlies being relocated, over?</Row>
  2714.   <Row> Resort_5/Resort_5_Dispatch_08 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes That's a negative. Package and crew intact.</Row>
  2715.   <Row> Resort_5/Resort_5_Dispatch_09 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Heavy machine gun and enemy personnel enforced bunker ahead.</Row>
  2716.   <Row> Resort_5/Resort_5_Sniper_07 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Ma Deuce heavy gun in the bunker confirmed.</Row>
  2717.   <Row> Resort_5/Resort_5_Dispatch_10 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Now flank the heavy gun taking the path to its left. Keep a low profile.</Row>
  2718.   <Row> Resort_5/Resort_5_Dispatch_11 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Be advised, UAV shows a weak signature atop the rock wall on your twelve.</Row>
  2719.   <Row> Resort_5/Resort_5_Sniper_07a 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Concealed sniper.</Row>
  2720.   <Row> Resort_5/Resort_5_Dispatch_11a 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes My thoughts exactly. Advise caution.</Row>
  2721.   <Row> Resort_5/Resort_5_Dispatch_12 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Good kill.</Row>
  2722.   <Row> Resort_5/Resort_5_Dispatch_13 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes He's down.</Row>
  2723.   <Row> Resort_5/Resort_5_Dispatch_14 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Tango terminated.</Row>
  2724.   <Row> Resort_5/Resort_5_Dispatch_15 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Hostile liquidation confirmed.</Row>
  2725.   <Row> Resort_5/Resort_5_Dispatch_16 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Bogey eliminated. Nice shot.</Row>
  2726.   <Row> Resort_5/Resort_5_Dispatch_17 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Infrared signatures cold.</Row>
  2727.   <Row> Resort_5/Resort_5_Dispatch_18 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes You may proceed, Razor.</Row>
  2728.   <Row> Resort_5/Resort_5_Dispatch_19 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Sector clear. You're good to go.</Row>
  2729.   <Row> Resort_5/Resort_5_Dispatch_20 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes AO looks clear, green to advance.</Row>
  2730.   <Row> Resort_5/Resort_5_Dispatch_21 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Hostile advancing in your direction. Don't engage him in the open.</Row>
  2731.   <Row> Resort_5/Resort_5_Dispatch_22 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Free to engage, Razor.</Row>
  2732.   <Row> Resort_5/Resort_5_Sniper_08 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Flank clear, dispatching the gun.</Row>
  2733.   <Row> Resort_5/Resort_5_Dispatch_23 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Razor, be warned - you have company. Two vehicle convoy approaching from the west. Suggest you make use of the fifty.</Row>
  2734.   <Row> Resort_5/Resort_5_Dispatch_24 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Humming Bird shows package is on the move again, westbound along the coast.</Row>
  2735.   <Row> Resort_5/Resort_5_Sniper_09 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Given its current speed, what's the ETA to LZ, over?</Row>
  2736.   <Row> Resort_5/Resort_5_Dispatch_25 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Clocking at around thirty mikes, Razor.</Row>
  2737.   <Row> Resort_5/Resort_5_Dispatch_26 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Razor three two, you have an enemy supply station ahead. Multiple hostile elements present.</Row>
  2738.   <Row> Resort_5/Resort_5_Sniper_10 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Affirmative. Any way of advancing without getting my ass handed to me?</Row>
  2739.   <Row> Resort_5/Resort_5_Dispatch_27 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Cross the fence on the right and stand by for instructions. We're looking for a gap.</Row>
  2740.   <Row> Resort_5/Resort_5_Dispatch_27a 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Make sure you have a clear picture of the situation before taking any action.</Row>
  2741.   <Row> Resort_5/Resort_5_Sniper_11 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Left side is no go - too open, too condensed.</Row>
  2742.   <Row> Resort_5/Resort_5_Dispatch_28 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Can you reach the ridge on the right and establish over watch?</Row>
  2743.   <Row> Resort_5/Resort_5_Sniper_11a 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Negative. I'm blocked by two enemies.</Row>
  2744.   <Row> Resort_5/Resort_5_Sniper_12 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Progress starting to look fubar, I need to cause a distraction...</Row>
  2745.   <Row> Resort_5/Resort_5_Soldier_01 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY yes You seeing this? Power's acting up again!</Row>
  2746.   <Row> Resort_5/Resort_5_Dispatch_28a 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Seeing movement by the vehicles.</Row>
  2747.   <Row> Resort_5/Resort_5_Soldier_02 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY yes It was always like this, no big deal.</Row>
  2748.   <Row> Resort_5/Resort_5_Soldier_03 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY yes Just mind the wiring,</Row>
  2749.   <Row> Resort_5/Resort_5_Soldier_05 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY yes No, this could cause a lot of damage.</Row>
  2750.   <Row> Resort_5/Resort_5_Sniper_13 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes I think I have a way - causing a power shortage should do the trick, I see a faulty fuse box.</Row>
  2751.   <Row> Resort_5/Resort_5_Dispatch_29 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Do it fast, Merinov is gaining distance by the minute.</Row>
  2752.   <Row> Resort_5/Resort_5_Soldier_06 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY yes Get that truck out of here before sparks ignite the gas tank!</Row>
  2753.   <Row> Resort_5/Resort_5_Soldier_06a 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY yes Okay, fine. To hell with this crap wiring!</Row>
  2754.   <Row> Resort_5/Resort_5_Soldier_07 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY yes Drive it over here, c'mon!</Row>
  2755.   <Row> Resort_5/Resort_5_Soldier_07a 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY yes And... Stop!</Row>
  2756.   <Row> Resort_5/Resort_5_Soldier_08 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY yes Dispatch, this is Station Nine. We have a wiring malfunction here, request you power down all substations so we can tend to it.</Row>
  2757.   <Row> Resort_5/Resort_5_Soldier_09 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY yes It's done. You can tend to it now, Slavko.</Row>
  2758.   <Row> Resort_5/Resort_5_Soldier_10 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY yes Me? I'm not touching that with a ten meter pole!</Row>
  2759.   <Row> Resort_5/Resort_5_Soldier_11 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY yes I thought you said it was nothing.</Row>
  2760.   <Row> Resort_5/Resort_5_Soldier_12 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY yes If you avoid it...</Row>
  2761.   <Row> Resort_5/Resort_5_Soldier_13 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY yes Go get Damian from base camp. If he can siphon electricity to power his distillery, he'd better be able to fix this shit!</Row>
  2762.   <Row> Resort_5/Resort_5_Dispatch_30 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Do not move.</Row>
  2763.   <Row> Resort_5/Resort_5_Dispatch_31 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Looks like the tango between you and the ridge is obscured by the truck. Your lucky day, Razor.</Row>
  2764.   <Row> Resort_5/Resort_5_Sniper_14 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Can't say the same for him...</Row>
  2765.   <Row> Resort_5/Resort_5_Dispatch_32 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Proceed up the ridge, you will be well-concealed in the foliage.</Row>
  2766.   <Row> Resort_5/Resort_5_Dispatch_33 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Lone enemy on your path, he needs to be eliminated.</Row>
  2767.   <Row> Resort_5/Resort_5_Sniper_15 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Zone to my left is still off limits.</Row>
  2768.   <Row> Resort_5/Resort_5_Dispatch_34 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes There's a storage area at the north east corner of the station. Your route is through there.</Row>
  2769.   <Row> Resort_5/Resort_5_Dispatch_35 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Engage the two guards at the site.</Row>
  2770.   <Row> Resort_5/Resort_5_Dispatch_36 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Use the cargo boxes to descend.</Row>
  2771.   <Row> Resort_5/Resort_5_Sniper_16 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Uniform, what's my time, over?</Row>
  2772.   <Row> Resort_5/Resort_5_Dispatch_37 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes The boat has stopped at the other side and is being unloaded as we speak. We have a positive ID on all mission elements. There's a two click distance between them and the airstrip, you need to hustle.</Row>
  2773.   <Row> Resort_5/Resort_5_Sniper_17 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes I'm guessing that cable car's the fastest I'll get there?</Row>
  2774.   <Row> Resort_5/Resort_5_Dispatch_38 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Board the cable car to advance up the hill. Stay vigilant, Razor.</Row>
  2775.   <Row> Resort_5/Resort_5_Sniper_18 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Diaz, you owe me big time for this!</Row>
  2776.   <Row> Resort_5/Resort_5_Soldier_14 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY yes Bodies on the shore!! He's close!!</Row>
  2777.   <Row> Resort_5/Resort_5_Soldier_15 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY yes Close off the perimeter!! Don't let him get away!!</Row>
  2778.   <Row> Resort_5/Resort_5_Soldier_16 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY yes Get in the car, we'll cut him off!</Row>
  2779.   <Row> Resort_5/Resort_5_Soldier_17 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY yes He's shot everybody!</Row>
  2780.   <Row> Resort_5/Resort_5_Soldier_18 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY yes Run the controls! Get the motherfucker over here! Shoot as soon as you see the cable car!</Row>
  2781.   <Row> Resort_5/Resort_5_Sniper_19 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Time to get this show on the road...</Row>
  2782.   <Row> Resort_5/Resort_5_Sniper_20 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Roger, sweeping it now.</Row>
  2783.   <Row> Resort_5/Resort_5_Sniper_21 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Don't walk into an ambush - check. Thanks for the heads up.</Row>
  2784.   <Row> Resort_5/Resort_5_Dispatch_39 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Anderson, you need to step it up. You're on a tight schedule here. That bio-agent must be secured at all costs.</Row>
  2785.   <Row> Resort_5/Resort_5_Sniper_22 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes It means I'm fully aware of the mission objective, General. Just be sure to have a CSAR team standing by this time, I also intend to get our men - or 'secondary mission elements' if you prefer - out of there. At 'all' costs. Three two out.</Row>
  2786.   <Row> Resort_5/Resort_5_Sniper_23 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Dully noted.</Row>
  2787.   <Row> Resort_5/Resort_5_Dispatch_40 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes What's that supposed to mean, Captain?</Row>
  2788.   <Row> Resort_5/Resort_5_Diaz_01 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Run, don't stop!</Row>
  2789.   <Row> Resort_5/Resort_5_Diaz_02 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes You want your ass blown off?! Move!</Row>
  2790.   <Row> Resort_5/Resort_5_Diaz_03 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Lotta heat on the right! We need to lose 'em!</Row>
  2791.   <Row> Resort_5/Resort_5_Diaz_04 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Over the stump!</Row>
  2792.   <Row> Resort_5/Resort_5_Diaz_05 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Grenade!!</Row>
  2793.   <Row> Resort_5/Resort_5_Diaz_06 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Grenade! Run!!</Row>
  2794.   <Row> Resort_5/Resort_5_Sniper_24 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Three two reporting on a cliff overlooking a cable car station. Seeing movement on the other side.</Row>
  2795.   <Row> Resort_5/Resort_5_Dispatch_41 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Affirmative. Video feed shows sentries in the watch posts on the other side. Engage the higher post before proceeding.</Row>
  2796.   <Row> Resort_5/Resort_5_Sniper_25 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Okay, I copy.</Row>
  2797.   <Row> Resort_5/Resort_5_Dispatch_42 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes The only way's to the right of the cliff... and down. Water level will break your fall.</Row>
  2798.   <Row> Resort_5/Resort_5_Dispatch_43 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Razor, what's your status?</Row>
  2799.   <Row> Resort_5/Resort_5_Sniper_26 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes A little higher than I anticipated... But I'll live.</Row>
  2800.   <Row> Resort_5/Resort_5_Dispatch_44 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Good to hear. Swim to the beach.</Row>
  2801.   <Row> Resort_5/Resort_5_Dispatch_45 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes You need to clear yourself a path to the station. Hostiles showing on infra-red inside the house ahead.</Row>
  2802.   <Row> Resort_5/Resort_5_Dispatch_46 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes All heat signatures zero. The path will take you to the station. Try sneaking in to not be vulnerable on the way up.</Row>
  2803.   <Row> Resort_5/Resort_5_Soldier_19 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY yes Check the beach!</Row>
  2804.   <Row> Resort_5/Resort_5_Soldier_20 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY yes Call in the boat!</Row>
  2805.   <Row> Resort_5/Resort_5_Soldier_21 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY yes Hey there!</Row>
  2806.   <Row> Resort_5/Resort_5_Soldier_22 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY yes Hey. What's up?</Row>
  2807.   <Row> Resort_5/Resort_5_Soldier_23 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY yes We were ordered to enforce this post and wait for further orders.</Row>
  2808.   <Row> Resort_5/Resort_5_Soldier_24 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY yes Yeah? Something's really up then? We caught word a few of our patrols are not responding to radio calls.</Row>
  2809.   <Row> Resort_5/Resort_5_Soldier_25 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY yes Us too. But as usual, they tell us shit, so... Best to just keep our eyes open.</Row>
  2810.   <Row> Resort_5/Resort_5_Soldier_26 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY yes Where's Adrian?</Row>
  2811.   <Row> Resort_5/Resort_5_Soldier_27 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY yes Behind the fifty.</Row>
  2812.   <Row> Resort_5/Resort_5_Soldier_28 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY yes Hey Adrian! Come here, we'll play some cards.</Row>
  2813.   <Row> Resort_5/Resort_5_Soldier_29 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY yes Nice try. He won't budge from that gun - yesterday he lost two large ones to me playing poker. Now we're having... quiet days.</Row>
  2814.   <Row> Resort_5/Resort_5_Soldier_30 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY yes Hey, unit leader's looking for you.</Row>
  2815.   <Row> Resort_5/Resort_5_Soldier_31 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY yes Ah, okay. Thanks for the heads up.</Row>
  2816.   <Row> Resort_5/Resort_5_Soldier_32 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY yes I think they'll need some backup in Post Two.</Row>
  2817.   <Row> Resort_5/Resort_5_Soldier_33 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY yes Fine, I'll be heading off in a minute.</Row>
  2818.   <Row> Resort_5/Resort_5_Soldier_34 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY yes I'm going to have a look around that way.</Row>
  2819.   <Row> Resort_5/Resort_5_Soldier_35 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY yes Okay, go. Check in with me once you come back.</Row>
  2820.   <Row> Resort_5/Resort_5_Soldier_36 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY yes I'm going to the barracks, you want something?</Row>
  2821.   <Row> Resort_5/Resort_5_Soldier_37 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY yes Yeah, bring me back my smokes. And don't take any!</Row>
  2822.   <Row> Resort_5/Resort_5_Soldier_38 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY yes Shit, out of ammo again... Watch my post man, I'll be right back.</Row>
  2823.   <Row> Resort_5/Resort_5_Soldier_39 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY yes Watch yourself. Don't let the Captain catch you.</Row>
  2824.   <Row> Resort_5/Resort_5_Soldier_40 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY yes Going for some chow, how about you?</Row>
  2825.   <Row> Resort_5/Resort_5_Soldier_41 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY yes Nah, I'm good.</Row>
  2826.   <Row> Resort_5/Resort_5_Soldier_42 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY yes Suit yourself.</Row>
  2827.   <Row/>
  2828.   <Row> Sarajevo_1/Sarajevo_1_Maddox_46 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Don't they bury bodies in the woods anymore?</Row>
  2829.   <Row> Sarajevo_1/Sarajevo_1_Sniper_13 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Always the cynic. From what I hear the guy's chicken shit, insisted we RV at that specific location. Mentioned we can get 'premium pictures' there.</Row>
  2830.   <Row> Sarajevo_1/Sarajevo_1_Maddox_47 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes And you call me a cynic...</Row>
  2831.   <Row> Sarajevo_1/Sarajevo_1_Maddox_48 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Hold up, armor twelve o'clock... I digress - derelict post-Soviet junk twelve o'clock.</Row>
  2832.   <Row> Sarajevo_1/Sarajevo_1_Sniper_14 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Still, bit excessive for a city full of civs...</Row>
  2833.   <Row> Sarajevo_1/Sarajevo_1_Maddox_49 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes That's why it's called 'ethnic cleansing'...</Row>
  2834.   <Row> Sarajevo_1/Sarajevo_1_Maddox_50 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Target the soldier on the hull. Distance is 150 meters, wind is stable. Clear to engage.</Row>
  2835.   <Row> Sarajevo_1/Sarajevo_1_Maddox_51 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Now the one fixing the armor's engine, right side.</Row>
  2836.   <Row> Sarajevo_1/Sarajevo_1_Maddox_52 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Same distance, slight wind from the east. Fire.</Row>
  2837.   <Row> Sarajevo_1/Sarajevo_1_Maddox_53 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Shit! They're on to us, engage at will!</Row>
  2838.   <Row> Sarajevo_1/Sarajevo_1_Maddox_54 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Look, if we don't work together we might as well lay in a ditch ourselves! Listen to my commands next time!</Row>
  2839.   <Row> Sarajevo_1/Sarajevo_1_Maddox_55 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes I see one dead guy in the window, first floor of that house.</Row>
  2840.   <Row> Sarajevo_1/Sarajevo_1_Sniper_15 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes I hear ya.</Row>
  2841.   <Row> Sarajevo_1/Sarajevo_1_Maddox_56 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Movement inside. We're going in low. I'm on point, cover my back.</Row>
  2842.   <Row> Sarajevo_1/Sarajevo_1_Sniper_16 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Will do.</Row>
  2843.   <Row> Sarajevo_1/Sarajevo_1_Maddox_57 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Goddamnit! Careful with that!</Row>
  2844.   <Row> Sarajevo_1/Sarajevo_1_Maddox_58 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes About time I got a piece of the action.</Row>
  2845.   <Row> Sarajevo_1/Sarajevo_1_Sniper_17 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Don't get cocky, Carl. We have a job to do.</Row>
  2846.   <Row> Sarajevo_1/Sarajevo_1_Maddox_59 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes And here's me thinking Wheeler's the resident tightass in this outfit.</Row>
  2847.   <Row> Sarajevo_1/Sarajevo_1_Maddox_60 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Move up.</Row>
  2848.   <Row> Sarajevo_1/Sarajevo_1_Maddox_61 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Heads up. Two... Three tangos. One in the window, two outside. Engage on my call.</Row>
  2849.   <Row> Sarajevo_1/Sarajevo_1_Maddox_62 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes First mark on the left side of the building, having a smoke. End it.</Row>
  2850.   <Row> Sarajevo_1/Sarajevo_1_Maddox_63 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Clean kill. Guy with the radio on the right's next.</Row>
  2851.   <Row> Sarajevo_1/Sarajevo_1_Maddox_64 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Last target first floor, building window.</Row>
  2852.   <Row> Sarajevo_1/Sarajevo_1_Sniper_18 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Patrol incoming!</Row>
  2853.   <Row> Sarajevo_1/Sarajevo_1_Maddox_65 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Shit! Follow my lead!</Row>
  2854.   <Row> Sarajevo_1/Sarajevo_1_Maddox_66 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Quiet...</Row>
  2855.   <Row> Sarajevo_1/Sarajevo_1_Maddox_67 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Hold it.</Row>
  2856.   <Row> Sarajevo_1/Sarajevo_1_Maddox_68 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Don't budge...</Row>
  2857.   <Row> Sarajevo_1/Sarajevo_1_Maddox_69 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Let's go, careful.</Row>
  2858.   <Row> Sarajevo_1/Sarajevo_1_Maddox_70 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Under the train car!</Row>
  2859.   <Row> Sarajevo_1/Sarajevo_1_Maddox_71 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Fucker's mine...</Row>
  2860.   <Row> Sarajevo_1/Sarajevo_1_Sniper_19 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Seems they're moving into the city, we have to close this deal fast.</Row>
  2861.   <Row> Sarajevo_1/Sarajevo_1_Maddox_72 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes What, we're paying the prick?</Row>
  2862.   <Row> Sarajevo_1/Sarajevo_1_Sniper_20 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Bigger guns don't win wars anymore.</Row>
  2863.   <Row> Sarajevo_1/Sarajevo_1_Maddox_73 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes And paying off lowlifes in dirty alleys does...?</Row>
  2864.   <Row> Sarajevo_1/Sarajevo_1_Sniper_21 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes It's not just like that. Word and image are as powerful as a bullet and we need political pull to get this done.</Row>
  2865.   <Row> Sarajevo_1/Sarajevo_1_Maddox_74 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Fuck, it's getting harder and harder to love my country, man.</Row>
  2866.   <Row> Sarajevo_1/Sarajevo_1_Maddox_75 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Hold... Area below is too dense to pick a firefight, we'll have to slip by. Follow me, stay frosty.</Row>
  2867.   <Row> Sarajevo_1/Sarajevo_1_Sniper_22 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Sure thing chief.</Row>
  2868.   <Row> Sarajevo_1/Sarajevo_1_Maddox_77 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Nice shot. Too bad he couldn't appreciate it more.</Row>
  2869.   <Row> Sarajevo_1/Sarajevo_1_Maddox_78 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes God damn it! Didn't I tell you not to miss? Get ready, we're gonna have to take the heat!</Row>
  2870.   <Row> Sarajevo_1/Sarajevo_1_Maddox_79 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Tango front. Leave him, he's overexposed.</Row>
  2871.   <Row> Sarajevo_1/Sarajevo_1_Maddox_80 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Another one to the right, no shot.</Row>
  2872.   <Row> Sarajevo_1/Sarajevo_1_Maddox_81 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes I said hold your fire!</Row>
  2873.   <Row> Sarajevo_1/Sarajevo_1_Maddox_82 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Another two men patrol, let 'em pass.</Row>
  2874.   <Row> Sarajevo_1/Sarajevo_1_Sniper_23 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Fuck this place is dense.</Row>
  2875.   <Row> Sarajevo_1/Sarajevo_1_Maddox_83 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes At least oil's not raining down on our assess this time...</Row>
  2876.   <Row> Sarajevo_1/Sarajevo_1_Maddox_84 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes The tower's a good place to get our bearings. C'mon.</Row>
  2877.   <Row> Sarajevo_1/Sarajevo_1_Sniper_24 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Setting up, have a look around.</Row>
  2878.   <Row> Sarajevo_1/Sarajevo_1_Maddox_85 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes A lot of enemy personnel down there, but I think I see a way to punch through. Get ready.</Row>
  2879.   <Row> Sarajevo_1/Sarajevo_1_Sniper_25 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Go.</Row>
  2880.   <Row> Sarajevo_1/Sarajevo_1_Maddox_86 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes The sniper on the roof of the station's gotta be the first target, he's got a good view of the area.</Row>
  2881.   <Row> Sarajevo_1/Sarajevo_1_Sniper_26 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Threat down. Next.</Row>
  2882.   <Row> Sarajevo_1/Sarajevo_1_Maddox_87 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Next we have... A guy coming out behind a train car. Get him while he's still alone.</Row>
  2883.   <Row> Sarajevo_1/Sarajevo_1_Sniper_27 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Bagged.</Row>
  2884.   <Row> Sarajevo_1/Sarajevo_1_Maddox_88 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Perfect. Okay, do you have a bead on Mr. Handyman over there? By the electrical substation.</Row>
  2885.   <Row> Sarajevo_1/Sarajevo_1_Maddox_89 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Shit! Ice the mutt before someone takes interest!</Row>
  2886.   <Row> Sarajevo_1/Sarajevo_1_Sniper_28 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Sorry dog.</Row>
  2887.   <Row> Sarajevo_1/Sarajevo_1_Maddox_90 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Shift to the left.</Row>
  2888.   <Row> Sarajevo_1/Sarajevo_1_Maddox_90a 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes We have a mobile, coming down off a train car. Focus on him.</Row>
  2889.   <Row> Sarajevo_1/Sarajevo_1_Sniper_29 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Fuck!</Row>
  2890.   <Row> Sarajevo_1/Sarajevo_1_Maddox_91 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Hell no... They're moving in, pick your targets and engage!</Row>
  2891.   <Row> Sarajevo_1/Sarajevo_1_Maddox_92 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes What are you doing man?!</Row>
  2892.   <Row> Sarajevo_1/Sarajevo_1_Sniper_30 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Trust me...</Row>
  2893.   <Row> Sarajevo_1/Sarajevo_1_Maddox_93 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Shit... Fine, do it your way.</Row>
  2894.   <Row> Sarajevo_1/Sarajevo_1_Maddox_94 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes We're into the final straight... Tango heading for that building on the left side. Looks like he'll be in a blind spot behind the boxes, tag him then.</Row>
  2895.   <Row> Sarajevo_1/Sarajevo_1_Maddox_95 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes And for the encore, three unsuspecting soldiers on the train platform.</Row>
  2896.   <Row> Sarajevo_1/Sarajevo_1_Sniper_31 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Three as in 'one too many'. Can't do it silently.</Row>
  2897.   <Row> Sarajevo_1/Sarajevo_1_Maddox_96 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes No need, they're the last ones... Put a hole in those barrels there and observe the fireworks.</Row>
  2898.   <Row> Sarajevo_1/Sarajevo_1_Sniper_32 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Everything went according to plan.</Row>
  2899.   <Row> Sarajevo_1/Sarajevo_1_Maddox_97 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes And we love it when a plan comes together. C'mon, let's move before someone realizes it's not the civs blowing up sky high this time.</Row>
  2900.   <Row> Sarajevo_1/Sarajevo_1_Maddox_98 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes It's not a smoke pop, would've blown over by now. Let's just cross it as fast as possible.</Row>
  2901.   <Row> Sarajevo_1/Sarajevo_1_Maddox_99 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes C'mon Cole, move it.</Row>
  2902.   <Row> Sarajevo_1/Sarajevo_1_Maddox_100 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Up the ladder Cole, I'll be right behind you.</Row>
  2903.   <Row> Sarajevo_1/Sarajevo_1_Maddox_101 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Want me to carry you up? Let's go!</Row>
  2904.   <Row> Sarajevo_1/Sarajevo_1_Maddox_102 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Oh fuck! On the ground!</Row>
  2905.   <Row> Sarajevo_1/Sarajevo_1_Sniper_33 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes That was a close call, Carl. Remind me to never listen to you again.</Row>
  2906.   <Row> Sarajevo_1/Sarajevo_1_Maddox_103 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Don't get cold feet on me now, partner!</Row>
  2907.   <Row> Sarajevo_1/Sarajevo_1_Maddox_103a 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Sniper for you, up high.</Row>
  2908.   <Row> Sarajevo_1/Sarajevo_1_Maddox_104 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Let's step it up a notch. Think you can line up a double kill?</Row>
  2909.   <Row> Sarajevo_1/Sarajevo_1_Maddox_104a 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Nice... Guy on the left's easy pickings now.</Row>
  2910.   <Row> Sarajevo_1/Sarajevo_1_Maddox_105 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Well that's a clusterfuck if I ever saw one...</Row>
  2911.   <Row> Sarajevo_1/Sarajevo_1_Maddox_106 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes I don't give a fuck. Only thing that matters is our RV is at the other side of that square. Hope you brought some plastic, otherwise we're gonna have to glue hundred dollar bills on those guns and wait till they get stripped for parts.</Row>
  2912.   <Row> Sarajevo_1/Sarajevo_1_Maddox_107 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Take down the crew first!</Row>
  2913.   <Row> Sarajevo_1/Sarajevo_1_Maddox_108 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Next AA to the north!</Row>
  2914.   <Row> Sarajevo_1/Sarajevo_1_Maddox_109 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Good, I'll vector you in to the next, you have to...</Row>
  2915.   <Row> Sarajevo_1/Sarajevo_1_Maddox_110 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Okay, never mind. Score one for the away team. Move to the last!</Row>
  2916.   <Row> Sarajevo_1/Sarajevo_1_Maddox_111 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Get some distance and blow them to kingdom come!</Row>
  2917.   <Row> Sarajevo_1/Sarajevo_1_Maddox_112 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes It's working, fighters moving further north!</Row>
  2918.   <Row> Sarajevo_1/Sarajevo_1_Maddox_113 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Our guy should be on the other side of this underpass, c'mon.</Row>
  2919.   <Row> Sarajevo_1/Sarajevo_1_Maddox_114 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Flashlights, in here!</Row>
  2920.   <Row> Sarajevo_1/Sarajevo_1_Maddox_115 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Someone's coming, in here!</Row>
  2921.   <Row> Sarajevo_1/Sarajevo_1_Enemy_Soldier_05 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER yes Who are you?! What are you doing here?!</Row>
  2922.   <Row> Sarajevo_1/Sarajevo_1_Enemy_Soldier_06 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER yes What is it boy, what's there...?</Row>
  2923.   <Row> Sarajevo_1/Sarajevo_1_Enemy_Soldier_07 1 ai_shout 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER yes Hey you! Hold!!</Row>
  2924.   <Row> Sarajevo_1/Sarajevo_1_Enemy_Soldier_08 1 ai_shout 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER yes Get back here!!</Row>
  2925.   <Row> Sarajevo_1/Sarajevo_1_Maddox_116 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Fuck! Run!!</Row>
  2926.   <Row> Sarajevo_1/Sarajevo_1_Maddox_117 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Faster!</Row>
  2927.   <Row> Sarajevo_1/Sarajevo_1_Maddox_118 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Cole, cover me, I'm setting a charge!</Row>
  2928.   <Row> Sarajevo_1/Sarajevo_1_Sniper_40 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Hurry up! Shit's getting hairy!</Row>
  2929.   <Row> Sarajevo_1/Sarajevo_1_Maddox_119 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes I can see that! Shut up and let me work!</Row>
  2930.   <Row> Sarajevo_1/Sarajevo_1_Maddox_120 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Done! Let's hit it! Go go go!</Row>
  2931.   <Row> Sarajevo_1/Sarajevo_1_Maddox_121 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Covering fire!</Row>
  2932.   <Row> Sarajevo_1/Sarajevo_1_Sniper_41 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Covering fire!</Row>
  2933.   <Row> Sarajevo_1/Sarajevo_1_Maddox_122 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Yeah! That's what I'm talking about!</Row>
  2934.   <Row> Sarajevo_1/Sarajevo_1_Sniper_42 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Ugh... Two hours and I already hate Sarajevo...</Row>
  2935.   <Row> Sarajevo_1/Sarajevo_1_Maddox_123 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Get your game face on partner, we're not out of Indian Country yet!</Row>
  2936.   <Row> Sarajevo_1/Sarajevo_1_Maddox_124 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Follow me.</Row>
  2937.   <Row> Sarajevo_1/Sarajevo_1_Maddox_125 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes On me.</Row>
  2938.   <Row> Sarajevo_1/Sarajevo_1_Maddox_126 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Go go go.</Row>
  2939.   <Row> Sarajevo_1/Sarajevo_1_Maddox_127 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Hold.</Row>
  2940.   <Row> Sarajevo_1/Sarajevo_1_Maddox_128 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Stop.</Row>
  2941.   <Row> Sarajevo_1/Sarajevo_1_Maddox_129 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Looks clear, c'mon.</Row>
  2942.   <Row> Sarajevo_1/Sarajevo_1_Maddox_130 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Clean kill.</Row>
  2943.   <Row> Sarajevo_1/Sarajevo_1_Maddox_131 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Good kill.</Row>
  2944.   <Row> Sarajevo_1/Sarajevo_1_Maddox_132 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Direct hit.</Row>
  2945.   <Row> Sarajevo_1/Sarajevo_1_Maddox_133 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes On target.</Row>
  2946.   <Row> Sarajevo_1/Sarajevo_1_Maddox_134 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Landed on target.</Row>
  2947.   <Row> Sarajevo_1/Sarajevo_1_Maddox_135 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Tango down.</Row>
  2948.   <Row> Sarajevo_1/Sarajevo_1_Maddox_136 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Stick close, we can't afford to split up!</Row>
  2949.   <Row> Sarajevo_1/Sarajevo_1_Maddox_137 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Keep a close distance, Cole.</Row>
  2950.   <Row> Sarajevo_1/Sarajevo_1_Maddox_138 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes I'm on point, keep behind me!</Row>
  2951.   <Row> Sarajevo_1/Sarajevo_1_Maddox_139 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Supressing fire!</Row>
  2952.   <Row> Sarajevo_1/Sarajevo_1_Maddox_140 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Tango down!</Row>
  2953.   <Row> Sarajevo_1/Sarajevo_1_Maddox_141 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Dropped him!</Row>
  2954.   <Row> Sarajevo_1/Sarajevo_1_Maddox_142 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Fucker's down!</Row>
  2955.   <Row> Sarajevo_1/Sarajevo_1_Maddox_143 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Dead!</Row>
  2956.   <Row> Sarajevo_1/Sarajevo_1_Maddox_144 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Hurry up already!</Row>
  2957.   <Row> Sarajevo_1/Sarajevo_1_Maddox_145 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Take the shot, Cole.</Row>
  2958.   <Row> Sarajevo_1/Sarajevo_1_Maddox_146 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes C'mon, let's be done with it!</Row>
  2959.   <Row> Sarajevo_1/Sarajevo_1_Maddox_147 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Fire when ready.</Row>
  2960.   <Row> Sarajevo_1/Sarajevo_1_Maddox_148 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Good to go.</Row>
  2961.   <Row> Sarajevo_1/Sarajevo_1_Maddox_149 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Nail 'em.</Row>
  2962.   <Row> Sarajevo_1/Sarajevo_1_Maddox_150 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Let's haul ass.</Row>
  2963.   <Row> Sarajevo_1/Sarajevo_1_Maddox_151 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Be quiet and don't engage.</Row>
  2964.   <Row> Sarajevo_1/Sarajevo_1_Maddox_152 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Focus on the left guy, leave the other one to me.</Row>
  2965.   <Row> Sarajevo_1/Sarajevo_1_Maddox_153 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes That one's yours.</Row>
  2966.   <Row> Sarajevo_1/Sarajevo_1_Maddox_154 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes This one's yours.</Row>
  2967.   <Row/>
  2968.   <Row> Sarajevo_2/Sarajevo_2_Merinov_28 1 talk 0 0.8 0.2 0.7 MERINOV MERINOV yes The big guns exploding, that was you, yes? Messy messy. Now we move quietly, okay? No need to kill everyone you see.</Row>
  2969.   <Row> Sarajevo_2/Sarajevo_2_Maddox_26 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Just the jokers who have the guts to question our moves. So I'd make damn certain we see Vladic if I were you.</Row>
  2970.   <Row> Sarajevo_2/Sarajevo_2_Maddox_27 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Everybody behind cover.</Row>
  2971.   <Row> Sarajevo_2/Sarajevo_2_Maddox_28 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Wait for him to break off.</Row>
  2972.   <Row> Sarajevo_2/Sarajevo_2_Maddox_29 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Okay, ice the one by the window ricky tick.</Row>
  2973.   <Row> Sarajevo_2/Sarajevo_2_Soldier_12 1 radio_test 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A DISPATCH yes This is a situation report to all units within the city. The anti-aircraft batteries stationed at the outskirts of town have been destroyed by a yet undetermined number of saboteurs. By direct order of Major Vladic, Level Two alert has been instigated for all sectors. Any suspicious POIs are to be detained for further questioning. Out.</Row>
  2974.   <Row> Sarajevo_2/Sarajevo_2_Soldier_13 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER yes What the hell is happening...</Row>
  2975.   <Row> Sarajevo_2/Sarajevo_2_Maddox_30 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Contact up front.</Row>
  2976.   <Row> Sarajevo_2/Sarajevo_2_Maddox_31 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Get up there and take care of business, leave this one to me.</Row>
  2977.   <Row> Sarajevo_2/Sarajevo_2_Sniper_17 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes All clear, c'mon.</Row>
  2978.   <Row> Sarajevo_2/Sarajevo_2_Merinov_29 1 talk 0 0.8 0.2 0.7 MERINOV MERINOV yes Oh no!</Row>
  2979.   <Row> Sarajevo_2/Sarajevo_2_Merinov_30 1 talk 0 0.8 0.2 0.7 MERINOV MERINOV yes Shoot them! No alarms!</Row>
  2980.   <Row> Sarajevo_2/Sarajevo_2_Maddox_32 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Open fire! Get them quick!</Row>
  2981.   <Row> Sarajevo_2/Sarajevo_2_Maddox_33 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Same time. On your go.</Row>
  2982.   <Row> Sarajevo_2/Sarajevo_2_Maddox_34 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Let's see how things play out.</Row>
  2983.   <Row> Sarajevo_2/Sarajevo_2_Sniper_18 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Now what...?</Row>
  2984.   <Row> Sarajevo_2/Sarajevo_2_Soldier_14 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER yes Pain in the ass is what! Five years military service and I end up taking out the trash!</Row>
  2985.   <Row> Sarajevo_2/Sarajevo_2_Soldier_15 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER yes Ha ha, I think it was your calling all along. Don't think much of it, this trash needed taking out for a long time...</Row>
  2986.   <Row> Sarajevo_2/Sarajevo_2_Soldier_16 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER yes That's that, we're going for another batch.</Row>
  2987.   <Row> Sarajevo_2/Sarajevo_2_Soldier_17 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER yes How many more is there?</Row>
  2988.   <Row> Sarajevo_2/Sarajevo_2_Soldier_18 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER yes A lot... Stay here and watch them. If they rise - aim for the head.</Row>
  2989.   <Row> Sarajevo_2/Sarajevo_2_Soldier_19 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER yes What...?!</Row>
  2990.   <Row> Sarajevo_2/Sarajevo_2_Soldier_20 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER yes I'm fucking with you. Stay put Junior.</Row>
  2991.   <Row> Sarajevo_2/Sarajevo_2_Merinov_30a 1 talk 0 0.8 0.2 0.7 MERINOV MERINOV yes There! Take care of these soldiers.</Row>
  2992.   <Row> Sarajevo_2/Sarajevo_2_Maddox_35 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes I've had enough of this shit! Lead on!</Row>
  2993.   <Row> Sarajevo_2/Sarajevo_2_Maddox_35a 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Use your blade, left son of a bitch's mine.</Row>
  2994.   <Row> Sarajevo_2/Sarajevo_2_Maddox_36 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes You like butchering, huh?! How does this feel?!</Row>
  2995.   <Row> Sarajevo_2/Sarajevo_2_Soldier_20a 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no *choke*</Row>
  2996.   <Row> Sarajevo_2/Sarajevo_2_Sniper_19 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Carl! God damn it man, get it under control!</Row>
  2997.   <Row> Sarajevo_2/Sarajevo_2_Merinov_31 1 talk 0 0.8 0.2 0.7 MERINOV MERINOV yes I understand this. Vladic's men are evil, they deserve to die.</Row>
  2998.   <Row> Sarajevo_2/Sarajevo_2_Sniper_20 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Shut the hell up and go!</Row>
  2999.   <Row> Sarajevo_2/Sarajevo_2_Soldier_21 1 ai_shout 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER yes On me! Faster!</Row>
  3000.   <Row> Sarajevo_2/Sarajevo_2_Soldier_22 1 ai_shout 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no Aaargh!!</Row>
  3001.   <Row> Sarajevo_2/Sarajevo_2_Soldier_23 1 ai_shout 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER yes Jesus! Mortar fire, run for it!!</Row>
  3002.   <Row> Sarajevo_2/Sarajevo_2_Merinov_32 1 talk 0 0.8 0.2 0.7 MERINOV MERINOV yes Ha! Fortune favors us.</Row>
  3003.   <Row> Sarajevo_2/Sarajevo_2_Sniper_21 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Just move...</Row>
  3004.   <Row> Sarajevo_2/Sarajevo_2_Civilian_05 1 ai_talk 0 0.8 0.2 0.7 BOSNIAN_CIVILIAN_B_WOMAN CIVILIAN no *cries*</Row>
  3005.   <Row> Sarajevo_2/Sarajevo_2_Merinov_33 1 talk 0 0.8 0.2 0.7 MERINOV MERINOV yes No no no no! No trouble! A simple misunderstanding. Please everybody calm down. Help is coming, as Merinov promised. Hold on a bit longer.</Row>
  3006.   <Row> Sarajevo_2/Sarajevo_2_Merinov_34 1 talk 0 0.8 0.2 0.7 MERINOV MERINOV yes Come, we must be going. Now.</Row>
  3007.   <Row> Sarajevo_2/Sarajevo_2_Sniper_21a 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes I'm not even gonna ask what the hell was that all about.</Row>
  3008.   <Row> Sarajevo_2/Sarajevo_2_Merinov_34a 1 talk 0 0.8 0.2 0.7 MERINOV MERINOV yes Just business, don't worry.</Row>
  3009.   <Row> Sarajevo_2/Sarajevo_2_Maddox_37 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes God damn it...</Row>
  3010.   <Row> Sarajevo_2/Sarajevo_2_Soldier_24 1 ai_shout 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER yes Hey, get out of here, mongrels!</Row>
  3011.   <Row> Sarajevo_2/Sarajevo_2_Soldier_25 1 ai_shout 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER yes Faster!</Row>
  3012.   <Row> Sarajevo_2/Sarajevo_2_Soldier_26 1 ai_shout 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER yes Ha ha ha ha! Look at them run!</Row>
  3013.   <Row> Sarajevo_2/Sarajevo_2_Soldier_27 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER yes Like rats... Let's have a look, there's bound to be something good in here.</Row>
  3014.   <Row> Sarajevo_2/Sarajevo_2_Sniper_22 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Bastards...</Row>
  3015.   <Row> Sarajevo_2/Sarajevo_2_Merinov_35 1 talk 0 0.8 0.2 0.7 MERINOV MERINOV yes Friends! Hello! It's me - Merinov!</Row>
  3016.   <Row> Sarajevo_2/Sarajevo_2_Soldier_28 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER always Who's this asshole?</Row>
  3017.   <Row> Sarajevo_2/Sarajevo_2_Soldier_29 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER always I remember you! You sold me ten bogus watches, said they were Swiss! Turned up to be Chinese crap!</Row>
  3018.   <Row> Sarajevo_2/Sarajevo_2_Soldier_30 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER always What a nice coincidence...</Row>
  3019.   <Row> Sarajevo_2/Sarajevo_2_Soldier_31 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER always Now you'll give me back my money, with interest, or you're dead!</Row>
  3020.   <Row> Sarajevo_2/Sarajevo_2_Merinov_36 1 talk 0 0.8 0.2 0.7 MERINOV MERINOV yes Don't point that thing at me, I brought friends! Armed and angry!</Row>
  3021.   <Row> Sarajevo_2/Sarajevo_2_Soldier_32 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER always Oh yeah?</Row>
  3022.   <Row> Sarajevo_2/Sarajevo_2_Maddox_38 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Shit! Hardly any room to maneuver and it's crawling with hostiles!</Row>
  3023.   <Row> Sarajevo_2/Sarajevo_2_Merinov_37 1 talk 0 0.8 0.2 0.7 MERINOV MERINOV yes This place is always empty! I don't know why they're here!</Row>
  3024.   <Row> Sarajevo_2/Sarajevo_2_Maddox_38a 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes For a local you sure do know shit!</Row>
  3025.   <Row> Sarajevo_2/Sarajevo_2_Merinov_38 1 talk 0 0.8 0.2 0.7 MERINOV MERINOV yes Look! There's the fuse box! You can get pass quietly and disable the lights, yes?</Row>
  3026.   <Row> Sarajevo_2/Sarajevo_2_Maddox_39 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes How about you do it, little prick?</Row>
  3027.   <Row> Sarajevo_2/Sarajevo_2_Sniper_23 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes No. We still need him... Fine. Watch my back. Be ready to move when I hit the lights.</Row>
  3028.   <Row> Sarajevo_2/Sarajevo_2_Maddox_40 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Whatever you do, don't discharge your weapons.</Row>
  3029.   <Row> Sarajevo_2/Sarajevo_2_Maddox_41 1 radio2d 0 0.8 0.2 0.7 MADDOX MADDOX yes Tango closing in! Hide!</Row>
  3030.   <Row> Sarajevo_2/Sarajevo_2_Maddox_42 1 radio2d 0 0.8 0.2 0.7 MADDOX MADDOX yes They're coming your way, get under the car!</Row>
  3031.   <Row> Sarajevo_2/Sarajevo_2_Maddox_43 1 radio2d 0 0.8 0.2 0.7 MADDOX MADDOX yes That was close. Stay frosty.</Row>
  3032.   <Row> Sarajevo_2/Sarajevo_2_Maddox_44 1 radio2d 0 0.8 0.2 0.7 MADDOX MADDOX yes Good work. We're Oscar Mike.</Row>
  3033.   <Row> Sarajevo_2/Sarajevo_2_Maddox_45 1 radio2d 0 0.8 0.2 0.7 MADDOX MADDOX yes Anderson, enemies on alert advancing in your direction! Use your NOD do dodge them!</Row>
  3034.   <Row> Sarajevo_2/Sarajevo_2_Soldier_33 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER always What happened? What's with the lights?!</Row>
  3035.   <Row> Sarajevo_2/Sarajevo_2_Soldier_34 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER always I don't know! And I don't like it. Let's check it out, but move carefully.</Row>
  3036.   <Row> Sarajevo_2/Sarajevo_2_Soldier_35 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER always Well get that switch!</Row>
  3037.   <Row> Sarajevo_2/Sarajevo_2_Soldier_36 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER always I can't see my bloody hand before my head so fuck off! Do it yourself!</Row>
  3038.   <Row> Sarajevo_2/Sarajevo_2_Soldier_37 1 ai_shout 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER yes Hey, look!</Row>
  3039.   <Row> Sarajevo_2/Sarajevo_2_Soldier_38 1 ai_shout 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER yes Spies! Shoot them!</Row>
  3040.   <Row> Sarajevo_2/Sarajevo_2_Merinov_39 1 talk 0 0.8 0.2 0.7 MERINOV MERINOV yes Run!!</Row>
  3041.   <Row> Sarajevo_2/Sarajevo_2_Sniper_25 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes These things are getting too accurate. How do you even function here?</Row>
  3042.   <Row> Sarajevo_2/Sarajevo_2_Merinov_40 1 talk 0 0.8 0.2 0.7 MERINOV MERINOV yes My cousin live in New York. Every day he lose five hours stuck in traffic jam. How do you function...? It is just another type of jungle. Adapt or die.</Row>
  3043.   <Row> Sarajevo_2/Sarajevo_2_Soldier_39 1 ai_shout 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER yes Alright, I'll tell you later. Need to run to HQ.</Row>
  3044.   <Row> Sarajevo_2/Sarajevo_2_Soldier_40 1 ai_shout 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER yes Fine. Try to find out what's going on in there.</Row>
  3045.   <Row> Sarajevo_2/Sarajevo_2_Maddox_46 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Contact twelve o'clock. One tango's leaving, let him.</Row>
  3046.   <Row> Sarajevo_2/Sarajevo_2_Maddox_47 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Now tick off the other. Go.</Row>
  3047.   <Row> Sarajevo_2/Sarajevo_2_Maddox_48 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes I said let him go! Work with me for Christ's sake!</Row>
  3048.   <Row> Sarajevo_2/Sarajevo_2_Merinov_41 1 talk 0 0.8 0.2 0.7 MERINOV MERINOV yes We're close. Just need to cross this park.</Row>
  3049.   <Row> Sarajevo_2/Sarajevo_2_Maddox_49 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Wait one while I have a look.</Row>
  3050.   <Row> Sarajevo_2/Sarajevo_2_Maddox_50 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes As expected. Sniper on that ruined building at the end. This call's gonna be long distance.</Row>
  3051.   <Row> Sarajevo_2/Sarajevo_2_Maddox_51 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes This place is almost deserted. I don't like it. Follow my lead but be ready to act.</Row>
  3052.   <Row> Sarajevo_2/Sarajevo_2_Maddox_52 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Down!</Row>
  3053.   <Row> Sarajevo_2/Sarajevo_2_Merinov_42 1 talk 0 0.8 0.2 0.7 MERINOV MERINOV yes Boze moj!</Row>
  3054.   <Row> Sarajevo_2/Sarajevo_2_Merinov_43 1 talk 0 0.8 0.2 0.7 MERINOV MERINOV yes Oh God!</Row>
  3055.   <Row> Sarajevo_2/Sarajevo_2_Maddox_53 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Contact - sniper one o'clock, building, first floor!</Row>
  3056.   <Row> Sarajevo_2/Sarajevo_2_Maddox_54 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Spray it, Cole!</Row>
  3057.   <Row> Sarajevo_2/Sarajevo_2_Merinov_44 1 talk 0 0.8 0.2 0.7 MERINOV MERINOV yes Please shoot faster!</Row>
  3058.   <Row> Sarajevo_2/Sarajevo_2_Maddox_55 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes No way he was alone. We move fast and low cover to cover. C'mon.</Row>
  3059.   <Row> Sarajevo_2/Sarajevo_2_Maddox_56 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes On the ground now!</Row>
  3060.   <Row> Sarajevo_2/Sarajevo_2_Maddox_57 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes These low walls should keep us covered. Easy does it.</Row>
  3061.   <Row> Sarajevo_2/Sarajevo_2_Maddox_58 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Shit! Up high, front of our position!</Row>
  3062.   <Row> Sarajevo_2/Sarajevo_2_Maddox_59 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Nail him, we're too exposed!</Row>
  3063.   <Row> Sarajevo_2/Sarajevo_2_Merinov_45 1 talk 0 0.8 0.2 0.7 MERINOV MERINOV yes Soldiers coming!</Row>
  3064.   <Row> Sarajevo_2/Sarajevo_2_Maddox_60 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Other side of the square, fire, fire!</Row>
  3065.   <Row> Sarajevo_2/Sarajevo_2_Soldier_41 1 ai_shout 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER yes Take your positions! Don't let them past!</Row>
  3066.   <Row> Sarajevo_2/Sarajevo_2_Maddox_61 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes All down. C'mon...</Row>
  3067.   <Row> Sarajevo_2/Sarajevo_2_Maddox_62 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Belay, shots fired! Up high, to the right!</Row>
  3068.   <Row> Sarajevo_2/Sarajevo_2_Sniper_26 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes No shot! I don't see him!</Row>
  3069.   <Row> Sarajevo_2/Sarajevo_2_Maddox_63 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes No choice, we're going in low. On me!</Row>
  3070.   <Row> Sarajevo_2/Sarajevo_2_Sniper_27 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Merinov, stay put!</Row>
  3071.   <Row> Sarajevo_2/Sarajevo_2_Merinov_46 1 talk 0 0.8 0.2 0.7 MERINOV MERINOV yes No problem!</Row>
  3072.   <Row> Sarajevo_2/Sarajevo_2_Maddox_64 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Any closer and we're mince meat! Now or never, take the shot!</Row>
  3073.   <Row> Sarajevo_2/Sarajevo_2_Sniper_28 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes He's down!</Row>
  3074.   <Row> Sarajevo_2/Sarajevo_2_Maddox_65 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes This place is FUBAR, we need to get to fucking higher ground!</Row>
  3075.   <Row> Sarajevo_2/Sarajevo_2_Merinov_47 1 talk 0 0.8 0.2 0.7 MERINOV MERINOV yes Not far now, I show you!</Row>
  3076.   <Row> Sarajevo_2/Sarajevo_2_Sniper_29 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Don't move unchecked!</Row>
  3077.   <Row> Sarajevo_2/Sarajevo_2_Merinov_48 1 talk 0 0.8 0.2 0.7 MERINOV MERINOV yes Aaa!</Row>
  3078.   <Row> Sarajevo_2/Sarajevo_2_Merinov_49 1 talk 0 0.8 0.2 0.7 MERINOV MERINOV yes For fuck's sake!</Row>
  3079.   <Row> Sarajevo_2/Sarajevo_2_Maddox_66 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Building in the distance, third floor!</Row>
  3080.   <Row> Sarajevo_2/Sarajevo_2_Merinov_50 1 talk 0 0.8 0.2 0.7 MERINOV MERINOV yes This city has only begun to be dangerous with you around...</Row>
  3081.   <Row> Sarajevo_2/Sarajevo_2_Maddox_67 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Cry me a river. I told you to stick close. That's what you get for being an idiot.</Row>
  3082.   <Row> Sarajevo_2/Sarajevo_2_Sniper_30 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Poor bastard.</Row>
  3083.   <Row> Sarajevo_2/Sarajevo_2_Civilian_13 1 ai_shout 0 0.8 0.2 0.7 BOSNIAN_CIVILIAN_A CIVILIAN no Oh God oh God!</Row>
  3084.   <Row> Sarajevo_2/Sarajevo_2_Soldier_42 1 ai_shout 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER yes Run, runner!</Row>
  3085.   <Row> Sarajevo_2/Sarajevo_2_Maddox_68 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Let's mow the fuckers down, Anderson!</Row>
  3086.   <Row> Sarajevo_2/Sarajevo_2_Sniper_31 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Carl, no! We're seriously outgunned!</Row>
  3087.   <Row> Sarajevo_2/Sarajevo_2_Merinov_51 1 talk 0 0.8 0.2 0.7 MERINOV MERINOV yes Please listen to your partner! We barely made it through the park.</Row>
  3088.   <Row> Sarajevo_2/Sarajevo_2_Maddox_69 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Fine! Let's just get this show on the road.</Row>
  3089.   <Row> Sarajevo_2/Sarajevo_2_Maddox_70 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes On me.</Row>
  3090.   <Row> Sarajevo_2/Sarajevo_2_Sniper_32 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Easy does it.</Row>
  3091.   <Row> Sarajevo_2/Sarajevo_2_Maddox_71 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes We need to take that small gallery to flank the M2. Help me clear the path.</Row>
  3092.   <Row> Sarajevo_2/Sarajevo_2_Maddox_72 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Tap the gunner.</Row>
  3093.   <Row> Sarajevo_2/Sarajevo_2_Maddox_73 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Good shot.</Row>
  3094.   <Row> Sarajevo_2/Sarajevo_2_Merinov_52 1 talk 0 0.8 0.2 0.7 MERINOV MERINOV yes We go up that building, has good view.</Row>
  3095.   <Row> Sarajevo_2/Sarajevo_2_Merinov_53 1 talk 0 0.8 0.2 0.7 MERINOV MERINOV yes I'll make arrangements for your departure, meet me beneath the highway ramp. I wait one hour, then I go.</Row>
  3096.   <Row> Sarajevo_2/Sarajevo_2_Sniper_33 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Got it. Now fuck off.</Row>
  3097.   <Row> Sarajevo_2/Sarajevo_2_Merinov_54 1 talk 0 0.8 0.2 0.7 MERINOV MERINOV yes Good hunting. May the ghosts of Sarajevo have their peace.</Row>
  3098.   <Row> Sarajevo_2/Sarajevo_2_Sniper_34 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Shit...! Thanks...!</Row>
  3099.   <Row> Sarajevo_2/Sarajevo_2_Maddox_74 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes On your feet! Vladic's hightailed it to the school! Engage the snipers!</Row>
  3100.   <Row> Sarajevo_2/Sarajevo_2_Maddox_75 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Sniper detachment! Look for the sunbeams flashing off their scopes!</Row>
  3101.   <Row> Sarajevo_2/Sarajevo_2_Maddox_76 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Enemies advancing in our direction! Fire at will!</Row>
  3102.   <Row> Sarajevo_2/Sarajevo_2_Maddox_77 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Vehicle inbound from the east!</Row>
  3103.   <Row> Sarajevo_2/Sarajevo_2_Maddox_78 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes They popped smoke - he's getting ready to run!</Row>
  3104.   <Row> Sarajevo_2/Sarajevo_2_Maddox_81 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Bang on, partner!</Row>
  3105.   <Row> Sarajevo_2/Sarajevo_2_Soldier_43 1 ai_shout 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER yes They're holed up in the building! Cut them off!</Row>
  3106.   <Row> Sarajevo_2/Sarajevo_2_Soldier_44 1 ai_shout 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER yes Advance! Advance!</Row>
  3107.   <Row> Sarajevo_2/Sarajevo_2_Sniper_35 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Time to leave!</Row>
  3108.   <Row> Sarajevo_2/Sarajevo_2_Maddox_82 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes They'll be on us like flies! Get on the Ma Deuce!</Row>
  3109.   <Row> Sarajevo_2/Sarajevo_2_Maddox_83 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Keep on them! Steady bursts!</Row>
  3110.   <Row> Sarajevo_2/Sarajevo_2_Sniper_36 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes That's all she wrote. C'mon, we have a plane to catch!</Row>
  3111.   <Row> Sarajevo_2/Sarajevo_2_Maddox_84 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Incoming truck!</Row>
  3112.   <Row> Sarajevo_2/Sarajevo_2_Merinov_55 1 talk 0 0.8 0.2 0.7 MERINOV MERINOV yes We are very close, do as I do!</Row>
  3113.   <Row> Sarajevo_2/Sarajevo_2_Soldier_45 1 ai_shout 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no So, ah... Boro?</Row>
  3114.   <Row> Sarajevo_2/Sarajevo_2_Soldier_46 1 ai_shout 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no What, Damir.</Row>
  3115.   <Row> Sarajevo_2/Sarajevo_2_Soldier_47 1 ai_shout 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no When do you think we'll be relieved?</Row>
  3116.   <Row> Sarajevo_2/Sarajevo_2_Soldier_48 1 ai_shout 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no You asked me that an hour ago.</Row>
  3117.   <Row> Sarajevo_2/Sarajevo_2_Soldier_49 1 ai_shout 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no Yes, but...</Row>
  3118.   <Row> Sarajevo_2/Sarajevo_2_Soldier_50 1 ai_shout 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no For the last time - no sooner than tomorrow. Yes, that means we'll have to spend the night here and no, I don't want to hear a word about it. This war is annoying without your input.</Row>
  3119.   <Row> Sarajevo_2/Sarajevo_2_Soldier_51 1 ai_shout 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no Fucking hell...</Row>
  3120.   <Row> Sarajevo_2/Sarajevo_2_Soldier_52 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no Did you hear that...?</Row>
  3121.   <Row> Sarajevo_2/Sarajevo_2_Soldier_53 1 ai_talk 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no Yeah... Muffled, but definitely a weapon discharge.</Row>
  3122.   <Row> Sarajevo_2/Sarajevo_2_Soldier_54 1 ai_shout 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER yes Hey Marko! You alright down there?</Row>
  3123.   <Row> Sarajevo_2/Sarajevo_2_Soldier_55 1 ai_shout 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER yes Marko?!</Row>
  3124.   <Row> Sarajevo_2/Sarajevo_2_Sniper_37 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Polo.</Row>
  3125.   <Row> Sarajevo_2/Sarajevo_2_Sniper_38 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Multiple enemy dismounts in the background. Lock and load!</Row>
  3126.   <Row> Sarajevo_2/Sarajevo_2_Maddox_85 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Take that guy out double quick.</Row>
  3127.   <Row> Sarajevo_2/Sarajevo_2_Maddox_86 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Took your sweet time, man...</Row>
  3128.   <Row> Sarajevo_2/Sarajevo_2_Maddox_87 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes C'mon, Cole...</Row>
  3129.   <Row> Sarajevo_2/Sarajevo_2_Maddox_88 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Move, Anderson!</Row>
  3130.   <Row> Sarajevo_2/Sarajevo_2_Maddox_89 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Heads up, one more to deal with.</Row>
  3131.   <Row> Sarajevo_2/Sarajevo_2_Maddox_90 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes One left! Focus on him!</Row>
  3132.   <Row> Sarajevo_2/Sarajevo_2_Maddox_91 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Few more left! Let her rip!</Row>
  3133.   <Row> Sarajevo_2/Sarajevo_2_Maddox_92 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes One down, shitload to go!</Row>
  3134.   <Row> Sarajevo_2/Sarajevo_2_Maddox_93 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes This is no different from Iraq, we'll make do! Time to take down the Grim Reaper... You're on deck, boss. One shot. Make it count.</Row>
  3135.   <Row> Sarajevo_2/Sarajevo_2_Merinov_56 1 talk 0 0.8 0.2 0.7 MERINOV MERINOV yes Look there!</Row>
  3136.   <Row> Sarajevo_2/Sarajevo_2_Maddox_94 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes What shit's going down this time...</Row>
  3137.   <Row> Sarajevo_2/Sarajevo_2_Maddox_95 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes They're on to us! Can't help being noisy on this one, engage!</Row>
  3138.   <Row> Sarajevo_2/Sarajevo_2_Maddox_96 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Take him out stealthily.</Row>
  3139.   <Row> Sarajevo_2/Sarajevo_2_Maddox_97 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Vladic's making a run for it to the school!</Row>
  3140.   <Row> Sarajevo_2/Sarajevo_2_Sniper_39 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Where is he, Carl?!</Row>
  3141.   <Row> Sarajevo_2/Sarajevo_2_Maddox_98 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Target second floor, left side!</Row>
  3142.   <Row> Sarajevo_2/Sarajevo_2_Maddox_99 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes First second, window to the right!</Row>
  3143.   <Row> Sarajevo_2/Sarajevo_2_Maddox_100 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes He's down on the first floor, left!</Row>
  3144.   <Row> Sarajevo_2/Sarajevo_2_Maddox_101 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Tango right! First floor!</Row>
  3145.   <Row> Sarajevo_2/Sarajevo_2_Maddox_102 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes He's switching positions!</Row>
  3146.   <Row> Sarajevo_2/Sarajevo_2_Maddox_103 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Watch for reflections!</Row>
  3147.   <Row/>
  3148.   <Row> Resort_03/Resort_3_Dispatch_32 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes All teams, comms check.</Row>
  3149.   <Row> Resort_03/Resort_3_Sniper_01 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Razor three two reads you loud and clear Uniform.</Row>
  3150.   <Row> Resort_03/Resort_3_Diaz_48 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes This is three one, roger we hear you, over.</Row>
  3151.   <Row> Resort_03/Resort_3_Dispatch_33 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Secondary objective is as follows: three one is to take position at the base of the complex where presumably our man is being held - and wait for support from Anderson. Just to be clear - if you can't spot the friendly, rescue operation is aborted. We have zero room for playing hide and seek, or for mistakes people.</Row>
  3152.   <Row> Resort_03/Resort_3_Keller_01 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes General, that's one of our...</Row>
  3153.   <Row> Resort_03/Resort_3_Diaz_49 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Three one copies all. Waiting on you, Cole. Out.</Row>
  3154.   <Row> Resort_03/Resort_3_Dispatch_34 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Anderson, our Comms Officer - Lieutenant Vance will vector you in to the objective. With that radar system blind we can safely launch our UAV drone.</Row>
  3155.   <Row> Resort_03/Resort_3_Dispatch_35 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Long time, Anderson.</Row>
  3156.   <Row> Resort_03/Resort_3_Sniper_02 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Vance. How's Gordon?</Row>
  3157.   <Row> Resort_03/Resort_3_Dispatch_36 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Gone PMC a while back. Haven't heard for a while. We're all waiting for him to finally come back.</Row>
  3158.   <Row> Resort_03/Resort_3_Sniper_03 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes That we are...</Row>
  3159.   <Row> Resort_03/Resort_3_Sniper_04 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes I liked the guy. Never said much, but damn he was effective.</Row>
  3160.   <Row> Resort_03/Resort_3_Dispatch_37 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Let's focus on the mission at hand. The caves you've hit will take you directly to the over watch. Be on the lookout for patrols within.</Row>
  3161.   <Row> Resort_03/Resort_3_Sniper_05 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Aye aye, Lt.</Row>
  3162.   <Row> Resort_03/Resort_3_Dispatch_38 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Helo inbound from your six, three one. Maintain a low profile.</Row>
  3163.   <Row> Resort_03/Resort_3_Keller_02 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Birds flying high, you know how I feel...</Row>
  3164.   <Row> Resort_03/Resort_3_Sniper_06 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Real talent you got there Diaz, keep him safe.</Row>
  3165.   <Row> Resort_03/Resort_3_Diaz_50 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Yeah, go figure. </Row>
  3166.   <Row> Resort_03/Resort_3_Diaz_51 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Bird's touching down at the complex. This could be it.</Row>
  3167.   <Row> Resort_03/Resort_3_Sniper_07 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Razor three two in position.</Row>
  3168.   <Row> Resort_03/Resort_3_Sniper_08 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Three one, I have eyes on you.</Row>
  3169.   <Row> Resort_03/Resort_3_Keller_03 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Roger support. We're standing by for your signal. Find our guy, Anderson.</Row>
  3170.   <Row> Resort_03/Resort_3_Dispatch_39 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Take a sweep of the area, three two. There are several buildings here that can potentially contain the target.</Row>
  3171.   <Row> Resort_03/Resort_3_Sniper_09 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes I'm on it.</Row>
  3172.   <Row> Resort_03/Resort_3_Sniper_10 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes I see the yacht in the docking bay. Seems quiet, they must've already unpacked... Counting as many as nine hostiles though.</Row>
  3173.   <Row> Resort_03/Resort_3_Keller_04 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Let us worry about that. Continue the sweep.</Row>
  3174.   <Row> Resort_03/Resort_3_Sniper_11 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes One MI-17 stationed on the helipad. Four tangos in the vicinity. No sign of POI, over.</Row>
  3175.   <Row> Resort_03/Resort_3_Keller_05 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Damn it...</Row>
  3176.   <Row> Resort_03/Resort_3_Sniper_12 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes There's a building looking like a restaurant. At one time at least. Four men dispatched, but they don't seem to be watching anything in particular.</Row>
  3177.   <Row> Resort_03/Resort_3_Diaz_52 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes A hostage's gotta demand more attention. These guys are pros. Look elsewhere.</Row>
  3178.   <Row> Resort_03/Resort_3_Sniper_13 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Bingo. Confirm POI location - large apartment with glass walls, northwest part of the complex.</Row>
  3179.   <Row> Resort_03/Resort_3_Dispatch_40 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Can you determine his status, Razor?</Row>
  3180.   <Row> Resort_03/Resort_3_Sniper_14 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Affirmative. He's alive, but they're working him over. Recommend immediate extraction.</Row>
  3181.   <Row> Resort_03/Resort_3_Dispatch_41 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes All teams - green light to assault and secure POI. Do it fast and swift. No loose ends.</Row>
  3182.   <Row> Resort_03/Resort_3_Keller_06 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Solid copy Uniform! Weapons check men, get ready! We're crashing this party.</Row>
  3183.   <Row> Resort_03/Resort_3_Diaz_53 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Get a bead on us, Cole. We're gonna need your help. Start with the pier.</Row>
  3184.   <Row> Resort_03/Resort_3_Sniper_15 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes One tango located.</Row>
  3185.   <Row> Resort_03/Resort_3_Keller_07 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Cakewalk. Leave him to me.</Row>
  3186.   <Row> Resort_03/Resort_3_Sniper_16 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Tango down. Pier's clear, you have a soft landing.</Row>
  3187.   <Row> Resort_03/Resort_3_Keller_08 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Target was mine. This ain't no contest, Anderson.</Row>
  3188.   <Row> Resort_03/Resort_3_Sniper_17 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Says you...</Row>
  3189.   <Row> Resort_03/Resort_3_Sniper_18 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes I've identified several chokepoints along the route to the apartment, will coordinate once you reach them.</Row>
  3190.   <Row> Resort_03/Resort_3_Keller_09 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Copy that. We've hit land. Proceeding to first chokepoint.</Row>
  3191.   <Row> Resort_03/Resort_3_Keller_10 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes We've reached the long staircase. One sniper atop the building eyeing it, eliminate him ricky tick.</Row>
  3192.   <Row> Resort_03/Resort_3_Keller_11 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes He's on to us! Frag him before an alarm goes off!</Row>
  3193.   <Row> Resort_03/Resort_3_Keller_12 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Direct hit. Up the stairs, let's hustle!</Row>
  3194.   <Row> Resort_03/Resort_3_Diaz_54 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Keller, we can cover more ground and better conceal movement if we split into two teams.</Row>
  3195.   <Row>x Resort_03/Resort_3_Keller_13 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Good one. Nichols, you go with Diaz. Gomez - on me. We'll sandwich the apartment from opposite directions.</Row>
  3196.   <Row> Resort_03/Resort_3_Diaz_55 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes You too.</Row>
  3197.   <Row> Resort_03/Resort_3_Diaz_56 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Okay, pit-stop. I see two targets, but the one on the terrace is too obscured. Can you take him while I target the lower one?</Row>
  3198.   <Row> Resort_03/Resort_3_Sniper_19 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Sure thing. Count it.</Row>
  3199.   <Row> Resort_03/Resort_3_Diaz_57 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes In three...</Row>
  3200.   <Row> Resort_03/Resort_3_Diaz_58 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Two...</Row>
  3201.   <Row> Resort_03/Resort_3_Diaz_59 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes One...</Row>
  3202.   <Row> Resort_03/Resort_3_Diaz_60 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Perfect. We're a go.</Row>
  3203.   <Row> Resort_03/Resort_3_Diaz_61 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Shit! I barely pulled that off. We gotta work in sync, Cole.</Row>
  3204.   <Row> Resort_03/Resort_3_Keller_14 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Razor three two, our progress is impaired. Two snipers located at the westernmost part of island, rooftop level. Can't run under their noses, request assist.</Row>
  3205.   <Row> Resort_03/Resort_3_Sniper_20 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Target One eliminated.</Row>
  3206.   <Row> Resort_03/Resort_3_Sniper_21 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Both tangos neutralized.</Row>
  3207.   <Row> Resort_03/Resort_3_Keller_15 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Roger, moving up.</Row>
  3208.   <Row> Resort_03/Resort_3_Diaz_62 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Anderson, have a look at the pier and tell me what you see.</Row>
  3209.   <Row> Resort_03/Resort_3_Sniper_22 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Roger, wait one.</Row>
  3210.   <Row> Resort_03/Resort_3_Sniper_23 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Huh... A real clusterfuck, that's what. Two groups of hostiles, above and at ground level, five total. The ones on higher ground have to be top priority.</Row>
  3211.   <Row> Resort_03/Resort_3_Diaz_63 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Standing by for your sweep.</Row>
  3212.   <Row> Resort_03/Resort_3_Sniper_24 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes All tucked neatly beneath the carpet.</Row>
  3213.   <Row> Resort_03/Resort_3_Diaz_64 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes I read you. Now we can do the same for the remainder. Your target is the one boat's stern. On you.</Row>
  3214.   <Row> Resort_03/Resort_3_Diaz_65 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Get him before he lights a flare!</Row>
  3215.   <Row> Resort_03/Resort_3_Diaz_66 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Flare's out! Mission's FUBAR!</Row>
  3216.   <Row> Resort_03/Resort_3_Diaz_67 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Good shooting.</Row>
  3217.   <Row> Resort_03/Resort_3_Keller_16 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Razor, we're holed up near the target point. Three mobiles ahead, take the lead shot.</Row>
  3218.   <Row> Resort_03/Resort_3_Keller_17 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Clear.</Row>
  3219.   <Row> Resort_03/Resort_3_Keller_18 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes All done.</Row>
  3220.   <Row> Resort_03/Resort_3_Keller_19 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Kill confirmed.</Row>
  3221.   <Row> Resort_03/Resort_3_Keller_20 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Advancing.</Row>
  3222.   <Row> Resort_03/Resort_3_Keller_21 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Okay, moving up.</Row>
  3223.   <Row> Resort_03/Resort_3_Diaz_68 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes This is Diaz, we've reached the helipad. Anderson, three targets for you here. We're in a bad position, you're on your own this time. Try to line a double shot or wait till they have their backs turned to each other.</Row>
  3224.   <Row> Resort_03/Resort_3_Diaz_69 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Nicely played.</Row>
  3225.   <Row> Resort_03/Resort_3_Diaz_70 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes He saw the shot, rectify the situation fast!</Row>
  3226.   <Row> Resort_03/Resort_3_Diaz_71 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Heads up, chopper pilot's snooping around!</Row>
  3227.   <Row> Resort_03/Resort_3_Sniper_25 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Shit! I missed him!</Row>
  3228.   <Row> Resort_03/Resort_3_Diaz_72 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Well get him now!</Row>
  3229.   <Row> Resort_03/Resort_3_Diaz_73 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Okay, south path clear. </Row>
  3230.   <Row> Resort_03/Resort_3_Diaz_74 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Taking position in the shed.</Row>
  3231.   <Row> Resort_03/Resort_3_Keller_22 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes East side clear as well. Over.</Row>
  3232.   <Row> Resort_03/Resort_3_Keller_23 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Final chokepoint. We could use some help with a guy directly in the building. He's looking at the courtyard, we need him gone.</Row>
  3233.   <Row> Resort_03/Resort_3_Keller_24 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Eliminate one of the talking soldiers, three two.</Row>
  3234.   <Row> Resort_03/Resort_3_Keller_25 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Mark missed! Gomez, ice him!</Row>
  3235.   <Row> Resort_03/Resort_3_Keller_26 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes We're done prepping for assault. Diaz, how's on your end?</Row>
  3236.   <Row> Resort_03/Resort_3_Diaz_75 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes A-OK. We'll need a diversion to get this done though. If we don't thin their numbers before going in, it could be road kill.</Row>
  3237.   <Row> Resort_03/Resort_3_Sniper_26 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes I got an idea - caught a glimpse of a large fuel tank at the helipad. You got some Claymores, right?</Row>
  3238.   <Row> Resort_03/Resort_3_Diaz_76 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes I see where you're going. We'll mine the stairs, you cause some noise. Keller?</Row>
  3239.   <Row> Resort_03/Resort_3_Keller_27 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Sounds like a plan. We hit the place once the mines go off.</Row>
  3240.   <Row> Resort_03/Resort_3_Diaz_77 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Okay. Cole, your the conductor. Show starts on your wave.</Row>
  3241.   <Row> Resort_03/Resort_3_Diaz_78 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Hit it, Cole. Target the tank.</Row>
  3242.   <Row> Resort_03/Resort_3_Keller_28 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Let's get this show on the road, Anderson.</Row>
  3243.   <Row> Resort_03/Resort_3_Diaz_79 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes And they're off!</Row>
  3244.   <Row> Resort_03/Resort_3_Diaz_80 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Wait for it...</Row>
  3245.   <Row> Resort_03/Resort_3_Diaz_81 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Strike one! We're live!</Row>
  3246.   <Row> Resort_03/Resort_3_Diaz_82 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes God damn it! You tipped them off!</Row>
  3247.   <Row> Resort_03/Resort_3_Keller_29 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Reached second floor! Moving in!</Row>
  3248.   <Row> Resort_03/Resort_3_Diaz_83 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes First floor clear!</Row>
  3249.   <Row> Resort_03/Resort_3_Keller_30 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Tango right!</Row>
  3250.   <Row> Resort_03/Resort_3_Keller_31 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Another left side behind the stairs! Tick him off Gomez!</Row>
  3251.   <Row> Resort_03/Resort_3_Keller_32 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Diaz, on me!</Row>
  3252.   <Row> Resort_03/Resort_3_Keller_33 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Breach and clear!</Row>
  3253.   <Row> Resort_03/Resort_3_Diaz_84 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Flashbang out!</Row>
  3254.   <Row> Resort_03/Resort_3_Keller_34 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Grenade! Get clear!</Row>
  3255.   <Row> Resort_03/Resort_3_Keller_35 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Throwing frag!</Row>
  3256.   <Row> Resort_03/Resort_3_Diaz_85 1 radio2d 0 0.2 0.2 0.7 DIAZ DIAZ yes Keep on 'em! Advance!</Row>
  3257.   <Row> Resort_03/Resort_3_Diaz_86 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Second floor clear! No hostage in sight!</Row>
  3258.   <Row> Resort_03/Resort_3_Keller_36 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Only way's up. Single line formation on me.</Row>
  3259.   <Row> Resort_03/Resort_3_Diaz_87 1 radio2d 0 0.2 0.2 0.7 DIAZ DIAZ yes Go go go!</Row>
  3260.   <Row> Resort_03/Resort_3_Diaz_88 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Taking fire!</Row>
  3261.   <Row> Resort_03/Resort_3_Keller_37 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes I'm on it!</Row>
  3262.   <Row> Resort_03/Resort_3_Keller_38 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Target in sight...</Row>
  3263.   <Row> Resort_03/Resort_3_Diaz_89 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Keller, let me handle this.</Row>
  3264.   <Row> Resort_03/Resort_3_Keller_39 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Fine, take point. Everybody stay frosty, you included Anderson.</Row>
  3265.   <Row> Resort_03/Resort_3_Sniper_27 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes I'm still here hoss, don't worry.</Row>
  3266.   <Row> Resort_03/Resort_3_Sniper_28 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes All mission elements, I have no clean shot on the target. Diaz, talk him a little further out.</Row>
  3267.   <Row> Resort_03/Resort_3_Sniper_29 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Well hello there...</Row>
  3268.   <Row> Resort_03/Resort_3_Diaz_90 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Friendly secure. He's in bad shape. Uniform, request medevac.</Row>
  3269.   <Row> Resort_03/Resort_3_Dispatch_42 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Copy last. Chopper is spinning up now. Can you use IR strobe to vector it in?</Row>
  3270.   <Row> Resort_03/Resort_3_Diaz_91 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Affirmative.</Row>
  3271.   <Row> Resort_03/Resort_3_Dispatch_43 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Solid work, teams. Keller, you and your men secure the location and wait for our bird. We're also sending supplies and two additional elements. Anderson, go ahead and clear a path to the hotel. Three one will RV via radio.</Row>
  3272.   <Row> Resort_03/Resort_3_Sniper_30 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes I'm on it.</Row>
  3273.   <Row> Resort_03/Resort_3_Keller_40 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Good show, Anderson.</Row>
  3274.   <Row> Resort_03/Resort_3_Sniper_31 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Likewise. Talk to you guys later.</Row>
  3275.   <Row> Resort_03/Resort_3_Sniper_32 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes How's the lay of the land ahead, Lt.?</Row>
  3276.   <Row> Resort_03/Resort_3_Dispatch_44 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes More caves and cliffs... Which open up to a resort section. It's well guarded and no telling if any comms traffic went out during the raid. UAV is moving into over watch.</Row>
  3277.   <Row> Resort_03/Resort_3_Sniper_33 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Uniform, you're breaking up. Will report topside.</Row>
  3278.   <Row> Resort_03/Resort_3_Dispatch_45 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes You're showing up on scanners again, Razor. IR suggests there's a path behind the waterfall you can take.</Row>
  3279.   <Row> Resort_03/Resort_3_Dispatch_46 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Razor, helo inbound. Don't take any action.</Row>
  3280.   <Row> Resort_03/Resort_3_Dispatch_47 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Clear to proceed.</Row>
  3281.   <Row> Resort_03/Resort_3_Dispatch_48 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Update on the resort. Preliminary scan shows three hostiles on the outside and an unknown number in two buildings. Walls are too thick, we can't see any heat signatures. Pick a path and move carefully.</Row>
  3282.   <Row> Resort_03/Resort_3_Sniper_34 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes I'm not picky when it comes to intel.</Row>
  3283.   <Row> Resort_03/Resort_3_Dispatch_49 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Razor, your route shoots straight through the villa ahead.</Row>
  3284.   <Row> Resort_03/Resort_3_Sniper_35 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Uniform, I'm in position on the villa balcony. Request eyes on buildings to my immediate north.</Row>
  3285.   <Row> Resort_03/Resort_3_Dispatch_50 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Roger, follow my lead.</Row>
  3286.   <Row> Resort_03/Resort_3_Dispatch_51 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Patrolling sentry by the central building. Judging from the direction he's headed, you can wait till he turns the corner.</Row>
  3287.   <Row> Resort_03/Resort_3_Sniper_36 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes He's out.</Row>
  3288.   <Row> Resort_03/Resort_3_Dispatch_51a 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Wait till the hostiles split up to engage.</Row>
  3289.   <Row> Resort_03/Resort_3_Dispatch_51b 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Cross out the enemy by the bus.</Row>
  3290.   <Row> Resort_03/Resort_3_Dispatch_52 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Safe to take out tango on the M2.</Row>
  3291.   <Row> Resort_03/Resort_3_Dispatch_53 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Lone enemy by the car wreckage.</Row>
  3292.   <Row> Resort_03/Resort_3_Dispatch_54 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Razor, target advancing to where the first body's located. Bring him down before he sees it.</Row>
  3293.   <Row> Resort_03/Resort_3_Sniper_37 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes God damn it, he saw the body.</Row>
  3294.   <Row> Resort_03/Resort_3_Dispatch_55 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes I see you have an alternate plan. Proceed.</Row>
  3295.   <Row> Resort_03/Resort_3_Sniper_38 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Hostiles liquidated. There's a fork up ahead, do you have recon data, over?</Row>
  3296.   <Row> Resort_03/Resort_3_Dispatch_56 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Affirmative, three two. Left path will take you to an observatory, it's longer and has minimal cover space, but the patrols seem less frequent and scattered which could be an opportunity for a stealth approach.</Row>
  3297.   <Row> Resort_03/Resort_3_Dispatch_56a 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Left path will take you to an observatory, it's longer and has minimal cover space.</Row>
  3298.   <Row> Resort_03/Resort_3_Dispatch_57 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Right side leads to densely under grown terrain, you'll have more opportunity to engage from cover. Be advised, hostile count is high, you will be walking into a firefight before reaching over watch.</Row>
  3299.   <Row> Resort_03/Resort_3_Dispatch_57a 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Right side leads to densely under grown terrain, you'll have more opportunity to engage from cover. Be advised, hostile count is high.</Row>
  3300.   <Row> Resort_03/Resort_3_Sniper_39 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes All right, copy that. Will work out a strategy accordingly.</Row>
  3301.   <Row> Resort_03/Resort_3_Diaz_92 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes To all elements: friendly secure. We are now advancing to assault position one click from the hotel. Any new developments?</Row>
  3302.   <Row> Resort_03/Resort_3_Dispatch_58 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Negative. The package is marked present at the hotel resort, albeit currently under heavy guard. We have zero confirmation on Kalalo.</Row>
  3303.   <Row> Resort_03/Resort_3_Diaz_93 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Anderson, you?</Row>
  3304.   <Row> Resort_03/Resort_3_Sniper_40 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Alive and kicking. Should arrive at the observatory double quick.</Row>
  3305.   <Row> Resort_03/Resort_3_Sniper_41 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes I'm up.</Row>
  3306.   <Row> Resort_03/Resort_3_Diaz_94 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Fucked up?</Row>
  3307.   <Row> Resort_03/Resort_3_Sniper_42 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Me? Never. Going in hard.</Row>
  3308.   <Row> Resort_03/Resort_3_Diaz_95 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes First time for everything, watch yourself.</Row>
  3309.   <Row> Resort_03/Resort_3_Sniper_43 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Check again after I clear the outposts.</Row>
  3310.   <Row> Resort_03/Resort_3_Dispatch_59 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Building on your twelve has three hostiles present, one patrolling the courtyard and two snipers detached to the rooftop.</Row>
  3311.   <Row> Resort_03/Resort_3_Dispatch_60 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Area clear. This road is actively used, exercise caution.</Row>
  3312.   <Row> Resort_03/Resort_3_Dispatch_61 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Razor, we're seeing movement near the observatory. Vehicle convoy is Oscar Mike, you can expect company. Recommend using C4.</Row>
  3313.   <Row> Resort_03/Resort_3_Sniper_44 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes That car could be a good spot...</Row>
  3314.   <Row> Resort_03/Resort_3_Dispatch_62 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Plant the explosives, Razor. You have limited time.</Row>
  3315.   <Row> Resort_03/Resort_3_Sniper_45 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes I see a good spot to hide, keep an eye on them.</Row>
  3316.   <Row> Resort_03/Resort_3_Dispatch_63 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Convoy approaching your AO, stay sharp.</Row>
  3317.   <Row> Resort_03/Resort_3_Soldier_19 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY yes Ambush!!</Row>
  3318.   <Row> Resort_03/Resort_3_Soldier_20 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY yes Get to cover behind the cars!</Row>
  3319.   <Row> Resort_03/Resort_3_Dispatch_64 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Good kill. No further obstructions detected, you can advance to the observatory. The building however is a different story.</Row>
  3320.   <Row> Resort_03/Resort_3_Sniper_46 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Figures. Will check in once I'm there.</Row>
  3321.   <Row> Resort_03/Resort_3_Sniper_47 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Reached the target. Not looking too hot.</Row>
  3322.   <Row> Resort_03/Resort_3_Dispatch_65 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Stealth is critical - there is a heavy machine gun looking directly at the main entrance.</Row>
  3323.   <Row> Resort_03/Resort_3_Sniper_48 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Think I see a gap in the fence. Feeling lucky today.</Row>
  3324.   <Row> Resort_03/Resort_3_Dispatch_66 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Dispatch the sentry on the roof one o'clock to increase your odds. Best bet is to do it when he's near the right edge to avoid detection.</Row>
  3325.   <Row> Resort_03/Resort_3_Sniper_49 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes He's down. Going ahead through the gap on the left.</Row>
  3326.   <Row> Resort_03/Resort_3_Dispatch_67 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Rely on foliage to stay concealed at all times.</Row>
  3327.   <Row> Resort_03/Resort_3_Soldier_21 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY yes Where's Vlad?! I told him to move the car to the barracks! Stupid asshole...! You! Get it done now!</Row>
  3328.   <Row> Resort_03/Resort_3_Soldier_22 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY yes Yes sir!</Row>
  3329.   <Row> Resort_03/Resort_3_Soldier_23 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY yes And tell Vlad I want to see him right away!</Row>
  3330.   <Row> Resort_03/Resort_3_Dispatch_68 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Don't move.</Row>
  3331.   <Row> Resort_03/Resort_3_Dispatch_69 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Now's your chance. Go!</Row>
  3332.   <Row> Resort_03/Resort_3_Dispatch_70 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Move steadily up the hill.</Row>
  3333.   <Row> Resort_03/Resort_3_Dispatch_71 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Two men patrol incoming.</Row>
  3334.   <Row> Resort_03/Resort_3_Dispatch_72 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Two men patrol coming in fast. They're probably looking for you.</Row>
  3335.   <Row> Resort_03/Resort_3_Dispatch_73 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes You've set off a complex-wide alarm. Multiple hostiles incoming.</Row>
  3336.   <Row> Resort_03/Resort_3_Soldier_24 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY yes Hey, get your shit together, we're leaving! Boss wants more personnel at the hotel site.</Row>
  3337.   <Row> Resort_03/Resort_3_Soldier_25 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY yes Maybe we get to use the pool...</Row>
  3338.   <Row> Resort_03/Resort_3_Soldier_26 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY yes Why don't you ask the boss' bodyguard. I'm sure he'll find a ditch just for you.</Row>
  3339.   <Row> Resort_03/Resort_3_Soldier_27 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY yes Two minutes till we move out!</Row>
  3340.   <Row> Resort_03/Resort_3_Dispatch_74 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Get off the main road, Razor.</Row>
  3341.   <Row> Resort_03/Resort_3_Sniper_50 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes That metal sheet will get me where I need to go.</Row>
  3342.   <Row> Resort_03/Resort_3_Sniper_51 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes This is three two, I've reached the objective in one piece.</Row>
  3343.   <Row> Resort_03/Resort_3_Diaz_96 1 radio2d 0 0.3 0.2 0.7 DIAZ DIAZ yes Three one also in position, close to the main complex bay. What does the eye in the sky say?</Row>
  3344.   <Row> Resort_03/Resort_3_Dispatch_75 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Still no buyer in sight.</Row>
  3345.   <Row> Resort_03/Resort_3_Sniper_52 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Think our banana nationalist got cold feet?</Row>
  3346.   <Row> Resort_03/Resort_3_Diaz_97 1 radio2d 0 0.3 0.2 0.7 DIAZ DIAZ yes I doubt it. Maybe just playing hard to get. The guy has a real hard-on for advancing in Abu Sayyaf ranks. He'll show. We just have to wait.</Row>
  3347.   <Row> Resort_03/Resort_3_Keller_41 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Time plays to our advantage, guards on patrol will be tired, slower. We'll take turns and catch some shut eye, you do the same Anderson.</Row>
  3348.   <Row> Resort_03/Resort_3_Sniper_53 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Fine with me. Wake me before the fireworks start.</Row>
  3349.   <Row> Resort_03/Resort_3_Soldier_28 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY yes Hey man, how to put this...</Row>
  3350.   <Row> Resort_03/Resort_3_Soldier_29 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY yes What?</Row>
  3351.   <Row> Resort_03/Resort_3_Soldier_29a 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY yes Well in strict technical terms... You look like shit.</Row>
  3352.   <Row> Resort_03/Resort_3_Soldier_30 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY yes Up yours. It's that stupid tropical flu.</Row>
  3353.   <Row> Resort_03/Resort_3_Soldier_31 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY yes Up mine? You're the one who got drunk when the doc vaccinated us. This is what happens! Go get some R&R, we got this covered.</Row>
  3354.   <Row> Resort_03/Resort_3_Soldier_32 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY yes Okay, thanks.</Row>
  3355.   <Row> Resort_03/Resort_3_Soldier_33 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY yes Listen... Did you hear that?</Row>
  3356.   <Row> Resort_03/Resort_3_Soldier_34 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY yes I'm positive I heard a chamber reload...</Row>
  3357.   <Row> Resort_03/Resort_3_Keller_42 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Okay, split up!</Row>
  3358.   <Row> Resort_03/Resort_3_Diaz_98 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Contact, patrol coming out of the boat shed. Hale, on me. Anderson, hold your shot.</Row>
  3359.   <Row> Resort_03/Resort_3_Diaz_99 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes We're compromised!</Row>
  3360.   <Row> Resort_03/Resort_3_Diaz_100 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes God damn it! Retreat, double time!</Row>
  3361.   <Row> Tibet_2/Tibet_2_Sniper_51 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON no grunt</Row>
  3362.   <Row> Tibet_4/Tibet_4_Maddox_20 1 radio2d 0 0.8 0.2 0.7 MADDOX MADDOX yes That your new spotter, Cole?</Row>
  3363.   <Row> Tibet_4/Tibet_4_Maddox_21 1 radio2d 0 0.8 0.2 0.7 MADDOX MADDOX yes You look like a pencil-pusher, so suck in that gut nice and tight! Wouldn't wanna blow a hole in you just yet!</Row>
  3364.   <Row> Tibet_4/Tibet_4_Maddox_24 1 radio2d 0 0.8 0.2 0.7 MADDOX MADDOX yes You don't 'get' one fucking bit! But once you're lying here in this God forsaken dump with a bullet in the gut... Realizing how expendable you really are... Then you'll get it.</Row>
  3365.   <Row> Tibet_4/Tibet_4_Maddox_25 1 radio2d 0 0.8 0.2 0.7 MADDOX MADDOX yes And what do you call assassins who accuse assassins anyway, my friend?</Row>
  3366.   <Row> Tibet_4/Tibet_4_Maddox_26 1 radio2d 0 0.8 0.2 0.7 MADDOX MADDOX yes Said the spider to the fly...</Row>
  3367.   <Row> Tibet_4/Tibet_4_Maddox_27 1 radio2d 0 0.8 0.2 0.7 MADDOX MADDOX yes You wanna come closer, that's fine by me.</Row>
  3368.   <Row> Tibet_4/Tibet_4_Maddox_28 1 radio2d 0 0.8 0.2 0.7 MADDOX MADDOX yes You're seriously deluded, Anderson. Fuck you, I earned this! You can put your all-American cowboy pose in Uncle Sam's pipe and smoke it!</Row>
  3369.   <Row> Tibet_4/Tibet_4_Maddox_29 1 radio2d 0 0.8 0.2 0.7 MADDOX MADDOX yes Not so fast Camel Crunch. He's mine...</Row>
  3370.   <Row> Tibet_4/Tibet_4_Maddox_30 1 radio2d 0 0.8 0.2 0.7 MADDOX MADDOX yes You okay there, partner? Wouldn't want anything to happen to you...</Row>
  3371.   <Row> Tibet_4/Tibet_4_Maddox_33 1 radio2d 0 0.8 0.2 0.7 MADDOX MADDOX yes See you on the other side, Cole Anderson.</Row>
  3372.   <Row> Tibet_4/Tibet_4_Maddox_34 1 radio2d 0 0.8 0.2 0.7 MADDOX MADDOX yes Stay on your toes, Cap!</Row>
  3373.   <Row> Tibet_4/Tibet_4_Maddox_34a 1 radio2d 0 0.8 0.2 0.7 MADDOX MADDOX yes Goodness gracious great balls of fire!</Row>
  3374.   <Row> Tibet_4/Tibet_4_Maddox_35 1 radio2d 0 0.8 0.2 0.7 MADDOX MADDOX yes Fuck! Sons of bitches!</Row>
  3375.   <Row> Tibet_4/Tibet_4_Maddox_36 1 radio2d 0 0.8 0.2 0.7 MADDOX MADDOX yes Trained them myself, as you did me. Pretty ironic, huh? Wonder how you'll fare.</Row>
  3376.   <Row> Tibet_4/Tibet_4_Maddox_37 1 radio2d 0 0.8 0.2 0.7 MADDOX MADDOX yes Having trouble? Midlife crisis, maybe?</Row>
  3377.   <Row> Tibet_4/Tibet_4_Maddox_38 1 radio2d 0 0.8 0.2 0.7 MADDOX MADDOX yes Oh, that had to hurt!</Row>
  3378.   <Row> Tibet_4/Tibet_4_Maddox_39 1 radio2d 0 0.8 0.2 0.7 MADDOX MADDOX yes Sniper left side!</Row>
  3379.   <Row> Tibet_4/Tibet_4_Maddox_40 1 radio2d 0 0.8 0.2 0.7 MADDOX MADDOX yes Tango far right!</Row>
  3380.   <Row> Tibet_4/Tibet_4_Maddox_41 1 radio2d 0 0.8 0.2 0.7 MADDOX MADDOX yes Whoops... Sorry. My bad!</Row>
  3381.   <Row> Tibet_4/Tibet_4_Maddox_42 1 radio2d 0 0.8 0.2 0.7 MADDOX MADDOX yes You're not listening to your spotter, Anderson...</Row>
  3382.   <Row> Tibet_4/Tibet_4_Maddox_43 1 radio2d 0 0.8 0.2 0.7 MADDOX MADDOX yes Well that was a shitty show. I had enough, time for the fat lady to sing, Anderson!</Row>
  3383.   <Row/>
  3384.   <Row> Sarajevo_1/Sarajevo_1_Sniper_35 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Probably remnants of Croatian air force trying to get a foothold. They must be nuts flying in so low under the AA gunners' noses.</Row>
  3385.   <Row> Sarajevo_1/Sarajevo_1_Sniper_36 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Yeah, I have 'em. Here's hoping these fly boys will take a hike once we've done their job. Cover me, I'm going in.</Row>
  3386.   <Row> Sarajevo_1/Sarajevo_1_Sniper_37 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes AA crew dispatched!</Row>
  3387.   <Row> Sarajevo_1/Sarajevo_1_Sniper_38 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Charges set!</Row>
  3388.   <Row> Sarajevo_1/Sarajevo_1_Sniper_39 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes No telling for how long, we need to disappear!</Row>
  3389.   <Row> Sarajevo_1/Sarajevo_1_Sniper_43 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Another decommissioned!</Row>
  3390.   <Row> Sarajevo_1/Sarajevo_1_Maddox_155 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Get a move on! Take the other gun down!</Row>
  3391.   <Row> Sarajevo_1/Sarajevo_1_Maddox_156 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Lay the C4 on the AA!</Row>
  3392.   <Row> Sarajevo_1/Sarajevo_1_Maddox_157 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Move to the last one! Double time!</Row>
  3393.   <Row> Sarajevo_1/Sarajevo_1_Sniper_44 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes You're real drill sergeant material, man!</Row>
  3394.   <Row> Sarajevo_1/Sarajevo_1_Maddox_158 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Meet you by the underpass entrance further on. Good job, Cole!</Row>
  3395.   <Row> Sarajevo_1/Sarajevo_1_Sniper_45 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Hardball Maddox giving a pat on the back. Never thought I'd see the day.</Row>
  3396.   <Row> Sarajevo_1/Sarajevo_1_Sniper_46 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Good to go.</Row>
  3397.   <Row> Sarajevo_1/Sarajevo_1_Maddox_159 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes What's your hurry Anderson? Wait for my call!</Row>
  3398.   <Row> Sarajevo_1/Sarajevo_1_Maddox_160 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Okay, we got it under control but you need to keep focused man. Hold your breath if you're feeling unsure, that's what you taught me.</Row>
  3399.   <Row> Sarajevo_1/Sarajevo_1_Maddox_161 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Down the ladder. After you.</Row>
  3400.   <Row> Sarajevo_1/Sarajevo_1_Maddox_162 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Shit! You blew it!</Row>
  3401.   <Row> Sarajevo_1/Sarajevo_1_Maddox_163 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Alarm! Engage all targets!</Row>
  3402.   <Row> Sarajevo_1/Sarajevo_1_Maddox_164 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Missed the target! Now the gloves come off!</Row>
  3403.   <Row> Sarajevo_1/Sarajevo_1_Maddox_165 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Eliminate the AA crew!</Row>
  3404.   <Row> Sarajevo_1/Sarajevo_1_Maddox_166 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Plant the C4! Hurry!</Row>
  3405.   <Row> Sarajevo_1/Sarajevo_1_Enemy_Soldier_09 1 ai_shout 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no Not again...!</Row>
  3406.   <Row> Sarajevo_1/Sarajevo_1_Enemy_Soldier_10 1 ai_shout 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER no Something's wrong with the car. Hold up, I have to check.</Row>
  3407.   <Row> Sarajevo_1/Sarajevo_1_Enemy_Soldier_11 1 ai_shout 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER no Squad, hold!</Row>
  3408.   <Row/>
  3409.   <Row> Sarajevo_2/Sarajevo_2_Sniper_40 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Gotta stick to the shadows...</Row>
  3410.   <Row> Sarajevo_2/Sarajevo_2_Maddox_104 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes This way.</Row>
  3411.   <Row> Sarajevo_2/Sarajevo_2_Maddox_105 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Keep a low profile.</Row>
  3412.   <Row> Sarajevo_2/Sarajevo_2_Maddox_106 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Stick to cover. We can dodge them.</Row>
  3413.   <Row> Sarajevo_2/Sarajevo_2_Maddox_107 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes More coming...</Row>
  3414.   <Row> Sarajevo_2/Sarajevo_2_Sniper_41 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes They're sure in a hurry.</Row>
  3415.   <Row> Sarajevo_2/Sarajevo_2_Maddox_108 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes More fire from the roofs!</Row>
  3416.   <Row> Sarajevo_2/Sarajevo_2_Maddox_109 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Pick your targets and engage!</Row>
  3417.   <Row> Sarajevo_2/Sarajevo_2_Maddox_110 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Faster! There's no time for precision!</Row>
  3418.   <Row> Sarajevo_2/Sarajevo_2_Maddox_111 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes They're suppressing!</Row>
  3419.   <Row> Sarajevo_2/Sarajevo_2_Maddox_112 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Enemies advancing danger close!</Row>
  3420.   <Row> Sarajevo_2/Sarajevo_2_Maddox_113 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Send it!</Row>
  3421.   <Row> Sarajevo_2/Sarajevo_2_Maddox_114 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Amateurs throwing potshots!</Row>
  3422.   <Row> Sarajevo_2/Sarajevo_2_Maddox_115 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Target second floor, far left!</Row>
  3423.   <Row> Sarajevo_2/Sarajevo_2_Maddox_116 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Use your knife.</Row>
  3424.   <Row> Sarajevo_2/Sarajevo_2_Maddox_117 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Put him down quietly.</Row>
  3425.   <Row> Sarajevo_2/Sarajevo_2_Maddox_118 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Fucking mortars!</Row>
  3426.   <Row> Sarajevo_2/Sarajevo_2_Maddox_119 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes For once those mortar blasts come in handy.</Row>
  3427.   <Row> Sarajevo_2/Sarajevo_2_Maddox_120 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Take point, I'll cover your tail.</Row>
  3428.   <Row> Sarajevo_2/Sarajevo_2_Sniper_16 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes And movement above...</Row>
  3429.   <Row> Sarajevo_2/Sarajevo_2_Soldier_56 1 ai_shout 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER always Can you fix it?</Row>
  3430.   <Row> Sarajevo_2/Sarajevo_2_Soldier_57 1 ai_shout 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER always I can barely see my damn hand before my face, so wait a moment!</Row>
  3431.   <Row> Sarajevo_2/Sarajevo_2_Soldier_58 1 ai_shout 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER always The wires have been cut! Fuck...!</Row>
  3432.   <Row> Sarajevo_2/Sarajevo_2_Soldier_59 1 ai_shout 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER always There's someone here with us. No shouting. I'll try to hot-wire this and bring the lights back on.</Row>
  3433.   <Row> Sarajevo_2/Sarajevo_2_Soldier_60 1 ai_shout 0 0.8 0.2 0.7 SERBIAN_SOLDIER_A SOLDIER always Then what?</Row>
  3434.   <Row> Sarajevo_2/Sarajevo_2_Soldier_61 1 ai_shout 0 0.8 0.2 0.7 SERBIAN_SOLDIER_B SOLDIER always Then you blow his fucking face off, moron!</Row>
  3435.   <Row> Resort_03/Resort_3_Keller_43 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Send it.</Row>
  3436.   <Row> Resort_03/Resort_3_Keller_44 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Take the shot.</Row>
  3437.   <Row> Resort_03/Resort_3_Keller_45 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Engage him.</Row>
  3438.   <Row> Resort_03/Resort_3_Keller_46 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Anderson, what are you waiting for?</Row>
  3439.   <Row> Resort_03/Resort_3_Keller_47 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Waiting for your go, Razor three-two.</Row>
  3440.   <Row> Resort_03/Resort_3_Keller_48 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Fuck! Get him before he makes a racket!</Row>
  3441.   <Row> Resort_03/Resort_3_Keller_49 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Now tag the second one.</Row>
  3442.   <Row> Resort_03/Resort_3_Keller_50 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Target, roof of the restaurant.</Row>
  3443.   <Row> Resort_03/Resort_3_Keller_51 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Engage that hostile on that balcony.</Row>
  3444.   <Row> Resort_03/Resort_3_Keller_52 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Get him before he lights a flare!</Row>
  3445.   <Row> Resort_03/Resort_3_Keller_53 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Shit. Take him down before he alerts someone!</Row>
  3446.   <Row> Resort_03/Resort_3_Diaz_101 1 radio2d 0 0.2 0.2 0.7 DIAZ DIAZ yes God damn it! Retreat, double time!</Row>
  3447.   <Row> Resort_03/Resort_3_Keller_54 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER no Motherfucker!</Row>
  3448.   <Row> Resort_03/Resort_3_Dispatch_76 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Razor elements, status?</Row>
  3449.   <Row> Resort_03/Resort_3_Keller_55 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Friendly KIA.</Row>
  3450.   <Row> Resort_03/Resort_3_Dispatch_77 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Copy last.</Row>
  3451.   <Row> Resort_03/Resort_3_Dispatch_78 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Primary objective is still valid. We're sending in a helo with supplies and two additional elements. Anderson, go ahead and clear a path to the hotel. Three one will RV via radio.</Row>
  3452.   <Row> Resort_03/Resort_3_Sniper_54 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Understood.</Row>
  3453.   <Row> Resort_03/Resort_3_Keller_56 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes You heard the man, establish parameter double time.</Row>
  3454.   <Row> Resort_03/Resort_3_Sniper_55 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Fuck!</Row>
  3455.   <Row> Resort_03/Resort_3_Dispatch_79 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Heads up. Patrol on the bridge.</Row>
  3456.   <Row> Resort_03/Resort_3_Dispatch_80 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Be advised, picking up lots of heat signatures further on. Watch yourself.</Row>
  3457.   <Row> Resort_03/Resort_3_Sniper_56 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Don't get trigger happy - check.</Row>
  3458.   <Row> Resort_03/Resort_3_Sniper_57 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes You still want to know?</Row>
  3459.   <Row> Resort_03/Resort_3_Soldier_35 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY yes Hey, new orders just arrived!</Row>
  3460.   <Row> Resort_03/Resort_3_Soldier_36 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY yes Hold up, I'm coming...</Row>
  3461.   <Row> Resort_03/Resort_3_Soldier_37 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY yes You are to reinforce the posts in the direct vicinity of the hotel.</Row>
  3462.   <Row> Resort_03/Resort_3_Soldier_38 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY yes What, again? We just bloody finished setting up here! Who's handling the fucking logistics of this operation?!</Row>
  3463.   <Row> Resort_03/Resort_3_Soldier_39 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY yes Don't kill the messenger...</Row>
  3464.   <Row> Resort_03/Resort_3_Soldier_40 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY yes Okay... I'll round up the men get them packing...</Row>
  3465.   <Row> Resort_03/Resort_3_Soldier_41 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY yes Listen up, apparently we're to close up shop and head for the hotel site... Get ready to head out in five.</Row>
  3466.   <Row> Resort_03/Resort_3_Soldier_42 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY yes I'm working with damn amateurs...</Row>
  3467.   <Row> Resort_03/Resort_3_Dispatch_81 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Three two, you have a heavily reinforced post approximately 200 meters north of your position. Advise you to flank from left.</Row>
  3468.   <Row> Resort_03/Resort_3_Sniper_58 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Post secure, request further egress.</Row>
  3469.   <Row> Resort_03/Resort_3_Dispatch_82 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Patching in the coordinates to the vista point now.</Row>
  3470.   <Row> Resort_03/Resort_3_Soldier_43 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY yes Command this is Eagle Post Seven, reporting... All sectors visible and clear. Next report at 16 hundred Juliet. EP-Seven out.</Row>
  3471.   <Row> Resort_03/Resort_3_Soldier_43a 1 radio_test 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY yes Acknowledged, EP-Seven.</Row>
  3472.   <Row> Resort_03/Resort_3_Soldier_43b 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY yes Off the record... Why do we have to report like the fucking American military? Romeo, Juliet... Why not Snow White and the seven dwarfs?!</Row>
  3473.   <Row> Resort_03/Resort_3_Soldier_43c 1 radio_test 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY yes It's the boss man's bodyguard doing. He's running the show, I guess. Now that he butchered Kirov for the Siberian fuckup.</Row>
  3474.   <Row> Resort_03/Resort_3_Soldier_43d 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY yes I thought that opp went rather well. Isn't it why we're here in the first place?</Row>
  3475.   <Row> Resort_03/Resort_3_Soldier_43e 1 radio_test 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY yes True, but they didn't exactly do a clean job. And "Number One" doesn't like loose ends. Listen, I have to check with other posts. We shouldn't be chatting over comms anyway.</Row>
  3476.   <Row> Resort_03/Resort_3_Soldier_43f 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY yes Yeah yeah... "Number One" could find out.</Row>
  3477.   <Row> Resort_03/Resort_3_Soldier_43g 1 radio_test 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY yes Hello? Eagle Post Seven, are you there...? EP-7, respond... Fuck. Give me Eight and Ten on the line.</Row>
  3478.   <Row> Resort_03/Resort_3_Soldier_43h 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY yes Squad fall in! Command wants us to check out Post Seven!</Row>
  3479.   <Row> Resort_03/Resort_3_Sniper_59 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Uniform, can you feed enemy positions, over?</Row>
  3480.   <Row> Resort_03/Resort_3_Dispatch_83 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Updating your map... now.</Row>
  3481.   <Row> Resort_03/Resort_3_Sniper_60 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes I've cleared out the last enemy post. Proceeding to vista point.</Row>
  3482.   <Row> Resort_03/Resort_3_Dispatch_84 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Best over watch angle should be on your twelve.</Row>
  3483.   <Row> Resort_03/Resort_3_Sniper_61 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Looks like reports from a snipers' training session... One guy's marks are off the charts. Hope he's on the other part of the island.</Row>
  3484.   <Row> Resort_03/Resort_3_Sniper_62 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes I have eyes on the hotel site in the distance, will have a report double quick.</Row>
  3485.   <Row> Resort_03/Resort_3_Sniper_63 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Fine with me. In the meantime. think I'll check out that bar behind me.</Row>
  3486.   <Row> Resort_03/Resort_3_Keller_57 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes You do that, we'll just hang around here and sip sea water.</Row>
  3487.   <Row> Resort_03/Resort_3_Sniper_64 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Not to worry, I'll drink to you guys.</Row>
  3488.   <Row> Resort_03/Resort_3_Dispatch_85 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes All Razor elements, we're seeing a vehicle approaching the hotel site from the west. Civilian sedan. ETA twenty mikes.</Row>
  3489.   <Row> Resort_03/Resort_3_Diaz_102 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes This is it. Everyone on your feet. Anderson, we're on a rock approximately a hundred meters from the boat. Can you see us?</Row>
  3490.   <Row> Resort_03/Resort_3_Sniper_65 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Roger, good to go.</Row>
  3491.   <Row> Resort_03/Resort_3_Diaz_103 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Roll-call. Two tangos on the pier, two manning the search lights on the yacht.</Row>
  3492.   <Row> Resort_03/Resort_3_Diaz_104 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Take down one hostile on the pier when the light is away. That flowerbed will hide the bodies and the storm should mask the discharge sound.</Row>
  3493.   <Row> Resort_03/Resort_3_Diaz_105 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Fuck, search lights are live! We're compromised!</Row>
  3494.   <Row> Resort_03/Resort_3_Diaz_106 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes So far so good. Tap the spotters, then the lights.</Row>
  3495.   <Row> Resort_03/Resort_3_Keller_58 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Razor, heads up! Straggler just jumped out of the main deck, don't let him near the bodies!</Row>
  3496.   <Row> Resort_03/Resort_3_Sniper_66 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Good night.</Row>
  3497.   <Row> Resort_03/Resort_3_Sniper_67 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Clear.</Row>
  3498.   <Row> Resort_03/Resort_3_Diaz_107 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes All right, approaching the boat.</Row>
  3499.   <Row> Resort_03/Resort_3_Diaz_107a 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Patrol watching the beach. The one occupying the higher position has to go first.</Row>
  3500.   <Row> Resort_03/Resort_3_Diaz_108 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Second target near the campfire.</Row>
  3501.   <Row> Resort_03/Resort_3_Diaz_109 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes We have a date strolling on the pier. Open fire on the bald guy, I have sights on his boyfriend.</Row>
  3502.   <Row> Resort_03/Resort_3_Dispatch_86 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Vehicle victor approaching from the southwest.</Row>
  3503.   <Row> Resort_03/Resort_3_Diaz_110 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Cole, take out the lights on the pier to hide the bodies!</Row>
  3504.   <Row> Resort_03/Resort_3_Sniper_68 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Okay, they're spreading out.</Row>
  3505.   <Row> Resort_03/Resort_3_Diaz_111 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes One's well hidden behind those rocks, you can pick him off safely.</Row>
  3506.   <Row> Resort_03/Resort_3_Diaz_112 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Grunt by the car is the next target.</Row>
  3507.   <Row> Resort_03/Resort_3_Diaz_113 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Last one - on the beach.</Row>
  3508.   <Row> Resort_03/Resort_3_Sniper_69 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes All done, a-ok to land.</Row>
  3509.   <Row> Resort_03/Resort_3_Keller_59 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Affirmative, squad moving in. Uniform, what's the status on the villa?</Row>
  3510.   <Row> Resort_03/Resort_3_Dispatch_87 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Site is crawling with enemy troops, recommend against direct assault. We've identified what looks like a central switch box right to the wooden pergola. If you could disable it Anderson, going in with NODs will give three one a significant advantage.</Row>
  3511.   <Row> Resort_03/Resort_3_Keller_60 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Sounds good. On you, support.</Row>
  3512.   <Row> Resort_03/Resort_3_Keller_61 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Engaging. Weapons free on all hostile targets.</Row>
  3513.   <Row> Resort_03/Resort_3_Keller_62 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes This one's mine.</Row>
  3514.   <Row> Resort_03/Resort_3_Keller_63 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Flanking! </Row>
  3515.   <Row> Resort_03/Resort_3_Keller_64 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Tango down!</Row>
  3516.   <Row> Resort_03/Resort_3_Keller_65 1 radio2d 0 0.2 0.2 0.7 TASK121_LEADER_B KELLER yes He's down! Gomez, right side!</Row>
  3517.   <Row> Resort_03/Resort_3_Keller_66 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes They're blind, tag 'em!</Row>
  3518.   <Row> Resort_03/Resort_3_Keller_67 1 talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Men, frag out!</Row>
  3519.   <Row> Resort_03/Resort_3_Keller_68 1 radio2d 0 0.2 0.2 0.7 TASK121_LEADER_B KELLER yes Tango up high, take him down!</Row>
  3520.   <Row> Resort_03/Resort_3_Keller_69 1 radio2d 0 0.2 0.2 0.7 TASK121_LEADER_B KELLER yes Enemy sniper!</Row>
  3521.   <Row> Resort_03/Resort_3_Keller_70 1 radio2d 0 0.2 0.2 0.7 TASK121_LEADER_B KELLER yes Where's he shooting from?!</Row>
  3522.   <Row> Resort_03/Resort_3_Sniper_71 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Keller, I can't see him! Get to cover!</Row>
  3523.   <Row> Resort_03/Resort_3_Sniper_72 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Area's dense. Gotta tag them out of each other's line of sight.</Row>
  3524.   <Row> Resort_03/Resort_3_Sniper_73 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Roger. I'm on him.</Row>
  3525.   <Row> Resort_03/Resort_3_Diaz_114 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Let's take 'em same time.</Row>
  3526.   <Row> Resort_03/Resort_3_Diaz_115 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes You take the one on the left.</Row>
  3527.   <Row> Resort_03/Resort_3_Diaz_116 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Tap the lights, hurry!</Row>
  3528.   <Row> Resort_03/Resort_3_Soldier_44 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY yes Did you hear that?</Row>
  3529.   <Row> Resort_03/Resort_3_Soldier_45 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY yes Just come on...</Row>
  3530.   <Row> Resort_03/Resort_3_Sniper_74 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes I could use that guy in the center as bait...</Row>
  3531.   <Row> Resort_03/Resort_3_Sniper_75 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes That grenade in his belt is a perfect trap...</Row>
  3532.   <Row/>
  3533.   <Row> Tutorial/Tutorial_Officer_04 1 talk 0 0.8 0.2 0.7 AMERICAN_COMMANDO_B GUNNY yes That's right - no ammo. Up here you have to earn your right to shoot. Get to the start of the course.</Row>
  3534.   <Row> Tutorial/Tutorial_Officer_36 1 talk 0 0.8 0.2 0.7 AMERICAN_COMMANDO_C SERGEANT yes Welcome to The Pit, soldier. You're late! Collect your rifle from that tent and report to the Sergeant.</Row>
  3535.   <Row> Tutorial/Tutorial_Officer_37 1 talk 0 0.8 0.2 0.7 AMERICAN_COMMANDO_B GUNNY yes Corporal. I'm the Gunnery Chief 'round here and this is your rifle. There are many like it, but this one is yours... You know the drill.</Row>
  3536.   <Row> Tutorial/Tutorial_Officer_38 1 talk 0 0.8 0.2 0.7 AMERICAN_COMMANDO_B GUNNY yes You waiting for a kiss man? Pick up your firearm!</Row>
  3537.   <Row> Tutorial/Tutorial_Officer_39 1 talk 0 0.8 0.2 0.7 AMERICAN_COMMANDO_B GUNNY yes Is that blood on your hand? You been to a fight, soldier? Get some field dressing from that med kit before the drill sergeant sees it!</Row>
  3538.   <Row> Tutorial/Tutorial_Officer_40 1 talk 0 0.8 0.2 0.7 AMERICAN_COMMANDO_B GUNNY yes Apply the field dressing ricky tick!</Row>
  3539.   <Row> Tutorial/Tutorial_Officer_41 1 talk 0 0.8 0.2 0.7 AMERICAN_COMMANDO_B GUNNY yes Haul ass to the start of the course, double time!</Row>
  3540.   <Row> Tutorial/Tutorial_Officer_42 1 talk 0 0.8 0.2 0.7 DRILL SERGEANT FORESTER yes Take your position at the shooting range, Anderson! I wanna see you hit a feather from a hummingbird's ass!</Row>
  3541.   <Row> Tutorial/Tutorial_Officer_43 1 talk 0 0.8 0.2 0.7 DRILL SERGEANT FORESTER yes It's supposed to be bulls-eye not bull-shit son! Again!</Row>
  3542.   <Row> Tutorial/Tutorial_Officer_44 1 talk 0 0.8 0.2 0.7 DRILL SERGEANT FORESTER yes I wanna see a good red-blooded American pitch!</Row>
  3543.   <Row> Tutorial/Tutorial_Officer_45 1 talk 0 0.8 0.2 0.7 DRILL SERGEANT FORESTER yes What the hell was that?! Those skinny-ass supermodels have more oomph! Throw again!</Row>
  3544.   <Row> Tutorial/Tutorial_Officer_46 1 talk 0 0.8 0.2 0.7 DRILL SERGEANT FORESTER yes C'mon, put some muscle into it!</Row>
  3545.   <Row> Tutorial/Tutorial_Officer_47 1 talk 0 0.8 0.2 0.7 DRILL SERGEANT FORESTER yes Sometimes, setting a trap is preferable to going in Rambo with your dick in your hand. Collect the Claymore Anderson!</Row>
  3546.   <Row> Tutorial/Tutorial_Officer_48 1 talk 0 0.8 0.2 0.7 DRILL SERGEANT FORESTER yes Set it at that their spot and wait for the moving target to detonate. All you rookies stand clear if you ever wanna get laid again.</Row>
  3547.   <Row> Tutorial/Tutorial_Officer_49 1 talk 0 0.8 0.2 0.7 DRILL SERGEANT FORESTER yes You diggin' a trench there, Anderson? Hurry up with that mine!</Row>
  3548.   <Row> Tutorial/Tutorial_Officer_50 1 talk 0 0.8 0.2 0.7 DRILL SERGEANT FORESTER yes Ah, nothing like two kilos of plastic blowing up in the morning! Smells like kickin' ass and takin' names! Okay Anderson, report to Captain Blake for field training. Dismissed!</Row>
  3549.   <Row> Tutorial/Tutorial_Officer_26 1 talk 0 0.8 0.2 0.7 AMERICAN_COMMANDO_C BLAKE yes Anderson, welcome back. You know the drill so I'll cut right to it. We'll start with some basic camouflage training.</Row>
  3550.   <Row> Tutorial/Tutorial_Officer_27 1 talk 0 0.8 0.2 0.7 AMERICAN_COMMANDO_C BLAKE yes Always use your surroundings to your advantage, just like the field manual says. Hide in the vegetation to remain undetected.</Row>
  3551.   <Row> Tutorial/Tutorial_Officer_28 1 talk 0 0.8 0.2 0.7 AMERICAN_COMMANDO_C BLAKE yes Going prone or crouching is also essential.</Row>
  3552.   <Row> Tutorial/Tutorial_Officer_29 1 talk 0 0.8 0.2 0.7 AMERICAN_COMMANDO_C BLAKE yes All right, let's put that to the test. Up ahead there's a small grove with a road going round it. Your objective is to move stealthily to a building located there and take out the VIP target.</Row>
  3553.   <Row> Tutorial/Tutorial_Officer_30 1 talk 0 0.8 0.2 0.7 AMERICAN_COMMANDO_C BLAKE yes There'll be a few scattered patrols which will be on the lookout for you.</Row>
  3554.   <Row> Tutorial/Tutorial_Officer_31 1 radio2d 0 0.8 0.2 0.7 AMERICAN_COMMANDO_C BLAKE yes Very good. Go ahead and put your night vision goggles on once you're inside.</Row>
  3555.   <Row> Tutorial/Tutorial_Officer_32 1 talk 0 0.8 0.2 0.7 AMERICAN_COMMANDO_C BLAKE yes If you're spotted, you'll have to repeat the test. So take your time and remember - use bushes and such to stay hidden.</Row>
  3556.   <Row> Tutorial/Tutorial_Officer_33 1 radio2d 0 0.8 0.2 0.7 AMERICAN_COMMANDO_C BLAKE yes Remember, take him out silently. Use hand to hand.</Row>
  3557.   <Row> Tutorial/Tutorial_Officer_34 1 radio2d 0 0.8 0.2 0.7 AMERICAN_COMMANDO_C BLAKE yes Exemplary. My men didn't see you coming.</Row>
  3558.   <Row> Tutorial/Tutorial_Officer_35 1 radio2d 0 0.8 0.2 0.7 AMERICAN_COMMANDO_C BLAKE yes Try again Anderson, take your time.</Row>
  3559.   <Row> Tutorial/Tutorial_Officer_51 1 talk 0 0.8 0.2 0.7 AMERICAN_COMMANDO_C BLAKE yes So here's a good tip: use your binoculars to survey the surroundings before going into hostile territory.</Row>
  3560.   <Row> Tutorial/Tutorial_Soldier_10 1 ai_shout 0 0.8 0.2 0.7 AMERICAN_COMMANDO_C SOLDIER no *argh*</Row>
  3561.   <Row> Tutorial/Tutorial_Soldier_11 1 ai_talk 0 0.8 0.2 0.7 AMERICAN_COMMANDO_B SOLDIER no Jesus, this place is overkill... I gotta complete the course before I'm done for!</Row>
  3562.   <Row> Tutorial/Tutorial_Soldier_12 1 ai_talk 0 0.8 0.2 0.7 AMERICAN_COMMANDO_C SOLDIER no My rifle, without me, is useless. Without my rifle, I am useless. I must fire my rifle true. I must shoot straighter than my enemy who is trying to kill me. I must shoot him before he shoots me. I will...</Row>
  3563.   <Row> Tutorial/Tutorial_Soldier_13 1 ai_talk 0 0.8 0.2 0.7 AMERICAN_COMMANDO_B SOLDIER no Shit!</Row>
  3564.   <Row> Tutorial/Tutorial_Officer_16 1 ai_shout 0 0.8 0.2 0.7 DRILL SERGEANT FORESTER yes Bullet drop is key. Distance, wind, heart rate all factor in and can carry your bullet off even on medium distances. So look closely to what your optics are telling you and adjust your aim before you pull the trigger. Crouch for more stability.</Row>
  3565.   <Row> Tutorial/Tutorial_Officer_52 1 ai_shout 0 0.8 0.2 0.7 DRILL SERGEANT FORESTER yes Assume position, soldier!</Row>
  3566.   <Row/>
  3567.   <Row> Resort_5/Resort_5_Sniper_27 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes This is three-two. Reached the objective.</Row>
  3568.   <Row> Resort_5/Resort_5_Dispatch_48 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes SITREP, Razor. Can you identify HVT's position, over?</Row>
  3569.   <Row> Resort_5/Resort_5_Sniper_31 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Negative, not at this time.</Row>
  3570.   <Row> Resort_5/Resort_5_Sniper_32 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Helo landed. I see Kalalo. No sign of Merinov... Or the package.</Row>
  3571.   <Row> Resort_5/Resort_5_Sniper_30 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Uniform, positive ID on friendlies. They're intact, but under heavy guard.</Row>
  3572.   <Row> Resort_5/Resort_5_Dispatch_49 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Movement near the airstrip, east.</Row>
  3573.   <Row> Resort_5/Resort_5_Sniper_33 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Okay, HVT in sight.</Row>
  3574.   <Row> Resort_5/Resort_5_Sniper_34 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Shit... I don't think our guys are meant to be taken out with the package...</Row>
  3575.   <Row> Resort_5/Resort_5_Dispatch_50 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Heads up! Primary on the move!</Row>
  3576.   <Row> Resort_5/Resort_5_Sniper_39 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Shots fired!</Row>
  3577.   <Row> Resort_5/Resort_5_Sniper_40 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Nichols is down! God damn it, they're executing our own!</Row>
  3578.   <Row> Resort_5/Resort_5_Dispatch_54 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Anderson!!</Row>
  3579.   <Row> Resort_5/Resort_5_Sniper_42 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Uniform, switching to secondary target.</Row>
  3580.   <Row> Resort_5/Resort_5_Diaz_07 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes This is Diaz, AC-1337! Can anyone hear me?!</Row>
  3581.   <Row> Resort_5/Resort_5_Diaz_08 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes I got a rusty automatic and limited ammo. Is the coast clear?</Row>
  3582.   <Row> Resort_5/Resort_5_Sniper_43 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes No...</Row>
  3583.   <Row> Resort_5/Resort_5_Diaz_09 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes Okay then, I'm off!</Row>
  3584.   <Row> Resort_5/Resort_5_Diaz_10 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes Cole, get them off me!</Row>
  3585.   <Row> Resort_5/Resort_5_Diaz_11 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes Multiples on my six!</Row>
  3586.   <Row> Resort_5/Resort_5_Sniper_44 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes I'm going to lose you in a moment. Switching positions, stand by!</Row>
  3587.   <Row> Resort_5/Resort_5_Diaz_12 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes Roger, hurry up!</Row>
  3588.   <Row> Resort_5/Resort_5_Dispatch_55 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Anderson, enemy victors advancing behind Diaz!</Row>
  3589.   <Row> Resort_5/Resort_5_Sniper_45 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Thanks Lt.!</Row>
  3590.   <Row> Resort_5/Resort_5_Sniper_46 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Your six is clear! Okay to move!</Row>
  3591.   <Row> Resort_5/Resort_5_Diaz_13 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes Pushing through, cover me!</Row>
  3592.   <Row> Resort_5/Resort_5_Dispatch_56 1 radio2d 0 0.8 0.2 0.7 VANCE VANCE yes Vehicle inbound east! It's closing fast!</Row>
  3593.   <Row> Resort_5/Resort_5_Sniper_47 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes That's a hit! Down and out!</Row>
  3594.   <Row> Resort_5/Resort_5_Sniper_48 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Diaz, I need to descend this cliff. I'll meet you half a click up west!</Row>
  3595.   <Row> Resort_5/Resort_5_Diaz_14 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes Okay, got it!</Row>
  3596.   <Row> Resort_5/Resort_5_Diaz_15 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes And Cole... Thanks, man.</Row>
  3597.   <Row> Resort_5/Resort_5_Sniper_49 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Just get outa here!</Row>
  3598.   <Row> Resort_5/Resort_5_Diaz_16 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes Fifty ahead! I'm getting on it, cover me!</Row>
  3599.   <Row> Resort_5/Resort_5_Diaz_17 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes Advancing!</Row>
  3600.   <Row> Resort_5/Resort_5_Diaz_18 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes Okay, I'm moving!</Row>
  3601.   <Row> Resort_5/Resort_5_Diaz_19 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes Switching positions!</Row>
  3602.   <Row> Resort_5/Resort_5_Diaz_20 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Thanks man, I owe ya, but you know Wheeler's gonna be up your ass for this.</Row>
  3603.   <Row> Resort_5/Resort_5_Diaz_21 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes I owe you for this, but it's gonna end just like with Merinov - major clusterfuck.</Row>
  3604.   <Row> Resort_5/Resort_5_Sniper_50 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes He's defenseless, gotta keep him covered.</Row>
  3605.   <Row> Resort_5/Resort_5_Sniper_51 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes I have to stick to Diaz or he's dead meat.</Row>
  3606.   <Row> Resort_5/Resort_5_Sniper_52 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes That's two beers you owe me.</Row>
  3607.   <Row> Resort_5/Resort_5_Sniper_53 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes That's four.</Row>
  3608.   <Row> Resort_5/Resort_5_Sniper_54 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Make it a crate of beer.</Row>
  3609.   <Row> Resort_5/Resort_5_Sniper_55 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Permission to pull our men out.</Row>
  3610.   <Row> Resort_5/Resort_5_Dispatch_57 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Denied. Primary target is the bio-agent, we can focus on friendlies after it's secured.</Row>
  3611.   <Row> Resort_5/Resort_5_Sniper_56 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes General, I have have a better overview of the situation. Going on the record to strongly recommend evac friendlies and intercept plane in the air.</Row>
  3612.   <Row> Resort_5/Resort_5_Dispatch_58 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Negative! We have zero means to intercept! This is a direct order from JSOC. Secure HVT. Charlie Mike, do you copy?</Row>
  3613.   <Row/>
  3614.   <Row> Tibet_4/Tibet_4_Sniper_01 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Isn't rock climbing a little overkill for you intel types?</Row>
  3615.   <Row> Tibet_4/Tibet_4_Diaz_01 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes I tried it in training once. You know, between all the waterboarding and martini drinking.</Row>
  3616.   <Row> Tibet_4/Tibet_4_Diaz_01a 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Territory like this, Maddox is gonna have plenty of cover and plenty of sight lines. Watch yourself.</Row>
  3617.   <Row> Tibet_4/Tibet_4_Diaz_74 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Okay, let's move out. We're on a ticking clock here. Literally.</Row>
  3618.   <Row> Tibet_4/Tibet_4_Diaz_74a 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes I'll go first.</Row>
  3619.   <Row> Tibet_4/Tibet_4_Sniper_27 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Still can't believe Maddox is alive. It's like fucking Sarajevo all over again.</Row>
  3620.   <Row> Tibet_4/Tibet_4_Diaz_75 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Well no briefcases of untraceable 100 dollar bills this time!</Row>
  3621.   <Row> Tibet_4/Tibet_4_Sniper_28 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes He's not in it for the money. Not once I put a bullet in him at least. He wants to even the score.</Row>
  3622.   <Row> Tibet_4/Tibet_4_Diaz_76 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes This is a hockey fight I aim to win.</Row>
  3623.   <Row> Tibet_4/Tibet_4_Sniper_29 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Carl Maddox... Smell of dough brought you back from the dead?</Row>
  3624.   <Row> Tibet_4/Tibet_4_Maddox_19 1 radio2d 0 0.8 0.2 0.7 MADDOX MADDOX yes Whoa! Big words for a five year old!</Row>
  3625.   <Row> Tibet_4/Tibet_4_Diaz_77 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes How is he patching into our feed?</Row>
  3626.   <Row> Tibet_4/Tibet_4_Sniper_30 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Wouldn't or couldn't? Doesn't look like your aim improved, try holding your rifle and not your dick!</Row>
  3627.   <Row> Tibet_4/Tibet_4_Sniper_31 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Motherfucker. I'll finish the job this time.</Row>
  3628.   <Row> Tibet_4/Tibet_4_Maddox_22 1 radio2d 0 0.8 0.2 0.7 MADDOX MADDOX yes You're still just an attack dog on Uncle Sam's leash, but your bark is bigger than your bite. Remember your commando team in the Philippines? Keller and Gomez, was it? Yeah, that's it. Heard them through the radio feed, screaming for help when I wounded each and every one!</Row>
  3629.   <Row> Tibet_4/Tibet_4_Sniper_32 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Fuck!</Row>
  3630.   <Row> Tibet_4/Tibet_4_Diaz_78 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes There's a narrow gap, stick close!</Row>
  3631.   <Row> Tibet_4/Tibet_4_Maddox_23 1 radio2d 0 0.8 0.2 0.7 MADDOX MADDOX yes I don't think you'll live to get a chance!</Row>
  3632.   <Row> Tibet_4/Tibet_4_Sniper_33 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes I get that you want to settle the score, but a bio-weapon? Think how many will die, you can't be that damn greedy!</Row>
  3633.   <Row> Tibet_4/Tibet_4_Sniper_34 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes That you or that Russian opportunist jackass talking?!</Row>
  3634.   <Row> Tibet_4/Tibet_4_Sniper_35 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Fuck. Lotta open space ahead, he'll nab us for sure!</Row>
  3635.   <Row> Tibet_4/Tibet_4_Diaz_79 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes I'm throwing smoke, be ready to move fast!</Row>
  3636.   <Row> Tibet_4/Tibet_4_Diaz_80 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Hold it. Two up front. We need cover, clear them out!</Row>
  3637.   <Row> Tibet_4/Tibet_4_Diaz_81 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes We've got multiples around that strip of land, probably snipers in the huts twelve o'clock.</Row>
  3638.   <Row> Tibet_4/Tibet_4_Diaz_82 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Blowing that jerry can should get a fire going pretty quick. It'll give us away, but at least Maddox will be blind.</Row>
  3639.   <Row> Tibet_4/Tibet_4_Diaz_83 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Target the jerry can.</Row>
  3640.   <Row> Tibet_4/Tibet_4_Sniper_36 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes I'd rather not get my ass baked again, thank you very much. Keep low, we'll get by.</Row>
  3641.   <Row> Tibet_4/Tibet_4_Diaz_84 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Fine, have it your way.</Row>
  3642.   <Row> Tibet_4/Tibet_4_Sniper_37 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes It's not too late to turn yourself in!</Row>
  3643.   <Row> Tibet_4/Tibet_4_Diaz_85 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Over here, c'mon!</Row>
  3644.   <Row> Tibet_4/Tibet_4_Soldier_01 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Die!!</Row>
  3645.   <Row> Tibet_4/Tibet_4_Sniper_38 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Go on. End it.</Row>
  3646.   <Row> Tibet_4/Tibet_4_Maddox_31 1 radio2d 0 0.8 0.2 0.7 MADDOX MADDOX yes As you wish...</Row>
  3647.   <Row> Tibet_4/Tibet_4_Maddox_32 1 radio2d 0 0.8 0.2 0.7 MADDOX MADDOX yes Nice shot, flatfoot! Only a mile off!</Row>
  3648.   <Row> Tibet_4/Tibet_4_Sniper_39 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Fuck me... Thanks!</Row>
  3649.   <Row> Tibet_4/Tibet_4_Diaz_86 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes Not if I see you first!</Row>
  3650.   <Row> Tibet_4/Tibet_4_Sniper_40 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes On my way!</Row>
  3651.   <Row> Tibet_4/Tibet_4_Diaz_87 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes You can repay the favor right away, they saw me! I'm pinned down!</Row>
  3652.   <Row> Tibet_4/Tibet_4_Diaz_88 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes We need to circle around, c'mon.</Row>
  3653.   <Row> Tibet_4/Tibet_4_Diaz_89 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes He's in that tower...!</Row>
  3654.   <Row> Tibet_4/Tibet_4_Diaz_90 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes I see a few barrels up there, it's time for payback Cole!</Row>
  3655.   <Row> Tibet_4/Tibet_4_Diaz_91 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Shoot the barrels, he's too dug in!</Row>
  3656.   <Row> Tibet_4/Tibet_4_Diaz_92 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Now's our chance!</Row>
  3657.   <Row> Tibet_4/Tibet_4_Diaz_93 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Heads up, sniper. Tower eleven o'clock.</Row>
  3658.   <Row> Tibet_4/Tibet_4_Diaz_94 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Second tango ten o'clock.</Row>
  3659.   <Row> Tibet_4/Tibet_4_Diaz_95 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes One o'clock - he's next.</Row>
  3660.   <Row> Tibet_4/Tibet_4_Diaz_96 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Two men left, try to bring them both down.</Row>
  3661.   <Row> Tibet_4/Tibet_4_Diaz_97 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Okay, on me!</Row>
  3662.   <Row> Tibet_4/Tibet_4_Diaz_98 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Up here!</Row>
  3663.   <Row> Tibet_4/Tibet_4_Diaz_99 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes First mortar team, distance - 550 meters!</Row>
  3664.   <Row> Tibet_4/Tibet_4_Sniper_41 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Check!</Row>
  3665.   <Row> Tibet_4/Tibet_4_Diaz_100 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Second FHT to the right of the statue!</Row>
  3666.   <Row> Tibet_4/Tibet_4_Diaz_101 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Last one - sole building, roof! Engage!</Row>
  3667.   <Row> Tibet_4/Tibet_4_Diaz_102 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Last one... Shit's obstructed... Target that explosive!</Row>
  3668.   <Row> Tibet_4/Tibet_4_Diaz_103 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes High Angle Hell incoming!</Row>
  3669.   <Row> Tibet_4/Tibet_4_Diaz_104 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Ah hell, what now?!</Row>
  3670.   <Row> Tibet_4/Tibet_4_Sniper_42 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes He's sending in snipers.</Row>
  3671.   <Row> Tibet_4/Tibet_4_Sniper_43 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Shove it up your ass!</Row>
  3672.   <Row> Tibet_4/Tibet_4_Diaz_105 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Pay no attention!</Row>
  3673.   <Row> Tibet_4/Tibet_4_Diaz_106 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Twelve o'clock, 700 meters!</Row>
  3674.   <Row> Tibet_4/Tibet_4_Diaz_107 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Between the rocks, 670 meters!</Row>
  3675.   <Row> Tibet_4/Tibet_4_Diaz_108 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Left tower, nearly 1000 meters!</Row>
  3676.   <Row> Tibet_4/Tibet_4_Sniper_44 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Diaz, shut up. Let me focus.</Row>
  3677.   <Row> Tibet_4/Tibet_4_Sniper_45 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes You talk too much.</Row>
  3678.   <Row> Tibet_4/Tibet_4_Diaz_109 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes I'll take left, meet you up ahead.</Row>
  3679.   <Row> Tibet_4/Tibet_4_Diaz_110 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes They're disarming the C4, shoot 'em!</Row>
  3680.   <Row> Tibet_4/Tibet_4_Diaz_111 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Get them off the case!</Row>
  3681.   <Row> Tibet_4/Tibet_4_Diaz_112 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes They mustn't disarm it, open fire!</Row>
  3682.   <Row> Tibet_4/Tibet_4_Diaz_113 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes He's visible!</Row>
  3683.   <Row> Tibet_4/Tibet_4_Diaz_114 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes There he is!</Row>
  3684.   <Row> Tibet_4/Tibet_4_Diaz_115 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes I see him!</Row>
  3685.   <Row> Tibet_4/Tibet_4_Diaz_116 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Target spotted!</Row>
  3686.   <Row/>
  3687.   <Row> Tibet_3/Tibet_3_Diaz_45 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes No telling how dense is that temple. Stay frosty.</Row>
  3688.   <Row> Tibet_3/Tibet_3_Sniper_17 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes It's dense.</Row>
  3689.   <Row> Tibet_3/Tibet_3_Diaz_46 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Fuck... We need to take out as many as possible in a single shot. Check if any have their frags exposed.</Row>
  3690.   <Row> Tibet_3/Tibet_3_Sniper_18 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes As luck would have it, they do. Get ready.</Row>
  3691.   <Row> Tibet_3/Tibet_3_Diaz_47 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Engage the remainder!</Row>
  3692.   <Row> Tibet_3/Tibet_3_Sniper_19 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Our WMD fanatic has joined the party. This wind will keep the pilot busy for a while, but we need to step on it.</Row>
  3693.   <Row> Tibet_3/Tibet_3_Diaz_48 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Let's have a look...</Row>
  3694.   <Row> Tibet_3/Tibet_3_Diaz_49 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes You've got a two men sniper team up the tower one o'clock. Bag them individually when they're apart. Gotta be fast about it.</Row>
  3695.   <Row> Tibet_3/Tibet_3_Diaz_50 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Tick off the second tango before he approaches the body.</Row>
  3696.   <Row> Tibet_3/Tibet_3_Diaz_51 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes He's almost on him, Cole!</Row>
  3697.   <Row> Tibet_3/Tibet_3_Diaz_52 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Shit. Ground level, soldier approaching the tower entrance. Don't let him reach it!</Row>
  3698.   <Row> Tibet_3/Tibet_3_Diaz_53 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes He's in the window! Take the shot!</Row>
  3699.   <Row> Tibet_3/Tibet_3_Diaz_54 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Last chance Cole!</Row>
  3700.   <Row> Tibet_3/Tibet_3_Sniper_20 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes All checked.</Row>
  3701.   <Row> Tibet_3/Tibet_3_Diaz_55 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Good work. Now the lone sentry below is an easy shot.</Row>
  3702.   <Row> Tibet_3/Tibet_3_Diaz_56 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Patrol incoming in the central square. Hold off for now.</Row>
  3703.   <Row> Tibet_3/Tibet_3_Diaz_57 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes They're spreading out, get ready to engage.</Row>
  3704.   <Row> Tibet_3/Tibet_3_Diaz_57a 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Start with the one idling there.</Row>
  3705.   <Row> Tibet_3/Tibet_3_Diaz_57b 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Now the soldier with the dog.</Row>
  3706.   <Row> Tibet_3/Tibet_3_Diaz_58 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes One's disengaged the group in the middle, now's the time to get him.</Row>
  3707.   <Row> Tibet_3/Tibet_3_Diaz_59 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Three soldiers left by that shrine. We're on the clock. Line a double shot, I'll take the one left.</Row>
  3708.   <Row> Tibet_3/Tibet_3_Diaz_60 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Well played. We're off, c'mon.</Row>
  3709.   <Row> Tibet_3/Tibet_3_Sniper_21 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Shots fired, take cover!</Row>
  3710.   <Row> Tibet_3/Tibet_3_Diaz_60a 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Snipers up high, temple wall!</Row>
  3711.   <Row> Tibet_3/Tibet_3_Diaz_61 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Looks clear, let's get out of open ground.</Row>
  3712.   <Row> Tibet_3/Tibet_3_Task_17 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_A SANDERS yes Razor three two, Gamble two-one actual. Helo with POI target getting ready to land. We need you down here most ricky tick, over.</Row>
  3713.   <Row> Tibet_3/Tibet_3_Diaz_62 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Gamble, we've been holed up on the southern temple main square. We'll be there shortly.</Row>
  3714.   <Row> Tibet_3/Tibet_3_Task_18 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_A SANDERS yes Acknowledged. Be advised, if you're not on time we have a green light from Uniform to engage at will. Some wrath of heaven would be welcome though.</Row>
  3715.   <Row> Tibet_3/Tibet_3_Sniper_22 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Don't start your Hail Marys yet, boys. I guarantee fire will rain down on those mothers big time!</Row>
  3716.   <Row> Tibet_3/Tibet_3_Task_19 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_A SANDERS yes Solid copy Razor!</Row>
  3717.   <Row> Tibet_3/Tibet_3_Enemy_Soldier_06 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Hurry up man! Let's set the plastic and fucking get out of here!</Row>
  3718.   <Row> Tibet_3/Tibet_3_Enemy_Soldier_07 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Stop being such a wimp! Let me work, damn it!</Row>
  3719.   <Row> Tibet_3/Tibet_3_Diaz_63 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Anderson, let's engage before they finish the job!</Row>
  3720.   <Row> Tibet_3/Tibet_3_Diaz_64 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Blast the C4 before they finish the job!</Row>
  3721.   <Row> Tibet_3/Tibet_3_Diaz_65 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes We're going in soft. Check your corners.</Row>
  3722.   <Row> Tibet_3/Tibet_3_Sniper_23 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Tiptoe it is.</Row>
  3723.   <Row> Tibet_3/Tibet_3_Diaz_66 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Leave him to me.</Row>
  3724.   <Row> Tibet_3/Tibet_3_Diaz_67 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Vehicle, don't be seen!</Row>
  3725.   <Row> Tibet_3/Tibet_3_Diaz_68 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Looks like it's going past, let it go.</Row>
  3726.   <Row> Tibet_3/Tibet_3_Diaz_69 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes One tango dismounted. Wait till he's in the gunner's blind spot and get 'em.</Row>
  3727.   <Row> Tibet_3/Tibet_3_Diaz_70 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Now for the machine gunner and we're clear.</Row>
  3728.   <Row> Tibet_3/Tibet_3_Diaz_70a 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes He's seen the body, engage!</Row>
  3729.   <Row> Tibet_3/Tibet_3_Diaz_71 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Looks like we're going up.</Row>
  3730.   <Row> Tibet_3/Tibet_3_Diaz_72 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Go on, we haven't got any time left on the clock!</Row>
  3731.   <Row> Tibet_3/Tibet_3_Diaz_73 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes It's on! Engage at will, don't let the mercs pin 'em!</Row>
  3732.   <Row> Tibet_3/Tibet_3_Task_20 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_A SANDERS yes Razor, RPG! Engage him!</Row>
  3733.   <Row> Tibet_3/Tibet_3_Diaz_74 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Helo inbound from the west! Gamble, take cover!</Row>
  3734.   <Row> Tibet_3/Tibet_3_Diaz_75 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Chopper's back! Hide, hide!</Row>
  3735.   <Row> Tibet_3/Tibet_3_Task_21 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_A SANDERS yes It's circling around, everyone lay fire!</Row>
  3736.   <Row> Tibet_3/Tibet_3_Task_22 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_A SANDERS yes Heads up! Bird coming in for another round!</Row>
  3737.   <Row> Tibet_3/Tibet_3_Diaz_76 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Cole, do something about that fucking mortar!</Row>
  3738.   <Row> Tibet_3/Tibet_3_Task_23 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_A SANDERS yes Razor, sniper in the tower! Take him off us!</Row>
  3739.   <Row> Tibet_3/Tibet_3_Sniper_24 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes God damn it it's got a thick hide, I can't lick it!</Row>
  3740.   <Row> Tibet_3/Tibet_3_Diaz_77 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Gamble, you gotta make a run for that RPG!</Row>
  3741.   <Row> Tibet_3/Tibet_3_Task_24 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_A SANDERS yes Are you serious?! We're fucked as is!</Row>
  3742.   <Row> Tibet_3/Tibet_3_Sniper_25 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Gamble actual, I'll cover your advance! It's the only way, can't do jack shit with this caliber!</Row>
  3743.   <Row> Tibet_3/Tibet_3_Task_25 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_A SANDERS yes Fuck me... Fine! Cover my ass!</Row>
  3744.   <Row> Tibet_3/Tibet_3_Sniper_25a 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Gamble actual, coast's clear. Go go go!</Row>
  3745.   <Row> Tibet_3/Tibet_3_Task_25a 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_A SANDERS yes Copy, making a run for it!</Row>
  3746.   <Row> Tibet_3/Tibet_3_Task_26 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_A SANDERS yes Got it, I have the RPG! It's kicking metal ass time!</Row>
  3747.   <Row> Tibet_3/Tibet_3_Task_26a 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_A SANDERS yes Shit, so close!</Row>
  3748.   <Row> Tibet_3/Tibet_3_Diaz_78 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Explosion cracked the canopy!</Row>
  3749.   <Row> Tibet_3/Tibet_3_Diaz_79 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes I think it's bugging out!</Row>
  3750.   <Row> Tibet_3/Tibet_3_Sniper_26 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes No, it's not done yet.</Row>
  3751.   <Row> Tibet_3/Tibet_3_Sniper_27 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes This... is bad.</Row>
  3752.   <Row> Tibet_3/Tibet_3_Diaz_80 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Snipe through the canopy! Now!</Row>
  3753.   <Row> Tibet_3/Tibet_3_Diaz_81 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Anderson, canopy's damaged. Shoot through it!</Row>
  3754.   <Row> Tibet_3/Tibet_3_Task_27 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_A SANDERS yes Enemies at the top of the stairs! Razor, need support!</Row>
  3755.   <Row> Tibet_3/Tibet_3_Task_28 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_A SANDERS yes Heavy fire coming from the windows! Razor, open up!</Row>
  3756.   <Row> Tibet_3/Tibet_3_Task_29 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_A SANDERS yes Fucking chopper! Disengage assault!</Row>
  3757.   <Row> Tibet_3/Tibet_3_Task_30 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_A SANDERS yes Razor, I'm pinned! Get 'em off my back!</Row>
  3758.   <Row> Tibet_3/Tibet_3_Task_31 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_A SANDERS yes Got a group of tangos by the boxes blocking me! Three-two, clear them out!</Row>
  3759.   <Row> Tibet_3/Tibet_3_Diaz_82 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Incoming missile!</Row>
  3760.   <Row> Tibet_3/Tibet_3_Diaz_83 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes It's coming straight for us!</Row>
  3761.   <Row> Tibet_3/Tibet_3_Diaz_83a 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Chopper!</Row>
  3762.   <Row> Tibet_3/Tibet_3_Diaz_83b 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Get back! Take cover!</Row>
  3763.   <Row> Tibet_3/Tibet_3_Diaz_83c 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Get over here!</Row>
  3764.   <Row> Tibet_3/Tibet_3_Diaz_83d 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Brace for impact!</Row>
  3765.   <Row> Tibet_3/Tibet_3_Diaz_83e 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Helo inbound!</Row>
  3766.   <Row/>
  3767.   <Row> Tibet_2/Tibet_2_Sniper_26a 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes There goes the rifle. Fuck!</Row>
  3768.   <Row> Tibet_2/Tibet_2_Diaz_94 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes How many rounds you got in your handgun?</Row>
  3769.   <Row> Tibet_2/Tibet_2_Sniper_27a 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Fifteen.</Row>
  3770.   <Row> Tibet_2/Tibet_2_Diaz_95 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Ain't gonna be a walk in the park, but there's plenty of dark places to hide down there and at least I still have my binoculars.</Row>
  3771.   <Row> Tibet_2/Tibet_2_Sniper_28 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Alright, keep an eye out, I'm going after my rifle.</Row>
  3772.   <Row> Tibet_2/Tibet_2_Sniper_28a 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Which is another way of saying 'get down there Cole'.</Row>
  3773.   <Row> Tibet_2/Tibet_2_Diaz_95a 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Well you're the hero, I'm just the spotter. Plus it is your rifle.</Row>
  3774.   <Row> Tibet_2/Tibet_2_Sniper_28b 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Cheeky bastard.</Row>
  3775.   <Row> Tibet_2/Tibet_2_Diaz_96 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Check the search light before going through that bridge, an alarm here means we're as good as dead.</Row>
  3776.   <Row> Tibet_2/Tibet_2_Sniper_29 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Only seven rounds left... Got to be careful.</Row>
  3777.   <Row> Tibet_2/Tibet_2_Sniper_30 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes One round in the chamber... I have to use the shadows more.</Row>
  3778.   <Row> Tibet_2/Tibet_2_Diaz_97 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes Stop! Patrol coming out of the tunnel on the right.</Row>
  3779.   <Row> Tibet_2/Tibet_2_Soldier_18 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Through here men!</Row>
  3780.   <Row> Tibet_2/Tibet_2_Soldier_19 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Hold, I have to report.</Row>
  3781.   <Row> Tibet_2/Tibet_2_Soldier_20 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Acknowledged, we're taking a sweep of the area as we speak. Yes. Proceeding to northern section. Okay, out.</Row>
  3782.   <Row> Tibet_2/Tibet_2_Soldier_21 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Squad on me. If they infiltrated the base, we'll get them.</Row>
  3783.   <Row> Tibet_2/Tibet_2_Diaz_98 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes They're clear. Wait for the searchlight to cross...</Row>
  3784.   <Row> Tibet_2/Tibet_2_Diaz_99 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes Okay, go!</Row>
  3785.   <Row> Tibet_2/Tibet_2_Diaz_100 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes Move now!</Row>
  3786.   <Row> Tibet_2/Tibet_2_Diaz_101 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes Beam is coming your way!</Row>
  3787.   <Row> Tibet_2/Tibet_2_Diaz_102 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes It's gonna light you up!</Row>
  3788.   <Row> Tibet_2/Tibet_2_Diaz_103 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes Heads up, searchlight! You'll be exposed!</Row>
  3789.   <Row> Tibet_2/Tibet_2_Soldier_22 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY yes Intruder on the bridge!</Row>
  3790.   <Row> Tibet_2/Tibet_2_Sniper_31 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes I'm through!</Row>
  3791.   <Row> Tibet_2/Tibet_2_Diaz_104 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes Good. One hostile on your path.</Row>
  3792.   <Row> Tibet_2/Tibet_2_Soldier_23 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Dispatch, I need a medic sent in here pronto for a critically wounded. Dispatch, come in... Oh God damn it, nothing's going through!</Row>
  3793.   <Row> Tibet_2/Tibet_2_Soldier_24 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no I managed to radio them an hour ago, said they were swarmed with casualties from the village. Looked like a whole damn artillery rolled through there. I don't think they're sending anyone anytime soon.</Row>
  3794.   <Row> Tibet_2/Tibet_2_Soldier_25 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Well then this poor sod is as good as dead. And we'd better form a solid perimeter around all the exits, because someone's clearly making a play for our weapon.</Row>
  3795.   <Row> Tibet_2/Tibet_2_Soldier_26 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Our weapon? Are you delusional? We get our share, that's it. Don't think your low-life merc ass will be swimming in champagne anytime soon! Better we wait here for orders. Remember what happened last time someone tried to think for himself under Merinov's bodyguard...</Row>
  3796.   <Row> Tibet_2/Tibet_2_Soldier_27 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no *groans*</Row>
  3797.   <Row> Tibet_2/Tibet_2_Soldier_27a 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no *groans*</Row>
  3798.   <Row> Tibet_2/Tibet_2_Diaz_105 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes Better to let them be. You can circle around sticking to the path.</Row>
  3799.   <Row> Tibet_2/Tibet_2_Sniper_32 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Think I've done enough damage.</Row>
  3800.   <Row> Tibet_2/Tibet_2_Diaz_106 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes That remorse I hear?</Row>
  3801.   <Row> Tibet_2/Tibet_2_Sniper_33 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes No. Ergonomics.</Row>
  3802.   <Row> Tibet_2/Tibet_2_Diaz_107 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes I got eyes on a patrol coming up the path your way.</Row>
  3803.   <Row> Tibet_2/Tibet_2_Sniper_34 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes God damn, no place to hide over here.</Row>
  3804.   <Row> Tibet_2/Tibet_2_Diaz_108 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes Into the water! Go!</Row>
  3805.   <Row> Tibet_2/Tibet_2_Soldier_28 1 radio2d 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Did you hear that?</Row>
  3806.   <Row> Tibet_2/Tibet_2_Soldier_29 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Just a boulder dropping into the water, happens all the time. Keep your shirt on.</Row>
  3807.   <Row> Tibet_2/Tibet_2_Sniper_35 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON no *gasp for air*</Row>
  3808.   <Row> Tibet_2/Tibet_2_Diaz_109 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes How's the water?</Row>
  3809.   <Row> Tibet_2/Tibet_2_Sniper_36 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Cold as fuck. Wanna try?</Row>
  3810.   <Row> Tibet_2/Tibet_2_Diaz_110 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes Pass. Get up on the pier.</Row>
  3811.   <Row> Tibet_2/Tibet_2_Diaz_110a 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes On the pier, Cole.</Row>
  3812.   <Row> Tibet_2/Tibet_2_Diaz_111 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes Use the upper path, you've got more tangos to evade.</Row>
  3813.   <Row> Tibet_2/Tibet_2_Diaz_112 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes Stop!</Row>
  3814.   <Row> Tibet_2/Tibet_2_Soldier_30 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no How do you want your coffee, brother?</Row>
  3815.   <Row> Tibet_2/Tibet_2_Soldier_31 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Coffee? Don't you have something stronger?</Row>
  3816.   <Row> Tibet_2/Tibet_2_Soldier_32 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no No. Now how do you take it?</Row>
  3817.   <Row> Tibet_2/Tibet_2_Soldier_33 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Hot and wet!</Row>
  3818.   <Row> Tibet_2/Tibet_2_Soldier_34 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Asshole... I know you have some booze stashed.</Row>
  3819.   <Row> Tibet_2/Tibet_2_Diaz_113 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Continue along the path further into the cave.</Row>
  3820.   <Row> Tibet_2/Tibet_2_Diaz_114 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes If you're behind that sentry, better to drag his body out of view.</Row>
  3821.   <Row> Tibet_2/Tibet_2_Diaz_115 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Searchlight can get a bead on you here, watch it.</Row>
  3822.   <Row> Tibet_2/Tibet_2_Soldier_35 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no No, I don't think they gathered all the plastic in one weapons shed. Because they're not that undisciplined. Never mind, have you managed to get through to my wife? God... Crappy lines like these, I'd be better off folding a letter into a paper plane! Yeah, no I know. I'm just frustrated. Haven't heard for a while and I lost that one picture I had. Just sounds like bad karma, you know? Yes I know, don't lecture me on Quran! Okay, I'll double check and radio back.</Row>
  3823.   <Row> Tibet_2/Tibet_2_Sniper_37 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Finally. I see my rifle.</Row>
  3824.   <Row> Tibet_2/Tibet_2_Diaz_116 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes Here's hoping it's undamaged, because you have to take care of that light.</Row>
  3825.   <Row> Tibet_2/Tibet_2_Sniper_38 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Got a few scratches on the barrel, but the trigger, optics and gas system appear to be intact.</Row>
  3826.   <Row> Tibet_2/Tibet_2_Diaz_117 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes Good. Take out the searchlight and everyone in its vicinity.</Row>
  3827.   <Row> Tibet_2/Tibet_2_Diaz_118 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes Alright, I'm changing positions.</Row>
  3828.   <Row> Tibet_2/Tibet_2_Sniper_39 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Roger. Meet you up ahead.</Row>
  3829.   <Row> Tibet_2/Tibet_2_Sniper_40 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Fine, hard way it is.</Row>
  3830.   <Row> Tibet_2/Tibet_2_Diaz_119 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes Seeing enemy movement on your side. What happened?</Row>
  3831.   <Row> Tibet_2/Tibet_2_Sniper_41 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes I may have caused a little racket...</Row>
  3832.   <Row> Tibet_2/Tibet_2_Diaz_120 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes Well then hide on the double, because they're coming your way!</Row>
  3833.   <Row> Tibet_2/Tibet_2_Soldier_36 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no This way! It came from here!</Row>
  3834.   <Row> Tibet_2/Tibet_2_Soldier_37 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Hey! Come closer, I want to tell you something!</Row>
  3835.   <Row> Tibet_2/Tibet_2_Soldier_38 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no What?</Row>
  3836.   <Row> Tibet_2/Tibet_2_Soldier_39 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Get over here, I don't want to shout all the time!</Row>
  3837.   <Row> Tibet_2/Tibet_2_Diaz_121 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes Anderson, you there?</Row>
  3838.   <Row> Tibet_2/Tibet_2_Sniper_42 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Yeah. Behind the woodwork. Ideas?</Row>
  3839.   <Row> Tibet_2/Tibet_2_Diaz_122 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes One, but it needs to be played carefully, listen.</Row>
  3840.   <Row> Tibet_2/Tibet_2_Diaz_123 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes Only one on my side, so I'll take him hostage. Then when his buddies are still figuring out whether to blow our heads off, you blow off theirs.</Row>
  3841.   <Row> Tibet_2/Tibet_2_Sniper_43 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Two of them have grenades. Okay, let's do it.</Row>
  3842.   <Row> Tibet_2/Tibet_2_Diaz_124 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes Target the grenade! On their belts!</Row>
  3843.   <Row> Tibet_2/Tibet_2_Sniper_44 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes On you.</Row>
  3844.   <Row> Tibet_2/Tibet_2_Soldier_40 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Fuck! Let him go! And you won't be harmed!</Row>
  3845.   <Row> Tibet_2/Tibet_2_Diaz_125 1 ai_shout 0 0.8 0.2 0.7 DIAZ DIAZ yes Nah, I don't think so! Why don't you walk away and I won't harm you.</Row>
  3846.   <Row> Tibet_2/Tibet_2_Diaz_126 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes Cole, hurry the fuck up! I'm losing them!</Row>
  3847.   <Row> Tibet_2/Tibet_2_Diaz_127 1 ai_shout 0 0.8 0.2 0.7 DIAZ DIAZ yes Who knows, I may get lucky and take one of you down with me! Just walk away, you don't owe Merinov anything!</Row>
  3848.   <Row> Tibet_2/Tibet_2_Soldier_41 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no It's three to one! You don't stand a chance!</Row>
  3849.   <Row> Tibet_2/Tibet_2_Sniper_45 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Take a swim.</Row>
  3850.   <Row> Tibet_2/Tibet_2_Sniper_46 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Know what, think he was going to give up, too.</Row>
  3851.   <Row> Tibet_2/Tibet_2_Diaz_128 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes Tough luck. I got a TAR off this one. Hasn't got a silencer, so it's a last precaution only. Let's move out.</Row>
  3852.   <Row> Tibet_2/Tibet_2_Diaz_129 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Tough luck. I got an automatic off this one. Hasn't got a silencer, so it's a last precaution only. Let's move out.</Row>
  3853.   <Row> Tibet_2/Tibet_2_Diaz_130 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes Sniper up high on the ledge. Coulda heard something, best to take him down now.</Row>
  3854.   <Row> Tibet_2/Tibet_2_Diaz_131 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes Long way down...</Row>
  3855.   <Row> Tibet_2/Tibet_2_Diaz_132 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes There's a good over watch above you. Get up there.</Row>
  3856.   <Row> Tibet_2/Tibet_2_Diaz_133 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes Don't engage yet.</Row>
  3857.   <Row> Tibet_2/Tibet_2_Diaz_134 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes I'm counting seven tangos on the other side. And they're packing high grade XM-8s.</Row>
  3858.   <Row> Tibet_2/Tibet_2_Sniper_47 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Call 'em out, I'm ready.</Row>
  3859.   <Row> Tibet_2/Tibet_2_Diaz_135 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes First mark behind the woodwork.</Row>
  3860.   <Row> Tibet_2/Tibet_2_Diaz_136 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes First tango is free to take out.</Row>
  3861.   <Row> Tibet_2/Tibet_2_Diaz_137 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes Two hostiles lined up favorably for a double kill.</Row>
  3862.   <Row> Tibet_2/Tibet_2_Diaz_138 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes Another one to the right.</Row>
  3863.   <Row> Tibet_2/Tibet_2_Sniper_47a 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Target obscured on my end. No shot.</Row>
  3864.   <Row> Tibet_2/Tibet_2_Diaz_138a 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes I got it - hit the bell to flush him out. Worked like a charm last time.</Row>
  3865.   <Row> Tibet_2/Tibet_2_Sniper_47b 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes I love recycling strategies. Practise makes perfect.</Row>
  3866.   <Row> Tibet_2/Tibet_2_Diaz_139 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes Shoot the bell.</Row>
  3867.   <Row> Tibet_2/Tibet_2_Diaz_140 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes Now. Take him down.</Row>
  3868.   <Row> Tibet_2/Tibet_2_Sniper_48 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Done... What now, there's still a bunch of them left.</Row>
  3869.   <Row> Tibet_2/Tibet_2_Diaz_141 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes No visible gap... Alright, we have to go loud, no other way. On you.</Row>
  3870.   <Row> Tibet_2/Tibet_2_Diaz_142 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes Reinforcements incoming!</Row>
  3871.   <Row> Tibet_2/Tibet_2_Diaz_143 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes Get down here, before more come! Use the stairs.</Row>
  3872.   <Row> Tibet_2/Tibet_2_Diaz_144 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes Silenced XM-8, thank you.</Row>
  3873.   <Row> Tibet_2/Tibet_2_Diaz_145 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes RPG behind you! Get down!</Row>
  3874.   <Row> Tibet_2/Tibet_2_Diaz_146 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Here Cole! On me!</Row>
  3875.   <Row> Tibet_2/Tibet_2_Diaz_147 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes You'll find C4 in the storage room! Set it up, we have to cut off their advance!</Row>
  3876.   <Row> Tibet_2/Tibet_2_Diaz_148 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes I'll cover you!</Row>
  3877.   <Row> Tibet_2/Tibet_2_Diaz_149 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Set the plastic, we'll get slaughtered here!</Row>
  3878.   <Row> Tibet_2/Tibet_2_Sniper_49 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Got it! Hold them off a little longer!</Row>
  3879.   <Row> Tibet_2/Tibet_2_Diaz_150 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Move it!</Row>
  3880.   <Row> Tibet_2/Tibet_2_Sniper_50 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes It's set! C'mon!</Row>
  3881.   <Row> Tibet_2/Tibet_2_Diaz_151 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Blow it!</Row>
  3882.   <Row> Tibet_2/Tibet_2_Diaz_152 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Hit the trigger!</Row>
  3883.   <Row> Tibet_2/Tibet_2_Diaz_153 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Jump!</Row>
  3884.   <Row> Tibet_2/Tibet_2_Soldier_42 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Through here! Is every one accounted for?</Row>
  3885.   <Row> Tibet_2/Tibet_2_Soldier_43 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no I don't care!</Row>
  3886.   <Row> Tibet_2/Tibet_2_Diaz_155 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Exit! Over there!</Row>
  3887.   <Row> Tibet_2/Tibet_2_Diaz_157 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Better position to your right.</Row>
  3888.   <Row> Tibet_2/Tibet_2_Diaz_158 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Get that C4! Move!</Row>
  3889.   <Row> Tibet_2/Tibet_2_Diaz_159 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Plastic's back there!</Row>
  3890.   <Row> Tibet_2/Tibet_2_Diaz_160 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes What are you waiting for? Set the charges!</Row>
  3891.   <Row> Tibet_2/Tibet_2_Soldier_44 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no What the hell...?!</Row>
  3892.   <Row> Tibet_2/Tibet_2_Soldier_45 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no *argh*</Row>
  3893.   <Row> Tibet_2/Tibet_2_Soldier_46 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no *ah*</Row>
  3894.   <Row> Tibet_2/Tibet_2_Soldier_47 1 ai_talk 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no *ooh*</Row>
  3895.   <Row> Tibet_2/Tibet_2_Diaz_161 1 cutscene 0 0.8 0.2 0.7 DIAZ DIAZ yes Faster!</Row>
  3896.   <Row> LOCK</Row>
  3897.   <Row> Resort_2/Resort_2_Enemy_Soldier_59 1 radio2d 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY always ...about the spy...</Row>
  3898.   <Row> Tibet_3/Tibet_3_Diaz_84 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Crashing a deal, presumed element of surprise... Am I the only one getting a feeling of fucking deja vu?</Row>
  3899.   <Row> Tibet_3/Tibet_3_Sniper_28 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes I hear ya. But we gotta tie up the loose ends, for Keller and his guys if nothing else!</Row>
  3900.   <Row> Tibet_3/Tibet_3_Diaz_85 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes I guess this is the moment when I ought to say oorah, so against my better judgment... Oorah brother!</Row>
  3901.   <Row>x Tutorial/Tutorial_Officer_17a 1 ai_shout 0 0.8 0.2 0.7 DRILL SERGEANT FORESTER yes Let's see some kick ass sniping! Anderson, take out the nearest targets first.</Row>
  3902.   <Row> Tutorial/Tutorial_Officer_19a 1 ai_shout 0 0.8 0.2 0.7 DRILL SERGEANT FORESTER yes Listen up. The Remington Modular Sniper Rifle you've been issued has a muzzle velocity of 2500 ft/s. For those of you who never passed fifth grade - that's helluva fast and goddamn powerful! The bullet can penetrate weaker materials like wood or thin metal.</Row>
  3903.   <Row> Tibet_3/Tibet_3_Task_32 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_A SANDERS yes Proceeding.</Row>
  3904.   <Row> Tibet_3/Tibet_3_Task_33 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_A SANDERS yes Razor, have a tango up on the tower for you. Need him gone.</Row>
  3905.   <Row> Tibet_3/Tibet_3_Task_34 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_A SANDERS yes Friendly down! We're in the kill zone, get that RPG off us!</Row>
  3906.   <Row> Tibet_3/Tibet_3_Task_35 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_A SANDERS yes Razor, request you silence that RPG!</Row>
  3907.   <Row> Tibet_3/Tibet_3_Task_36 1 radio2d 0 0.8 0.2 0.7 TASK121_LEADER_A SANDERS yes Ice the RPG gunner!</Row>
  3908.   <Row> Tibet_3/Tibet_3_Diaz_86 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes We'll set up here.</Row>
  3909.   <Row> Tibet_3/Tibet_3_Diaz_87 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Mark in the tower, left side!</Row>
  3910.   <Row> Tibet_3/Tibet_3_Diaz_88 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Tango behind the boxes, left!</Row>
  3911.   <Row> Tibet_3/Tibet_3_Diaz_89 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Enemy ducked behind the box on the left. Fire!</Row>
  3912.   <Row> Tibet_3/Tibet_3_Diaz_90 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Target tango left side of the tower, near the boxes!</Row>
  3913.   <Row> Tibet_3/Tibet_3_Diaz_91 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Tango behind the low cover, left!</Row>
  3914.   <Row> Tibet_3/Tibet_3_Diaz_92 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Enemy ducked behind cover on the left. Fire!</Row>
  3915.   <Row> Tibet_3/Tibet_3_Diaz_93 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Two tangos on the top of the stairs!</Row>
  3916.   <Row> Tibet_3/Tibet_3_Diaz_94 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes Good kill!</Row>
  3917.   <Row> Tibet_3/Tibet_3_Diaz_95 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes One more!</Row>
  3918.   <Row> Tibet_3/Tibet_3_Diaz_96 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes We have another one. There!</Row>
  3919.   <Row> Resort_2/Resort_2_Diaz_241 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes For those of you who don't know me, I'm Diaz from CIA's special counter-terrorist unit.</Row>
  3920.   <Row> Resort_2/Resort_2_Marine_46 1 ai_talk 0 0.8 0.2 0.7 AMERICAN_COMMANDO_C GOMEZ yes Special as in you got special needs?</Row>
  3921.   <Row> Resort_2/Resort_2_Diaz_242 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes As in I'm in command of your ass.</Row>
  3922.   <Row> Resort_2/Resort_2_Marine_47 1 ai_talk 0 0.8 0.2 0.7 AMERICAN_COMMANDO_C GOMEZ yes Oh, Nichols will like that!</Row>
  3923.   <Row> Resort_2/Resort_2_Marine_48 1 ai_talk 0 0.8 0.2 0.7 AMERICAN_COMMANDO_B NICHOLS yes Shut up Gomez.</Row>
  3924.   <Row> Resort_2/Resort_2_Marine_49 1 ai_talk 0 0.8 0.2 0.7 TASK121_LEADER_B KELLER yes Police the chatter! Eyes on the prize!</Row>
  3925.   <Row> Resort_2/Resort_2_Diaz_243 1 talk 0 0.8 0.2 0.7 DIAZ DIAZ yes You've all been briefed, so I'll skip to the here and now. Minutes before we were deployed from USS Alexandria, we received additional satellite intel suggesting the mercs' upped the ante on their security. Images show a Vector-class radar system coupled with Patriot SAMs. Long story short, to extract the bio-agent or have any hope of air support, we have to take it out first.</Row>
  3926.   <Row> Resort_2/Resort_2_Marine_50 1 ai_talk 0 0.8 0.2 0.7 AMERICAN_COMMANDO_B NICHOLS yes Heads up, enemy helo.</Row>
  3927.   <Row> Resort_2/Resort_2_Marine_51 1 ai_talk 0 0.8 0.2 0.7 AMERICAN_COMMANDO_C GOMEZ yes MI-17, armed to the teeth. What else have they got there, the fucking death star?</Row>
  3928.   <Row> Resort_2/Resort_2_Sniper_63 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Whatever it is, we'll decommission it along with every bush-monkey holding a gun we see. Ain't that right men?</Row>
  3929.   <Row> Resort_2/Resort_2_Marine_52 1 ai_talk 0 0.8 0.2 0.7 AMERICAN_COMMANDO_B NICHOLS yes Oo-rah... Uncle Sam's in town, motherfuckers.</Row>
  3930.   <Row> Resort/Resort_Enemy_Short_01 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Hey there!</Row>
  3931.   <Row> Resort/Resort_Enemy_Short_02 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Who's there?</Row>
  3932.   <Row> Resort/Resort_Enemy_Short_03 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Yeah, wait a minute!</Row>
  3933.   <Row> Resort/Resort_Enemy_Short_04 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Quit sleeping on the job!</Row>
  3934.   <Row> Resort/Resort_Enemy_Short_05 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Alright, alright!</Row>
  3935.   <Row> Resort/Resort_Enemy_Short_06 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Everything okay there?</Row>
  3936.   <Row> Resort/Resort_Enemy_Short_07 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no All is quiet.</Row>
  3937.   <Row> Resort/Resort_Enemy_Short_08 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no No activity.</Row>
  3938.   <Row> Resort/Resort_Enemy_Short_09 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Yeah and it's boring as hell.</Row>
  3939.   <Row> Resort/Resort_Enemy_Short_10 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Any activity?</Row>
  3940.   <Row> Resort/Resort_Enemy_Short_11 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no No.</Row>
  3941.   <Row> Resort/Resort_Enemy_Short_12 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no None.</Row>
  3942.   <Row> Resort/Resort_Enemy_Short_13 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no No time to talk!</Row>
  3943.   <Row> Resort/Resort_Enemy_Short_14 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no What?</Row>
  3944.   <Row> Resort/Resort_Enemy_Short_15 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no What's going on?</Row>
  3945.   <Row> Resort/Resort_Enemy_Short_16 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no What now?</Row>
  3946.   <Row> Resort/Resort_Enemy_Short_17 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no How do I know!</Row>
  3947.   <Row> Resort/Resort_Enemy_Short_18 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Oh go to hell!</Row>
  3948.   <Row> Resort/Resort_Enemy_Short_19 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Where are you?</Row>
  3949.   <Row> Resort/Resort_Enemy_Short_20 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Here!</Row>
  3950.   <Row> Resort/Resort_Enemy_Short_21 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Over here!</Row>
  3951.   <Row> Resort/Resort_Enemy_Short_22 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no This way!</Row>
  3952.   <Row> Resort/Resort_Enemy_Short_23 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Follow my voice!</Row>
  3953.   <Row> Resort/Resort_Enemy_Short_24 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no They want you at the camp!</Row>
  3954.   <Row> Resort/Resort_Enemy_Short_25 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no I'm to relieve you.</Row>
  3955.   <Row> Resort/Resort_Enemy_Short_26 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Finally!</Row>
  3956.   <Row> Resort/Resort_Enemy_Short_27 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no I was told to check this post. Everything running?</Row>
  3957.   <Row> Resort/Resort_Enemy_Short_28 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Smoothly.</Row>
  3958.   <Row> Resort/Resort_Enemy_Short_29 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Never been better.</Row>
  3959.   <Row> Resort/Resort_Enemy_Short_30 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Look around.</Row>
  3960.   <Row> Resort/Resort_Enemy_Short_31 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Come here!</Row>
  3961.   <Row> Resort/Resort_Enemy_Short_32 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Follow me!</Row>
  3962.   <Row> Resort/Resort_Enemy_Short_33 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Follow me.</Row>
  3963.   <Row> Resort/Resort_Enemy_Short_34 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Get inside.</Row>
  3964.   <Row> Resort/Resort_Enemy_Short_35 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Where's backup?</Row>
  3965.   <Row> Resort/Resort_Enemy_Short_36 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Hasn't arrived yet.</Row>
  3966.   <Row> Resort/Resort_Enemy_Short_37 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no It's on the way.</Row>
  3967.   <Row> Resort/Resort_Enemy_Short_38 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no It's coming.</Row>
  3968.   <Row> Resort/Resort_Enemy_Short_39 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Check all posts.</Row>
  3969.   <Row> Resort/Resort_Enemy_Short_40 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no You alone? Where is everybody?</Row>
  3970.   <Row> Resort/Resort_Enemy_Short_41 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no I don't know.</Row>
  3971.   <Row> Resort/Resort_Enemy_Short_42 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no They were here a moment ago!</Row>
  3972.   <Row> Resort/Resort_Enemy_Short_43 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Later!</Row>
  3973.   <Row> Resort/Resort_Enemy_Short_44 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no I'll see you!</Row>
  3974.   <Row> Resort/Resort_Enemy_Short_45 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Till later!</Row>
  3975.   <Row> Resort/Resort_Enemy_Short_46 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Have a good one.</Row>
  3976.   <Row> Resort/Resort_Enemy_Short_47 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Keep your eyes open.</Row>
  3977.   <Row> Resort/Resort_Enemy_Short_48 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Stay vigilant. Eyes and ears open!</Row>
  3978.   <Row> Resort/Resort_Enemy_Short_49 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Yes sir!</Row>
  3979.   <Row> Resort/Resort_Enemy_Short_50 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Yes sir!</Row>
  3980.   <Row> Resort/Resort_Enemy_Short_51 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no I will.</Row>
  3981.   <Row> Resort/Resort_Enemy_Short_52 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Good thing we're here, not in the fucking sun!</Row>
  3982.   <Row> Resort/Resort_Enemy_Short_53 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no You said it!</Row>
  3983.   <Row> Resort/Resort_Enemy_Short_54 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Shit, we're to go to base camp.</Row>
  3984.   <Row> Resort/Resort_Enemy_Short_55 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Move out!</Row>
  3985.   <Row> Resort/Resort_Enemy_Short_56 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Let's go, let's go!</Row>
  3986.   <Row> Resort/Resort_Enemy_Short_57 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no The hell are you doing here? Get back to your post!</Row>
  3987.   <Row> Resort/Resort_Enemy_Short_58 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Come on, we'll play some dice.</Row>
  3988.   <Row> Resort/Resort_Enemy_Short_59 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Let's go play poker.</Row>
  3989.   <Row> Resort/Resort_Enemy_Short_60 1 ai_shout 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Okay, lead on.</Row>
  3990.   <Row> Tibet/Tibet_Enemy_Short_01 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Hey there!</Row>
  3991.   <Row> Tibet/Tibet_Enemy_Short_02 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Who's there?</Row>
  3992.   <Row> Tibet/Tibet_Enemy_Short_03 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Yeah, wait a minute!</Row>
  3993.   <Row> Tibet/Tibet_Enemy_Short_04 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Quit sleeping on the job!</Row>
  3994.   <Row> Tibet/Tibet_Enemy_Short_05 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Alright, alright!</Row>
  3995.   <Row> Tibet/Tibet_Enemy_Short_06 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Everything okay there?</Row>
  3996.   <Row> Tibet/Tibet_Enemy_Short_07 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no All is quiet.</Row>
  3997.   <Row> Tibet/Tibet_Enemy_Short_08 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no No activity.</Row>
  3998.   <Row> Tibet/Tibet_Enemy_Short_09 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Yeah and it's boring as hell.</Row>
  3999.   <Row> Tibet/Tibet_Enemy_Short_10 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Any activity?</Row>
  4000.   <Row> Tibet/Tibet_Enemy_Short_11 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no No.</Row>
  4001.   <Row> Tibet/Tibet_Enemy_Short_12 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no None.</Row>
  4002.   <Row> Tibet/Tibet_Enemy_Short_13 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no No time to talk!</Row>
  4003.   <Row> Tibet/Tibet_Enemy_Short_14 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no What?</Row>
  4004.   <Row> Tibet/Tibet_Enemy_Short_15 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no What's going on?</Row>
  4005.   <Row> Tibet/Tibet_Enemy_Short_16 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no What now?</Row>
  4006.   <Row> Tibet/Tibet_Enemy_Short_17 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no How do I know!</Row>
  4007.   <Row> Tibet/Tibet_Enemy_Short_18 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Oh go to hell!</Row>
  4008.   <Row> Tibet/Tibet_Enemy_Short_19 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Where are you?</Row>
  4009.   <Row> Tibet/Tibet_Enemy_Short_20 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Here!</Row>
  4010.   <Row> Tibet/Tibet_Enemy_Short_21 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Over here!</Row>
  4011.   <Row> Tibet/Tibet_Enemy_Short_22 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no This way!</Row>
  4012.   <Row> Tibet/Tibet_Enemy_Short_23 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Follow my voice!</Row>
  4013.   <Row> Tibet/Tibet_Enemy_Short_24 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no They want you at the camp!</Row>
  4014.   <Row> Tibet/Tibet_Enemy_Short_25 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no I'm to relieve you.</Row>
  4015.   <Row> Tibet/Tibet_Enemy_Short_26 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Finally!</Row>
  4016.   <Row> Tibet/Tibet_Enemy_Short_27 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no I was told to check this post. Everything running?</Row>
  4017.   <Row> Tibet/Tibet_Enemy_Short_28 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Smoothly.</Row>
  4018.   <Row> Tibet/Tibet_Enemy_Short_29 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Never been better.</Row>
  4019.   <Row> Tibet/Tibet_Enemy_Short_30 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Look around.</Row>
  4020.   <Row> Tibet/Tibet_Enemy_Short_31 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Come here!</Row>
  4021.   <Row> Tibet/Tibet_Enemy_Short_32 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Follow me!</Row>
  4022.   <Row> Tibet/Tibet_Enemy_Short_33 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Follow me.</Row>
  4023.   <Row> Tibet/Tibet_Enemy_Short_34 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Get inside.</Row>
  4024.   <Row> Tibet/Tibet_Enemy_Short_35 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Where's backup?</Row>
  4025.   <Row> Tibet/Tibet_Enemy_Short_36 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Hasn't arrived yet.</Row>
  4026.   <Row> Tibet/Tibet_Enemy_Short_37 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no It's on the way.</Row>
  4027.   <Row> Tibet/Tibet_Enemy_Short_38 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no It's coming.</Row>
  4028.   <Row> Tibet/Tibet_Enemy_Short_39 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Check all posts.</Row>
  4029.   <Row> Tibet/Tibet_Enemy_Short_40 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no You alone? Where is everybody?</Row>
  4030.   <Row> Tibet/Tibet_Enemy_Short_41 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no I don't know.</Row>
  4031.   <Row> Tibet/Tibet_Enemy_Short_42 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no They were here a moment ago!</Row>
  4032.   <Row> Tibet/Tibet_Enemy_Short_43 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Later!</Row>
  4033.   <Row> Tibet/Tibet_Enemy_Short_44 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no I'll see you!</Row>
  4034.   <Row> Tibet/Tibet_Enemy_Short_45 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Till later!</Row>
  4035.   <Row> Tibet/Tibet_Enemy_Short_46 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Have a good one.</Row>
  4036.   <Row> Tibet/Tibet_Enemy_Short_47 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Keep your eyes open.</Row>
  4037.   <Row> Tibet/Tibet_Enemy_Short_48 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Stay vigilant. Eyes and ears open!</Row>
  4038.   <Row> Tibet/Tibet_Enemy_Short_49 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Yes sir!</Row>
  4039.   <Row> Tibet/Tibet_Enemy_Short_50 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Yes sir!</Row>
  4040.   <Row> Tibet/Tibet_Enemy_Short_51 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no I will.</Row>
  4041.   <Row> Tibet/Tibet_Enemy_Short_52 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Good thing we're here, not in the fucking sun!</Row>
  4042.   <Row> Tibet/Tibet_Enemy_Short_53 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no You said it!</Row>
  4043.   <Row> Tibet/Tibet_Enemy_Short_54 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Shit, we're to go to base camp.</Row>
  4044.   <Row> Tibet/Tibet_Enemy_Short_55 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Move out!</Row>
  4045.   <Row> Tibet/Tibet_Enemy_Short_56 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Let's go, let's go!</Row>
  4046.   <Row> Tibet/Tibet_Enemy_Short_57 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no The hell are you doing here? Get back to your post!</Row>
  4047.   <Row> Tibet/Tibet_Enemy_Short_58 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Come on, we'll play some dice.</Row>
  4048.   <Row> Tibet/Tibet_Enemy_Short_59 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_A MERCENARY no Let's go play poker.</Row>
  4049.   <Row> Tibet/Tibet_Enemy_Short_60 1 ai_shout 0 0.8 0.2 0.7 ARABIC_ENEMY_SOLDIER_B MERCENARY no Okay, lead on.</Row>
  4050.   <Row> Resort_03/Resort_3_Marine_01 1 radio2d 0 0.8 0.2 0.7 AMERICAN_COMMANDO_B NICHOLS yes Birds flying high, you know how I feel...</Row>
  4051.   <Row> Resort_03/Resort_3_Marine_02 1 radio2d 0 0.8 0.2 0.7 AMERICAN_COMMANDO_C GOMEZ yes Clear.</Row>
  4052.   <Row> Resort_03/Resort_3_Marine_03 1 radio2d 0 0.8 0.2 0.7 AMERICAN_COMMANDO_B NICHOLS yes On point.</Row>
  4053.   <Row> Resort_03/Resort_3_Marine_04 1 radio2d 0 0.8 0.2 0.7 AMERICAN_COMMANDO_C GOMEZ yes Kill confirmed.</Row>
  4054.   <Row> Resort_03/Resort_3_Marine_05 1 radio2d 0 0.8 0.2 0.7 AMERICAN_COMMANDO_B NICHOLS yes Advancing.</Row>
  4055.   <Row> Resort_03/Resort_3_Marine_06 1 radio2d 0 0.2 0.2 0.7 AMERICAN_COMMANDO_C GOMEZ yes I'm up.</Row>
  4056.   <Row> Resort_03/Resort_3_Marine_07 1 radio2d 0 0.8 0.2 0.7 AMERICAN_COMMANDO_B NICHOLS yes Reached second floor! Moving in!</Row>
  4057.   <Row> Resort_03/Resort_3_Marine_08 1 radio2d 0 0.8 0.2 0.7 AMERICAN_COMMANDO_C GOMEZ yes First floor clear!</Row>
  4058.   <Row> Resort_03/Resort_3_Marine_09 1 radio2d 0 0.1 0.2 0.7 AMERICAN_COMMANDO_B NICHOLS yes Tango right!</Row>
  4059.   <Row> Resort_03/Resort_3_Marine_10 1 radio2d 0 0.2 0.2 0.7 AMERICAN_COMMANDO_C GOMEZ yes Hostile left!</Row>
  4060.   <Row> Resort_03/Resort_3_Marine_11 1 radio2d 0 0.2 0.2 0.7 AMERICAN_COMMANDO_B NICHOLS yes Got 'em!</Row>
  4061.   <Row> Resort_03/Resort_3_Marine_12 1 radio2d 0 0.8 0.2 0.7 AMERICAN_COMMANDO_C GOMEZ yes Clear!</Row>
  4062.   <Row> Resort_03/Resort_3_Marine_13 1 radio2d 0 0.8 0.2 0.7 AMERICAN_COMMANDO_B NICHOLS yes Smoke out!</Row>
  4063.   <Row> Resort_03/Resort_3_Marine_14 1 radio2d 0 0.8 0.2 0.7 AMERICAN_COMMANDO_C GOMEZ yes Grenade!!</Row>
  4064.   <Row> Resort_03/Resort_3_Marine_15 1 radio2d 0 0.2 0.2 0.7 AMERICAN_COMMANDO_B NICHOLS yes Throwing frag!</Row>
  4065.   <Row> Resort_03/Resort_3_Marine_16 1 radio2d 0 0.1 0.2 0.7 AMERICAN_COMMANDO_C GOMEZ yes Advancing!</Row>
  4066.   <Row> Resort_03/Resort_3_Marine_17 1 radio2d 0 0.8 0.2 0.7 AMERICAN_COMMANDO_B NICHOLS yes Stacking up!</Row>
  4067.   <Row> Resort_03/Resort_3_Marine_18 1 radio2d 0 0.2 0.2 0.7 AMERICAN_COMMANDO_C GOMEZ yes Nailed him!</Row>
  4068.   <Row> Resort_03/Resort_3_Marine_19 1 radio2d 0 0.1 0.2 0.7 AMERICAN_COMMANDO_B NICHOLS yes Under fire!</Row>
  4069.   <Row> Resort_03/Resort_3_Marine_20 1 radio2d 0 0.2 0.2 0.7 AMERICAN_COMMANDO_C GOMEZ yes Taking fire!</Row>
  4070.   <Row> Resort_03/Resort_3_Marine_21 1 radio2d 0 0.1 0.2 0.7 AMERICAN_COMMANDO_B NICHOLS yes Gomez, cover me!</Row>
  4071.   <Row/>
  4072.   <Row> Sarajevo_2/Sarajevo_2_Maddox_79 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Vladic's grounded, don't let the bastard escape!</Row>
  4073.   <Row> Sarajevo_2/Sarajevo_2_Maddox_80 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Three mobiles advancing on the right!</Row>
  4074.   <Row> Sarajevo_2/Sarajevo_2_Maddox_81a 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Incoming!!</Row>
  4075.   <Row> Sarajevo_2/Sarajevo_2_Sniper_42 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Jesus! This is overkill!</Row>
  4076.   <Row> Sarajevo_2/Sarajevo_2_Maddox_82a 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Stay on your toes, we got this!</Row>
  4077.   <Row> Brief/202_Brief_07_2 1 talk 0 0.8 0.2 0.7 WHEELER WHEELER yes Three months ago, a crew of Russian mercs raided a secure bio-lab in Siberia. They made off with a shitload of weaponized African hemorrhagic fever. Stuff makes the Black Death look like a head cold. This morning we received confirmation they have a buyer here in the Philippines.</Row>
  4078.   <Row> Sarajevo_3/Sarajevo_3_Dispatch_03 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes What the hell were you doing so far from LZ?</Row>
  4079.   <Row> Sarajevo_3/Sarajevo_3_Sniper_34 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Merinov led us to Vladic. We took him down, but the paramilitaries were on us like flies. I think the prick planned to set us up all along.</Row>
  4080.   <Row> Sarajevo_3/Sarajevo_3_Dispatch_18 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes God damn it, you were told to stand down and wait for orders!</Row>
  4081.   <Row> Sarajevo_3/Sarajevo_3_Dispatch_04 1 radio2d 0 0.8 0.2 0.7 DIAZ DIAZ yes Okay, your quickest route will cut through... Looks like a library and park. Your objective is a hotel with a glass entrance, should give you a good view of the target building.</Row>
  4082.   <Row> Sarajevo_3/Sarajevo_3_Dispatch_19 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes I don't like this. Gonna do some digging in the meantime.</Row>
  4083.   <Row> Sarajevo_3/Sarajevo_3_Sniper_35 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Stand by for further.</Row>
  4084.   <Row> Sarajevo_3/Sarajevo_3_Sniper_36 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Clear.</Row>
  4085.   <Row> Sarajevo_3/Sarajevo_3_Dispatch_20 1 radio2d 0 0.8 0.2 0.7 WHEELER WHEELER yes Wait one while we get this checked.</Row>
  4086.   <Row> Sarajevo_1/Sarajevo_1_Sniper_47 1 player 0 0.8 0.2 1 ANDERSON ANDERSON yes I heard it was you who recommended this contact to Command. Who is he?</Row>
  4087.   <Row> Sarajevo_1/Sarajevo_1_Maddox_167 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Just a two-bit hustler, real lowlife. Tried to sell us cat piss booze while we were stationed in Afghanistan. But if someone can worm himself into hostile territory, trust me - it's him.</Row>
  4088.   <Row> Sarajevo_1/Sarajevo_1_Maddox_168 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes He'll lead us to Vladic.</Row>
  4089.   <Row> Sarajevo_1/Sarajevo_1_Sniper_48 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes To evidence you mean.</Row>
  4090.   <Row> Sarajevo_1/Sarajevo_1_Maddox_169 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Right.</Row>
  4091.   <Row> Sarajevo_1/Sarajevo_1_Sniper_49 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes I sure wish the spooks wouldn't set up meets in the heart of a warzone.</Row>
  4092.   <Row> Sarajevo_1/Sarajevo_1_Maddox_170 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes Yeah.</Row>
  4093.   <Row/>
  4094.   <Row> Resort_2/Conversation16_edited_01 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY always I got a radio report a little while ago. There's a sniper out there somewhere.</Row>
  4095.   <Row> Resort_2/Conversation16_edited_02 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY always According to who?</Row>
  4096.   <Row> Resort_2/Conversation16_edited_03 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY always According to a bunch of dead people with bullet holes in them. It sounds like it's a sniper and an assault team.</Row>
  4097.   <Row> Resort_2/Conversation16_edited_04 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY always You think they're headed this way?</Row>
  4098.   <Row> Resort_2/Conversation16_edited_05 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY always That's what the American said.  He knows something he's not telling us.</Row>
  4099.   <Row> Resort_2/Conversation16_edited_06 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Can we get some backup over here?</Row>
  4100.   <Row> Resort_2/Conversation16_edited_07 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Probably not.  Boss has got everybody running around like a bunch of chickens with their heads cut off. Something is up for sure.</Row>
  4101.   <Row> Resort_2/Conversation16_edited_08 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no I'll pass the word.</Row>
  4102.   <Row> Resort_2/Conversation16_edited_09 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_A MERCENARY no Keep your head down. Call in if you see or hear anything suspicious. Tell the others to check in every ten minutes. No exceptions.</Row>
  4103.   <Row> Resort_2/Conversation16_edited_10 1 ai_talk 0 0.8 0.2 0.7 RUSSIAN_ENEMY_SOLDIER_B MERCENARY no Yes, sir.</Row>
  4104.   <Row/>
  4105.   <Row> ai_player/ballistics_01 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Stance is key. That cannot be stressed enough.</Row>
  4106.   <Row> ai_player/ballistics_02 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Handling a sniper rifle standing is like trying to drive a car with your feet.</Row>
  4107.   <Row> ai_player/ballistics_03 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes So to ease muscle tension, assume a crouched position and the reticule will move way softer.</Row>
  4108.   <Row> ai_player/ballistics_04 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Better yet, if you can afford the time, go prone.</Row>
  4109.   <Row> ai_player/ballistics_05 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Plant your elbows and relax - and you're golden.</Row>
  4110.   <Row> ai_player/ballistics_06 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes See that? That's helluva years of experience telling you when the bullet will hit.</Row>
  4111.   <Row> ai_player/ballistics_06_2 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes It's called Target Assist and it's available on Casual and Medium difficulty levels.</Row>
  4112.   <Row> ai_player/ballistics_06_3 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes On Expert, you're gonna have to pay attention to these: distance and wind indicators, to land on target.</Row>
  4113.   <Row> ai_player/ballistics_07 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes A sniper factors in distance and wind to estimate the trajectory.</Row>
  4114.   <Row> ai_player/ballistics_08 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes But all that preparation's for nothing if you yank the trigger.</Row>
  4115.   <Row> ai_player/ballistics_09 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes When you tense up, the recoil carries the bullet off the target.</Row>
  4116.   <Row> ai_player/ballistics_10 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Now let's try this again.</Row>
  4117.   <Row> ai_player/ballistics_10_2 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Squeeze gently.</Row>
  4118.   <Row> ai_player/ballistics_11 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes And that's all she wrote.</Row>
  4119.   <Row> ai_player/alarm_01 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Avoid exposure at all times.</Row>
  4120.   <Row> ai_player/alarm_02 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Don't stand in the open, scope glare will give you away when you least expect it.</Row>
  4121.   <Row> ai_player/alarm_03 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes When a squad of hostiles is certain of your position, they'll try to close the gap.</Row>
  4122.   <Row> ai_player/alarm_04 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes So here's a tip - don't let them. First, break the line of sight.</Row>
  4123.   <Row> ai_player/alarm_05 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Use natural foliage or any other cover available to keep them guessing.</Row>
  4124.   <Row> ai_player/alarm_06 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Then, sneak by or find a good position to return fire.</Row>
  4125.   <Row> ai_player/alarm_07 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Of course, if enemy numbers are thin - one or two - they probably won't be as eager to go after you. So just put a bullet in their heads.</Row>
  4126.   <Row> ai_player/binoculars_01 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Always survey new terrain before going in. Your binoculars provide the best wide-angle magnification solution.</Row>
  4127.   <Row> ai_player/binoculars_02 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes They'll give you an idea of enemy positions, their routines, proximity to each other and let you plan accordingly.</Row>
  4128.   <Row> ai_player/binoculars_03 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Plus, there's always the occasional "needle in the haystack".</Row>
  4129.   <Row> ai_player/binoculars_04 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Your spotter will call out your targets, but you won't always have him around, so make a habit of using your own equipment.</Row>
  4130.   <Row> ai_player/binoculars_05 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Your training will help remember enemy positions.</Row>
  4131.   <Row> ai_player/binoculars_05_2 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Then it's just a matter of execution.</Row>
  4132.   <Row> ai_player/binoculars_05_3 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes ...no pun intended.</Row>
  4133.   <Row> ai_player/medkits_01 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Field medkits are your best friend. You need them, so does the enemy, so you're bound to find some laying around.</Row>
  4134.   <Row> ai_player/medkits_02 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes You can shake off a few scrapes, but in the end, taking cover and applying the dressing is what'll save your life.</Row>
  4135.   <Row> ai_player/nightvision_01 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Night vision goggles are your standard tool for poor lighting conditions.</Row>
  4136.   <Row> ai_player/nightvision_02 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Yours are  special sniper issued model, easy to use with the rifle's optics.</Row>
  4137.   <Row> ai_player/nightvision_03 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes That's a significant edge on the battlefield.</Row>
  4138.   <Row> ai_player/stealth_01 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes First rule of stealth is: if you can see them, there's a good chance you can be spotted too. Minimize operating in the open.</Row>
  4139.   <Row> ai_player/stealth_02 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Your ghillie suit will help to blend into your surroundings like tall grass and vegetation.</Row>
  4140.   <Row> ai_player/stealth_03 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Observe the enemies' paths from a hidden posture to better dodge them.</Row>
  4141.   <Row> ai_player/stealth_04 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Avoid the lights, that goes without saying.</Row>
  4142.   <Row> ai_player/stealth_05 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Even a suppressed shot generates some acoustics.</Row>
  4143.   <Row> ai_player/stealth_06 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes So stick to your target's blind spot to use your blade effectively when possible.</Row>
  4144.   <Row> ai_player/thermal_01 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Thermal vision will let you see through solid objects and track enemy movement.</Row>
  4145.   <Row> ai_player/thermal_02 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Useful, especially when your sniper rifle round's velocity of 900 meters per second guarantees penetration of weaker materials.</Row>
  4146.   <Row> ai_player/thermal_03 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Contrary to night vision, thermal is usable in good lightning conditions to fish out obscured targets.</Row>
  4147.   <Row> ai_player/automatic_01 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON no I already have my sniper rifle, I don't need that.</Row>
  4148.   <Row> ai_player/automatic_02 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON no Two guns will only slow me down.</Row>
  4149.   <Row> ai_player/automatic_03 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON no An assault rifle won't do me any good.</Row>
  4150.   <Row> ai_player/automatic_04 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON no My skills are better suited to my gun.</Row>
  4151.   <Row> ai_player/automatic_05 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON no I don't stand a chance with this,┬áI'll stick with mine.</Row>
  4152.   <Row> Sarajevo_2/Sarajevo_2_Sniper_24 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Done, let's haul ass.</Row>
  4153.   <Row> Resort_03/Resort_3_Sniper_70 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes It's hit. Going to night vision.</Row>
  4154.   <Row> Tibet_4/Tibet_4_Sniper_46 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Go on motherfucker, let's see if you have the balls to finish this!</Row>
  4155.   <Row> Tibet_4/Tibet_4_Sniper_47 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Go on motherfucker, let's see if you really have the balls to pull that trigger!</Row>
  4156.   <Row> Tibet_4/Tibet_4_Sniper_48 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes I won't take so much time when I get you in my sights...</Row>
  4157.   <Row> Cutsceens/123_cin_captured_10_2 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes I'll send your boss over shortly.</Row>
  4158.   <Row> Tibet_1/Tibet_1_Sniper_046 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes That big ass antenna's gotta mean it's their comms center. We can get intel on the transaction there.</Row>
  4159.   <Row> Tibet_1/Tibet_1_Sniper_047 1 player 0 0.8 0.2 0.7 ANDERSON ANDERSON yes A little too quiet on this end, I don't like it.</Row>
  4160.   <Row> Brief/333_Brief_05_2 1 talk 0 0.8 0.2 0.7 ANDERSON ANDERSON yes Solid copy, Gamble two-one... Looking forward to it. It's just that we're a little preoccupied at the moment! We'll give a shout when we get there!</Row>
  4161.   <Row>CS Cutsceens/333_cin_bomb_boom_11c 1 cutscene 0 0.8 0.2 0.7 ANDERSON ANDERSON yes A few crates of beer you owe me for bailing your ass.</Row>
  4162.   <Row> Tutorial/Tutorial_Soldier_2b 1 ai_talk 0 0.8 0.2 0.7 AMERICAN PILOT PRIVATE no Hey, you're Anderson right? I heard you pulled off some crazy shit with Corporal Maddox in Iraq. Wonder if it's true, but you probably can't tell, right?</Row>
  4163.   <Row> Sarajevo_2/Sarajevo_2_Maddox_121 1 talk 0 0.8 0.2 0.7 MADDOX MADDOX yes You okay there, partner? Wouldn't want anything to happen to you...</Row>
  4164.  </Table>
  4165. </Tables>