<Row>PICK UP
AUDIO_FILENAME
ORIGINAL ACTOR LINE
VOLUME
PROTOTYPE EVENT
RADIO RATIO
EVENTPARAMETER background
EVENTPARAMETER squelch
SOUNDMOOD dialog
Context
DIRECTION
Actor
To Whom
Time Restriction
TRANSLATED ACTOR LINE
ORIGINAL CHARACTER NAME
TRANSLATED CHARACTER NAME
Use Subtitle
ORIGINAL TEXT
TRANSLATED TEXT</Row>
<Row>
0.0-1.0
(0=off, 0.01-1.0 is ratio of entire rolloff)
parameter for background and static
type of squelch
Name of the Actor
gender/hierarchy/sing./Plural
VO(no retriction). 10%synch
This holds the name of the Character which will be used in the subtitles
yes or no
This contains text for subtitles. Use descriptive expressions like <frantic laughter> and ## for a new line</Row>
<Row/>
<Row/>
<Row>CS
Sarajevo_1/Sarajevo_1_Dispatch_02
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Your signal suggests you're two clicks southeast from the city outskirts. Intel shows Serbian military has Sarajevo deadlocked. Exercise utmost caution when infiltrating.</Row>
<Row>CS
Sarajevo_1/Sarajevo_1_Sniper_12
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Solid copy, Uniform.</Row>
<Row/>
<Row>CS
Cutsceens/110_cin_merinov_01
1
cutscene
0
0.8
0.2
0.7
MERINOV
MERINOV
yes
You are Anderson, yes?</Row>
<Row>CS
Cutsceens/110_cin_merinov_02
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Merinov?</Row>
<Row>CS
Cutsceens/110_cin_merinov_03
1
cutscene
0
0.8
0.2
0.7
MERINOV
MERINOV
yes
The one and only. You have heard of me?</Row>
<Row>CS
Cutsceens/110_cin_merinov_04
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
You can fax me your resume later. We're on the clock.</Row>
<Row>CS
Cutsceens/110_cin_merinov_05
1
cutscene
0
0.8
0.2
0.7
MERINOV
MERINOV
yes
You Americans are always running around, busy-busy. You need to learn to relax. A bottle of Russian vodka... a pretty girl to keep you warm... I would be happy to help you with this?</Row>
<Row>CS
Cutsceens/110_cin_merinov_06
1
cutscene
0
0.8
0.2
0.7
MADDOX
ANDERSON
MADDOX
yes
This is definitely our guy.</Row>
<Row>CS
Cutsceens/110_cin_merinov_07
1
cutscene
0
0.8
0.2
0.7
ANDERSON
MERINOV
ANDERSON
yes
Maybe later. I'm told you know the way to Vladic's camp.</Row>
<Row>CS
Cutsceens/110_cin_merinov_08
1
cutscene
0
0.8
0.2
0.7
MERINOV
MERINOV
yes
Yes, I am afraid so. I wish I that I would never lay eyes on that terrible place again. But the ghosts of Vladic's victims demand justice. That is the reason we are here, yes?</Row>
<Row>CS
Cutsceens/110_cin_merinov_09
1
cutscene
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
That, and a brief case full of untraceable 100-dollar bills.</Row>
<Row>CS
Cutsceens/110_cin_merinov_10
1
cutscene
0
0.8
0.2
0.7
MERINOV
ANDERSON
MERINOV
yes
I do not think your partner likes me.</Row>
<Row>CS
Cutsceens/110_cin_merinov_11
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
I don't like you either, but we didn't come here to make friends. The sooner you get us to Vladic's camp, the sooner you can collect your money and get back to your busy social life.</Row>
<Row>CS
Cutsceens/110_cin_merinov_12
1
cutscene
0
0.8
0.2
0.7
MERINOV
MERINOV
yes
Say no more. Follow me.</Row>
<Row>CS
Cutsceens/114_cin_mass_grave_03
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Carl!</Row>
<Row>CS
Cutsceens/114_cin_mass_grave_04
1
cutscene
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
We should go over there and kill them all. Fuck Wheeler's mission.</Row>
<Row>CS
Cutsceens/114_cin_mass_grave_05
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
We've been friends for a long time, so I'm gonna pretend I didn't hear that. I need you to get your game face on, right now. We can't afford any mistakes.</Row>
<Row>CS
Cutsceens/114_cin_mass_grave_06
1
cutscene
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
You said Vladic would be here. What are your trying to pull?</Row>
<Row>CS
Cutsceens/114_cin_mass_grave_07
1
cutscene
0
0.8
0.2
0.7
MERINOV
MERINOV
yes
How the fuck do I know where Vladic is? That pig is probably passed out drunk in a pool of his own piss somewhere! How can I know these things?</Row>
<Row>CS
Cutsceens/114_cin_mass_grave_08
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Vladic is not the mission, Carl. Our objective is to deliver this film.</Row>
<Row>CS
Cutsceens/114_cin_mass_grave_09
1
cutscene
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
You've seen what's going on out there. What are we waiting for? We should ice Vladic now and save ourselves a second trip.</Row>
<Row>CS
Cutsceens/114_cin_mass_grave_10
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
This is bigger than one man, Carl. We need to get this film back to the world. NATO won't allow another European genocide.</Row>
<Row>CS
Cutsceens/114_cin_mass_grave_11
1
cutscene
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
And how many more innocent people will die before those tea-sipping desk jockeys decide to do something about it?</Row>
<Row>CS
Cutsceens/114_cin_mass_grave_12
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
We don't even know where Vladic is.</Row>
<Row>CS
Cutsceens/114_cin_mass_grave_13
1
cutscene
0
0.8
0.2
0.7
MERINOV
MERINOV
yes
I know of a place.</Row>
<Row>CS
Cutsceens/114_cin_mass_grave_14
1
cutscene
0
0.8
0.2
0.7
MADDOX
ANDERSON
MADDOX
yes
I can't do it, Cole. I can't just pretend I didn't see what going on out there. I can't just drop that film off on some pencil-pusher's desk and forget all about it.</Row>
<Row>CS
Cutsceens/114_cin_mass_grave_15
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Carl.</Row>
<Row>CS
Cutsceens/114_cin_mass_grave_16
1
cutscene
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
I'm going after Vladic. Alone if I have to.</Row>
<Row>CS
Cutsceens/114_cin_mass_grave_17
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Fuck.</Row>
<Row/>
<Row/>
<Row>CS
Cutsceens/122_cin_betrayed_01
1
cutscene
0
0.8
0.2
0.7
MERINOV
MERINOV
yes
My friends! I heard the news on the radio! We have much to celebrate!</Row>
<Row>CS
Cutsceens/122_cin_betrayed_02
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Cut the crap. We got a hundred Serbian paramilitaries headed this way. It's time to get the fuck out of Dodge.</Row>
<Row>CS
Cutsceens/122_cin_betrayed_03
1
cutscene
0
0.8
0.2
0.7
MERINOV
MERINOV
yes
Sure, sure. But maybe we have time for one drink, huh? A toast. Justice, for the ghosts of Sarajevo.</Row>
<Row>CS
Cutsceens/122_cin_betrayed_04
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Stop stalling.</Row>
<Row>CS
Cutsceens/122_cin_betrayed_05
1
cutscene
0
0.8
0.2
0.7
MERINOV
MERINOV
yes
You should have learned to relax and enjoy life. I think maybe now it is too late.</Row>
<Row>CS
Cutsceens/123_cin_captured_03
1
cutscene
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
OFFICER
yes
Why is this man still here? He was supposed to be on film.</Row>
<Row>CS
Cutsceens/123_cin_captured_04
1
cutscene
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
OFFICER
yes
Merinov wants to make sure the Americans look like the bad guys in all of this.</Row>
<Row>CS
Cutsceens/123_cin_captured_05
1
cutscene
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
OFFICER
yes
The preparations are almost complete. Vladic is dead, they get blamed, we get the stockpile. And they even carried our money.</Row>
<Row>CS
Cutsceens/123_cin_captured_06
1
cutscene
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
yes
What do we do with this one? </Row>
<Row>CS
Cutsceens/123_cin_captured_07
1
cutscene
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
OFFICER
yes
Well he killed our great commander. Make sure he suffers.</Row>
<Row>CS
Cutsceens/123_cin_captured_08
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Where are they holding the other American?</Row>
<Row>CS
Cutsceens/123_cin_captured_09
1
cutscene
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
yes
Parliament building. You're too late, they move out soon! Your friend is...</Row>
<Row>CS
Cutsceens/123_cin_captured_10
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Send my regards to Vladic. </Row>
<Row>CS
Sarajevo_3/Sarajevo_3_cut_enter_sniper_01
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
no
grunt</Row>
<Row>CS
Sarajevo_3/Sarajevo_3_cut_enter_sniper_02
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
no
grunt</Row>
<Row>CS
Sarajevo_3/Sarajevo_3_cut_enter_sniper_03
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
no
grunt</Row>
<Row>CS
Sarajevo_3/Sarajevo_3_cut_enter_ai_radio
1
cutscene
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SNIPER
always
Kolja, turn him around for me! C'mon!</Row>
<Row/>
<Row>CS
Cutsceens/134_cin_final_shot_a_01
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
What the hell?</Row>
<Row>CS
Cutsceens/134_cin_final_shot_a_02
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Uniform, I have eyes on Maddox but something's not right here. He appears to not be held captive.</Row>
<Row>CS
Cutsceens/134_cin_final_shot_a_03
1
radio2d
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Anderson, Diaz. I'll cut right to the chase. We did some snooping and managed to pull a call Maddox made from his quarters in your base. You'll want to hear this.</Row>
<Row>CS
Cutsceens/134_cin_final_shot_a_04
1
cutscene
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
I already told you, everything is in place. Don't worry about our trigger man, I got this. Cole's as gullible as a kid on dope, once I act out the whole 'uphold the law' routine, that Robo-cop will fall right for it. You just stick to character and everything will be fine and dandy.</Row>
<Row>CS
Cutsceens/134_cin_final_shot_a_04_2
1
cutscene
0
0.8
0.2
0.7
MERINOV
MERINOV
yes
Say no more...</Row>
<Row>CS
Cutsceens/134_cin_final_shot_a_05
1
cutscene
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Playing a greedy dumbass shouldn't be a problem for you.</Row>
<Row>CS
Cutsceens/134_cin_final_shot_a_06
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
What is this?</Row>
<Row>CS
Cutsceens/134_cin_final_shot_a_07
1
radio2d
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Remember that Maddox was the one that contacted us with the asset, Merinov? It seems they pulled a fast one on all of us, had it planned out all along.</Row>
<Row>CS
Cutsceens/134_cin_final_shot_a_08
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Planned what, to get captured by paramilitaries in the middle of nowhere, then shake hands and be friends?</Row>
<Row>CS
Cutsceens/134_cin_final_shot_a_09
1
radio2d
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
We knew Vladic was milking the Serbian army for weapons and supplies to sell off on the black market, but thought it to be irrelevant. Now he's dead and all that illicit gear is theirs for the taking.</Row>
<Row>CS
Cutsceens/134_cin_final_shot_a_10
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
You can't be serious.</Row>
<Row>CS
Cutsceens/134_cin_final_shot_a_11
1
radio2d
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
You have all the evidence in front of you. Face it, Sergeant. We've been played.</Row>
<Row>CS
Cutsceens/134_cin_final_shot_a_12
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Merinov and Maddox have just become primary targets. Do you have a fix Razor, how copy?</Row>
<Row>CS
Cutsceens/134_cin_final_shot_a_13
1
talk
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
They're on the move, can't bag both.</Row>
<Row>CS
Cutsceens/134_cin_final_shot_a_14
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Green light to liquidate the traitor, Carl Maddox!</Row>
<Row/>
<Row/>
<Row>CS
Cutsceens/134_cin_final_shot_b_01
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
God damn it...</Row>
<Row/>
<Row/>
<Row>CS
Cutsceens/209_cin_sniper_ready_01
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
We have eyes on the Russian principal. HVT inbound.</Row>
<Row>CS
Cutsceens/209_cin_sniper_ready_02
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Wait a minute... is that? </Row>
<Row>CS
Cutsceens/209_cin_sniper_ready_04
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
What the... What is Merinov doing here? </Row>
<Row>CS
Cutsceens/209_cin_sniper_ready_05
1
radio2d
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Looks like our old friend has moved up in the world.</Row>
<Row>CS
Cutsceens/209_cin_sniper_ready_06
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
You knew about this? </Row>
<Row>CS
Cutsceens/209_cin_sniper_ready_07
1
radio2d
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
I had a hunch. A while back I heard a rumor that Merinov had resurfaced as a major player in the illicit arms trade. When they told me some Russian hustler nobody had ever heard of was looking to sell a stolen plague, one name came to mind.</Row>
<Row>CS
Cutsceens/209_cin_sniper_ready_08
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
I am going to kill him, Diaz. So help me God...</Row>
<Row>CS
Cutsceens/209_cin_sniper_ready_09
1
radio2d
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
You mean we are going to kill him, Captain. Why do you think I personally requested you for this mission?</Row>
<Row>CS
Cutsceens/209_cin_sniper_ready_10
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Something's wrong. They know we're here.</Row>
<Row>CS
Cutsceens/209_cin_sniper_ready_11
1
radio2d
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Man down! They made us!</Row>
<Row>CS
Cutsceens/210_cin_diaz_caught_03
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Shit!</Row>
<Row>CS
Cutsceens/210_cin_diaz_caught_04
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Dispatch, we've got a situation. Diaz and Nichols are being transported out of the compound. If I don't take the shot now, they might be compromised.</Row>
<Row>CS
Cutsceens/210_cin_diaz_caught_05
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Negative, Anderson! The situation is the damn bio-agent is slipping out of our hands again! I will not permit for such botchery to take place on my watch! You must intercept Merinov at all costs! Our men are likely transported in the same direction, so if you want to get them alive I suggest you haul ass now, copy?</Row>
<Row>CS
Cutsceens/210_cin_diaz_caught_06
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
...copy that. Sir.</Row>
<Row>CS
Cutsceens/301_cin_prison_01
1
cutscene
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Looks pretty cozy. I hear they've even got cable TV in here.</Row>
<Row>CS
Cutsceens/301_cin_prison_02
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Just the home shopping channel.</Row>
<Row>CS
Cutsceens/301_cin_prison_03
1
cutscene
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Is that right?</Row>
<Row>CS
Cutsceens/301_cin_prison_04
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
I've got a pretty amazing collection of porcelain unicorns. </Row>
<Row>CS
Cutsceens/301_cin_prison_05
1
cutscene
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
You ready for a change of scenery?</Row>
<Row>CS
Cutsceens/301_cin_prison_06
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
I guess that depends on the view you have in mind.</Row>
<Row>CS
Cutsceens/301_cin_prison_07
1
cutscene
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
How about a close-up of Merinov's face... behind a set of crosshairs?</Row>
<Row>CS
Cutsceens/301_cin_prison_08
1
cutscene
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Merinov has brokered another deal for the bio-agent. The exchange is set to go down in Nepal, just across the Indian border. The buyer is a fundamentalist warlord out of Kashmir. The company thinks this fanatic plans to disperse the bio-agent in the disputed border region between India and Pakistan.</Row>
<Row>CS
Cutsceens/301_cin_prison_09
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
That'll start a war.</Row>
<Row>CS
Cutsceens/301_cin_prison_10
1
cutscene
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
And Merinov will make a fortune supplying arms to both sides.</Row>
<Row>CS
Cutsceens/301_cin_prison_11
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Son of a bitch. Wheeler can't be happy about you coming to me.</Row>
<Row>CS
Cutsceens/301_cin_prison_12
1
cutscene
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
He is not. But that's not his call. Look Anderson, we both know that I owe you more than a chance to get your head blown off in some third world hell-hole. I called in a few favors in Washington. Your hearing has officially been withheld. We won't get another shot at Merinov. Once this deal is done, he'll drop out of sight for good.</Row>
<Row>CS
Cutsceens/301_cin_prison_13
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Then let's not keep our old friend waiting.</Row>
<Row/>
<Row>CS
Tibet_1/Tibet_1_Diaz_234
1
cutscene
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Multiple contacts in the village. We've got... Five... Ten...</Row>
<Row>CS
Tibet_1/Tibet_1_Sniper_032
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
A lot.</Row>
<Row>CS
Tibet_1/Tibet_1_Diaz_138c
1
cutscene
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
It's clear Merinov doesn't want to take any chances this time.</Row>
<Row>CS
Tibet_1/Tibet_1_Sniper_023
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
He might also not want a bullet in his eye, but that's what he's gonna get regardless.</Row>
<Row>CS
Tibet_1/Tibet_1_Diaz_235
1
cutscene
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
First thing's first - we gotta find some solid intel on the bio-agent's whereabouts. Merinov's sure to be there.</Row>
<Row>CS
Tibet_1/Tibet_1_Diaz_236
1
cutscene
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Low visibility will play to our advantage. Let's move.</Row>
<Row>CS
Tibet_1/Tibet_1_Sniper_001
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Let's do it. This thing ends today.</Row>
<Row/>
<Row>CS
Tibet_1/Tibet_1_Enemy_Soldier_19
1
radio_test
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
DISPATCH
yes
Eagle One, this is Dispatch. All sectors report.</Row>
<Row>CS
Tibet_1/Tibet_1_Enemy_Soldier_20
1
cutscene
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
yes
This is Eagle One, Sector Three is green. Nothing out of the ordinary.</Row>
<Row>CS
Tibet_1/Tibet_1_Enemy_Soldier_21
1
radio_test
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
DISPATCH
yes
Eagle One, we cannot establish communications with Outpost Alpha, can you send someone to check?</Row>
<Row>CS
Tibet_1/Tibet_1_Enemy_Soldier_22
1
cutscene
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
yes
Right away, Dispatch. Do you reckon there's trouble?</Row>
<Row>CS
Tibet_1/Tibet_1_Enemy_Soldier_23
1
radio_test
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
DISPATCH
yes
Probably another broken line. There were minor malfunctions at Substation One and Three today.</Row>
<Row>CS
Tibet_1/Tibet_1_Sniper_007
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Listen carefully. What you do in the next few seconds will determine if you live or die. You understand? Tell me where Merinov's bio-agent is being held.</Row>
<Row>CS
Tibet_1/Tibet_1_Enemy_Soldier_25
1
cutscene
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
yes
Go to hell... American pig! You're dead!</Row>
<Row>CS
Tibet_1/Tibet_1_Sniper_030
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Have it your way.</Row>
<Row>CS
Tibet_1/Tibet_1_Enemy_Soldier_08
1
cutscene
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
yes
Wait, don't shoot! All I know is you have to take a boat to get there.</Row>
<Row>CS
Tibet_1/Tibet_1_Sniper_031
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Stop stalling!</Row>
<Row>CS
Tibet_1/Tibet_1_Enemy_Soldier_27
1
cutscene
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
yes
Please I don't know more! I swear! On my children's lives!</Row>
<Row>CS
Tibet_1/Tibet_1_Sniper_031b
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Fuck!</Row>
<Row>CS
Tibet_1/Tibet_1_Sniper_010
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Diaz, start looking for a boat. I'm gonna start cutting on this guy till he talks.</Row>
<Row>CS
Tibet_1/Tibet_1_Diaz_100
1
cutscene
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
You got it. Just gag him to contain the screams.</Row>
<Row>CS
Tibet_1/Tibet_1_Enemy_Soldier_09
1
cutscene
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
yes
Okay, okay! They don't pay me enough for this shit. You're looking for an abandoned monastery. The river will take you there, but you'll need to get through the caves first. That's all I know, I swear!</Row>
<Row>CS
Tibet_1/Tibet_1_Sniper_011
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
That's more like it. Now say good night.</Row>
<Row/>
<Row>CS
Tibet_2/Tibet_2_Diaz_90
1
cutscene
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
On me, stay frosty. These rocks are slippery.</Row>
<Row>CS
Cutsceens/331_cin_bomb_timer_01
1
cutscene
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
They're coming for the case. I just heard it over Merinov's radio.</Row>
<Row>CS
Cutsceens/331_cin_bomb_timer_02
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
How many?</Row>
<Row>CS
Cutsceens/331_cin_bomb_timer_03
1
cutscene
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Sounds like all of 'em.</Row>
<Row>CS
Cutsceens/331_cin_bomb_timer_04
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Can we fly it out of here?</Row>
<Row>CS
Cutsceens/331_cin_bomb_timer_05
1
cutscene
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
The bird came down hard, took some damage. I can probably get it airborne for a little while, but a full extraction? No way.</Row>
<Row>CS
Cutsceens/331_cin_bomb_timer_06
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Can you fly us clear of a blast zone?</Row>
<Row>CS
Cutsceens/331_cin_bomb_timer_07
1
cutscene
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
You want to blow the case? Our objective is to recover it.</Row>
<Row>CS
Cutsceens/331_cin_bomb_timer_08
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
I don't see how. Blowing it's the only way to destroy the pathogen. At least we can keep it out of their hands.</Row>
<Row>CS
Cutsceens/331_cin_bomb_timer_09
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Razor three-two, this is Uniform. What's your status?</Row>
<Row>CS
Cutsceens/331_cin_bomb_timer_10
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Multiple enemies inbound. No clear exfil. Status... figured I'd use my best judgment, sir. </Row>
<Row>CS
Cutsceens/331_cin_bomb_timer_11
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Affirmative, son. I'm through giving orders on this one. You do what you have to.</Row>
<Row>CS
Cutsceens/331_cin_bomb_timer_12
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Thank you sir.</Row>
<Row>CS
Cutsceens/331_cin_bomb_timer_13
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
So?</Row>
<Row>CS
Cutsceens/331_cin_bomb_timer_14
1
cutscene
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Wire it. I'll get the bird spun up.</Row>
<Row/>
<Row/>
<Row>
Cutsceens/332_ing_defend_bomb_01
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Here they come!</Row>
<Row>
Cutsceens/332_ing_defend_bomb_02
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
It's too soon! They can disarm the charge and recover the material!</Row>
<Row>
Cutsceens/332_ing_defend_bomb_03
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Don't let 'em get to it! I'll keep us steady as I can!</Row>
<Row>CS
Cutsceens/333_cin_bomb_boom_02
1
cutscene
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
I can't hold it! We're going down!</Row>
<Row>CS
Cutsceens/333_cin_bomb_boom_03
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Razor three-two, this is Uniform.</Row>
<Row>CS
Cutsceens/333_cin_bomb_boom_04
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Razor three-two, we are getting word of a detonation. Confirm your status.</Row>
<Row>CS
Cutsceens/333_cin_bomb_boom_05
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Status is... FUBAR.</Row>
<Row>CS
Cutsceens/333_cin_bomb_boom_06
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Copy that. Prepare for extraction. You did a good job, Captain. But you're still an asshole.</Row>
<Row>CS
Cutsceens/333_cin_bomb_boom_07
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Likewise.</Row>
<Row>CS
Cutsceens/333_cin_bomb_boom_09
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Bad choice of company. One I'll never make again. </Row>
<Row>CS
Cutsceens/333_cin_bomb_boom_10
1
cutscene
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
You got anybody waiting for you back home?</Row>
<Row>CS
Cutsceens/333_cin_bomb_boom_11
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Uh uh...</Row>
<Row>CS
Cutsceens/333_cin_bomb_boom_11b
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
"My rifle is my best friend. It is my life."</Row>
<Row/>
<Row>
Tutorial/Tutorial_Driver_01
1
talk
0
0.8
0.2
0.7
AMERICAN_DRIVER
JONES
yes
... So the reporter asks the sniper - 'what do you feel when you shoot a terrorist'? And he says - 'recoil'. Ha Ha ha...! Uhm... Yeah, I see the resemblance...</Row>
<Row>
Tutorial/Tutorial_Driver_02
1
talk
0
0.8
0.2
0.7
AMERICAN_DRIVER
JONES
yes
Ok Anderson, this is your stop. Good luck.</Row>
<Row>
Tutorial/Tutorial_Officer_01b
1
talk
0
0.8
0.2
0.7
AMERICAN_COMMANDO_A
CORPORAL
yes
Corporal Anderson, welcome. Go file the paperwork and show these rookies how it's done!</Row>
<Row>
Tutorial/Tutorial_Officer_01
1
ai_shout
0
0.8
0.2
0.7
DRILL SERGEANT
DRILL SERGEANT
yes
Jesus son, I swear you look as half-assed as a dog tripping over a mine. Suit up and we'll see who sucks more - you, or a five dollar whore up in Taiwan!</Row>
<Row>
Tutorial/Tutorial_Officer_01a
1
talk
0
0.8
0.2
0.7
DRILL SERGEANT
FORESTER
yes
Anderson! Now lookie here, boy - that's how a real sniper looks like!</Row>
<Row>
Tutorial/Tutorial_Officer_02
1
ai_shout
0
0.8
0.2
0.7
DRILL SERGEANT
FORESTER
yes
Shut up or I'll ooh-rah your ass ten times 'round the training course!</Row>
<Row>
Tutorial/Tutorial_Officer_03
1
ai_shout
0
0.8
0.2
0.7
DRILL SERGEANT
FORESTER
yes
Now that the formalities are over, let me just remind you - this is a secret ops training course. If you ever get caught during a mission - we don't know you. If you snap and shoot your balls off - I don't know you!</Row>
<Row>
Tutorial/Tutorial_Officer_03a
1
talk
0
0.8
0.2
0.7
AMERICAN_COMMANDO_C
CORPORAL
yes
Now collect your rifle from that tent, Corporal.</Row>
<Row>
Tutorial/Tutorial_Officer_05
1
ai_shout
0
0.8
0.2
0.7
DRILL SERGEANT
FORESTER
yes
Get down and crawl up to that wall. Go!</Row>
<Row>
Tutorial/Tutorial_Officer_06a
1
ai_shout
0
0.8
0.2
0.7
DRILL SERGEANT
FORESTER
yes
Back in the day, we'd shoot real bullets over your heads. For motivation! Now, with all the... 'safety regulations' bullshit, that's not allowed! They should send suits, not snipers into hostile territory!</Row>
<Row>
Tutorial/Tutorial_Officer_07
1
ai_shout
0
0.8
0.2
0.7
DRILL SERGEANT
FORESTER
yes
Get up and vault that wall, soldier! Double time!</Row>
<Row>
Tutorial/Tutorial_Officer_08
1
ai_shout
0
0.8
0.2
0.7
DRILL SERGEANT
FORESTER
yes
Pick up that ammo and reload.</Row>
<Row>
Tutorial/Tutorial_Officer_09
1
ai_shout
0
0.8
0.2
0.7
DRILL SERGEANT
FORESTER
yes
Get that frag grenade and show us snipers can throw! Lob one in that hole.</Row>
<Row>
Tutorial/Tutorial_Officer_10
1
ai_shout
0
0.8
0.2
0.7
DRILL SERGEANT
FORESTER
yes
Sometimes, you need full control over your explosives to set up traps. Get that C4, throw it in the hole and detonate. All you rookies stand clear if you ever wanna get laid ever again.</Row>
<Row>
Tutorial/Tutorial_Officer_11
1
talk
0
0.8
0.2
0.7
DRILL SERGEANT
FORESTER
yes
Before you kiddies start playing Rambo, it's recommended to survey your surroundings, plan your attack. Let's see how Corporal Anderson tags his targets with his binoculars.</Row>
<Row>
Tutorial/Tutorial_Officer_12
1
ai_shout
0
0.8
0.2
0.7
DRILL SERGEANT
FORESTER
yes
Okay, take aim and have a feel of your rifle. It's called a firearm for a reason so study it carefully.</Row>
<Row>
Tutorial/Tutorial_Officer_13
1
ai_shout
0
0.8
0.2
0.7
DRILL SERGEANT
FORESTER
yes
Your stance has a crucial impact on your accuracy.</Row>
<Row>
Tutorial/Tutorial_Officer_13a
1
ai_shout
0
0.8
0.2
0.7
DRILL SERGEANT
FORESTER
yes
Get that into your skulls dimwits, because you won't have a chance to go crying to your mommy when you can't place one solid shot! Observe how Corporal Anderson assumes the prone posture for maximum stability.</Row>
<Row>
Tutorial/Tutorial_Officer_14
1
ai_shout
0
0.8
0.2
0.7
DRILL SERGEANT
FORESTER
yes
Crouching is an option too, especially if you're in a hurry. For seasoned marksmen, there ain't that much of a difference. Try it. Feel it. Don't come asking me about it again or I'll kick your ass!</Row>
<Row>
Tutorial/Tutorial_Officer_15
1
ai_shout
0
0.8
0.2
0.7
DRILL SERGEANT
FORESTER
yes
If you shoot while standing up... Then expect helluva ass whooping coming your way, 'couse your hands will be shaking like a city bus driver's on payday.</Row>
<Row>
Tutorial/Tutorial_Officer_17
1
ai_shout
0
0.8
0.2
0.7
DRILL SERGEANT
FORESTER
yes
Let's see some kick ass sniping! Anderson, take out the two nearest targets first.</Row>
<Row>
Tutorial/Tutorial_Officer_18
1
ai_shout
0
0.8
0.2
0.7
DRILL SERGEANT
FORESTER
yes
Good. Let's take it up a notch - hit those two tangos near the house.</Row>
<Row>
Tutorial/Tutorial_Officer_19
1
ai_shout
0
0.8
0.2
0.7
DRILL SERGEANT
FORESTER
yes
Listen up. The Remington M24 Sniper Weapon System you've been issued has a muzzle velocity of 2,500 ft/s. For those of you who never passed fifth grade - that's helluva fast and goddamn powerful! The bullet can penetrate weaker materials like wood or thin metal.</Row>
<Row>
Tutorial/Tutorial_Officer_20
1
ai_shout
0
0.8
0.2
0.7
DRILL SERGEANT
FORESTER
yes
Pay attention as Corporal Anderson demonstrates a clean hit on the targets obscured behind some obstacles.</Row>
<Row>
Tutorial/Tutorial_Officer_24
1
ai_shout
0
0.8
0.2
0.7
DRILL SERGEANT
FORESTER
yes
Now comes the tricky part. Shooting a moving target. Take your time, do a couple of Hail Marys, whatever. Just concentrate before taking the shot.</Row>
<Row>x
Tutorial/Tutorial_Officer_25
1
ai_shout
0
0.8
0.2
0.7
DRILL SERGEANT
FORESTER
yes
Mighty good shooting son. All of you pencil necks got a good look? Yeah, like that would improve your aim. Okay Anderson, report to Captain Blake for field training.</Row>
<Row>
Tutorial/Tutorial_Soldier_2
1
ai_talk
0
0.8
0.2
0.7
AMERICAN_COMMANDO_C
PRIVATE
no
Hey, you're Anderson right? I heard you pulled off some crazy shit with Corporal Maddox in Afghanistan. Wonder if it's true, but you probably can't tell, right?</Row>
<Row>
Tutorial/Tutorial_Soldier_4
1
ai_talk
0
0.8
0.2
0.7
AMERICAN_COMMANDO_C
PRIVATE
no
Hope you can give me some pointers later, if you have the time.</Row>
<Row>
Tutorial/Tutorial_Soldier_5
1
ai_talk
0
0.8
0.2
0.7
AMERICAN_COMMANDO_C
PRIVATE
no
The guys said you managed to tag a moving P.O.V. from nearly a mile off. Impressive.</Row>
<Row>
Tutorial/Tutorial_Soldier_6
1
ai_talk
0
0.8
0.2
0.7
AMERICAN_COMMANDO_C
PRIVATE
no
Found him yet? God, he's a slippery one.</Row>
<Row>
Tutorial/Tutorial_Soldier_7
1
ai_talk
0
0.8
0.2
0.7
AMERICAN_COMMANDO_B
PRIVATE
no
Where the hell is he hiding? He can't be that good.</Row>
<Row>
Tutorial/Tutorial_Soldier_8
1
ai_talk
0
0.8
0.2
0.7
AMERICAN_COMMANDO_A
PRIVATE
no
Wonder if I can get that leave if I'll be the one to spot him.</Row>
<Row>
Tutorial/Tutorial_Soldier_9
1
ai_talk
0
0.8
0.2
0.7
AMERICAN_COMMANDO_C
PRIVATE
no
Ha, gotcha!</Row>
<Row/>
<Row/>
<Row>
Sarajevo_1/Sarajevo_1_Sniper_01
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Uniform, this is Razor three-two. Made it to the party, over.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Dispatch_01
1
radio3d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Roger, three-two. Have a nice time.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Sniper_02
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Carl, you read?</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_01
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Roger, I caught some wind on the way down. I'm a half-klick east of the target LZ.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Sniper_03
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Copy that. Link up at the train station.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_02
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Be advised I'm seeing a few machine gun emplacements. Keep your eyes open.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_03
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
I got eyes on some enemy patrols. Looks like they're up ahead of you, partner.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Sniper_04
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Copy that.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Sniper_05
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Roger.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Sniper_06
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Acknowledged.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_04
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
I'm closing on the RV point, but I got a sniper on top of the water tower ahead. I'm tied down till you can engage him.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Sniper_07
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
You're good to go.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_05
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Hold your fire till I close on him.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_07
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
All right, I'm in position on the roof of the train platform. Standing by.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_08
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
In position at RV point. I'm on the roof of the train platform. </Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_09
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Hey, avoid the firefights when I'm not there to back you up.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_10
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
I'll engage on your go.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_33
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Into the tram.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_34
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
There's a catwalk over the tracks. Should be a good observation point.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_38
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Man... Those poor sons of bitches are toast.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_39
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Do not engage that tank. No way we can take it.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_40
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Well we're not getting past that tank. Let's try and go under.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_41
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
We got an enemy camp down here. Stay clear.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_42
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Flashlights. Get out of sight.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_43
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
You could've let them through Rambo! This is a war zone, we won't last an hour if you go on like this.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_44
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Stick to the rules of engagment. We have a job to do.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_45
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Want me to spell out 'quiet'? Don't engage less you have to.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Sniper_08
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Threat neutralized.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Sniper_09
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
He's down.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Sniper_10
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Hostile down.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Sniper_11
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Target eliminated.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Enemy_Soldier_01a
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
Any word on the armor and infantry sweeps?</Row>
<Row>
Sarajevo_1/Sarajevo_1_Enemy_Soldier_01b
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
A few stubborn fools are still fighting, but they won't last long.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Enemy_Soldier_01c
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
I saw a house full of Bosnians attack one of our tanks with rifles and rocks yesterday.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Enemy_Soldier_01d
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
Like I said, they're fools. They'll be wiped out soon enough.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Enemy_Soldier_02a
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
OFFICER
no
Keep your eyes open and your mouths shut. Civilians will be taken into custody immediately. Anyone else, shoot on sight.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Enemy_Soldier_03a
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
I heard Petar lost his pass for next weekend.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Enemy_Soldier_03b
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
Yeah, well, the idiot got caught executing a bunch of old men and women.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Enemy_Soldier_03c
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
So? What's he supposed to do with them?</Row>
<Row>
Sarajevo_1/Sarajevo_1_Enemy_Soldier_03d
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
We're supposed to be taking them to detention to be interrogated first you moron.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Enemy_Soldier_04a
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
These Bosnian insurgents, they still won't give up. Even after all this slaughter. I don't understand it.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Enemy_Soldier_04b
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
What do you expect? They're animals. No sense, no fear, no nothing.</Row>
<Row/>
<Row/>
<Row>
Sarajevo_2/sarajevo2_maddox_01
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Maintain stealth as long as possible. If you have to take a hostile down, do it silently. Merinov, you're certain Vladic will be there?</Row>
<Row>
Sarajevo_2/sarajevo2_merinov_01
1
talk
0
0.8
0.2
0.7
MERINOV
MERINOV
yes
Yes, Vladic is in the park. Should be good view from third floor to take your pictures. Come, we move carefully. Soldiers everywhere.</Row>
<Row>
Sarajevo_2/sarajevo2_merinov_01a
1
talk
0
0.8
0.2
0.7
MERINOV
MERINOV
yes
Serb mortar destroyed the wall. Was not so good for the Bosnians hiding there, but pretty good for us now. Ha.</Row>
<Row>
Sarajevo_2/sarajevo2_maddox_02
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Hold up. Footsteps on the other side of this wall. Go up a floor, see if you can jump across and take care of business.</Row>
<Row>
Sarajevo_2/sarajevo2_maddox_03
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
So much for stealth.</Row>
<Row>
Sarajevo_2/sarajevo2_maddox_04
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Merinov! Keep your head down!</Row>
<Row>
Sarajevo_2/sarajevo2_maddox_04a
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Jesus... Can you believe this shit?</Row>
<Row>
Sarajevo_2/sarajevo2_merinov_02
1
talk
0
0.8
0.2
0.7
MERINOV
MERINOV
yes
We go up one more floor.</Row>
<Row>
Sarajevo_2/sarajevo2_sniper_01a
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
No Vladic in sight...</Row>
<Row>
Sarajevo_2/sarajevo2_sniper_01b
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
No.</Row>
<Row>
Sarajevo_2/sarajevo2_maddox_05
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
You get us to Vladic, no bullshit, or you're fucking dead, get me?</Row>
<Row>
Sarajevo_2/sarajevo2_merinov_10
1
talk
0
0.8
0.2
0.7
MERINOV
MERINOV
yes
Let these soldiers pass.</Row>
<Row>
Sarajevo_2/sarajevo2_merinov_11
1
talk
0
0.8
0.2
0.7
MERINOV
MERINOV
yes
Wait for the right moment...</Row>
<Row>
Sarajevo_2/sarajevo2_merinov_04
1
talk
0
0.8
0.2
0.7
MERINOV
MERINOV
yes
We go to the grocery shop and pass under it in the basement. The street is very dangerous here.</Row>
<Row>
Sarajevo_2/sarajevo2_sniper_04
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
So much for the store.</Row>
<Row>
Sarajevo_2/sarajevo2_merinov_05
1
talk
0
0.8
0.2
0.7
MERINOV
MERINOV
yes
It's okay, we go around to the other side. Stay close to me and do what I say.</Row>
<Row>
Sarajevo_2/sarajevo2_maddox_06
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Lead the way, but don't do anything stupid.</Row>
<Row>
Sarajevo_2/sarajevo2_maddox_07
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Take out that patrolling sentry, I'll take the other one. We don't want any alarms going off.</Row>
<Row>
Sarajevo_2/sarajevo2_merinov_12
1
talk
0
0.8
0.2
0.7
MERINOV
MERINOV
yes
You should know, there are people hiding downstairs. Civilians. But we can pass through safely, no problem.</Row>
<Row>
Sarajevo_2/sarajevo2_sniper_05
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
No way, we need minimum exposure.</Row>
<Row>
Sarajevo_2/sarajevo2_merinov_13
1
talk
0
0.8
0.2
0.7
MERINOV
MERINOV
yes
No, it is okay. They are friends, no problem.</Row>
<Row>
Sarajevo_2/sarajevo2_civilian_01
1
talk
0
0.8
0.2
0.7
BOSNIAN_CIVILIAN_B_WOMAN
CIVILIAN
yes
Is it time? Are these the men who will take us out?</Row>
<Row>
Sarajevo_2/sarajevo2_merinov_14
1
talk
0
0.8
0.2
0.7
MERINOV
MERINOV
yes
Uh, no, it's not time yet. These are other friends.</Row>
<Row>
Sarajevo_2/sarajevo2_civilian_02
1
talk
0
0.8
0.2
0.7
BOSNIAN_CIVILIAN_B_WOMAN
CIVILIAN
yes
You're American aren't you? Can you help us?</Row>
<Row>
Sarajevo_2/sarajevo2_maddox_08
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Hands off! There's nothing we can do for you!</Row>
<Row>
Sarajevo_2/sarajevo2_sniper_06
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Keep your mouth shut. No exposure.</Row>
<Row>
Sarajevo_2/sarajevo2_maddox_09
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Contact. Two tangos up front, multiple enemy dismounts in the background. Crossing that playground's gonna be no picnic.</Row>
<Row>
Sarajevo_2/sarajevo2_merinov_15
1
talk
0
0.8
0.2
0.7
MERINOV
MERINOV
yes
I know these men. I take care of it, no problem. You wait here.</Row>
<Row>
Sarajevo_2/sarajevo2_sniper_07
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
No! Merinov!</Row>
<Row>
Sarajevo_2/sarajevo2_sniper_08
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Damn it...</Row>
<Row>
Sarajevo_2/sarajevo2_soldier_05
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
yes
Come out now and surrender or he dies!</Row>
<Row>
Sarajevo_2/sarajevo2_maddox_10
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Take 'em out! We need that jackass alive!</Row>
<Row>
Sarajevo_2/sarajevo2_maddox_11
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
He pulls that shit again, I'll kill him myself.</Row>
<Row>
Sarajevo_2/sarajevo2_maddox_12
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
No more stunts, asshole, you understand? We didn't come out here to rescue your sorry ass.</Row>
<Row>
Sarajevo_2/sarajevo2_merinov_16
1
talk
0
0.8
0.2
0.7
MERINOV
MERINOV
yes
I had everything under control until you were spotted.</Row>
<Row>
Sarajevo_2/sarajevo2_sniper_09
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
That's enough. How much farther to Vladic?</Row>
<Row>
Sarajevo_2/sarajevo2_merinov_27
1
talk
0
0.8
0.2
0.7
MERINOV
MERINOV
yes
We avoid snipers and go through the parking garage.</Row>
<Row>
Sarajevo_2/sarajevo2_maddox_14
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Can't help being noisy on this one. Might as well frag 'em for openers.</Row>
<Row>
Sarajevo_2/sarajevo2_maddox_15
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Machine gun emplacement on the first floor, and a sentry patrolling out front.</Row>
<Row>
Sarajevo_2/sarajevo2_sniper_10
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
There's Vladic. At least seven more hostiles. Probably more inside. This is gonna get too messy.</Row>
<Row>
Sarajevo_2/sarajevo2_merinov_18
1
talk
0
0.8
0.2
0.7
MERINOV
MERINOV
yes
Gentlemen, Merinov is not interested in suicide. And so I will bid you good day.</Row>
<Row>
Sarajevo_2/sarajevo2_sniper_11
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Let him go. Our exfil's gonna be tough enough without an extra man to worry about.</Row>
<Row>
Sarajevo_2/sarajevo2_maddox_17
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Fine, screw that asshole. We came here for Vladic. You're on deck, boss. One shot. Make it count.</Row>
<Row>
Sarajevo_2/sarajevo2_sniper_12
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
I think they're pissed.</Row>
<Row>
Sarajevo_2/sarajevo2_maddox_18
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
The tank's back! Time to go!</Row>
<Row>
Sarajevo_2/sarajevo2_soldier_01
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
Any trouble?</Row>
<Row>
Sarajevo_2/sarajevo2_soldier_03
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
Nothing specific. Some radio traffic about dead sentries. They sound confused. These guys couldn't find their own ass with a flashlight.</Row>
<Row>
Sarajevo_2/sarajevo2_soldier_02
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
Hey I just found out I'm getting transferred tomorrow. Disposal unit. They want us to pick up trash?</Row>
<Row>
Sarajevo_2/sarajevo2_soldier_04
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
Not the sort of trash you are thinking of. Good luck with that friend. Better find yourself a good gas mask.</Row>
<Row>
Sarajevo_2/sarajevo2_sniper_01
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Copy that.</Row>
<Row>
Sarajevo_2/sarajevo2_sniper_02
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Roger.</Row>
<Row>
Sarajevo_2/sarajevo2_sniper_03
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Got it.</Row>
<Row>
Sarajevo_2/sarajevo2_maddox_21
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
These fuckers are gonna pay. From Vladic down to the lowest motherfucker out here.</Row>
<Row>
Sarajevo_2/sarajevo2_maddox_22
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Wait till the tango on patrol goes inside that store, then take down the guy with the cigarette quietly. I'll do the other one.</Row>
<Row>
Sarajevo_2/sarajevo2_maddox_23
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Fuck man, you want that tank on our asses? How 'bout you listen to your spotter.</Row>
<Row>
Sarajevo_2/sarajevo2_maddox_24
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Take out that MG.</Row>
<Row>
Sarajevo_2/sarajevo2_soldier_07
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
A pain in the ass, that's what. My shift is supposed to be over. No way I'm dragging this filth all the way back to detention. Let's take care of them here.</Row>
<Row>
Sarajevo_2/sarajevo2_soldier_08
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
That's a lot better than filling out paperwork.</Row>
<Row>
Sarajevo_2/sarajevo2_soldier_09
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
Spread out. Look for survivors.</Row>
<Row>
Sarajevo_2/sarajevo2_soldier_10
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
Find anything good today?</Row>
<Row>
Sarajevo_2/sarajevo2_soldier_11
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
Just some cash. I think most of these survivors already traded away their gold and jewelry. But I keep checking their pockets anyway.</Row>
<Row>
Sarajevo_2/sarajevo2_merinov_19
1
talk
0
0.8
0.2
0.7
MERINOV
MERINOV
yes
Do not move. If they see us, we are finished.</Row>
<Row>
Sarajevo_2/sarajevo2_merinov_20
1
talk
0
0.8
0.2
0.7
MERINOV
MERINOV
yes
Please, no crazy ideas. Those people are already dead. You try to play hero, you just get us killed.</Row>
<Row>
Sarajevo_2/sarajevo2_merinov_21
1
talk
0
0.8
0.2
0.7
MERINOV
MERINOV
yes
Get down and don't move.</Row>
<Row>
Sarajevo_2/sarajevo2_merinov_23
1
talk
0
0.8
0.2
0.7
MERINOV
MERINOV
yes
We'll have to go around. No choice. Stay close to me and everything will be fine.</Row>
<Row>
Sarajevo_2/sarajevo2_sniper_13
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
They're not leaving anytime soon.</Row>
<Row>
Sarajevo_2/sarajevo2_sniper_14
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Take it easy.</Row>
<Row>
Sarajevo_2/sarajevo2_sniper_15
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
no
<quiet shocked gasp></Row>
<Row>
Sarajevo_2/sarajevo2_maddox_25
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
God damnit, we gotta do something, Anderson. </Row>
<Row>
Sarajevo_2/sarajevo2_soldier_12
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
Get up! Or I'll kill you right here!</Row>
<Row>
Sarajevo_2/sarajevo2_civilian_04
1
ai_talk
0
0.8
0.2
0.7
BOSNIAN_CIVILIAN_A
CIVILIAN
no
We haven't done anything! Please!</Row>
<Row>
\</Row>
<Row/>
<Row>
Sarajevo_3/Sarajevo_3_Sniper_01
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
That's it. Time to get the fuck outta Dodge.</Row>
<Row>
Sarajevo_3/Sarajevo_3_Serbian_01
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
yes
You went through the American's gear?</Row>
<Row>
Sarajevo_3/Sarajevo_3_Serbian_15
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
yes
No, it's still in the classroom. Sava wanted to be there to see what he has on the camera.</Row>
<Row>
Sarajevo_3/Sarajevo_3_Sniper_02
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Uniform, Razor three-two, do you copy?</Row>
<Row>
Sarajevo_3/Sarajevo_3_Dispatch_01
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Copy, three-two. Where the hell have you been? You've been off the grid for three hours.</Row>
<Row>
Sarajevo_3/Sarajevo_3_Sniper_03
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Enemy detention. Merinov screwed us. Going silent for the time being, this place is not safe.</Row>
<Row>
Sarajevo_3/Sarajevo_3_Sniper_03_2
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Enemy detention. Merinov screwed us. Going silent for the time being, this place is not safe.</Row>
<Row>
Sarajevo_3/Sarajevo_3_Sniper_03a
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Uniform, Razor three-two. All clear to report. I got out, but they're holding Maddox at the parliament building. Merinov wants a taped confession of US operations here.</Row>
<Row>
Sarajevo_3/Sarajevo_3_Dispatch_02
1
radio2d
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Anderson, this is Diaz, liaison for Langley on this op. Without an official NATO mandate, it is crucial that we keep US involvement insulated from any media outlets. You need to find your partner and get him out of there before that taping happens.</Row>
<Row>
Sarajevo_3/Sarajevo_3_Sniper_04
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
I'm on it. Request route assist.</Row>
<Row>
Sarajevo_3/Sarajevo_3_Serbian_02
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
yes
They're moving the other American soon to start taping. I think they should have started an hour ago, but what the fuck do I know, right?</Row>
<Row/>
<Row>
Sarajevo_3/Sarajevo_3_Sniper_05
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Roger that.</Row>
<Row>
Sarajevo_3/Sarajevo_3_Dispatch_05
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Razor three-two, be advised the library is overlooking a highly volatile city region, designation Sniper Alley. The Serbs are taking pot shots at anything that moves. Your route should keep you clear, but use caution.</Row>
<Row>
Sarajevo_3/Sarajevo_3_Sniper_06
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Shit! Confirm sniper activity.</Row>
<Row>
Sarajevo_3/Sarajevo_3_Sniper_07
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Sneaky fucker.</Row>
<Row>
Sarajevo_3/Sarajevo_3_Sniper_09
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Enemy sniper down.</Row>
<Row>
Sarajevo_3/Sarajevo_3_Sniper_10
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Threat down.</Row>
<Row>
Sarajevo_3/Sarajevo_3_Sniper_11
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Jesus! Taking some close calls here.</Row>
<Row>
Sarajevo_3/Sarajevo_3_Sniper_12
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Uniform, I have eyes on the hotel, over.</Row>
<Row>
Sarajevo_3/Sarajevo_3_Sniper_12a
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Can't go out yet, gotta clear out those snipers first.</Row>
<Row>
Sarajevo_3/Sarajevo_3_Sniper_12b
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
On my way.</Row>
<Row>
Sarajevo_3/Sarajevo_3_Dispatch_06
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Copy. Find a position on the top floor. Should give you the best view.</Row>
<Row>
Sarajevo_3/Sarajevo_3_Sniper_13
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Uniform, Razor three-two. I'm inside and proceeding to position.</Row>
<Row>
Sarajevo_3/Sarajevo_3_Dispatch_08
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Do it, Anderson. Do it now.</Row>
<Row>
Sarajevo_3/Sarajevo_3_Dispatch_09
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
I said engage your target, soldier!</Row>
<Row>
Sarajevo_3/Sarajevo_3_Dispatch_10
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Maddox would want you to pull that trigger. Think what they'll do to him to get a confession. You're saving him from a nightmare you can't even imagine.</Row>
<Row>
Sarajevo_3/Sarajevo_3_Dispatch_11
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
You were given an order! Pull the trigger!</Row>
<Row>
Sarajevo_3/Sarajevo_3_Sniper_14
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
God forgive me.</Row>
<Row>
Sarajevo_3/Sarajevo_3_Sniper_15
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Fuck... I couldn't do it...</Row>
<Row>
Sarajevo_3/Sarajevo_3_Serbian_03
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
The helicopter's engaging multiple targets. Those fucking Croats are like cockroaches.</Row>
<Row>
Sarajevo_3/Sarajevo_3_Serbian_16
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
They're good as dead. Command will send a heavy response to chase them into their holes.</Row>
<Row>
Sarajevo_3/Sarajevo_3_Serbian_04
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
yes
Check the library! Engage anything that moves!</Row>
<Row>
Sarajevo_3/Sarajevo_3_Serbian_05
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
Reports of shots fired. Keep your eyes open for more Croat trash.</Row>
<Row>
Sarajevo_3/Sarajevo_3_Serbian_21
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
I always do.</Row>
<Row>
Sarajevo_3/Sarajevo_3_Serbian_06
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
Hey, Goran got a case of vodka off a Croat family they rounded up in sector six. Third barracks tonight if you want to join.</Row>
<Row>
Sarajevo_3/Sarajevo_3_Serbian_22
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
Not me. They probably pissed in it, the fucking animals.</Row>
<Row>
Sarajevo_3/Sarajevo_3_Serbian_07
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
What happened to Kristijan? Fat prick was supposed to pay me my winnings.</Row>
<Row>
Sarajevo_3/Sarajevo_3_Serbian_23
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
He's dead. I heard one of the Americans did it.</Row>
<Row>
Sarajevo_3/Sarajevo_3_Serbian_08
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
yes
Move it you piece of garbage!</Row>
<Row>
Sarajevo_3/Sarajevo_3_Serbian_11
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
yes
Spread out and shoot on sight! I want that American's corpse in a ditch!</Row>
<Row>
Resort_1/Resort_1_Diaz_06
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
The transaction site's a government-run resort. A vacations spot for international players and heavy hitters with political pull. But to get there, we've got a stretch of river to navigate, and intel suggests a heavy enemy presence.</Row>
<Row>
Resort_1/Resort_1_Marines_01
1
talk
0
0.8
0.2
0.7
TASK121_LEADER_B
KELLER
yes
We need a low profile infiltration. We don't wanna give Kalalo and pals a heads-up that we're coming.</Row>
<Row>
Resort_1/Resort_1_Sniper_01
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Get upstream without stepping in any shit. Got it.</Row>
<Row>
Resort_1/Resort_1_Diaz_07
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Cut the motor. We'll drift past them.</Row>
<Row>
Resort_1/Resort_1_Diaz_09
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Patrol boat! Hide us in the grass.</Row>
<Row>
Resort_1/Resort_1_Diaz_10
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Anderson, hostiles on that island ahead. I don't see us getting around 'em. Engage 'em on my mark. </Row>
<Row>
Resort_1/Resort_1_Diaz_12
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Go to thermal optics, see if we have any surprises waiting for us.</Row>
<Row>
Resort_1/Resort_1_Diaz_13
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Sniper, on the cliff!</Row>
<Row>
Resort_1/Resort_1_Diaz_14
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
We'll split teams here. Anderson, you take high ground on the riverbank and give us cover. I'll radio target locations while we move.</Row>
<Row>
Resort_1/Resort_1_Diaz_15
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
You've got a hostile near a campfire up ahead of you. You should be able to close on him for hand to hand.</Row>
<Row>
Resort_1/Resort_1_Diaz_16
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Take 'em out quietly. We don't know how many more might be around.</Row>
<Row>
Resort_1/Resort_1_Diaz_17
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
First floor, start with him.</Row>
<Row>
Resort_1/Resort_1_Diaz_18
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Wait till he's alone, then take him.</Row>
<Row>
Resort_1/Resort_1_Diaz_19
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
We got a patrol boat holding position right in our way. No way around it.</Row>
<Row>
Resort_1/Resort_1_Diaz_20
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Let these guys go by.</Row>
<Row>
Resort_1/Resort_1_Diaz_21
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Target, house on the hillside, second floor. Take him.</Row>
<Row>
Resort_1/Resort_1_Diaz_22
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Target, house with the pier, tango on the second floor.</Row>
<Row>
Resort_1/Resort_1_Diaz_23
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Building with the search light. Second floor.</Row>
<Row>
Resort_1/Resort_1_Diaz_24
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
House on the hillside, first floor.</Row>
<Row>
Resort_1/Resort_1_Diaz_25
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
House with the pier, first floor.</Row>
<Row>
Resort_1/Resort_1_Diaz_26
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
By the searchlight, hostile on the first floor.</Row>
<Row>
Resort_1/Resort_1_Diaz_27
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
We need to shut down those searchlights on the water.</Row>
<Row>
Resort_1/Resort_1_Diaz_28
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Patrols up ahead, be advised.</Row>
<Row>
Resort_1/Resort_1_Diaz_29
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
We can't move forward till those searchlights are out.</Row>
<Row>
Resort_1/Resort_1_Diaz_38
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
So much for avoiding a shit storm. Try and keep things under wraps, Cole.</Row>
<Row>
Resort_1/Resort_1_Diaz_39
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Okay, we'll stay split. I'll stick with the assault team. Anderson, you find some high ground that'll give you eyes on the transaction site. We'll wait for both principals to show, then take them both down.</Row>
<Row>
Resort_1/Resort_1_Diaz_40
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
All right, do it your way.</Row>
<Row>
Resort_1/Resort_1_Diaz_40a
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Okay, handle the situation as you see it.</Row>
<Row>
Resort_1/Resort_1_Diaz_41
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Send him to hell.</Row>
<Row>
Resort_1/Resort_1_Diaz_42
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
I need you back in position pronto.</Row>
<Row>
Resort_1/Resort_1_Diaz_43
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
That boat's gonna be a problem if they spot us. We need to let it go.</Row>
<Row>
Resort_1/Resort_1_Diaz_44
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Fuck, flare's out! Everybody on your toes, they know we're here!</Row>
<Row>
Resort_1/Resort_1_Diaz_45
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Cole, we're below your position. We see activity in the forest, multiple heat signatures. Watch yourself.</Row>
<Row>
Resort_1/Resort_1_Diaz_46
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
The guy near the searchlight's gotta be the first target.</Row>
<Row>
Resort_1/Resort_1_Diaz_47
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
You're lit up like a Christmas tree, shoot out the light!</Row>
<Row>
Resort_1/Resort_1_Diaz_48
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Night vision shows a sentry on the cliff. Put on your goggles to see him.</Row>
<Row>
Resort_1/Resort_1_Sniper_02
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
We're clear.</Row>
<Row>
Resort_1/Resort_1_Sniper_03
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
I need to cut through the village. Stand by.</Row>
<Row>
Resort_1/Resort_1_Sniper_04
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Quiet...</Row>
<Row>
Resort_1/Resort_1_Sniper_05
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Shh...</Row>
<Row>
Resort_1/Resort_1_Sniper_06
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Patrol boat headed your way. Get out of sight.</Row>
<Row>
Resort_1/Resort_1_Sniper_07
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
I'm in position.</Row>
<Row>
Resort_1/Resort_1_Sniper_08
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Copy that.</Row>
<Row>
Resort_1/Resort_1_Sniper_08a
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Roger.</Row>
<Row>
Resort_1/Resort_1_Sniper_08b
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Affirmative.</Row>
<Row>
Resort_1/Resort_1_Sniper_09
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
You're clear to move.</Row>
<Row>
Resort_1/Resort_1_Sniper_10
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Okay, Diaz. Get moving.</Row>
<Row>
Resort_1/Resort_1_Sniper_11
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Contact.</Row>
<Row>
Resort_1/Resort_1_Sniper_12
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Area cleared.</Row>
<Row>
Resort_1/Resort_1_Sniper_13
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Reloading.</Row>
<Row>
Resort_1/Resort_1_Sniper_14
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Kill confirmed.</Row>
<Row>
Resort_1/Resort_1_Sniper_15
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Got 'em.</Row>
<Row>
Resort_1/Resort_1_Sniper_16
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Next.</Row>
<Row>
Resort_1/Resort_1_Sniper_17
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Tango eliminated.</Row>
<Row>
Resort_1/Resort_1_Sniper_18
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
He's down.</Row>
<Row>
Resort_1/Resort_1_Sniper_19
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Solid copy, got your six.</Row>
<Row>
Resort_1/Resort_1_Marines_02
1
radio2d
0
0.8
0.2
0.7
TASK121_LEADER_B
KELLER
yes
Hold positions and engage! Keep on 'em!</Row>
<Row>
Resort_1/Resort_1_Marines_04
1
radio2d
0
0.8
0.2
0.7
AMERICAN_COMMANDO_B
COMMANDO
yes
Whoa... Ever heard of the Geneva Convention bitch? I say put a bullet in his thick skull.</Row>
<Row>
Resort_1/Resort_1_Marines_05
1
radio2d
0
0.8
0.2
0.7
TASK121_LEADER_B
KELLER
yes
All right men, we're going in fast and deadly. Weapons cold. No hostage is to be killed. Razor, request you watch our assess if things get hot, how copy?</Row>
<Row>
Resort_1/Resort_1_Marines_06
1
radio2d
0
0.8
0.2
0.7
TASK121_LEADER_B
KELLER
yes
Razor, be advised. We're splitting up to cover ground faster.</Row>
<Row>
Resort_1/Resort_1_Marines_07
1
radio2d
0
0.8
0.2
0.7
TASK121_LEADER_B
KELLER
yes
Alpha team in position. Entering the buildings now.</Row>
<Row>
Resort_1/Resort_1_Marines_08
1
radio2d
0
0.8
0.2
0.7
AMERICAN_COMMANDO_B
COMMANDO
yes
Bravo team in position. We're going in.</Row>
<Row>
Resort_1/Resort_1_Marines_18
1
radio2d
0
0.8
0.2
0.7
TASK121_LEADER_B
KELLER
yes
Razor, did he see me? Put 'em down fast.</Row>
<Row>
Resort_1/Resort_1_Marines_19
1
radio2d
0
0.8
0.2
0.7
AMERICAN_COMMANDO_B
COMMANDO
yes
Eyes on - one guy below me, but I can hear another moving. Let's wait for him, then I take one, you target the other.</Row>
<Row>
Resort_1/Resort_1_Enemy_Soldier_01a
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
Did you see something?</Row>
<Row>
Resort_1/Resort_1_Enemy_Soldier_01b
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
I don't think so. The light gets strange here at night.</Row>
<Row>
Resort_1/Resort_1_Enemy_Soldier_02a
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
I heard a bunch of men got pulled for VIP detail. You know anything about a visitor?</Row>
<Row>
Resort_1/Resort_1_Enemy_Soldier_02b
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
Something about a business arrangement, that's all I know. Above our pay grade I guess.</Row>
<Row>
Resort_1/Resort_1_Enemy_Soldier_03a
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
What happened to the new guy? Wasn't he on duty tonight?</Row>
<Row>
Resort_1/Resort_1_Enemy_Soldier_03b
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
They caught him playing dice on his shift. So he got "fired" if you know what I mean. Stay sharp or you'll be next.</Row>
<Row>
Resort_1/Resort_1_Enemy_Soldier_04a
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
Unit two, all clear.</Row>
<Row>
Resort_1/Resort_1_Enemy_Soldier_04b
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
Acknowledged, unit two. Maintain position.</Row>
<Row/>
<Row/>
<Row>
Resort_2/Resort_2_Sniper_01
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Uniform, Razor three-two. Looks like I've hit the swamp.</Row>
<Row>
Resort_2/Resort_2_Dispatch_01
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Razor three-two, proceed to next objective. Location is a lakeside enemy encampment. Looks like your only viable route will take you through a section of the swamp.</Row>
<Row>
Resort_2/Resort_2_Dispatch_02
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Razor three-one, Uniform. Intel indicates we may have hostages being held in your vicinity. They appear be crew from a cargo vessel used to transport the bio-weapon. Proceed to coordinates and secure those hostages. They may have actionable intel we can use.</Row>
<Row>
Resort_2/Resort_2_Diaz_01
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
This is Razor three-one. Proceeding with Razor two to target location.</Row>
<Row>
Resort_2/Resort_2_Diaz_02
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Roger, Uniform. We're on the move to new target.</Row>
<Row>
Resort_2/Resort_2_Diaz_04
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Uniform, second building is also empty but shows clear signs of prisoners being held here. Proceeding with search.</Row>
<Row>
Resort_2/Resort_2_Diaz_05
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Uniform, we have a possible fix on the hostages. Hostile presence confirmed. We're going in.</Row>
<Row>
Resort_2/Resort_2_Diaz_07
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Uniform, we've breached the building and are commencing search.</Row>
<Row>
Resort_2/Resort_2_Diaz_08
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Uniform, we have wounded but managed to breach the building. Proceeding with search.</Row>
<Row>
Resort_2/Resort_2_Dispatch_14
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
You have a green light, Razor.</Row>
<Row>
Resort_2/Resort_2_Diaz_09
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Uniform, building is clear, hostages secured. We've got a few more being held down by the pier. Moving on that location now.</Row>
<Row>
Resort_2/Resort_2_Dispatch_15
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Proceed. Razor three-two, continue providing covering fire from your position.</Row>
<Row>
Resort_2/Resort_2_Sniper_02
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Roger, Uniform. Standing by.</Row>
<Row>
Resort_2/Resort_2_Dispatch_16
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
You're go to engage.</Row>
<Row>
Resort_2/Resort_2_Diaz_10
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Razor three-two, we're standing by for your mark.</Row>
<Row>
Resort_2/Resort_2_Diaz_10a
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Waiting for your go, Razor three-two.</Row>
<Row>
Resort_2/Resort_2_Sniper_03
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Approaching observation site. Stand by.</Row>
<Row>
Resort_2/Resort_2_Sniper_04
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
This is Razor three-two. I'm in position and have eyes on the target area.</Row>
<Row>
Resort_2/Resort_2_Diaz_11
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Okay, Cole. We are go down here. Engage targets as I call them.</Row>
<Row>
Resort_2/Resort_2_Diaz_12
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
We have one tango on the pier. Take him.</Row>
<Row>
Resort_2/Resort_2_Diaz_13
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Engage that hostile on that balcony.</Row>
<Row>
Resort_2/Resort_2_Diaz_14
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Hostile by the door.</Row>
<Row>
Resort_2/Resort_2_Diaz_15
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
We have two hostiles close to our position. Wait till they split up then engage.</Row>
<Row>
Resort_2/Resort_2_Diaz_15a
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Two men patrolling the beach. Pick 'em off individually.</Row>
<Row>
Resort_2/Resort_2_Diaz_16
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
On the left.</Row>
<Row>
Resort_2/Resort_2_Diaz_17
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Tango on the left.</Row>
<Row>
Resort_2/Resort_2_Diaz_18
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
To the right.</Row>
<Row>
Resort_2/Resort_2_Diaz_19
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Tango on the right.</Row>
<Row>
Resort_2/Resort_2_Diaz_20
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
On the boat.</Row>
<Row>
Resort_2/Resort_2_Diaz_21
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Tango on the boat.</Row>
<Row>
Resort_2/Resort_2_Diaz_22
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Hostile by the heavy MG.</Row>
<Row>
Resort_2/Resort_2_Diaz_23
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Target by the fifty cal.</Row>
<Row>
Resort_2/Resort_2_Dispatch_17
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Good work, people. Anderson, go ahead and continue towards the transaction site. Assault team will escort the hostages to a secure location and then catch up via boat.</Row>
<Row>
Resort_2/Resort_2_Diaz_39
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Roger that, Uniform. Good hunting, Cole.</Row>
<Row>
Resort_2/Resort_2_Sniper_05
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Roger, I'll try and save you boys some targets.</Row>
<Row>
Resort_2/Resort_2_Diaz_40
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Cole, we got an enemy helo inbound. Watch yourself.</Row>
<Row>
Resort_2/Resort_2_Diaz_43
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Cole, looks like you've got two good options for setting up, an overlook and an old observatory. Pick one.</Row>
<Row>
Resort_2/Resort_2_Diaz_49
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
We're moving in on foot. Cover us.</Row>
<Row>
Resort_2/Resort_2_Diaz_50
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Take out that hostile on the stairs.</Row>
<Row>
Resort_2/Resort_2_Diaz_51
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Target, roof of the restaurant.</Row>
<Row>
Resort_2/Resort_2_Diaz_52
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Hostile by the pool. </Row>
<Row>
Resort_2/Resort_2_Diaz_53
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Take that tango by the restaurant.</Row>
<Row>
Resort_2/Resort_2_Diaz_54
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Two tangos by the stairs. Take either one of 'em.</Row>
<Row>
Resort_2/Resort_2_Diaz_55
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Three-two, I have two hostiles by the stairs. Pick one and engage.</Row>
<Row>
Resort_2/Resort_2_Diaz_56
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
We are in position at the transaction site and standing by for our second principal to arrive.</Row>
<Row>
Resort_2/Resort_2_Diaz_57
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
They made us! Cole, covering fire!</Row>
<Row>
Resort_2/Resort_2_Diaz_58
1
radio2d
0
0.1
0.2
0.7
DIAZ
DIAZ
yes
We're taking fire, Cole! Open up on them!</Row>
<Row>
Resort_2/Resort_2_Diaz_67
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
More enemy units inbound! Uniform, we got a lot of heat down here!</Row>
<Row>
Resort_2/Resort_2_Diaz_68
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
These people are confirming the transport of a package being treated with a lot of security. Sounds like our weapon's definitely in-country. No other specific information at this time.</Row>
<Row>
Resort_2/Resort_2_Diaz_69
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
More information. The crew heard our target personnel speaking various languages but it sounds like the high level guys were mostly speaking Russian. No specific ID on the principal who's meeting Kalalo.</Row>
<Row>
Resort_2/Resort_2_Diaz_70
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Assault team is in position.</Row>
<Row>
Resort_2/Resort_2_Diaz_71
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Assault team is compromised! Repeat, heavy casualties, mission is fubar!</Row>
<Row>
Resort_2/Resort_2_Diaz_72
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Heads up, three tangos headed in the pool's direction. Commence firing on your mark.</Row>
<Row>
Resort_2/Resort_2_Diaz_77
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Eyes on two jokers on the restaurant's roof. Take the left one.</Row>
<Row>
Resort_2/Resort_2_Diaz_78
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
We're closing in on the bay where our guys are supposedly contained. Going in soft, cover us Cole.</Row>
<Row>
Resort_2/Resort_2_Diaz_79
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Contact, patrol coming out of the boat shed. Nichols, on me. Anderson, hold your shot.</Row>
<Row>
Resort_2/Resort_2_Diaz_80
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Anderson, we need to work as a team! They were ours!</Row>
<Row>
Resort_2/Resort_2_Diaz_81
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
We're splitting up. You three - go up the stairs, rest of you are with me, we're taking the low road.</Row>
<Row>
Resort_2/Resort_2_Diaz_92
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
We're in position for assault. Weapon's check...</Row>
<Row>
Resort_2/Resort_2_Diaz_93
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
I see two... Belay that - four tangos, ground floor. Razor, take the lead, we'll engage on your go.</Row>
<Row>
Resort_2/Resort_2_Diaz_94
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Anderson, we've got a situation - the hostage is held at gunpoint. We'll try to flush the merc out for you, stand by.</Row>
<Row>
Resort_2/Resort_2_Diaz_95
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
You're surrounded, put down the gun and I promise you - you won't be harmed! Place your hands on your head and...</Row>
<Row>
Resort_2/Resort_2_Diaz_96
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Don't think for a second going down this road will do you any good. Let him go, you're outnumbered!</Row>
<Row>
Resort_2/Resort_2_Diaz_97
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Easy there friend! Be reasonable about this, we can extract you with the rest of our men, you'll have a fair trial.</Row>
<Row>
Resort_2/Resort_2_Diaz_98
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Okay, okay! ...Just remember man, there's an eye in the sky watching you now. Watching your every move. You ready to pay the piper when the time comes?</Row>
<Row>
Resort_2/Resort_2_Diaz_99
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Beach is secure, proceeding up the stairs.</Row>
<Row>
Resort_2/Resort_2_Marine_15
1
radio2d
0
0.8
0.2
0.7
TASK121_LEADER_B
KELLER
yes
Uniform, Razor two! We are taking heavy casualties!</Row>
<Row>
Resort_2/Resort_2_Marine_16
1
radio2d
0
0.8
0.2
0.7
TASK121_LEADER_B
KELLER
yes
Man down! Man down!</Row>
<Row>
Resort_2/Resort_2_Marine_17
1
radio2d
0
0.8
0.2
0.7
TASK121_LEADER_B
KELLER
yes
The bay has been secured, moving to the next checkpoint. Eyes all around your heads, people.</Row>
<Row>
Resort_2/Resort_2_Marine_18
1
radio2d
0
0.8
0.2
0.7
TASK121_LEADER_B
KELLER
yes
You heard the man. Alpha One and Two, on me.</Row>
<Row>
Resort_2/Resort_2_Marine_19
1
radio2d
0
0.8
0.2
0.7
TASK121_LEADER_B
KELLER
yes
Target, by the bar. Weapons free, Razor.</Row>
<Row>
Resort_2/Resort_2_Dispatch_23
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Drone is on the way.</Row>
<Row>
Resort_2/Resort_2_Dispatch_24
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Copy that. We're passing that along to your friends at the Company.</Row>
<Row>
Resort_2/Resort_2_Dispatch_25
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Solid copy, three-one. Every little bit helps.</Row>
<Row>
Resort_2/Resort_2_Dispatch_26
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Roger, we are go to proceed as planned.</Row>
<Row>
Resort_2/Resort_2_Dispatch_27
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Neutralize or capture all enemy personnel including principals!</Row>
<Row>
Resort_2/Resort_2_Dispatch_28
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Detain or take down all enemy personnel!</Row>
<Row>
Resort_2/Resort_2_Dispatch_29
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
All teams fall back!</Row>
<Row>
Resort_2/Resort_2_Dispatch_33
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Razor three-two, step up that suppressing fire!</Row>
<Row>
Resort_2/Resort_2_Dispatch_34
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Razor three-two, proceed to lakeside enemy base camp. Langley believes we may find some intel about transshipment channels used for our bio-weapon.</Row>
<Row>
Resort_2/Resort_2_Dispatch_35
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
We show enemy helo closing on the lake at this time.</Row>
<Row>
Resort_2/Resort_2_Sniper_06
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Uniform, I have eyes on the lakeside camp and am moving in. Over.</Row>
<Row>
Resort_2/Resort_2_Sniper_07
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Uniform, confirm Strike Team One being held at the lakeside camp. They're in immediate danger. Request clearance to engage.</Row>
<Row>
Resort_2/Resort_2_Dispatch_36
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Roger, three-two, you are clear to engage.</Row>
<Row>
Resort_2/Resort_2_Dispatch_36a
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Be advised, UAV data shows a nearby heavy occupied enemy camp west of your position. Suggest you clear it out before engaging the island, cut off reinforcements.</Row>
<Row>
Resort_2/Resort_2_Dispatch_37
2
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Affirmative. Good job, Razor - I can hold off those bullshit letters to their families then. Proceed to the target site, shortest route will go through the caves near the camp.</Row>
<Row>
Resort_2/Resort_2_Sniper_08
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Uniform, Razor three-two. Our guys are safe and sound.</Row>
<Row>
Resort_2/Resort_2_Sniper_09
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Uniform, Razor three-two. Our men... have been compromised. No survivors.</Row>
<Row>
Resort_2/Resort_2_Sniper_10
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Copy that. I'll check 'em out and let you know.</Row>
<Row>
Resort_2/Resort_2_Sniper_11
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
I'm closing on the observatory.</Row>
<Row>
Resort_2/Resort_2_Sniper_12
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
I'm in position at the observatory. Got a good view of the transaction site.</Row>
<Row>
Resort_2/Resort_2_Sniper_13
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
I'm closing on the overlook.</Row>
<Row>
Resort_2/Resort_2_Sniper_14
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
In position at the overlook. Not the president's suite, but it'll have to do.</Row>
<Row>
Resort_2/Resort_2_Sniper_15
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
You have a patrol closing on your location. Stay outta sight and let 'em go by.</Row>
<Row>
Resort_2/Resort_2_Sniper_16
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Patrol inbound. Hang back and let 'em pass.</Row>
<Row>
Resort_2/Resort_2_Sniper_17
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Roger.</Row>
<Row>
Resort_2/Resort_2_Sniper_18
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Roger, Oscar Mike.</Row>
<Row>
Resort_2/Resort_2_Sniper_19
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Copy that.</Row>
<Row>
Resort_2/Resort_2_Sniper_20
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Copy.</Row>
<Row>
Resort_2/Resort_2_Sniper_21
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Uniform, I'm heading underground. May lose radio comms.</Row>
<Row>
Resort_2/Resort_2_Sniper_22
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Uniform, this is Razor three-two. Re-establishing comms.</Row>
<Row>
Resort_2/Resort_2_Sniper_23
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Uniform, Razor three-two. Request UAV support.</Row>
<Row>
Resort_2/Resort_2_Sniper_24
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Uniform, I am proceeding into the ruins and need drone support.</Row>
<Row>
Resort_2/Resort_2_Sniper_25
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Uniform, Razor three-two. Request drone coverage at the lake.</Row>
<Row>
Resort_2/Resort_2_Sniper_26
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Uniform, request drone support.</Row>
<Row>
Resort_2/Resort_2_Sniper_27
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
I could use some UAV support, Uniform.</Row>
<Row>
Resort_2/Resort_2_Sniper_28
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Got it.</Row>
<Row>
Resort_2/Resort_2_Sniper_29
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Roger, I'm on it.</Row>
<Row>
Resort_2/Resort_2_Sniper_30
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Uniform, we're getting confirmation that the transaction is going down at the resort and that we're probably looking at a large number of hostiles. </Row>
<Row>
Resort_2/Resort_2_Sniper_31
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
You gotta be ready for anything, agent.</Row>
<Row>
Resort_2/Resort_2_Sniper_32
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
All tangos neutralized. Proceed to the second floor.</Row>
<Row>
Resort_2/Resort_2_Sniper_34
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
On my way. Razor three-two out.</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_01a
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
A call came down from command center. The whole third group is on high alert.</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_01c
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
The big meeting at the resort.</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_01d
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
As soon as some important asshole gets involved, we're the ones who suffer through double shifts.</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_01e
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
I know.</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_02a
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
Ivan, that big guy, he said he's maybe linking up with some outfit in Africa. Says the pay's better.</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_02d
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
Because if he breaks his contract here, he's dead.</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_02e
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
Does he know that?</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_02f
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
He's an idiot if he doesn't. Stories of the last guys that tried to get out in the middle of something are not urban myth. I've seen it.</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_02g
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
He's an idiot anyway.</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_05a
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
Did you hear the Turk was killed?</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_05b
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
No! What happened?</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_05c
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
A bunch of patrols along the river took fire earlier. He was one of the casualties.</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_05d
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
They took fire from who?</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_05e
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
No idea.</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_05f
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
Well if they can hit the river emplacements, they can hit us here. Watch yourself.</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_06a
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
Do you have a light?</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_06b
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
No, lost my lighter.</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_07b
1
ai_shout
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
Nothing so far. Keep looking.</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_08a
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
So, you listen to the fights last night?</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_08b
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
Piss off. I'm working here.</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_09a
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
I think this place is starting to get to me. Every time I hear a twig snap I come this close to emptying a clip at nothing at all.</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_09b
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
It's the meeting coming up. Too much bullshit, too many people with raw nerves.</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_09c
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
I don't give a damn why it is, I just want out.</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_09d
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
Not going to happen. Not yet anyway.</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_09e
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
Well when this deal is done, I'm outa here. Fuck the lost pay.</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_09f
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
Your call.</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_19
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
Intruder! In the water!</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_20
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
There! In the water!</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_21
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
Enemy contact! He's in the grass!</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_22
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
There! In the grass!</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_23
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
Looks fine here...</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_24a
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
Looks like we're clear up here.</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_24b
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
For now, anyway. This isn't the day to get lazy.</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_25a
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
Nothing here. Any word about the threat assessment from red team?</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_25b
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
Not that I've heard.</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_27
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
Area clear. Take a look out that way.</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_28
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
Make a sweep that way. This area's secure.</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_29
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
This is unit six. Send air support for a look at sector four.</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_30
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
He's here somewhere.</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_31
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
Look sharp, he's around here someplace.</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_32
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
I know he's here.</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_33
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
Does anyone see him?</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_34
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
Hold your position! He's coming your way!</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_35
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
Unit four, area clear.</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_36
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
At location and standing by.</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_38
1
talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
yes
Fuck you mudak! You think I'm stupid?! You three put down yours! Come any closer and he dies!</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_39
1
talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
yes
It won't go any different if I do what you pigs say! This is my ticket out of here! Aren't you?</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_40
1
talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
yes
Shut your mouth or I'll shut it for you!</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_41
1
talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
yes
I'm not your friend bitch! Don't bullshit me! I won't tell you again to back off!</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_42
1
talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
yes
Wha... What the hell are you talking about? You some kind of religious fuck? Okay... c'mon, God - strike me down for all my sins!</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_43
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
Listen up and listen good! We've lost contact with one of our patrols on the road. They've missed two consecutive check-ins. That means our security has been breached and an enemy of yet unknown force is coming for the package. So everyone on your fucking toes! Sniper teams, take positions on the rooftops. And no sleeping on the job this time! Rest of you on the road. Report any sight of contact. I want them slaughtered! Go!</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_44
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
Enemy! Get the chopper in the air!</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_45
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
I know you're there! Come out now or your man dies!</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_46
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
Stop hiding, my patience is growing thin!</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_47
1
talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
yes
Stop! Not one more step! Put your rifle on the ground slowly!</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_48
1
talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
yes
I said put it down! Now!!</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_50a
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
Hey, seen that new bird they got us?</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_50b
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
New? It's a crappy old post Soviet MI-17. It's a miracle that thing stays in the air.</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_50c
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
I've seen that 'crap' yesterday when the pilot calibrated its weapons - tore through the tree line like they were toothpicks!</Row>
<Row>
Resort_2/Resort_2_Civilian_11
2
talk
0
0.8
0.2
0.7
AMERICAN_COMMANDO_A
COMMANDO
yes
Never mind me! Waste the fuck!</Row>
<Row/>
<Row/>
<Row>
Resort_03/Resort_EnemyTalk_01a
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
Jesus, these goddamn mosquitoes are killing me!</Row>
<Row>
Resort_03/Resort_EnemyTalk_01b
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
Yeah, well, you should see the leeches. Wills took a swim in the river, came out with one latched onto his sac. Swelled up like a damn eggplant.</Row>
<Row>
Resort_03/Resort_EnemyTalk_01c
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
Christ, man, I don't want to hear another word.</Row>
<Row>
Resort_03/Resort_EnemyTalk_02a
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
You ever been to that resort estate?</Row>
<Row>
Resort_03/Resort_EnemyTalk_02c
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
Nah... No way they'd ever let our grunt assess in there... Might actually leave dust on the furniture</Row>
<Row>
Resort_03/Resort_EnemyTalk_03a
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
So what you think about Africa?</Row>
<Row>
Resort_03/Resort_EnemyTalk_03b
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
I think it's hot and shitty and full of nasty little wars. So, pretty much like this place.</Row>
<Row>
Resort_03/Resort_EnemyTalk_03c
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
Well I hear you can make a decent roll running guns down there. </Row>
<Row>
Resort_03/Resort_EnemyTalk_03d
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
Hm. Well, that beats getting shot at. You have a connection?</Row>
<Row>
Resort_03/Resort_EnemyTalk_03e
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
Sort of. This guy I know, used to bare-knuckle box in Hungary. He's in with some outfit that's getting into the gun business. They need more guys.</Row>
<Row>
Resort_03/Resort_EnemyTalk_03f
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
Well if it turns out, let me know. I wouldn't mind a change of scenery.</Row>
<Row>
Resort_03/Resort_EnemyTalk_04a
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
So I heard Sid blew his hand off.</Row>
<Row>
Resort_03/Resort_EnemyTalk_04c
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
That fucking Moldovan surplus ammo. I told them not to buy that shit.</Row>
<Row>
Resort_03/Resort_EnemyTalk_04d
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
What was he shooting at?</Row>
<Row>
Resort_03/Resort_EnemyTalk_04e
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
He was working the beach. Saw a big fat sand shark in the lagoon and though it'd make a nice change from all the damned rice. Took a shot at it, and bang, his whole pistol went. Lucky he didn't bleed to death. </Row>
<Row>
Resort_03/Resort_EnemyTalk_05
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
There's something in the water!</Row>
<Row>
Resort_03/Resort_EnemyTalk_06
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
Cover the path behind the waterfall!</Row>
<Row>
Resort_03/Resort_EnemyTalk_07
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
Don't let them get past the bridge!</Row>
<Row>
Resort_03/Resort_EnemyTalk_08
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
They won't get through here, not on my watch!</Row>
<Row>
Resort_03/Resort_EnemyTalk_09a
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
The other night I was coming up on the bridge... and get this, that new guy was asleep on the fifty...</Row>
<Row>
Resort_03/Resort_EnemyTalk_09b
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
Fucking ex-jarhead grunts... I hate those guys</Row>
<Row>
Resort_03/Resort_EnemyTalk_09c
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
There's more. So I yell at that asshole... and he jumps up like someone put a stick up his ass - and opens fire on that thing!</Row>
<Row>
Resort_03/Resort_EnemyTalk_09d
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
Fucking hell... Know what, next time take the left behind the water, it's hidden so you won't have any trouble.</Row>
<Row>
Resort_03/Resort_EnemyTalk_09e
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
Um... shouldn't we cover it then?</Row>
<Row>
Resort_03/Resort_EnemyTalk_09f
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
Nobody knows about it, it's like two meters wide, really hard to spot. And I have my beer stash there, so don't go flapping your yap!</Row>
<Row>
Resort_03/Resort_3_Soldier_011b
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
He cleared the transaction site with the cargo intact. They're moving him.</Row>
<Row>
Resort_03/Resort_3_Soldier_011c
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
Well keep your eyes open. This isn't over.</Row>
<Row>
Resort_03/Resort_3_Soldier_012a
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
Watch the high ground and those vantage points. We've got snipers out there somewhere.</Row>
<Row>
Resort_03/Resort_3_Soldier_014
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
Hey! Over here!</Row>
<Row>
Resort_03/Resort_3_Soldier_015
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
This fucking island...</Row>
<Row>
Resort_03/Resort_3_Soldier_016
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
Eyes out! If I see one man not pulling his weight, he's done! You hear me? We have an enemy out there, and he wants your blood!</Row>
<Row>
Resort_03/Resort03_Diaz_022
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Could use your help Anderson, I'm a sitting duck here!</Row>
<Row>
Resort_03/Resort03_Diaz_023
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Shit, this too high, we won't make it! We've got to take them head on!</Row>
<Row>
Resort_03/Resort03_Diaz_024
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
High or not, we're going to get smoked here. I don't know about you, but I'll take my chances...</Row>
<Row>
Resort_03/Resort03_Diaz_042
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Uniform, this is Diaz. I'm on the move but I have multiple hostiles in vicinity. Request assist, over.</Row>
<Row>
Resort_03/Resort03_Diaz_043
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
On my left!</Row>
<Row>
Resort_03/Resort03_Diaz_044
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Tango to my right!</Row>
<Row>
Resort_03/Resort03_Diaz_045
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Hostile to my twelve.</Row>
<Row>
Resort_03/Resort03_Player_001
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Hear that? Small arms fire! We have to move, now!</Row>
<Row>
Resort_03/Resort03_Player_002
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Hide!</Row>
<Row>
Resort_03/Resort03_Player_003
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
They've called in reinforcements.</Row>
<Row>
Resort_03/Resort03_Player_004
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Target down</Row>
<Row>
Resort_03/Resort03_Player_005
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Threat eliminated</Row>
<Row>
Resort_03/Resort03_Player_006
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Tango down</Row>
<Row>
Resort_03/Resort03_Player_007
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Three tangos left</Row>
<Row>
Resort_03/Resort03_Player_008
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Two tangos left</Row>
<Row>
Resort_03/Resort03_Player_009
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Officer down</Row>
<Row>
Resort_03/Resort03_Player_010
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Make a run for the tree line!</Row>
<Row>
Resort_03/Resort03_Player_011
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Affirmative.</Row>
<Row>
Resort_03/Resort03_Player_012
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Got it</Row>
<Row>
Resort_03/Resort03_Player_013
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Roger that</Row>
<Row>
Resort_03/Resort03_Player_014
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
OK</Row>
<Row>
Resort_03/Resort03_Player_015
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Stop, you don't stand a chance!</Row>
<Row>
Resort_03/Resort03_Player_016
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Uniform, this is Razor three-two. I'm in position and have a visual on the target. How copy?</Row>
<Row>
Resort_03/Resort03_Player_017
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Dispatch, we've got a situation. Diaz and Nichols are being transported out of the compound. If I don't take the shot now, they might be compromised. Please advise.</Row>
<Row>
Resort_03/Resort03_Player_018
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Man down! They've killed Nichols! That's it, I'm engaging.</Row>
<Row>
Resort_03/Resort03_Player_019
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Primary target eliminated. Diaz is on the move, I'll cover him.</Row>
<Row>
Resort_03/Resort03_Player_020
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Fuck that, sir. This ain't Sarajevo, and I'm not leaving another man behind.</Row>
<Row>
Resort_03/Resort03_Player_021
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
In position..</Row>
<Row>
Resort_03/Resort03_Player_022
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Dammit, where is he going ?</Row>
<Row>
Resort_03/Resort03_Player_023
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Tangos closing in on your six.</Row>
<Row>
Resort_03/Resort03_Player_024
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Take cover!</Row>
<Row>
Resort_03/Resort03_Player_025
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Now, go!</Row>
<Row>
Resort_03/Resort03_Player_026
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Go Commando on that fifty, I'll cover you!</Row>
<Row>
Resort_03/Resort03_Player_027
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Head for that fountain, go!</Row>
<Row>
Resort_03/Resort03_Player_028
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
That was close</Row>
<Row>
Resort_03/Resort03_Player_029
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
You've got 50 meters left, run!</Row>
<Row>
Resort_03/Resort03_Player_030
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
I'm right behind you</Row>
<Row>
Resort_03/Resort03_Player_031
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Take cover in the trees, I'm headed your way.</Row>
<Row>
Resort_03/Resort03_Player_032
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Damn, I've lost visual on you. Hold up, I have to change position.</Row>
<Row>
Resort_03/Resort03_Player_033
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
OK, I'm here. Get a move on.</Row>
<Row>
Resort_03/Resort03_Player_034
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Hmm, this shows there's a path behind the waterfall. Could come in handy.</Row>
<Row>
Resort_03/Resort03_Player_035
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Good spot. For a desk jockey, you ain't that blind. Yet...</Row>
<Row>
Resort_03/Resort03_Player_036
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
This is Razor three-two. Damn good to hear your voice, Diaz.</Row>
<Row>
Resort_03/Resort03_Player_037
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
You got a mounted MG near your location. Man it and I'll do what I can from here.</Row>
<Row>
Resort_03/Resort03_Player_038
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Uniform, I am in position with eyes on the target location. We've got a plane on a landing strip and heavy hostile saturation.</Row>
<Row>
Resort_03/Resort03_Player_039
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
I have visual confirmation on the package being loaded onto the plane.</Row>
<Row>
Resort_03/Resort03_Player_040
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Kalalo just touched down via chopper.</Row>
<Row>
Resort_03/Resort03_Player_041
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
I've got eyes on Diaz and Nichols. They're being moved at gunpoint. Doesn't look good.</Row>
<Row>
Resort_03/Resort03_Player_042
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Uniform, Diaz has an imminent threat situation. Request green light to assist.</Row>
<Row>
Resort_03/Resort03_Player_043
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Fuck this, I'm not watching another partner go down.</Row>
<Row>
Resort_03/Resort03_Player_044
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Those are two of our guys out there Wheeler.</Row>
<Row>
Resort_03/Resort03_Player_045
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Uniform I have heavy enemy contact here. Request alternate egress. </Row>
<Row>
Resort_03/Resort03_Player_046
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Multiple hostiles on the bridge.</Row>
<Row>
Resort_03/Resort03_Player_047
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Enemy sniper spotted.</Row>
<Row>
Resort_03/Resort03_Player_048
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
A couple of RPGs.</Row>
<Row>
Resort_03/Resort03_Player_049
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Got some foot-mobiles riding around on quads.</Row>
<Row>
Resort_03/Resort03_Player_050
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Looks like I'm gonna get wet.</Row>
<Row>
Resort_03/Resort03_Player_051
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Uniform, I've got a boat here. I'm gonna follow the river.</Row>
<Row>
Resort_03/Resort03_Player_052
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Tank!</Row>
<Row>
Resort_03/Resort03_Dispatch_01
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Ok, You are green to engage.</Row>
<Row>
Resort_03/Resort03_Dispatch_02
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Copy that. Wait one while we confirm.</Row>
<Row>
Resort_03/Resort03_Dispatch_03
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
You're green Razor, take the shot.</Row>
<Row>
Resort_03/Resort03_Dispatch_04
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
That's a negative Anderson. Do not engage. It is imperative you remain undetected.</Row>
<Row>
Resort_03/Resort03_Dispatch_05
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Enemies have taken up emplacements on the beach. They're mobile - don't leave them behind or they might flank you later on.</Row>
<Row>
Resort_03/Resort03_Dispatch_06
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Be advised, we're showing a few scattered patrols and check points in the forest.</Row>
<Row>
Resort_03/Resort03_Dispatch_07
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
There's a heavy gun emplacement overlooking the bridge, try to find another way around</Row>
<Row>
Resort_03/Resort03_Dispatch_08
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Our intel suggests Merinov is located in a camp just beyond this hill.</Row>
<Row>
Resort_03/Resort03_Dispatch_09
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
We are scanning your area, locations of enemy troops should be visible on your minimap right ... now.</Row>
<Row>
Resort_03/Resort03_Dispatch_10
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Try to find another route</Row>
<Row>
Resort_03/Resort03_Dispatch_11
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Try to bypass hostiles in the forest</Row>
<Row>
Resort_03/Resort03_Dispatch_23
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Roger. Keep your eye on the ball.</Row>
<Row>
Resort_03/Resort03_Dispatch_24
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Do not let that plane go wheels-up.</Row>
<Row>
Resort_03/Resort03_Dispatch_25
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
That bio-weapon is your primary objective, Razor.</Row>
<Row>
Resort_03/Resort03_Dispatch_26
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
It looks like Merinov and Kalalo are making for an airstrip two klicks to the south. Pursue and neutralize, Razor. You cannot let them abscond with that bio-weapon.</Row>
<Row>
Resort_03/Resort03_Dispatch_27
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Diaz and Nichols are secondary objectives. Charlie mike, do you copy? Continue mission and engage primary objective.</Row>
<Row>
Resort_03/Resort03_Dispatch_28
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Razor, Uniform. There should be a trail to your right that leads to a ledge overlooking the beach. You'll need to descend via that route.</Row>
<Row>
Resort_03/Resort03_Dispatch_29
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Razor, we show multiple hostiles on the bridge. You can try and clear it from your current location or go for a swim and slip past.</Row>
<Row>
Resort_03/Resort03_Dispatch_30
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
We've got a route designated that will get you out via the river. Start looking for a boat, son.</Row>
<Row/>
<Row/>
<Row>
Tibet_1/Tibet_1_Diaz_001
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
We don't know where the exchange for the bio-weapon is happening, so nailing down the location is priority number one. Agency intel puts the operational HQ for our buyer, Hassan, in a village two clicks from here. We'll start there. Once we've got the location, we'll link up with assault teams and hit the transaction with everything we've got.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_002
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Contact. Let's take 'em same time. You take the one on the left.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_003
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Not pretty, but it got the job done.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_004
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Let's try and keep things quiet.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_005
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Come on, man...</Row>
<Row>
Tibet_1/Tibet_1_Diaz_006
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Okay, we need to cut through that village nice and quiet. Lead the way.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_009
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Take down that mortar team.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_010
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Things are getting kinda hot!</Row>
<Row>
Tibet_1/Tibet_1_Diaz_011
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Sentry ahead, having a smoke break. Take him.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_012
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
On your left, watch for hostiles by that campfire.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_013
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
We got a patrol, center of the village, but hold your fire. Looks a little dicey.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_014
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Cut through that house on your right.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_015
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
I'm on the move.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_016
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Cutting through the village now.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_018
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
I'm going for higher ground, see if I can get a better view. You keep going and we'll RV up ahead.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_019
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Give me a hand?</Row>
<Row>
Tibet_1/Tibet_1_Diaz_019a
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Lift me up, will ya?</Row>
<Row>
Tibet_1/Tibet_1_Diaz_020
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
I got a trail here. Looks like it's headed the right way.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_021
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Signaling. You got a visual on me? The trail looks good. I'm gonna stick with it.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_022
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
I got a sentry blocking my route. Try and get his attention by shooting out that lantern. If he takes the bait, I can take him down quietly.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_022a
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
I got a sentry blocking my route. Try and get his attention, make that lantern go dark. If he takes the bait, I can take him down quietly.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_023
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Nice. He's on the move.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_025
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
You trying to one-up me, cowboy?</Row>
<Row>
Tibet_1/Tibet_1_Diaz_026
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Looks like I can get through this cave. I'll link up with you on the other side.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_027
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Cole, I got a damaged bridge ahead, one hostile on each side of it.</Row>
<Row>
Tibet_1/Tibet_1_Sniper_003
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Roger, I have eyes on the one on the right.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_028
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Copy. I'll take left. On your go.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_030
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
We've got a lot of open ground ahead and shitload of a hostiles. I don't like the odds for pushing straight through.</Row>
<Row>
Tibet_1/Tibet_1_Sniper_004
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
I'm with you. What do you see?</Row>
<Row>
Tibet_1/Tibet_1_Diaz_031
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
We keep left, below the bridge. Bypass the open ground... Searchlight! Get under the bridge!</Row>
<Row>
Tibet_1/Tibet_1_Diaz_032
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
In the cave. Let's go.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_033
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
We're gonna have to cut through those caves.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_035
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Let's cut through this house.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_036
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
This is it. Last village in area, and it's where Hassan's operational team was supposed to be holed up. Let's shake the bushes.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_037
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
I'm gonna take a closer look. Boost me up.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_038
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Place is lit up like Christmas. We need to cut some of those lights.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_039
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
The power grid's probably dogshit. I'll short out the fuse box in that house, see if we get some luck.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_040
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
You want to get up on that tower and cover me?</Row>
<Row>
Tibet_1/Tibet_1_Diaz_041
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
I hear movement inside. Can you clear me a path?</Row>
<Row>
Tibet_1/Tibet_1_Diaz_043
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Got the fuse box. Jesus, what a mess. </Row>
<Row>
Tibet_1/Tibet_1_Diaz_044
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Whoa, whoa, take it easy. Everybody stay calm. I'm just gonna stand here and not move. I wouldn't want to get shot if someone decided to pull a trigger right about now... Right Cole? Right about now...</Row>
<Row>
Tibet_1/Tibet_1_Diaz_045
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
That should make life easier.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_046
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Let's link up at the gate.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_047
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Looking good. Keep it nice and quiet.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_048
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Going to night vision.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_049
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
You might wanna switch to night vision.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_050
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Probably want to get your goggles up.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_051
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Enemy contact on that porch. Take 'em at the same time.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_052
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Looks like a comm setup in that house, probably part of Hassan's operational unit. Maybe we can get some intel interrogating the operator.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_099
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
We got a helo inbound!</Row>
<Row>
Tibet_1/Tibet_1_Sniper_002
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
I'm in.</Row>
<Row>
Tibet_1/Tibet_1_Sniper_005
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
The gate's shut. We need another route.</Row>
<Row>
Tibet_1/Tibet_1_Sniper_006
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
I got 'em...</Row>
<Row>
Tibet_1/Tibet_1_Sniper_009
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Let's get out of here.</Row>
<Row>
Tibet_1/Tibet_1_Enemy_Soldier_01a
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
What was that on the radio earlier?</Row>
<Row>
Tibet_1/Tibet_1_Enemy_Soldier_01b
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
One of the observation posts reported enemy activity. A firefight I think.</Row>
<Row>
Tibet_1/Tibet_1_Enemy_Soldier_01d
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
Maybe, but no one's sure. Keep ready, that's all we can do.</Row>
<Row>
Tibet_1/Tibet_1_Enemy_Soldier_02a
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
As soon as you see enemy movement, open fire. Do not let them call reinforcements. Understood?</Row>
<Row>
Tibet_1/Tibet_1_Enemy_Soldier_03a
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
Habib just came off of infirmary duty. Said there's so many dead in the morgue at basecamp he couldn't believe it.</Row>
<Row>
Tibet_1/Tibet_1_Enemy_Soldier_03c
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
Relax, it's more of the same shit. The altitude sickness gets to you if you don't obey protocol</Row>
<Row>
Tibet_1/Tibet_1_Enemy_Soldier_03d
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
*sigh* Out here, you relax, you die.</Row>
<Row>
Tibet_1/Tibet_1_Enemy_Soldier_04a
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
You have any cigarettes left?</Row>
<Row>
Tibet_1/Tibet_1_Enemy_Soldier_04b
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
No. That's the thing about being here. No tobacco, no nothing. What a shit place, I miss Basra.</Row>
<Row>
Tibet_1/Tibet_1_Enemy_Soldier_05
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
Don't move! Keep your hands clear and kneel down!</Row>
<Row>
Tibet_1/Tibet_1_Enemy_Soldier_06
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
He said kneel! Do it now!</Row>
<Row>
Tibet_1/Tibet_1_Enemy_Soldier_07
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
What the hell is saying? Shut your mouth and get on the ground!</Row>
<Row>
Tibet_1/Tibet_1_Sniper_012
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Uniform, did you get that?</Row>
<Row>
Tibet_1/Tibet_1_Dispatch_01
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Copy, Razor. From what we can tell from satellite data, he wasn't lying - you need to cut through that cave system. We're rounding up a welcome party for Hassan and Merinov so hustle if you don't want to be late.</Row>
<Row>
Tibet_1/Tibet_1_Sniper_014
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Some cardio will do you good, agent.</Row>
<Row>
Tibet_1/Tibet_1_Sniper_015
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
I'm in, let's roll.</Row>
<Row>
Tibet_1/Tibet_1_Sniper_016
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
I'm in, go go go!</Row>
<Row>
Tibet_1/Tibet_1_Enemy_Soldier_10a
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
Hey, check that light.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_101b
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
When they move up to that searchlight on the right, we gotta hustle. Stay on your toes.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_101c
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Now, under the bridge!</Row>
<Row>
Tibet_1/Tibet_1_Diaz_102
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Shit, they're going for the second light! Move it!</Row>
<Row>
Tibet_1/Tibet_1_Diaz_103
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
I have a boat. I'll signal you with a light.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_103a
1
talk
0
0.8
0.2
0.7
DIAZ
I have a boat. Giving you light signals now.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_104
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Too much heat over here, I gotta move. RV with me on the right side of the bay.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_105
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Come on, hurry up!</Row>
<Row>
Tibet_1/Tibet_1_Diaz_116
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Looks like only way's up the stairs... I could use an elevator right about now...</Row>
<Row>
Tibet_1/Tibet_1_Diaz_119
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Just passed a guy on the pier. I see another tango - porch, house on the left.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_120
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Suggest you to take 'em down before proceeding.</Row>
<Row/>
<Row/>
<Row>
Tibet_2/Tibet_2_Diaz_001
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
We know these cave systems have been used as military strongholds and storage facilities for a long time. Our comms will be down, so we're on our own. We'll want to keep quiet whenever we can.</Row>
<Row>
Tibet_2/Tibet_2_Sniper_001
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
No argument here.</Row>
<Row>
Tibet_2/Tibet_2_Diaz_003
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Lots of places to hide in here. Watch yourself.</Row>
<Row>
Tibet_2/Tibet_2_Diaz_004
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
A couple alcoves ahead - one left, one right. Watch for movement.</Row>
<Row>
Tibet_2/Tibet_2_Diaz_005
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
We've got galleries coming up left and right. Stay sharp.</Row>
<Row>
Tibet_2/Tibet_2_Diaz_005a
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Contact, two tangos up on the gallery. Let's wait till they split up.</Row>
<Row>
Tibet_2/Tibet_2_Diaz_005b
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
They're separated. Now, Cole - take the first one.</Row>
<Row>
Tibet_2/Tibet_2_Diaz_005c
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Good. The other one didn't even notice. Let's keep him in the dark. Permanently.</Row>
<Row>
Tibet_2/Tibet_2_Diaz_006
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Scout ahead, see what we got.</Row>
<Row>
Tibet_2/Tibet_2_Diaz_007
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
I'll keep moving with the boat.</Row>
<Row>
Tibet_2/Tibet_2_Diaz_008
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Contact. Tangos by the pier across this cavern. Find a position to shoot from.</Row>
<Row>
Tibet_2/Tibet_2_Diaz_008a
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Place your shots when their backs are turned to each other. We need to maintain concealment as long as possible.</Row>
<Row>
Tibet_2/Tibet_2_Diaz_008b
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
I see 'em. Find a position to shoot from.</Row>
<Row>
Tibet_2/Tibet_2_Diaz_009
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
I'm gonna try and get a better view.</Row>
<Row>
Tibet_2/Tibet_2_Diaz_032
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
The rope bridge. Shoot those support lines, and those guys are history.</Row>
<Row>
Tibet_2/Tibet_2_Diaz_033
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Contact, on the bridge.</Row>
<Row>
Tibet_2/Tibet_2_Diaz_034
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Look at this: weapons cache. By the size of it, probably one of their main stockpiles.</Row>
<Row>
Tibet_2/Tibet_2_Diaz_035
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Weapons, ammo, explosives. This has gotta be one of their primary ammo dumps.</Row>
<Row>
Tibet_2/Tibet_2_Diaz_036
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Well we can't leave it here.</Row>
<Row>
Tibet_2/Tibet_2_Diaz_037
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Grab that C-4 and start setting charges.</Row>
<Row>
Tibet_2/Tibet_2_Sniper_002
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Okay, charges are set.</Row>
<Row>
Tibet_2/Tibet_2_Diaz_038
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Okay, let's move. We'll blow the charges when we've got some distance.</Row>
<Row>
Tibet_2/Tibet_2_Diaz_039
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
This should be far enough. Time for some fireworks.</Row>
<Row>
Tibet_2/Tibet_2_Diaz_048
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Jesus. That's about as close as they come.</Row>
<Row>
Tibet_2/Tibet_2_Sniper_003
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
On the upside, we took out a helluva lot more than that weapons cache. Can't do that driving a desk at Langley.</Row>
<Row>
Tibet_2/Tibet_2_Diaz_049
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
To the right!</Row>
<Row>
Tibet_2/Tibet_2_Diaz_055
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
You've been compromised! I say again Cole, they're on to you!</Row>
<Row>
Tibet_2/Tibet_2_Diaz_056
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Be advised, they're coming right at you!</Row>
<Row>
Tibet_2/Tibet_2_Diaz_057
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Clean out the area before advancing, we can't afford hostiles behind our backs.</Row>
<Row>
Tibet_2/Tibet_2_Diaz_058
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Looks like this path leads deeper into the cave system.</Row>
<Row>
Tibet_2/Tibet_2_Diaz_059
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Good news. Looks like I found an exit outa here. Not far, across the pier.</Row>
<Row>
Tibet_2/Tibet_2_Diaz_060
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
I can't go further until you secure the area, partner.</Row>
<Row>
Tibet_2/Tibet_2_Diaz_073
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Two guys below, let's jump 'em same time.</Row>
<Row>
Tibet_2/Tibet_2_Diaz_074
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
We gotta act fast. Move near the right side of the path and get your rifle, I'll cover you. Now!</Row>
<Row>
Tibet_2/Tibet_2_Diaz_075
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Hope that thing's undamaged 'couse the other guy's coming back!</Row>
<Row>
Tibet_2/Tibet_2_Diaz_078
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Check that building, I bet it's crawling with them. Let's try to remain silent.</Row>
<Row>
Tibet_2/Tibet_2_Diaz_079
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Damn it, we've got a runner. Find a good vantage point, this might get ugly.</Row>
<Row>
Tibet_2/Tibet_2_Diaz_080
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Dumbasses put explosives on that bridge on the right. You know what to do.</Row>
<Row>
Tibet_2/Tibet_2_Diaz_082
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Fucker's running towards that bridge, put 'em down fast!</Row>
<Row>
Tibet_2/Tibet_2_Diaz_083
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
He's on to us!</Row>
<Row>
Tibet_2/Tibet_2_Diaz_084
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
I don't see us avoiding a firefight this time. Best to start picking them off from a distance.</Row>
<Row>
Tibet_2/Tibet_2_Diaz_086
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
You'll have a better angle on 'em from the upper floor.</Row>
<Row>
Tibet_2/Tibet_2_Diaz_087
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Reinforcements! Looks like they want to crash our little party over here!</Row>
<Row>
Tibet_2/Tibet_2_Diaz_088
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
The whole thing's unstable! Look out for falling rocks!</Row>
<Row>
Tibet_2/Tibet_2_Sniper_004
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Careful there, hotshot.</Row>
<Row>
Tibet_2/Tibet_2_Sniper_005
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
These guys picked a helluva club house.</Row>
<Row>
Tibet_2/Tibet_2_Sniper_006
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
This one's mine.</Row>
<Row>
Tibet_2/Tibet_2_Sniper_007
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
This is gonna be more like it.</Row>
<Row>
Tibet_2/Tibet_2_Sniper_008
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Now we're in business.</Row>
<Row>
Tibet_2/Tibet_2_Sniper_009
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Taken 'em before they squawk.</Row>
<Row>
Tibet_2/Tibet_2_Sniper_010
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Now what!</Row>
<Row>
Tibet_2/Tibet_2_Sniper_011
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Through that opening!</Row>
<Row>
Tibet_2/Tibet_2_Sniper_012
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Fuck me...!</Row>
<Row>
Tibet_2/Tibet_2_Dispatch_01
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
...come in Razor! What the hell is going on there, our satellites are picking up one mother load of seismic activity!</Row>
<Row>
Tibet_2/Tibet_2_Sniper_013
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Well... to make a long story short - agent Diaz likes to play with matches. Sir.</Row>
<Row>
Tibet_2/Tibet_2_Sniper_014
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Hold up. I've got contact by the pier across this cavern.</Row>
<Row>
Tibet_2/Tibet_2_Sniper_015
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Ok, coast's clear.</Row>
<Row>
Tibet_2/Tibet_2_Sniper_016
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
They pay you that much, huh? Ok... deal.</Row>
<Row>
Tibet_2/Tibet_2_Sniper_017
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
I think you have my fifty there, agent.</Row>
<Row>
Tibet_2/Tibet_2_Sniper_018
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
*argh!*</Row>
<Row>
Tibet_2/Tibet_2_Sniper_019
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
A rifle's what you owe me...</Row>
<Row>
Tibet_2/Tibet_2_Sniper_020
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Okay... 3..2..1.. go!</Row>
<Row>
Tibet_2/Tibet_2_Sniper_021
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
This is bad. They're too far to use sidearms.</Row>
<Row>
Tibet_2/Tibet_2_Sniper_022
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
One hell of a shot.</Row>
<Row>
Tibet_2/Tibet_2_Sniper_023
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Don't you have enough bets for one day?</Row>
<Row>
Tibet_2/Tibet_2_Sniper_024
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Son of a bitch! Machine gunner's shielded!</Row>
<Row>
Tibet_2/Tibet_2_Soldier_01a
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
The new supplies came in?</Row>
<Row>
Tibet_2/Tibet_2_Soldier_01b
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
Yeah, crates of it. No fun carrying it either.</Row>
<Row>
Tibet_2/Tibet_2_Soldier_01c
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
I hope it's not more of that Moldovan surplus ammo. Half those rounds misfire.</Row>
<Row>
Tibet_2/Tibet_2_Soldier_02a
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
Did you see we got a shipment of bio suits and gas masks?</Row>
<Row>
Tibet_2/Tibet_2_Soldier_02b
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
I saw. What worries me is there's not enough for everyone. You ask me, that sounds like trouble.</Row>
<Row>
Tibet_2/Tibet_2_Soldier_03a
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
You hear about the fight?</Row>
<Row>
Tibet_2/Tibet_2_Soldier_03b
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
What fight?</Row>
<Row>
Tibet_2/Tibet_2_Soldier_03c
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
The boss's trigger man. The sniper. He got into it with some new guy from Ukraine. The boss's man broke his neck and dumped him on the roadside.</Row>
<Row>
Tibet_2/Tibet_2_Soldier_03d
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
Rough. But you're an idiot if you start a beef with the that guy.</Row>
<Row>
Tibet_2/Tibet_2_Soldier_03e
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
Damn straight. Just the look on that guy... Like he'd rip your spine out without blinking if he felt like it.</Row>
<Row>
Tibet_2/Tibet_2_Soldier_04
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
Is someone there?</Row>
<Row>
Tibet_2/Tibet_2_Soldier_05
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
Hey, who took my cigarettes? Assholes...</Row>
<Row>
Tibet_2/Tibet_2_Soldier_06
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
Bloody caves. I'm sick to death of rocks the bloody dark. </Row>
<Row>
Tibet_2/Tibet_2_Soldier_11a
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
Hey, Akmal...! Seen mi cigs?!</Row>
<Row>
Tibet_2/Tibet_2_Soldier_11b
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
What? How the hell would I know where you put your damn smokes from here?!</Row>
<Row>
Tibet_2/Tibet_2_Soldier_11c
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
I figure you could have, since you were the one to swipe two packs from my stash last time!</Row>
<Row>
Tibet_2/Tibet_2_Soldier_11d
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
Fuck, I gave you back from my weekly. Why'd you gotta be such a hard ass all the time?</Row>
<Row>
Tibet_2/Tibet_2_Soldier_11e
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
Because I fucking need my smoke break and I can't leave my post, can I?!</Row>
<Row>
Tibet_2/Tibet_2_Soldier_11f
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
Well tough luck. I have mine right here. Would throw you some... If you weren't such an asshole!</Row>
<Row>
Tibet_2/Tibet_2_Soldier_11g
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
Son of a bitch...!</Row>
<Row>
Tibet_2/Tibet_2_Soldier_12a
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
Shit...! I have a body over here!</Row>
<Row>
Tibet_2/Tibet_2_Soldier_12b
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
Think he coulda been shot from this rifle?</Row>
<Row>
Tibet_2/Tibet_2_Soldier_12c
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
Fuck do I know?!</Row>
<Row>
Tibet_2/Tibet_2_Soldier_12d
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
Try to match the bullet exit wound to it.</Row>
<Row>
Tibet_2/Tibet_2_Soldier_12e
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
The weapon's down there not here!</Row>
<Row>
Tibet_3/Tibet_3_Diaz_18
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Civilians. Looks like an execution in works.</Row>
<Row>
Tibet_3/Tibet_3_Diaz_19
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
We could do something about it, but we'll give our position away. It's your call.</Row>
<Row>
Tibet_3/Tibet_3_Diaz_20
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
The officer - engage him first.</Row>
<Row>
Tibet_3/Tibet_3_Diaz_21
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
If you're gonna take the shot, now's the time.</Row>
<Row>
Tibet_3/Tibet_3_Diaz_22
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
For what it's worth, I think you made the right call.</Row>
<Row>
Tibet_3/Tibet_3_Diaz_29
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Okay, this'll give us a good visual on the transaction site.</Row>
<Row>
Tibet_3/Tibet_3_Diaz_30
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
The assault team should be closing in under those rocks. Find a spot where you can get a visual on 'em.</Row>
<Row>
Tibet_3/Tibet_3_Diaz_31
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Hostile up on the cliff. Take him.</Row>
<Row>
Tibet_3/Tibet_3_Diaz_32
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
We got one on the stairs, heading right for the assault team. Put him down.</Row>
<Row>
Tibet_3/Tibet_3_Diaz_33
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Range one eight zero meters.</Row>
<Row>
Tibet_3/Tibet_3_Diaz_34
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Target at two hundred meters, descending the stairs.</Row>
<Row>
Tibet_3/Tibet_3_Diaz_35
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
The helo's body is probably armored! Engage Merinov through the canopy!</Row>
<Row>
Tibet_3/Tibet_3_Task_02
1
talk
0
0.8
0.2
0.7
TASK121_LEADER_A
SANDERS
yes
Razor three-two, we got one hostile on the cliff and another on the road. Take out the one on the rocks.</Row>
<Row>
Tibet_3/Tibet_3_Task_03
1
talk
0
0.8
0.2
0.7
TASK121_LEADER_A
SANDERS
yes
Razor, request you engage that tango.</Row>
<Row>
Tibet_3/Tibet_3_Task_04
1
talk
0
0.8
0.2
0.7
TASK121_LEADER_A
SANDERS
yes
We are closing on target, two zero meters out. Approaching from the stairs.</Row>
<Row>
Tibet_3/Tibet_3_Task_05
1
talk
0
0.8
0.2
0.7
TASK121_LEADER_A
SANDERS
yes
Do not engage Hassan until Merinov is on site.</Row>
<Row>
Tibet_3/Tibet_3_Sniper_12
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Gamble two-one, be advised - I don't have a clear shot on Merinov. How's about scaring the pigeon out of the coop?</Row>
<Row>
Tibet_3/Tibet_3_Task_10a
1
talk
0
0.8
0.2
0.7
TASK121_LEADER_A
SANDERS
yes
You hear that men? Push, double time!</Row>
<Row>
Tibet_3/Tibet_3_Task_16
1
talk
0
0.8
0.2
0.7
TASK121_LEADER_A
SANDERS
yes
Merinov is on the move!</Row>
<Row>
Tibet_3/Tibet_3_Enemy_Soldier_01a
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
Well I give up. I can't think of a bigger shithole than this place.</Row>
<Row>
Tibet_3/Tibet_3_Enemy_Soldier_01b
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
The mountains are pleasant enough to look at.</Row>
<Row>
Tibet_3/Tibet_3_Enemy_Soldier_01c
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
You're a fool. We'll see how dreamy you feel about things with an American bullet in your gut.</Row>
<Row>
Tibet_3/Tibet_3_Enemy_Soldier_01d
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
Eh, let them try. I've been shot at a time or two.</Row>
<Row>
Tibet_3/Tibet_3_Enemy_Soldier_02b
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
No movement, sir. We've had reports of casualties at several locations but no hard intelligence on the threat.</Row>
<Row>
Tibet_3/Tibet_3_Enemy_Soldier_03a
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
Pay attention today. Your sector should be the only thing on your mind.</Row>
<Row>
Tibet_3/Tibet_3_Enemy_Soldier_03c
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
Third squad is reporting signs of enemy movement in the area. Tracks, that sort of thing. No sightings yet, but things could go bad any moment.</Row>
<Row>
Tibet_3/Tibet_3_Enemy_Soldier_03d
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
I'll be watching.</Row>
<Row>
Tibet_3/Tibet_3_Enemy_Soldier_04a
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
You talked to the German about those stones? The ones you took off that monk last week?</Row>
<Row>
Tibet_3/Tibet_3_Enemy_Soldier_04b
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
Ah, the damn things were fakes. He gave me twenty Euro and laughed till he nearly pissed himself.</Row>
<Row>
Tibet_3/Tibet_3_Diaz_39
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Take the shot, he's right on top of me!</Row>
<Row>
Tibet_3/Tibet_3_Diaz_40
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Don't engage, I'll take this one quietly.</Row>
<Row>
Tibet_3/Tibet_3_Sniper_13
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
All clear, let's move.</Row>
<Row>
Tibet_3/Tibet_3_Sniper_14
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Kill confirmed.</Row>
<Row>
Tibet_3/Tibet_3_Sniper_15
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
In the ground.</Row>
<Row>
Tibet_3/Tibet_3_Sniper_16
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Just like Sarajevo, right?</Row>
<Row>
Tibet_3/Tibet_3_Diaz_43
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
It's not fair to Monday morning quarterback that and you know it. It was the best call at the time.</Row>
<Row>
Tibet_3/Tibet_3_Diaz_44
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Vehicle inbound. Tag the driver, or let him pass. Your call.</Row>
<Row>
Tibet_4/Tibet_4_Maddox_01
1
radio2d
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Cole Anderson, is that you? Come to finish the job, huh partner? Well you choked the first time, and I don't see this time going any different.</Row>
<Row>
Tibet_4/Tibet_4_Sniper_03
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Those were orders, Carl. I woulda changed things if I could. But I'm not the one who went to work for the enemy. Jesus, man... you people are trying to start war!</Row>
<Row>
Tibet_4/Tibet_4_Maddox_02
1
radio2d
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Fuck you and your good-guy bullshit. In this world, you look out for number one, or you're dead.</Row>
<Row>
Tibet_4/Tibet_4_Maddox_03
1
radio2d
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Hey Anderson, how's it feel being on the other side of the crosshairs?</Row>
<Row>
Tibet_4/Tibet_4_Maddox_04
1
radio2d
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Come on partner, pop your head up.</Row>
<Row>
Tibet_4/Tibet_4_Sniper_04
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Well he's persistent, I'll give him that.</Row>
<Row>
Tibet_4/Tibet_4_Diaz_10
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
If by persistent you mean totally fucked up, then yeah.</Row>
<Row>
Tibet_4/Tibet_4_Diaz_21
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Okay, we got multiples in and around those structures ahead. MG in the window, sniper on the ground... And a nice fat fuel tank on that quad that could give 'em something to think about.</Row>
<Row>
Tibet_4/Tibet_4_Diaz_22
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Take out that quad to give us some cover.</Row>
<Row>
Tibet_4/Tibet_4_Diaz_23
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
There's a fuel tank by that machine gun.</Row>
<Row>
Tibet_4/Tibet_4_Diaz_25
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
More snipers on those towers.</Row>
<Row>
Tibet_4/Tibet_4_Diaz_26
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Those snipers are gonna pick us apart.</Row>
<Row>
Tibet_4/Tibet_4_Diaz_27
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Looks clear. Head for those houses.</Row>
<Row>
Tibet_4/Tibet_4_Diaz_28
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
We need to breach this door.</Row>
<Row>
Tibet_4/Tibet_4_Diaz_29
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Give this son of a bitch a kick.</Row>
<Row>
Tibet_4/Tibet_4_Diaz_30
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Let's split up, give Maddox more than one thing to worry about.</Row>
<Row>
Tibet_4/Tibet_4_Diaz_31
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
I just got a visual on Maddox. He's in the tower at one o'clock, but he's really dug in. I'll try and flush him with a frag, but we need to take out a few more hostiles before I can get close enough.</Row>
<Row>
Tibet_4/Tibet_4_Diaz_32
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Almost in position here. We need to clear out the rest of these hostiles.</Row>
<Row>
Tibet_4/Tibet_4_Sniper_05
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
There's too many to take 'em head on. We need a diversion.</Row>
<Row>
Tibet_4/Tibet_4_Sniper_06
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Blowing that fuel tank should get a fire going pretty quick. It'll give away our position, but it'll give us cover too.</Row>
<Row>
Tibet_4/Tibet_4_Sniper_07
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Maddox stopped firing. He's gotta be on the move.</Row>
<Row>
Tibet_4/Tibet_4_Sniper_08
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Target down left.</Row>
<Row>
Tibet_4/Tibet_4_Sniper_09
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Right side, he's down.</Row>
<Row>
Tibet_4/Tibet_4_Sniper_10
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Threat down.</Row>
<Row>
Tibet_4/Tibet_4_Diaz_44
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
No sign of Maddox.</Row>
<Row>
Tibet_4/Tibet_4_Sniper_17
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Doesn't mean he's not ready for us.</Row>
<Row>
Tibet_4/Tibet_4_Diaz_45
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
They haven't spotted us yet. Start taking 'em out quiet, officers first.</Row>
<Row>
Tibet_4/Tibet_4_Diaz_46
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Uniform, Razor three-three. We are closing on target location, how copy?</Row>
<Row>
Tibet_4/Tibet_4_Dispatch_01
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Solid copy, Razor. We are seeing heavy mobilization in your area. Also be advised we have a signature indicating a helo spinning up. Recommend you hustle.</Row>
<Row>
Tibet_4/Tibet_4_Sniper_18
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
No visual on Maddox, but we got mortar teams deployed in the courtyard.</Row>
<Row>
Tibet_4/Tibet_4_Diaz_58
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
By the crumbled wall on the right!</Row>
<Row>
Tibet_4/Tibet_4_Diaz_59
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
In the window!</Row>
<Row>
Tibet_4/Tibet_4_Maddox_07
1
radio2d
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
You fit my crosshairs perfectly.</Row>
<Row>
Tibet_4/Tibet_4_Maddox_08
1
radio2d
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
There you are.</Row>
<Row>
Tibet_4/Tibet_4_Maddox_09
1
radio2d
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
That's the wily son of a bitch I used to know.</Row>
<Row>
Tibet_4/Tibet_4_Maddox_10
1
radio2d
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
I can see you by those houses, Anderson, cowering again.</Row>
<Row>
Tibet_4/Tibet_4_Maddox_11
1
radio2d
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Why don't come on out in the open.</Row>
<Row>
Tibet_4/Tibet_4_Maddox_12
1
radio2d
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
There you are.</Row>
<Row>
Tibet_4/Tibet_4_Maddox_13
1
radio2d
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
I'm getting tired of this game. Let's get it over with.</Row>
<Row>
Tibet_4/Tibet_4_Maddox_14
1
radio2d
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
You're getting old, Cap. Hard to believe you're the same man who trained me, all those years ago. </Row>
<Row>
Tibet_4/Tibet_4_Sniper_22
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
No argument here.</Row>
<Row>
Tibet_4/Tibet_4_Maddox_15
1
radio2d
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Must be the alitude throwing off your aim. Low air pressure distorts the optics.</Row>
<Row>
Tibet_4/Tibet_4_Maddox_16
1
radio2d
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Or maybe its guilt that's making you miss? Is that it, Cap? Is there something you want to get off your chest? Out of all those faces you've seen in your scope, is there one shot you wish you could take back?</Row>
<Row>
Tibet_4/Tibet_4_Maddox_17
1
radio2d
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
What happened to us in Sarajevo, Cap? All I wanted to do was help those people. Stop the killing. You could have helped me. You could have saved me. But you put a bullet through my lungs instead. Now why would you go and do a thing like that?</Row>
<Row>
Tibet_4/Tibet_4_Maddox_18
1
radio2d
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
*Argh* Fuck you... Cole... Hope that bio shit eats through your thick skull!</Row>
<Row>
Tibet_4/Tibet_4_Sniper_23
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
It shouldn't have come to this, man...</Row>
<Row>
Tibet_4/Tibet_4_Sniper_24
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Uniform, Razor three-two. Maddox is down... for good. We're headed for the package.</Row>
<Row>
Tibet_4/Tibet_4_Dispatch_02
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Thank God... Anderson, be advised, you have multiples closing on your location.</Row>
<Row>
Tibet_4/Tibet_4_Diaz_60
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
I'll keep her circling! You keep 'em away from that case!</Row>
<Row>
Tibet_4/Tibet_4_Diaz_73
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Just a little longer!</Row>
<Row/>
<Row/>
<Row>
Sarajevo/Conversation01_line_a
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
So, you've been in the unit for a while.</Row>
<Row>
Sarajevo/Conversation01_line_b
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
Two months. You're the new transfer, right?</Row>
<Row>
Sarajevo/Conversation01_line_c
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
Yeah, I came in a couple days ago. So what's the situation? You see a lot of contact with enemy combatants here?</Row>
<Row>
Sarajevo/Conversation01_line_d
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
Combatants? Haha! Have your balls dropped yet, little boy?</Row>
<Row>
Sarajevo/Conversation01_line_e
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
The fuck is that supposed to mean?</Row>
<Row>
Sarajevo/Conversation01_line_f
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
It means quit being so fucking naive. We're fighting a bunch of rabble with slingshots and sticks. If you're like me, you'll have the time of your life.</Row>
<Row>
Sarajevo/Conversation01_line_g
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
The Bosnians are that weak?</Row>
<Row>
Sarajevo/Conversation01_line_h
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
It's not just that. The morons weren't ready for a real war where people don't fight fair. In war, you fight to win. That's why a guy like Vladic is able to make such a big difference for us. He defeats their forces, yes. But more important, he crushes their will to fight by hitting them where they're weak.</Row>
<Row>
Sarajevo/Conversation01_line_i
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
Which is where?</Row>
<Row>
Sarajevo/Conversation01_line_j
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
Their civilian numbers. You hit them there enough times, they'll lose the will to fight.</Row>
<Row>
Sarajevo/Conversation01_line_k
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
How can you tell the civilians from the fighters?</Row>
<Row>
Sarajevo/Conversation01_line_l
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
Good question! Some of the women are more dangerous than the men. I got this scar from a girl... she could not have been more than fifteen. The bitch tried to cut my throat with a pair of scissors!</Row>
<Row>
Sarajevo/Conversation01_line_m
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
Ha! Is that why they call you the "Ladies Man?"</Row>
<Row>
Sarajevo/Conversation01_line_n
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
Go ahead and laugh, just remember to keep your pistol handy when you drop your pants. These Bosnian girls will scratch your eyes out! </Row>
<Row>
Sarajevo/Conversation02_line_a
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
Oh, I meant to ask you. How's your friend, the Arab?</Row>
<Row>
Sarajevo/Conversation02_line_b
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
What friend?</Row>
<Row>
Sarajevo/Conversation02_line_c
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
Don't bother denying it, I saw you last night in the park. What was in the bag? Jewelry, right? Uncut stones?</Row>
<Row>
Sarajevo/Conversation02_line_d
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
Jewelry? I don't what you're talking about.</Row>
<Row>
Sarajevo/Conversation02_line_e
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
That's interesting. Because a rich jeweler and his family just showed up dead in a bombed out warehouse not far from here. Right next door, in fact, to where you were stationed. And a whole payment of uncut stones that was supposed to go to certain government officials for protection went missing.</Row>
<Row>
Sarajevo/Conversation02_line_f
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
Bullshit, they weren't protected.</Row>
<Row>
Sarajevo/Conversation02_line_g
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
They were, you idiot. You just robbed our bosses.</Row>
<Row>
Sarajevo/Conversation02_line_h
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
Fuck... You're fucking lying to me!</Row>
<Row>
Sarajevo/Conversation02_line_i
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
No, my friend. I'm giving you the reality, and here's a little more for you: I want half.</Row>
<Row>x
Sarajevo/Conversation02_line_j
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
Half?! When did you turn into such as asshole?</Row>
<Row>
Sarajevo/Conversation02_line_k
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
Half. Or your little game is over.</Row>
<Row>
Sarajevo/Conversation02_line_l
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
Fine, half. Now drop it before someone hears us.</Row>
<Row>
Sarajevo/Conversation02_line_m
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
Drop it? We are just getting started my friend. You and I are going into business together. </Row>
<Row>
Sarajevo/Conversation02_line_n
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
Why would I want to do business with you?</Row>
<Row>
Sarajevo/Conversation02_line_o
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
Because I hear things. I have friends in low places. </Row>
<Row>
Sarajevo/Conversation02_line_q
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
Most of these Turks are happy to rat out their neighbors for a few days of safety. It's almost too easy. You will see. </Row>
<Row>
Sarajevo/Conversation03_line_a
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
So... Any news?</Row>
<Row>
Sarajevo/Conversation03_line_b
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
About what?</Row>
<Row>
Sarajevo/Conversation03_line_c
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
The fucking Bosnians that fourth platoon found in that basement.</Row>
<Row>
Sarajevo/Conversation03_line_d
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
Oh, not really. They've sent out a few helicopter sorties, but they haven't found the survivors yet.</Row>
<Row>
Sarajevo/Conversation03_line_e
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
How many got away?</Row>
<Row>
Sarajevo/Conversation03_line_f
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
I'm not sure, but I don't think it was very many. Fourth platoon had dropped a couple of grenades into that basement.</Row>
<Row>
Sarajevo/Conversation03_line_g
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
So there's a good chance whoever made it out is wounded.</Row>
<Row>
Sarajevo/Conversation03_line_h
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
Wounded, or maybe even dead by now. If you ask me, they're burning chopper fuel for no good reason. But the commanders like to remind the Bosnians that our helicopters are out there hunting, so they'll probably keep flying.</Row>
<Row>
Sarajevo/Conversation03_line_i
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
Well, we'll see what they find.</Row>
<Row>
Sarajevo/Conversation03_line_j
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
They should use the dogs.</Row>
<Row>
Sarajevo/Conversation03_line_k
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
What dogs?</Row>
<Row>
Sarajevo/Conversation03_line_l
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
Bloodhounds. We used them down south. We trained them to crave the taste of Turkish blood, then set them loose in the countryside. They can smell a Turk hiding under six feet of snow. </Row>
<Row>
Sarajevo/Conversation03_line_m
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
What would they eat? We barely have enough food to feed ourselves.</Row>
<Row>
Sarajevo/Conversation03_line_n
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
Now that you mention it, I never saw anyone feed our hounds down south. But those fat little monsters never looked hungry either. There's always plenty of fresh meat lying around, when you've got a man like Vladic calling the shots. </Row>
<Row>
Sarajevo/Conversation04_line_a
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
So I heard Viktor hit eighty kills yesterday.</Row>
<Row>
Sarajevo/Conversation04_line_b
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
No he didn't. Those kills didn't count.</Row>
<Row>
Sarajevo/Conversation04_line_c
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
Of course they count.</Row>
<Row>
Sarajevo/Conversation04_line_d
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
It was a bunch of women! A sniper's kills are supposed to be enemy soldiers, everyone knows this!</Row>
<Row>
Sarajevo/Conversation04_line_e
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
Bullshit. Be a man and pay up.</Row>
<Row>
Sarajevo/Conversation04_line_f
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
I'm telling you civilians don't count.</Row>
<Row>
Sarajevo/Conversation04_line_g
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
Well then you'll be happy to know there weren't just civilians. They were escapees from detention camp four-alpha.</Row>
<Row>
Sarajevo/Conversation04_line_h
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
... They were?</Row>
<Row>
Sarajevo/Conversation04_line_i
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
Do I detect the sad sound of defeat in that question, my friend?</Row>
<Row>
Sarajevo/Conversation04_line_j
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
Fine, you win. Prick.</Row>
<Row>
Sarajevo/Conversation04_line_k
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
Hahaha. You got the money on you.</Row>
<Row>
Sarajevo/Conversation04_line_l
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
I'm a little short of cash, but I did find a gold watch yesterday. Rolex. </Row>
<Row>
Sarajevo/Conversation04_line_m
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
I saw you take that piece of shit off that old man at the school. It's probably fake.</Row>
<Row>
Sarajevo/Conversation04_line_n
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
You ever see a man fight that hard to hold onto a fake watch?</Row>
<Row>
Sarajevo/Conversation04_line_o
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
Good point.</Row>
<Row>
Sarajevo/Conversation04_line_p
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
He offered me an hour with his wife if I let him keep it. Said he was rich before the war, but the watch was all he had left of his old life.</Row>
<Row>
Sarajevo/Conversation04_line_q
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
What did you?</Row>
<Row>
Sarajevo/Conversation04_line_r
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
I took him up on his offer. Had some fun with the wife. Then I took his watch and shot them both.</Row>
<Row>
Sarajevo/Conversation04_line_s
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
Hah! No wonder Vladic likes you so much! One day the rest of us are going to be saluting you my friend. You are officer material.</Row>
<Row>
Sarajevo/Conversation06_line_a
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
You think the commander will let me into your unit?</Row>
<Row>
Sarajevo/Conversation06_line_b
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
I doubt it. We just took in a couple guys from sector eighteen. Why?</Row>
<Row>
Sarajevo/Conversation06_line_c
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
Fucking Goran just moved into my barracks.</Row>
<Row>
Sarajevo/Conversation06_line_d
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
Isn't that the guy who never showers?</Row>
<Row>
Sarajevo/Conversation06_line_e
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
That's him. I can't sleep, he stinks so fucking bad. I need to get out of that damn barracks.</Row>
<Row>
Sarajevo/Conversation06_line_f
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
Well, good luck. You'll probably have to find someone to replace you, and that's never going to happen with that stinky bastard in the next bunk.</Row>
<Row>
Sarajevo/Conversation06_line_g
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
Yes, thank you for your insight.</Row>
<Row>
Sarajevo/Conversation06_line_h
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
I'm pretty sure the logistics guys over at the main detention camp have a new load of gas masks for the morgue detail. You might want to ask them if you can have one. Might let you sleep a little better.</Row>
<Row>
Sarajevo/Conversation06_line_i
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
Maybe I'll just cut Goran's throat and toss his body to the alley dogs. Then we can make up whatever story we want.</Row>
<Row>
Sarajevo/Conversation06_line_j
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
Ha! That me the time first meal those dogs ever turned down a meal. </Row>
<Row>
Sarajevo/Conversation06_line_k
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
We can make it look like the Turks killed him.</Row>
<Row>
Sarajevo/Conversation06_line_l
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
Oh that's a good idea, we could...wait, you are serious aren't you?</Row>
<Row>
Sarajevo/Conversation06_line_m
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
What do you think?</Row>
<Row>
Sarajevo/Conversation06_line_n
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
You don't kill a man because he smells.</Row>
<Row>
Sarajevo/Conversation06_line_o
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
Why not? We've killed a hundred men for less.</Row>
<Row>
Sarajevo/Conversation06_line_p
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
Turks are different. Goran is a Serb. He's our friend.</Row>
<Row>
Sarajevo/Conversation06_line_q
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
I don't give a fuck what his mother looked like. He makes me sick. We should kill him.</Row>
<Row>
Sarajevo/Conversation06_line_r
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
Let's just forget we ever talked about it.</Row>
<Row>
Sarajevo/Conversation08_line_a
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
Why are you so quiet? You got menstrual cramps or something?</Row>
<Row>
Sarajevo/Conversation08_line_c
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
Seriously, what is it? You've been acting strange since yesterday.</Row>
<Row>
Sarajevo/Conversation08_line_e
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
Wait, you were on detail at that school, weren't you? Where all those Bosnian kids were hiding?</Row>
<Row>
Sarajevo/Conversation08_line_f
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
I just told you I'm fucking fine! I don't want to talk about it.</Row>
<Row>
Sarajevo/Conversation08_line_g
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
You better get your shit together. If the commander sees you acting like a baby over a bunch of fucking Bosnians casualties, you'll be next. I've seen him do it.</Row>
<Row>
Sarajevo/Conversation08_line_h
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
He can't do anything if he can't find me.</Row>
<Row>
Sarajevo/Conversation08_line_i
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
What the hell is that supposed to mean?</Row>
<Row>
Sarajevo/Conversation08_line_j
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
It means, maybe I'm not going to stick around here much longer. That's all.</Row>
<Row>
Sarajevo/Conversation08_line_k
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
If you run, you'll wish you had the luxury of a bullet in your brain. Trust me. Just get your shit together before it's too late.</Row>
<Row>
Sarajevo/Conversation08_line_l
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
Fuck Vladic. Fuck you. You don't scare me.</Row>
<Row>
Sarajevo/Conversation08_line_m
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
You better think carefully about the next words that come out of your mouth, kid. Go ask your friend Jozo about what happens to burnouts around here.</Row>
<Row>
Sarajevo/Conversation08_line_n
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
I would, if I could find. No one has seen Jozo for weeks.</Row>
<Row>x
Sarajevo/Conversation08_line_o
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
My point exactly. Your hands are as bloody as the rest of us, so just hut your mouth and do your job. Got it?</Row>
<Row>
Sarajevo/Conversation09_line_a
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
So are you going to tell me?</Row>
<Row>
Sarajevo/Conversation09_line_b
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
Tell you what?</Row>
<Row>
Sarajevo/Conversation09_line_c
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
You know what. What have we been talking about every day for the last goddamn week. Where the brothel is.</Row>
<Row>
Sarajevo/Conversation09_line_d
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
I told you I would tell you. I just need a couple of cartons of cigarettes first. We've been over this, my friend.</Row>
<Row>
Sarajevo/Conversation09_line_e
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
Come on, an address isn't worth two cartons of cigarettes.</Row>
<Row>
Sarajevo/Conversation09_line_f
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
It is if it's for the only place you'll get laid in this shithole of a city. Come on, it's simple supply and demand. You're a smart guy, think about it.</Row>
<Row>
Sarajevo/Conversation09_line_g
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
Forget it, I'm keeping my cigarettes. My right hand won't cost me a cent.</Row>
<Row>
Sarajevo/Conversation09_line_h
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
Let me know when you change your mind. Which you will.</Row>
<Row>
Sarajevo/Conversation09_line_i
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
No I won't.</Row>
<Row>
Sarajevo/Conversation09_line_k
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
One carton.</Row>
<Row>
Sarajevo/Conversation09_line_l
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
What do you think this is? The farmer's market? The price is not negotiable.</Row>
<Row>
Sarajevo/Conversation09_line_m
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
You are an asshole. </Row>
<Row>
Sarajevo/Conversation09_line_n
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
I won't argue with you.</Row>
<Row>x
Sarajevo/Conversation09_line_o
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
Don't come to me next time you get you need to get inside the medical supply locker. Whatever you catch from the whores, you are on your own.</Row>
<Row>
Sarajevo/Conversation09_line_p
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
Wait...don't be like that. I was just joking. Once carton will do. We are friends after all.</Row>
<Row>
Sarajevo/Conversation09_line_q
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
no
Go fuck yourself.</Row>
<Row/>
<Row/>
<Row>
Resort/Conversation10_line_a
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
I don't know, man. This place... </Row>
<Row>
Resort/Conversation10_line_b
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
What about it?</Row>
<Row>
Resort/Conversation10_line_c
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
It's bullshit, that's what. It's a fucking pain in the ass.</Row>
<Row>
Resort/Conversation10_line_d
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
Compared to Sarajevo, it's a fucking breeze.</Row>
<Row>
Resort/Conversation10_line_e
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
I don't give a shit about Sarajevo. You ever served in Africa?</Row>
<Row>
Resort/Conversation10_line_g
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
I spent some time with an outfit in Nigeria. That was a good conflict.</Row>
<Row>
Resort/Conversation10_line_h
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
A good conflict? There's no such thing, my friend.</Row>
<Row>
Resort/Conversation10_line_i
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
Oh really? We were stationed right off the coast. The fucking locals wouldn't come out of the jungle, so we'd spend the nights sweeping them with MG fire from the helos. Then we'd spend the days on the beach. Cooking sausages on open fires, drinking beer, swimming with the local girls... </Row>
<Row>
Resort/Conversation10_line_l
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
You're full of shit.</Row>
<Row>
Resort/Conversation10_line_m
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
What do you mean.</Row>
<Row>
Resort/Conversation10_line_n
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
I know guys who served with your crew in Africa. That wasn't no fuckin beer commercial. </Row>
<Row>
Resort/Conversation10_line_o
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
No, I guess not. But a man's got to dream about something, right? Anything's better than this shithole. </Row>
<Row>
Resort/Conversation10_line_p
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
As soon as this deal goes through, I'm taking my pay and getting the fuck out of here. .</Row>
<Row>
Resort/Conversation10_line_q
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
I don't think the boss is going to like that. I think he's got plans for all of us when we finish up here. </Row>
<Row>
Resort/Conversation10_line_r
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
Yeah, well, I got plans too. </Row>
<Row>
Resort/Conversation11_line_a
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
You're holding up okay?</Row>
<Row>
Resort/Conversation11_line_c
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
For you maybe. I don't know, it seems everyone is on edge. Lots of nerves, lots of scared guys.</Row>
<Row>
Resort/Conversation11_line_e
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
Because of this transaction the boss set up, I guess. I'm not sure.</Row>
<Row>
Resort/Conversation11_line_f
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
Have you heard anything about that?</Row>
<Row>
Resort/Conversation11_line_g
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
I have no idea what the exchange is about, but I can tell you everyone's afraid there's going to be a big fight. You know that old guy that just came in from Georgia?</Row>
<Row>
Resort/Conversation11_line_h
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
Yeah, the guy with the beard.</Row>
<Row>
Resort/Conversation11_line_i
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
Right. Well, he knocked the Swede's cigarettes off the chow table and they fell in a puddle of water. Right? His cigarettes got wet, that's all. Well, the fucking Swede beat him with a flashlight till his jaw, his arm, his collar bone - all broken.</Row>
<Row>
Resort/Conversation11_line_k
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
Yeah, he'll be in the infirmary for a month.</Row>
<Row>
Resort/Conversation11_line_l
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
The Swede's an asshole, but that sounds like too much even for him.</Row>
<Row>
Resort/Conversation11_line_m
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
That's what I'm saying. Everyone's on edge. Anyway, just watch yourself. Things aren't normal.</Row>
<Row>
Resort/Conversation12_line_a
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
You still using that fence of yours? That guy in Singapore?</Row>
<Row>
Resort/Conversation12_line_b
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
Yeah, I just unloaded a bunch of watches with him. Rolexes.</Row>
<Row>
Resort/Conversation12_line_c
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
Can you connect me? I've got a bunch of jewelry I got from those hostages we're holding. Mostly gold, but a couple of stones and watches too.</Row>
<Row>
Resort/Conversation12_line_d
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
Sure, I can connect you. Just give me half and you're in.</Row>
<Row>
Resort/Conversation12_line_e
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
Very funny.</Row>
<Row>
Resort/Conversation12_line_g
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
You want half just to connect me to your guy? Are you fucking serious?</Row>
<Row>
Resort/Conversation12_line_h
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
Hey asshole, look around. You're on a stinking goddamn island with nowhere to unload a thing. You want to unload your jewelry, you go through me. And I keep half.</Row>
<Row>
Resort/Conversation12_line_i
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
When did you turn into such an greedy bastard?</Row>
<Row>
Resort/Conversation12_line_j
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
All I need to hear from you is yes or no. </Row>
<Row>
Resort/Conversation12_line_k
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
No. You understand that, you prick? No!</Row>
<Row>
Resort/Conversation12_line_l
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
What I understand is that you'll change your mind as soon as you realize I'm the only game in town. Until then, eat shit.</Row>
<Row>
Resort/Conversation13_line_a
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
What's wrong with you?</Row>
<Row>
Resort/Conversation13_line_b
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
I don't know what's going on with Dmitri. He was supposed to call me an hour ago.</Row>
<Row>
Resort/Conversation13_line_c
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
Isn't he stationed over at the mouth of the river?</Row>
<Row>
Resort/Conversation13_line_d
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
Yeah. He had a radio with him. He was supposed to let me know who won the fight. I have two grand riding on it.</Row>
<Row>
Resort/Conversation13_line_e
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
Two grand with who? Everyone around here's too cheap for a bet like that.</Row>
<Row>
Resort/Conversation13_line_f
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
It's with a bookie I got, over in Hong Kong.</Row>
<Row>
Resort/Conversation13_line_g
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
Well, I wouldn't say anything about it. Just wait for Dmitri to call. If word gets out to the boss that you're talking to a bookie off-shore, he'll hang you by your balls.</Row>
<Row>
Resort/Conversation13_line_h
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
I heard the boss is a degenerate gambler. They say he blew every dime he had in Macao couple years back.</Row>
<Row>
Resort/Conversation13_line_i
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
That's the kind of rumor you keep to yourself, friend. </Row>
<Row>
Resort/Conversation13_line_j
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
I'm just saying.</Row>
<Row>x
Resort/Conversation13_line_k
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
I know what you are saying, and I don't want to hear it. Boss wants nobody making phone calls until this deal go down. You never know who might be listening.</Row>
<Row>
Resort/Conversation13_line_l
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
I know. It's making me crazy.</Row>
<Row>
Resort/Conversation14_line_a
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
Guess who just got transferred to the resort?</Row>
<Row>
Resort/Conversation14_line_b
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
Hmm, let me think about that one. Is it... You?</Row>
<Row>
Resort/Conversation14_line_c
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
That's right! I'm out of this shithole starting tomorrow!</Row>
<Row>
Resort/Conversation14_line_d
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
And you requested this? You're an idiot.</Row>
<Row>
Resort/Conversation14_line_e
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
What the fuck? You're the one stuck here.</Row>
<Row>
Resort/Conversation14_line_f
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
Well, mister smart guy, you're the one who's going to be working right under the boss's nose while I'm out here in the middle of nowhere. Which means you can forget about the nightly drinking games with those assholes from second detachment.</Row>
<Row>
Resort/Conversation14_line_g
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
What? I don't go drinking with those guys.</Row>
<Row>
Resort/Conversation14_line_h
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
You need to get a lot better at lying if you expect to get away with anything at the resort.</Row>
<Row>
Resort/Conversation14_line_i
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
Why are you being a dick?</Row>
<Row>
Resort/Conversation14_line_j
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
I'm just trying to prepare you for reality.</Row>
<Row>
Resort/Conversation14_line_k
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
Do you... Want to trade assignments? </Row>
<Row>
Resort/Conversation14_line_l
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
Haha! Eat shit. I'm staying right here.</Row>
<Row>
Resort/Conversation14_line_m
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
You know who's in charge of the resort crew?</Row>
<Row>
Resort/Conversation14_line_n
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
I heard it was... that guy.</Row>
<Row>
Resort/Conversation14_line_o
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
What guy?</Row>
<Row>
Resort/Conversation14_line_p
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
The boss' new buddy. The American. </Row>
<Row>
Resort/Conversation16_line_a
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
yes
I got a radio report a little while ago. There's a sniper out there somewhere.</Row>
<Row>
Resort/Conversation16_line_b
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
yes
According to who?</Row>
<Row>
Resort/Conversation16_line_c
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
yes
According to a bunch of dead people with bullet holes in them. It sounds like it's a sniper and an assault team.</Row>
<Row>
Resort/Conversation16_line_d
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
yes
It's not some local unit?</Row>
<Row>
Resort/Conversation16_line_e
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
yes
Not a chance. These guys seem to be disciplined and well trained. Lots of dead bodies, no tracks. Smells like an overseas special ops team. Could be serious trouble.</Row>
<Row>
Resort/Conversation16_line_f
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
yes
You think they're headed this way?</Row>
<Row>
Resort/Conversation16_line_g
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
yes
That's what the American said. He knows something he's not telling us.</Row>
<Row>
Resort/Conversation16_line_h
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
yes
Can we get some backup over here?</Row>
<Row>
Resort/Conversation16_line_i
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
yes
Probably not. Boss has got everybody running around like a bunch of chickens with their heads cut off. Something is up for sure.</Row>
<Row>
Resort/Conversation16_line_k
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
yes
Keep your head down. Call in if you see or hear anything suspicious. Tell the others to check in every ten minutes. No exceptions.</Row>
<Row>
Resort/Conversation18_line_a
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
Jesus, you look like a zombie, you know that?</Row>
<Row>
Resort/Conversation18_line_b
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
I'm not surprised. I haven't slept in two days.</Row>
<Row>
Resort/Conversation18_line_c
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
What happened?</Row>
<Row>
Resort/Conversation18_line_d
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
Nothing happened, I'm just covering for that lazy shithead Dmitri. He's been in the infirmary two days straight.</Row>
<Row>
Resort/Conversation18_line_f
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
What's so funny?</Row>
<Row>
Resort/Conversation18_line_g
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
That fucking idiot kid. He's never been on detail in a jungle before, so a couple of us told him he could wipe his ass with Upas leaves. <laughs> He's probably gonna be in the infirmary for another week with blisters on his ass.</Row>
<Row>
Resort/Conversation18_line_h
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
Oh, for Christ's sake...</Row>
<Row>
Resort/Conversation18_line_i
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
Come on, you have to admit it's funny.</Row>
<Row>
Resort/Conversation18_line_j
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
It is funny. I just wish I didn't have to cover that asshole's shift.</Row>
<Row>
Resort/Conversation18_line_k
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
Dmitri won't be laughing if he's not ready to move by the time the boss decides to pull out of this shit hole.</Row>
<Row>
Resort/Conversation18_line_l
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
You don't think the boss would leave him here?</Row>
<Row>
Resort/Conversation18_line_m
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
No, I don't. I think the boss will have his American buddy cut Dmitri's throat and toss him in the river. Boss doesn't leave witnesses behind. Not breathing anyway.</Row>
<Row>
Resort/Conversation18_line_o
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
Tell Dmitri to get back on his feet. This is not time to be calling in sick.</Row>
<Row>
Resort/Conversation19_line_a
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
Any word on what happened to those hostages?</Row>
<Row>
Resort/Conversation19_line_c
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
You don't seem too interested.</Row>
<Row>
Resort/Conversation19_line_d
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
I'm just glad I wasn't there. Anything else is none of my business.</Row>
<Row>
Resort/Conversation19_line_e
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
Well, you might want to think it through a little better. The boss lost some of his best assets. No hostages means no ransom. That means more chance you and I don't get paid.</Row>
<Row>
Resort/Conversation19_line_g
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
Yeah. And if this deal with the big VIP doesn't go through, we'll really be in the shit. I don't know. I don't think I want to stick around to find out.</Row>
<Row>
Resort/Conversation19_line_h
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
What do you mean? You're getting out?</Row>
<Row>
Resort/Conversation19_line_i
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
I'm thinking about it. I know a guy with a boat who can get me to Manila. From there, it's pretty much anywhere.</Row>
<Row>
Resort/Conversation19_line_j
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
You have room for one more?</Row>
<Row>
Resort/Conversation19_line_k
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
Maybe. You pay half, and we'll see. But you better let me know soon.</Row>
<Row>
Resort/Conversation19_line_l
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
Can't we just get new hostages?</Row>
<Row>
Resort/Conversation19_line_m
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
We don't have time. The locals are going to be crawling all over this place by morning. It's only a matter of time before they send in the army.</Row>
<Row>
Resort/Conversation19_line_n
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
What about the Americans? Some of the men are saying the yanks are already here. </Row>
<Row>
Resort/Conversation19_line_o
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
The Boss has dealt with the Americans before. He beat them last time, and he can do it again. </Row>
<Row>
Resort/Conversation19_line_p
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
So you are staying?</Row>
<Row>
Resort/Conversation19_line_q
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
Hell no. I'm not going to stick around to fight the Americans unless I know I'm going to get paid when the shooting stops.</Row>
<Row>
Resort/Conversation20_line_a
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
Hey. Keep your eyes open.</Row>
<Row>
Resort/Conversation20_line_b
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
They are open.</Row>
<Row>
Resort/Conversation20_line_c
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
Don't bullshit me. Have you heard what they're saying? About the sniper out there?</Row>
<Row>
Resort/Conversation20_line_d
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
No, I've been standing a double shift and we're on radio discipline. What sniper?</Row>
<Row>
Resort/Conversation20_line_e
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
There's an enemy detachment out there, a sniper, assault support. We've lost a shitload of men! Open your goddamn eyes and keep your finger on the trigger. You understand?</Row>
<Row>
Resort/Conversation20_line_g
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
Good. We need to be ready for these guys. They're professional and they're obviously well-briefed.</Row>
<Row>
Resort/Conversation20_line_h
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
You think this is connected to the boss's deal?</Row>
<Row>
Resort/Conversation20_line_i
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
I would guess it might be. But the boss doesn't give a shit. He already gave the go-ahead to make the exchange no matter what happens. So whatever is going on out there, the deal is apparently still on.</Row>
<Row>
Resort/Conversation20_line_j
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
Who are they? American? Australian?</Row>
<Row>
Resort/Conversation20_line_k
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
You can ask them yourself. They should be here any minute. Take one alive if you can. The Boss will pay good money for a prisoner. </Row>
<Row>
Resort/Conversation20_line_l
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
How many hostiles are we talking about?</Row>
<Row>
Resort/Conversation20_line_m
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
It's hard to say. From the amount of damage they've done, looks like we're up against at least a full platoon.</Row>
<Row>
Resort/Conversation20_line_n
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
Then we've got em outnumbered.</Row>
<Row>
Resort/Conversation20_line_o
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
That's right. Outnumbered and outgunned. But don't get cocky. These guys are good.</Row>
<Row>
Resort/Conversation22_line_d
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
Yeah, it's a week now.</Row>
<Row>
Resort/Conversation22_line_e
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
What's wrong with him?</Row>
<Row>
Resort/Conversation22_line_f
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
He got fucking lazy in his old age, that's what. Idiot spent eight years in the Cambodia, but somehow he forgot that patrolling all day with wet boots will give you jungle rot.</Row>
<Row>
Resort/Conversation22_line_g
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
You're shitting me. That's why he's with the doc?</Row>
<Row>
Resort/Conversation22_line_h
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
That's why. It's the worst I've ever seen. Or smelled. You can smell his feet rotting from across camp. The doctor says he's probably going to have to cut a couple toes off before he's done.</Row>
<Row>
Resort/Conversation22_line_j
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
Anyway, it's idiots like him that make things worse for the rest of us. A bunch of amateurs or burn-outs thrown in the mix, and the next thing you know you're taking heavy fire in some shitty trench and the guy next to you is totally fucking useless. It's enough to make you puke.</Row>
<Row>
Resort/Conversation22_line_k
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
Come on, it's just jungle rot.</Row>
<Row>x
Resort/Conversation22_line_l
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
It's a problem. Mark my words, this outfit is going to hell. It starts with the little things. One guys starts sliding, then somebody else, next thing you know, the whole team's lost their edge.</Row>
<Row>
Resort/Conversation22_line_m
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
You need to chill out man. We're pulling out of here in less than twenty four hours. I think we can survive that long, don't you? </Row>
<Row>
Resort/Conversation22_line_n
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
You feel that?</Row>
<Row>
Resort/Conversation22_line_p
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
I got this feeling. Like there's somebody out there listening... Watching us.</Row>
<Row>
Resort/Conversation22_line_q
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
Like I said, you need to chill out. You're letting yourself get all worked up over nothing.</Row>
<Row>
Resort/Conversation23_line_a
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
You spent some time in Afghanistan, didn't you? Back in the day?</Row>
<Row>
Resort/Conversation23_line_b
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
A little.</Row>
<Row>
Resort/Conversation23_line_c
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
Me too. I remember there was this young guy, a kid really. From Odessa. He used to sit against this big rock when he was working sentry.</Row>
<Row>
Resort/Conversation23_line_d
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
He'd do sentry duty sitting down?</Row>
<Row>
Resort/Conversation23_line_e
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
Well, times were different. No one wanted to be there, and we weren't working for a private outfit. No one really gave a shit about discipline.</Row>
<Row>
Resort/Conversation23_line_f
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
So the kid?</Row>
<Row>
Resort/Conversation23_line_g
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
The kid, yeah. One morning I was supposed to relieve him, I found him sitting against that rock. Except he'd been opened up across the gut. He was just sitting there, a pile of his guts in his lap, dead. You know what caused it? </Row>
<Row>
Resort/Conversation23_line_i
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
A sniper's bullet. Caught him with a grazing shot across his gut, just burst him open.</Row>
<Row>
Resort/Conversation23_line_j
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
So this is a lesson you're trying to teach me, is that it?</Row>
<Row>
Resort/Conversation23_line_k
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
That sniper out there is a real threat to anyone, anytime. Pay attention or you might be the next poor bastard with an armload of guts in his lap.</Row>
<Row>
Resort/Conversation23_line_l
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
Are you trying to scare the shit out of me?</Row>
<Row>
Resort/Conversation23_line_m
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
I'm just saying... that sniper could be out there watching us right now. He could be lining up your ugly face in his scope this very moment. The next words out of your mouth could be the last words you ever say.</Row>
<Row>
Resort/Conversation24_line_a
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
New case of vodka came in yesterday.</Row>
<Row>
Resort/Conversation24_line_h
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
Fuck off you idiot. You can do whatever you want, but I'm not ending up dead just for the sake of a couple drinks. Those guys are out there. I'm not going to get caught with my pants down.</Row>
<Row>
Resort/Conversation24_line_i
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
You need to lighten up, Viktor. Really.</Row>
<Row>
Resort/Conversation24_line_j
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
Tell that to all those guys we lost.</Row>
<Row>
Resort/Conversation24_line_k
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
Okay, have it your way. I wasn't going to ask you anyway but the other guys insisted.</Row>
<Row>
Resort/Conversation24_line_l
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
Do you the vodka with you?</Row>
<Row>
Resort/Conversation24_line_m
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
I thought you weren't drinking.</Row>
<Row>
Resort/Conversation24_line_n
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
Maybe just a little. To take the edge off. </Row>
<Row>
Resort/Conversation24_line_o
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
That's the spirit. If I'm going to get shot, I want to be drunk when it happens. </Row>
<Row>
Resort/Conversation24_line_p
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
I heard that drunk people are more likely to survive in a car accident.</Row>
<Row>
Resort/Conversation24_line_q
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
I heard that too. Loose muscles are better for absorbing impact.</Row>
<Row>
Resort/Conversation24_line_r
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
How drunk do you think we'd have to be to survive a rifle bullet through the head. </Row>
<Row>
Resort/Conversation24_line_s
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
Drunker than we are now.</Row>
<Row>x
Resort/Conversation24_line_t
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
Then we had start drinking.</Row>
<Row/>
<Row/>
<Row>
Tibet/Conversation25_line_a
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
First Afghanistan, then Pakistan, now here. I can't get away from mountain assignments.</Row>
<Row>
Tibet/Conversation25_line_b
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
Who cares where you are as long as you're getting paid?</Row>
<Row>
Tibet/Conversation25_line_c
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
Who cares? How about a man who doesn't want to get shot to pieces in some damn ambush.</Row>
<Row>
Tibet/Conversation25_line_d
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
What ambush? What are you talking about?</Row>
<Row>
Tibet/Conversation25_line_e
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
What I'm saying is, up here it doesn't take much to get ambushed by some asshole who's smart enough to use the cover available. Canyons, caves, rocks, this place is a sniper's paradise. </Row>
<Row>
Tibet/Conversation25_line_f
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
Well, you could say the same about jungles and forests. Plenty of cover in those places too.</Row>
<Row>
Tibet/Conversation25_line_g
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
Yeah, but the sight lines are shorter. </Row>
<Row>
Tibet/Conversation25_line_h
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
So what?</Row>
<Row>
Tibet/Conversation25_line_i
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
So if the sniper is close enough to see his target in the jungle, then the target is close enough to shoot back. Up here, a sniper can line up a shot from six or seven hundred meters away, easy.</Row>
<Row>
Tibet/Conversation25_line_j
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
He'd have to damn good to hit a man from that range.</Row>
<Row>
Tibet/Conversation25_line_k
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
That sniper on the island was damn good. </Row>
<Row>
Tibet/Conversation25_line_l
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
Fuck the Americans. If they show up here, they're in for a surprise. </Row>
<Row>
Tibet/Conversation25_line_m
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
You mean the boss's American friend?</Row>
<Row>
Tibet/Conversation25_line_n
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
That's right. He's the best in the business.</Row>
<Row>
Tibet/Conversation26_line_a
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
Merinov's security guy has doubled all our shifts until this deal is over. </Row>
<Row>
Tibet/Conversation26_line_b
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
Double shifts all the way through? God.</Row>
<Row>
Tibet/Conversation26_line_c
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
He is worried that we might be attacked. Maybe the same people involved in the last deal in the Philippines.</Row>
<Row>
Tibet/Conversation26_line_d
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
How does he know that? That was a long time ago.</Row>
<Row>
Tibet/Conversation26_line_e
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
If you want to ask him that question, go ahead.</Row>
<Row>
Tibet/Conversation26_line_f
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
No thanks, I'll pass. He doesn't seem like the chatty type.</Row>
<Row>
Tibet/Conversation26_line_g
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
Exactly. Anyway, I guess it's not all bad. Working double shifts means we get paid for double shifts. And besides, there's no place for extracurricular activity here. All we have are a bunch of Buddhist monks who barely have a pot to piss in. No business opportunities that I can see. So... we might as well work.</Row>
<Row>
Tibet/Conversation26_line_h
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
Might as well.</Row>
<Row>
Tibet/Conversation27_line_a
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
They're at it again in Kashmir.</Row>
<Row>
Tibet/Conversation27_line_b
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
What, the fighting? How do you know?</Row>
<Row>
Tibet/Conversation27_line_c
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
The guys in my barracks have a radio. Someone threw a grenade into a mosque, and now they're killing each other in the streets. You know - same shit, different day.</Row>
<Row>
Tibet/Conversation27_line_d
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
Yeah, well, I suppose as long as they're killing each other, there's money to be made.</Row>
<Row>
Tibet/Conversation27_line_e
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
You ever worked in India or Pakistan?</Row>
<Row>
Tibet/Conversation27_line_f
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
Me? No. I was over in Tajikistan before coming here.</Row>
<Row>
Tibet/Conversation27_line_g
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
How was it?</Row>
<Row>
Tibet/Conversation27_line_h
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
I don't know. Same as anywhere else, I guess. Not much trigger work. Mostly convoy security, and that sort of thing.</Row>
<Row>
Tibet/Conversation27_line_j
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
I wouldn't mind a little boredom now and then. Maybe we could get a decent night's sleep.</Row>
<Row>
Tibet/Conversation27_line_k
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
We can sleep when the job is done. After this deal, we're going dark for a while. Someplace quiet, where no one will come looking for us.</Row>
<Row>
Tibet/Conversation27_line_l
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
What are you going to do with your cut of the money.</Row>
<Row>
Tibet/Conversation27_line_m
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
Gambling, drugs, hookers. The usual. You?</Row>
<Row>
Tibet/Conversation27_line_n
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
Strip clubs. That's my thing. </Row>
<Row>
Tibet/Conversation27_line_o
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
You like to make it rain, huh?</Row>
<Row>
Tibet/Conversation27_line_p
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
You know it.</Row>
<Row>
Tibet/Conversation28_line_a
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
Fucking bridges. I'll tell you one thing, if I never work sentry duty on a bridge again, I'll die happy.</Row>
<Row>
Tibet/Conversation28_line_b
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
What's your problem with bridges? You don't like heights?</Row>
<Row>
Tibet/Conversation28_line_c
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
I fucking hate heights. And these goddamn people here have built all their shit on the edges of cliffs, on mountaintops, on bridges strung up over bottomless gorges... I don't understand it.</Row>
<Row>
Tibet/Conversation28_line_f
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
Look, next time you pull guard duty on a bridge, call me. I'll trade with you.</Row>
<Row>
Tibet/Conversation28_line_g
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
What, just like that?</Row>
<Row>
Tibet/Conversation28_line_h
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
Well... You'll need to convince me, of course. A couple packs of smokes would probably do it.</Row>
<Row>
Tibet/Conversation28_line_i
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
Fine, I'll take it. It's goddamn bargain as far as I'm concerned.</Row>
<Row>
Tibet/Conversation28_line_j
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
The boss chose this place for a reason. The terrain, the bridges, this place is a natural fortress. </Row>
<Row>
Tibet/Conversation28_line_k
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
You expecting an attack.</Row>
<Row>
Tibet/Conversation28_line_l
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
The boss is always expecting an attack. That's why he's still alive. If the American's try something here, they won't stand a chance.</Row>
<Row>x
Tibet/Conversation28_line_m
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
I thought no one was supposed to know we are. Why would the Americans come here?</Row>
<Row>
Tibet/Conversation28_line_n
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
They won't. But it pays to be prepared, just the same. </Row>
<Row>
Tibet/Conversation30_line_a
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
We get confirmation on the VIP?</Row>
<Row>
Tibet/Conversation30_line_c
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
Who is he, anyway? You know anything?</Row>
<Row>
Tibet/Conversation30_line_d
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
I heard he's an operational guy for one of the gangs in Pakistan. Which one, I don't know. Everyone carries a gun over there.</Row>
<Row>
Tibet/Conversation30_line_e
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
<chuckles> Well, I'm glad I'm not Indian. That's going to be a damn mess, you can be sure of that.</Row>
<Row>
Tibet/Conversation30_line_f
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
Maybe. Or maybe they're going to turn around and sell it to a bigger buyer. These days anything's possible.</Row>
<Row>
Tibet/Conversation30_line_g
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
I doubt it. If there's a buyer out there willing to pay more, Merinov would have found him already.</Row>
<Row>
Tibet/Conversation30_line_h
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
That's probably true. The man has a nose for cash.</Row>
<Row>
Tibet/Conversation30_line_i
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
So what's Merinov's game anyway? He's trying to start a war?</Row>
<Row>
Tibet/Conversation30_line_j
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
The border zone down there is like a river of gasoline. All the boss needs to do is strike a match... the rest will take care of itself.</Row>
<Row>
Tibet/Conversation30_line_k
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
Then what? He hire us out like a private army?</Row>
<Row>
Tibet/Conversation30_line_l
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
Hell no. We're not going anywhere near that mess. The boss is going to hang back and make a fortune selling weapons to both sides. We're here to make sure nothing interferes with the cash flow. </Row>
<Row>
Tibet/Conversation30_line_m
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
Pretty smart, for a two bit pimp who used to drive a cab in Sarajevo.</Row>
<Row>
Tibet/Conversation30_line_n
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
Boss doesn't like people bringing up his past. If you want to keep breathing, don't ever say that again.</Row>
<Row>
Tibet/Conversation31_line_a
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
Did you guys get those mortar emplacements set up last night?</Row>
<Row>
Tibet/Conversation31_line_b
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
Yeah. It took a while but they're in.</Row>
<Row>
Tibet/Conversation31_line_c
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
What took so long?</Row>
<Row>
Tibet/Conversation31_line_d
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
The monks. It's a temple site, so the monks were all upset. They don't like the idea of guns and bombs and all that kind of shit being placed in their holy sites.</Row>
<Row>
Tibet/Conversation31_line_f
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
Well, I can see their point.</Row>
<Row>
Tibet/Conversation31_line_g
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
And what point is that?</Row>
<Row>
Tibet/Conversation31_line_h
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
Just that it's a little strange, making war on holy ground.</Row>
<Row>
Tibet/Conversation31_line_k
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
So why do you give a shit? We're here to do a job, and that's protecting Merinov's interests. Anything else is none of our business.</Row>
<Row>
Tibet/Conversation31_line_l
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
I know, you're right. It's just, sometimes I wonder about the bigger picture. I don't know.</Row>
<Row>
Tibet/Conversation31_line_m
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
What happened to the monks?</Row>
<Row>
Tibet/Conversation31_line_n
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
I shot a couple of them, and then the rest stopped giving me trouble after that.</Row>
<Row>
Tibet/Conversation31_line_o
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
Sounds to me like you understand the big picture just fine. </Row>
<Row>
Tibet/Conversation31_line_p
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
I figure I did those monks a favor.</Row>
<Row>
Tibet/Conversation31_line_r
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
These guys can't wait to get to heaven, right? Only nobody wants to die. Doesn't make sense. </Row>
<Row>
Tibet/Conversation31_line_s
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
Sounds like they don't really believe all this bullshit after all. Holy ground, my ass.</Row>
<Row>
Tibet/Conversation31_line_t
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
Still, this place gives me the creeps. I'm looking forward to closing this deal so we can get back to the 21st century.</Row>
<Row>
Tibet/Conversation32_line_a
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
Did you hear? We got shots fired near Alpha post. </Row>
<Row>
Tibet/Conversation32_line_c
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
We don't know yet, but there are several guys not responding to radio calls. It looks bad.</Row>
<Row>
Tibet/Conversation32_line_d
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
So Merinov's man was right. The American's are here.</Row>
<Row>
Tibet/Conversation32_line_e
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
Looks that way.</Row>
<Row>
Tibet/Conversation32_line_f
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
Christ, I think its time to start looking for a new job.</Row>
<Row>
Tibet/Conversation32_line_g
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
It's a bit late to be sending out your resume. If the Americans are here, most of this crew is gonna end up in body bags. </Row>
<Row>
Tibet/Conversation32_line_h
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
Not me I plan on getting out of here alive, no matter what.</Row>
<Row>
Tibet/Conversation32_line_i
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
You think it's that sniper again? The guy from the island?</Row>
<Row>
Tibet/Conversation32_line_j
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
Shit, I hope not. That fucker gives me nightmares. He could be watching us right now. </Row>
<Row>
Tibet/Conversation32_line_k
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
They says he is like a ghost.</Row>
<Row>
Tibet/Conversation32_line_m
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
Yeah, well, that's a two-way street. We got our own sniper, and he's one stone-cold motherfucker.</Row>
<Row>
Tibet/Conversation32_line_n
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
I hope he gets here soon. I got a feeling something bad is about to happen.</Row>
<Row>
Tibet/Conversation35_line_c
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
You know who was on board? </Row>
<Row>
Tibet/Conversation35_line_d
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
No idea. I don't know what's going on. I haven't heard anything about the boss or the exchange.</Row>
<Row>
Tibet/Conversation35_line_e
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
That doesn't sound promising, if you ask me.</Row>
<Row>
Tibet/Conversation35_line_f
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
I know.</Row>
<Row>
Tibet/Conversation35_line_g
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
You know, there's that road building project a few klicks south of here. A bunch of trucks go back and forth between there and Katmandu. It wouldn't be hard to get a ride.</Row>
<Row>
Tibet/Conversation35_line_h
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
I was thinking the same thing.</Row>
<Row>
Tibet/Conversation35_line_i
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
I say we give it another couple of hours. If we don't hear anything, we cut our losses and go. </Row>
<Row>
Tibet/Conversation35_line_j
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
I'm with you. But till then, not another word to anyone.</Row>
<Row>
Tibet/Conversation35_line_k
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
Do you speak any Chinese?</Row>
<Row>
Tibet/Conversation35_line_l
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
What? What the fuck are you talking about?</Row>
<Row>
Tibet/Conversation35_line_m
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
I don't know. What language do they speak in Katmandu?</Row>
<Row>
Tibet/Conversation35_line_n
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
How the fuck would I know? Look it up on the internet.</Row>
<Row>
Tibet/Conversation35_line_o
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
I don't get cell phone service up here. </Row>
<Row>
Tibet/Conversation35_line_p
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
Go stand somewhere else. You're giving me a fucking headache.</Row>
<Row>
Tibet/Conversation35_line_q
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
You wouldn't try to ditch me would you? I mean, we're a team, right?</Row>
<Row>
Tibet/Conversation35_line_r
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
Shh... did you hear that?</Row>
<Row>
Tibet/Conversation35_line_t
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
Shut your fuckin mouth? Somebody's out there...</Row>
<Row>
Tibet/Conversation36_line_a
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
So, did you think about what I told you?</Row>
<Row>
Tibet/Conversation36_line_b
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
Yeah, it's all I've been thinking about. You're sure your man in Delhi is good enough?</Row>
<Row>
Tibet/Conversation36_line_c
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
No one makes better papers than he does. I've used him for passports, birth certificates, you name it. A bunch of different countries too.</Row>
<Row>
Tibet/Conversation36_line_d
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
It's going to have to be good. Because if we go, I'm not planning on being hunted the rest of my life.</Row>
<Row>
Tibet/Conversation36_line_e
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
I'm telling you, he's the best. No one will know where we've gone, and we can start over with any outfit we want. But we have to leave tonight. Down to Delhi, get the papers, and then the airport.</Row>
<Row>
Tibet/Conversation36_line_g
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
Good. Get your money, leave your things, and we'll meet up in four hours. Meantime, we don't do anything different. We stick to our assignments. Understand?</Row>
<Row>
Tibet/Conversation36_line_h
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
Yeah, I got it.</Row>
<Row>x
Tibet/Conversation36_line_i
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
What about Merinov</Row>
<Row>
Tibet/Conversation36_line_j
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
What about him?</Row>
<Row>
Tibet/Conversation36_line_k
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
He'll kill us if finds out. He'll find us wherever we go.</Row>
<Row>
Tibet/Conversation36_line_l
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
Fuck Merinov. That shit-eating gypsy son-of-a-bitch is worm food by now. You saw that helicopter go down.</Row>
<Row>
Tibet/Conversation36_line_m
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
What about the American.</Row>
<Row>
Tibet/Conversation36_line_n
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
Fuck that cowboy asshole. He's dead too.</Row>
<Row>
Tibet/Conversation36_line_o
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
I don't know. You know what they say about the American. They say he can't be killed. After what happened back in....</Row>
<Row>
Tibet/Conversation36_line_p
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
I know what they say! Don't tell me you believe that ghost-story bullshit! </Row>
<Row>
Brief/101_Brif_02
1
talk
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Yes sir.</Row>
<Row>
Brief/101_Brif_03
1
talk
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
WeΓÇÖve got a major shit sandwich shaping up in Bosnia. And as the best sniper-spotter team Benning has to offer, you two are about to take the first bite.</Row>
<Row>
Brief/101_Brif_04
1
talk
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
The city of Sarajevo is under siege by Serbian forces. We're getting reliable reports of widespread atrocities, mostly thanks to this son of a bitch…</Row>
<Row>
Brief/101_Brif_05
1
talk
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Major Marko Vladic. VladicΓÇÖs death-squads have been systematically eradicating the civilian population in the Stari Grad district.</Row>
<Row>
Brief/101_Brif_06
1
talk
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
With all due respect, sir, why is this asshole still breathing?</Row>
<Row>
Brief/101_Brif_07
1
talk
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
NATO wonΓÇÖt take action till they can show the news cameras proof positive of VladicΓÇÖs war crimes.</Row>
<Row>
Brief/101_Brif_08
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
The grim reaper's on the loose, and you're sending us in to play paparazzi?</Row>
<Row>
Brief/101_Brif_09
1
talk
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
What you will do is rendezvous with a CIA asset on the ground. A local hustler, name of Merinov. He'll take you where you need to go. Get VladicΓÇÖs dirty work on film, then extract with the evidence.</Row>
<Row>
Brief/101_Brif_10
1
talk
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
What if we run into Vladic?</Row>
<Row>x
Brief/101_Brif_11
1
talk
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
You have your orders, Sergeant. Get those pictures. Then we can talk about Vladic. Understood?</Row>
<Row>
Brief/101_Brif_12
1
talk
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Yes, sir.</Row>
<Row>
Brief/121_Brief_01
1
talk
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Razor three-two, have you made contact with HVT 'Yankee', over.</Row>
<Row>
Brief/121_Brief_02
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Copy, Uniform. Everything is going according to plan.</Row>
<Row>
Brief/121_Brief_03
1
talk
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Roger, Razor. Can he deliver?</Row>
<Row>
Brief/121_Brief_04
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
He seems to think so, but in my opinion, the result may be not as you expected... Colonel.</Row>
<Row>
Brief/121_Brief_05
1
talk
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Reserve your opinions for when the mission's a success, Sergeant. Keep the HVT on a short leash, get me those pictures, then pull out. Acknowledge.</Row>
<Row>
Brief/131_Brief_01
1
talk
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Razor three-two, report in. Have you acquired the proof, over?</Row>
<Row>
Brief/131_Brief_02
1
talk
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Razor three-two, do you copy...?</Row>
<Row>
Brief/131_Brief_03
1
talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
yes
You see your proof soon, American pig. Then your men die in Sarajevo...</Row>
<Row>
Brief/202_Brief_02
1
talk
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Diaz?</Row>
<Row>
Brief/202_Brief_03
1
talk
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Who invited the spooks?</Row>
<Row>
Brief/202_Brief_04
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
This is a company op, Anderson. I’ve agreed to let you take point… as long as you don’t fuck things up.</Row>
<Row>
Brief/202_Brief_05
1
talk
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
You mean, like I did in Sarajevo?</Row>
<Row>
Brief/202_Brief_06
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Just stick to the script this time, and we wonΓÇÖt have any problems.</Row>
<Row>
Brief/202_Brief_07
1
talk
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Three months ago, a crew of Russian mercs raided a secure bio-lab in the Arctic. They made off with a shitload of weaponized African hemorrhagic fever. Stuff makes the Black Death look like a head cold. This morning we received confirmation they have a buyer here in the Philippines.</Row>
<Row>
Brief/202_Brief_08
1
talk
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Kalalo. Filipino national. Shot-caller for Abu Sayyaf, which means heΓÇÖs high up on Al QaedaΓÇÖs Christmas list. SECDEF has designated Kalalo a target of opportunity. Kill on sight. </Row>
<Row>
Brief/202_Brief_09
1
talk
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Do we have an ID on the Russian principal?</Row>
<Row>
Brief/202_Brief_10
1
talk
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Not at this time, but that doesn't change our objectives: this task force will put down all parties at that transaction site and recover that bio-weapon. Understood?</Row>
<Row>x
Brief/232_Brief_01
1
talk
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Agent Diaz, care to elaborate on that recording you just pulled from the radar system?</Row>
<Row>
Brief/232_Brief_02
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
The trail we picked up in Siberia went hot a month ago. That's when the Company decided to insert a small counter-terrorist group in the hopes of ID-ing the stolen bio-agent. We've lost all contact soon afterwards, they were presumed dead.</Row>
<Row>
Brief/232_Brief_03
1
talk
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
And you're telling us about this now?</Row>
<Row>
Brief/232_Brief_04
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
General, it was not my call. I'm on a need-to-know basis just like you.</Row>
<Row>
Brief/232_Brief_05
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Request to take a detour en route to target and pull our man out. He may have valuable intel for us.</Row>
<Row>x
Brief/232_Brief_06
1
talk
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Mission objectives are unchanged - secure positions for assault on the hotel. Uniform out!</Row>
<Row/>
<Row>
Brief/252_Brief_01
1
talk
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Uniform, what's the status of the package? I'm currently on the shore one click due west from the hotel, do you have a fix on me?</Row>
<Row>
Brief/252_Brief_02
1
talk
0
0.8
0.2
0.7
VANCE
VANCE
yes
Affirmative, Razor. Package is southbound via boat, Humming Bird Six is keeping tabs on it. We've already devised an intercept route and will vector you in as you go.</Row>
<Row>
Brief/252_Brief_03
1
talk
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
It looks like Merinov and Kalalo are making for an airstrip two klicks to the south. Pursue and neutralize, Razor. You cannot let them escape with that bio-weapon.</Row>
<Row>
Brief/252_Brief_04
1
talk
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Roger, Oscar Mike.</Row>
<Row/>
<Row>
Brief/303_Brief_01
1
talk
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
I'll skip the pleasantries, Anderson. I did everything I could to keep you in that cell and away from this mission. Yet here you are. </Row>
<Row>
Brief/303_Brief_02
1
talk
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
For the sake of this mission, I'm prepared to set my personal feeling aside. We've got a ticking clock here, so let's skip the bullshit.</Row>
<Row>
Brief/303_Brief_03
1
talk
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Merinov is back in business. This photo was taken 24 hours ago at a private airstrip in Kashmir. HeΓÇÖs headed North, to meet with this man, Abdel Ahmed Hassan.</Row>
<Row>
Brief/303_Brief_04
1
talk
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Hassan is the buyer the Merinov has been waiting for - a doomsday maniac with a family fortune and hard-on for biological weaponry.</Row>
<Row>
Brief/303_Brief_05
1
talk
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
The exchange point is in a contested border zone. The altitude and the terrain rule out a conventional assault. </Row>
<Row>
Brief/303_Brief_06
1
talk
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
You and Diaz will infil ahead of the Delta raid team, ID' both principle targets, then provide over watch for Delta's shooters when the raid goes loud. </Row>
<Row>
Brief/303_Brief_07
1
talk
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
I don't to remind you what's at stake here, Anderson. If you fuck this up, don't bother coming back. </Row>
<Row/>
<Row>
Brief/323_Brief_01
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Uniform, you heard the man. Can you confirm his story?</Row>
<Row>
Brief/323_Brief_02
1
talk
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Copy, Razor. From what we can tell from satellite data, he wasn't lying - you need to cut through that cave system. We're rounding up a welcome party for Hassan and Merinov so hustle if you don't want to be late.</Row>
<Row>
Brief/323_Brief_03
1
talk
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Yes sir, this is one event I can't miss.</Row>
<Row>
Brief/323_Brief_04
1
talk
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
We have zero intel how many hostiles have set up shop in those caves or how well they're equipped. You need to stay vigilant...</Row>
<Row>
Brief/323_Brief_05
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Uniform, we're getting static interference. Must be the rock density. Will report back topside. Three-two out.</Row>
<Row>
Brief/323_Brief_06
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
At least this time the static thing's for real.</Row>
<Row/>
<Row>
Brief/333_Brief_01
1
talk
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Uniform, this is Razor three-two. Re-establishing comms.</Row>
<Row>
Brief/333_Brief_02
1
talk
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Razor, be advised. We're deploying an assault team to RV with you at the target location.</Row>
<Row>
Brief/333_Brief_04
1
talk
0
0.8
0.2
0.7
TASK121_LEADER_A
SANDERS
yes
Razor three-two, this is Gamble two-one actual. Task force fire teams are inbound to RV with you at the transaction site. We'd sure love a little tactical support from you boys when we break up Merinov's party. Do you copy?</Row>
<Row>
Brief/333_Brief_05
1
talk
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Solid copy, Gamble two-one. Looking forward to it. We'll give a shout when we get there.</Row>
<Row/>
<Row>
Brief/343_Brief_01
1
talk
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Razor, SITREP! Diaz, what's going on over there?</Row>
<Row>
Brief/343_Brief_03
1
talk
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
That's absurd, Agent! Get a grip!</Row>
<Row>
Brief/343_Brief_04
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
I can't believe it myself sir, but it's true. He must be the one who got us back at the hotel in the Philippines.</Row>
<Row>
Brief/343_Brief_05
1
talk
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
God damn it, no shortage of SNAFU on this opp! Alright... Satellite data shows the bio-agent's heat signature aboard a chopper landed two clicks to the east of your position. Your orders are to secure and hold till extracted. And If Maddox tries to stop you...</Row>
<Row>
Brief/343_Brief_06
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Yeah, we'll know what to do.</Row>
<Row>
Get_Back/Back10
1
radio2d
0
0.8
0.2
0.7
WHEELER
yes
Razor, fall in to objective marker.</Row>
<Row/>
<Row/>
<Row>
Resort_2/Resort_2_Diaz_101
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
This is as far as we go. Keller, you and your men follow the river to the shoreline beneath the radar installation. Me and Anderson will cut off any support that might crash the party. We'll rendezvous there.</Row>
<Row>
Resort_2/Resort_2_Marine_36
1
talk
0
0.8
0.2
0.7
TASK121_LEADER_B
KELLER
yes
Will do. Good hunting.</Row>
<Row>
Resort_2/Resort_2_Diaz_105b
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
C'mon, we haven't got all day.</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_51a
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
What are you doing in there?</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_51b
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
Stove's not heating up again...</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_51c
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
Maybe it's the moisture in the wood, I hate the humidity of this place.</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_51d
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
Nah, something's jammed in there. I just need to clean it.</Row>
<Row>
Resort_2/Resort_2_Sniper_36
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Picking up a heat signature in the shed.</Row>
<Row>
Resort_2/Resort_2_Diaz_106
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
The other one's on patrol. He's first.</Row>
<Row>
Resort_2/Resort_2_Diaz_106a
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
On my mark.</Row>
<Row>
Resort_2/Resort_2_Sniper_37
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Got any intel on how secure that radar is?</Row>
<Row>
Resort_2/Resort_2_Diaz_131
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Scarce. It's been blocking our view quite effectively. That's why we need to take it down. Otherwise our exfil's gonna turn into Operation Shitstorm once we hit that hotel.</Row>
<Row>
Resort_2/Resort_2_Sniper_38
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
I hear ya.</Row>
<Row>
Resort_2/Resort_2_Diaz_135
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Looks like they're alone. Let's sync up. Right one's mine. Get ready. 3...2...</Row>
<Row>
Resort_2/Resort_2_Sniper_40
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Stop!</Row>
<Row>
Resort_2/Resort_2_Diaz_136
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Fuck... That was close.</Row>
<Row>
Resort_2/Resort_2_Diaz_137
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
There's too many, we need to dodge 'em. Move on my go, but keep your head down.</Row>
<Row>
Resort_2/Resort_2_Sniper_41
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Hear that? What 'American' are they talking about?</Row>
<Row>
Resort_2/Resort_2_Diaz_140
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
I haven't the faintest idea, but let's worry about that later. We've got bigger fish to fry.</Row>
<Row>
Resort_2/Resort_2_Diaz_141
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
High ground, twelve o'clock. See it? That's our next stop, can't see shit from this pot hole.</Row>
<Row>
Resort_2/Resort_2_Diaz_145
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Get the nearest one, leave the other to me.</Row>
<Row>
Resort_2/Resort_2_Diaz_145a
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
You wanna do this on your own, Anderson?</Row>
<Row>
Resort_2/Resort_2_Diaz_146
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Let's have a look... Multiples around that central strip of land. We gotta play this out carefully. Standby, I'll call out your shots.</Row>
<Row>
Resort_2/Resort_2_Sniper_42
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Ready.</Row>
<Row>
Resort_2/Resort_2_Diaz_147
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Heads up - tango advancing in our direction... Take the... Belay that! Boat's in our vicinity, no shot!</Row>
<Row>
Resort_2/Resort_2_Sniper_43
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
God damn it...</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_53c
1
ai_shout
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
always
Maybe ran out of petrol. Wait a second, I'll check if we have some in the shed.</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_53e
1
ai_shout
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
always
What...? I can still check.</Row>
<Row>
Resort_2/Resort_2_Diaz_151
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
No, you can't.</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_53f
1
ai_shout
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
always
Nah, no need. I'm gonna look into it once we reach base camp.</Row>
<Row>
Resort_2/Resort_2_Diaz_152
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
That was close... Boat's clear, shoot his brains out before he gets back.</Row>
<Row>
Resort_2/Resort_2_Diaz_153
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
The pier's too crowded. There's bound to be a window of opportunity soon though. Stay sharp.</Row>
<Row>
Resort_2/Resort_2_Diaz_154
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
That boat's really starting to piss me off.</Row>
<Row>
Resort_2/Resort_2_Diaz_155
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Ok, guy on the pier's alone. Weapons free.</Row>
<Row>
Resort_2/Resort_2_Diaz_156
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
One tango by the camp fire is mobile... Let's see where he's off to.</Row>
<Row>
Resort_2/Resort_2_Sniper_44
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Target ducked behind the building, I don't have a shot.</Row>
<Row>
Resort_2/Resort_2_Diaz_157
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Go to thermal and take a sweep of the area.</Row>
<Row>
Resort_2/Resort_2_Sniper_45
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
One inside, one behind the structure. I'll try to line a double shot.</Row>
<Row>
Resort_2/Resort_2_Diaz_158
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Factor in your battery level beforehand.</Row>
<Row>
Resort_2/Resort_2_Sniper_45a
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Both tangos eliminated.</Row>
<Row>
Resort_2/Resort_2_Sniper_45b
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Damn it, I missed!</Row>
<Row>
Resort_2/Resort_2_Diaz_159
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Last one's still by the fire. Send it.</Row>
<Row>
Resort_2/Resort_2_Diaz_160a
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Hell, they're on to us!</Row>
<Row>
Resort_2/Resort_2_Diaz_160c
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Contact, snipers twelve o'clock, on the cliff. Pick them off before we advance.</Row>
<Row>
Resort_2/Resort_2_Diaz_161
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Razor three-one, give me a SITREP.</Row>
<Row>
Resort_2/Resort_2_Marine_37
1
radio2d
0
0.8
0.2
0.7
TASK121_LEADER_B
KELLER
yes
This is three-one, encountering minimum resistance throughout the west river bank. Our ETA at the rendezvous is on target, over.</Row>
<Row>
Resort_2/Resort_2_Diaz_162
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Copy that, three-one. Steady as she goes, Keller.</Row>
<Row>
Resort_2/Resort_2_Diaz_163
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
That village up ahead is crawling with hostiles so let's take this step by step. I'm on point, stick close.</Row>
<Row>
Resort_2/Resort_2_Diaz_165
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Those two on the ledge won't let us slip by unnoticed. Target the tango on the right, I'll eliminate the other.</Row>
<Row>
Resort_2/Resort_2_Diaz_165a
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
I said right, you deaf or have a death wish?!</Row>
<Row>
Resort_2/Resort_2_Diaz_165b
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Take the shot, Anderson.</Row>
<Row>
Resort_2/Resort_2_Diaz_165c
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
What are you waiting for?</Row>
<Row>
Resort_2/Resort_2_Diaz_166
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Hold your fire. Let's wait.</Row>
<Row>
Resort_2/Resort_2_Diaz_166a
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
He's on the move.</Row>
<Row>
Resort_2/Resort_2_Diaz_166b
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
They're on the move.</Row>
<Row>
Resort_2/Resort_2_Sniper_48
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
After you...</Row>
<Row>
Resort_2/Resort_2_Diaz_178
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Let's have a look... Weapons cold for now.</Row>
<Row>
Resort_2/Resort_2_Diaz_179
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
This ain't gonna be easy...</Row>
<Row>
Resort_2/Resort_2_Sniper_49
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
It never is.</Row>
<Row>
Resort_2/Resort_2_Diaz_180
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Camp's right side is a no go - too much exposure in the water, we'd get shredded to pieces.</Row>
<Row>
Resort_2/Resort_2_Diaz_180a
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Left however is a different story.</Row>
<Row>
Resort_2/Resort_2_Diaz_181
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
I think we can thin them out if we play our cards right. Shoot on my command, we need to be very precise here.</Row>
<Row>
Resort_2/Resort_2_Sniper_50
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Deal 'em.</Row>
<Row>
Resort_2/Resort_2_Diaz_182
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
First thing's first - check the two on the sandbank, fixing the boat.</Row>
<Row>
Resort_2/Resort_2_Diaz_183
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Take out the one by the engine first.</Row>
<Row>
Resort_2/Resort_2_Diaz_184
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Now tag the second one.</Row>
<Row>
Resort_2/Resort_2_Diaz_185
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Shit... Get 'em before he alerts the pier!</Row>
<Row>
Resort_2/Resort_2_Diaz_193a
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
There's no time, take the shot now!</Row>
<Row>
Resort_2/Resort_2_Diaz_194
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
His partner going to check up on him, stay on him. Blow him away as soon as he turns the corner.</Row>
<Row>
Resort_2/Resort_2_Diaz_195
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Okay, now we have a better chance, let's haul ass.</Row>
<Row>
Resort_2/Resort_2_Sniper_51a
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Whoa shit...! </Row>
<Row>
Resort_2/Resort_2_Diaz_195a
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Let's finish this quick and pack up!</Row>
<Row>
Resort_2/Resort_2_Sniper_51b
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Think we've just worn out our welcome!!</Row>
<Row>
Resort_2/Resort_2_Diaz_195b
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
God damn it! Hold on to something!!</Row>
<Row>x
Resort_2/Resort_2_Sniper_51c
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Jesus...</Row>
<Row>x
Resort_2/Resort_2_Diaz_195c
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
C'mon, we need to disappear, they're going to investigate.</Row>
<Row>
Resort_2/Resort_2_Diaz_196
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
More patrol boats right side. If we make a sound here, we're toast.</Row>
<Row>
Resort_2/Resort_2_Sniper_52
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Two tangos up ahead, they're mine.</Row>
<Row>
Resort_2/Resort_2_Diaz_198a
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
We'll need a diversion to break through to the beach.</Row>
<Row>
Resort_2/Resort_2_Diaz_198b
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Let's plant C4 in the house. The distraction should make a gap in their defenses.</Row>
<Row>
Resort_2/Resort_2_Diaz_199
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Let's move. Stay close, do as I do.</Row>
<Row>
Resort_2/Resort_2_Diaz_200
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Time to blow those charges. Do it.</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_54a
1
ai_shout
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
yes
What the fuck?!!</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_54b
1
ai_shout
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
yes
Jesus Christ... What the hell happened?!</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_54c
1
ai_shout
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
yes
Don't just stand there, put the fire out!!</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_54d
1
ai_shout
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
yes
Every hand grab a bucket!</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_54e
1
ai_shout
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
yes
No, sweep the area idiots! It couldn't have just blown by itself!</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_54f
1
ai_shout
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
yes
Fuck you, my stash is in there!</Row>
<Row>
Resort_2/Resort_2_Sniper_53
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
They're using dogs to track us!</Row>
<Row>
Resort_2/Resort_2_Diaz_203
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Into the water, quick!</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_55a
1
ai_shout
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
See anything?</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_55b
1
ai_shout
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
No, but stay sharp! Level two alert's been raised!</Row>
<Row>
Resort_2/Resort_2_Diaz_204a
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Footsteps, into the shadows!</Row>
<Row>
Resort_2/Resort_2_Sniper_54
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Think we ditched them.</Row>
<Row>
Resort_2/Resort_2_Diaz_205
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Yeah. These ruins should cross to the jungle, then it's a straight shot to the over watch.</Row>
<Row>
Resort_2/Resort_2_Marine_39
1
radio2d
0
0.8
0.2
0.7
TASK121_LEADER_B
KELLER
yes
We're at the north part of the lake, behind the island. This side's one huge cliff, glass smooth. Proceeding along the coast line. That blast was your doing?</Row>
<Row>
Resort_2/Resort_2_Diaz_207
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Yup. Some fireworks for the party. We'll signal once we're in the clear. Three-two out.</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_56a
1
radio_test
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
yes
Alpha, report. What just happened over there?</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_56b
1
ai_shout
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
yes
That old piece of junk finally toppled down the cliff. Grid is clear though.</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_56c
1
radio_test
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
yes
Good riddance, Let it rot there and return to base.</Row>
<Row>
Resort_2/Resort_2_Diaz_214a
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Sniper at the bell-tower in the distance. He's got a good view, we need to get rid of him.</Row>
<Row>
Resort_2/Resort_2_Diaz_214b
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Cole, it's suicide to advance with that sniper in the church!</Row>
<Row>
Resort_2/Resort_2_Diaz_215
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Few scattered enemies around this area. Pick them off with your rifle. Use your binoculars to track them.</Row>
<Row>
Resort_2/Resort_2_Diaz_215a
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Suggest you use your binoculars, partner.</Row>
<Row>
Resort_2/Resort_2_Diaz_216
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Uniform, our backs are secure - enemy forces are neutralized or preoccupied. Proceeding to rendezvous.</Row>
<Row>
Resort_2/Resort_2_Dispatch_46
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Be advised - our tech guys pulled some satellite imagery of that church. There appears to be a passageway beneath it. If it's not flooded, that's your best bet at getting inside.</Row>
<Row>
Resort_2/Resort_2_Diaz_218
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Okay Cole, this is my stop. I'll back up Keller and his men, you secure a good position on the church's bell-tower. Good luck.</Row>
<Row>
Resort_2/Resort_2_Sniper_56
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
And to you.</Row>
<Row>
Resort_2/Resort_2_Diaz_220
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Stay submerged. Let is pass.</Row>
<Row>
Resort_2/Resort_2_Diaz_221
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
I'm in position at the west side of the train yard. Anderson, What's your ETA?</Row>
<Row>
Resort_2/Resort_2_Sniper_57
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
I'm topside, heading for the church entrance now.</Row>
<Row>
Resort_2/Resort_2_Sniper_57a
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Those guys are carrying grenades in their belts. Time to clean house.</Row>
<Row>
Resort_2/Resort_2_Dispatch_48
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Good. Uploading our virus into their system shouldn't be a problem, intel suggests most of the gear is post-Soviet in origin.</Row>
<Row>
Resort_2/Resort_2_Sniper_46a
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
I've reached the church. Proceeding to the bell-tower.</Row>
<Row>
Resort_2/Resort_2_Diaz_107
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Okay. Won't hurt to swing a couple of Hail Marys our way while you're at it - that radar site seems to be heavily guarded.</Row>
<Row>
Resort_2/Resort_2_Sniper_47a
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
I'll see what I can do. Anderson out.</Row>
<Row>
Resort_2/Resort_2_Sniper_48a
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
In position, setting up the fifty cal. What's the game plan here?</Row>
<Row>
Resort_2/Resort_2_Marine_30
1
radio2d
0
0.8
0.2
0.7
TASK121_LEADER_B
KELLER
yes
This is Keller, I'll take point on this one. Three-two, do you have a visual on our position?</Row>
<Row>
Resort_2/Resort_2_Sniper_49a
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Roger. I see you.</Row>
<Row>
Resort_2/Resort_2_Marine_31
1
radio2d
0
0.8
0.2
0.7
TASK121_LEADER_B
KELLER
yes
Cover our advance up the hill. Cortez and Nichols, you're on me. Diaz, you're on lookout. Rest of you, secure this position for extraction.</Row>
<Row>
Resort_2/Resort_2_Diaz_108
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Contact. Sniper in the tower. Bring him down before he spots the bodies on the pier.</Row>
<Row>
Resort_2/Resort_2_Diaz_109
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Another sentry - up in the control tower. He's blocking our advance.</Row>
<Row>
Resort_2/Resort_2_Diaz_110
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Three marks on the platform. We need to synchronize.</Row>
<Row>
Resort_2/Resort_2_Diaz_111
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Take the first shot. We'll clean the rest.</Row>
<Row>
Resort_2/Resort_2_Diaz_121
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Contact. Let's take 'em same time.</Row>
<Row>
Resort_2/Resort_2_Diaz_122
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Razor three-two, we're standing by for your shot.</Row>
<Row>
Resort_2/Resort_2_Diaz_123
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Uniform, we've reached the radar. Give us a minute...</Row>
<Row>
Resort_2/Resort_2_Diaz_124
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
And done. Now this thing won't even pick up a meteor collision.</Row>
<Row>
Resort_2/Resort_2_Diaz_125
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Shit. Take him down before he alerts someone!</Row>
<Row>
Resort_2/Resort_2_Diaz_126
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Next target - shoot him before raises an alarm.</Row>
<Row>
Resort_2/Resort_2_Diaz_127
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Something got his attention. Take him down quick!</Row>
<Row>
Resort_2/Resort_2_Dispatch_49
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Good work, people. Anderson, go ahead and continue towards the transaction site. Find a good sniping spot overlooking the hotel. Assault team will clean up any stragglers and catch up via boat.</Row>
<Row>
Resort_2/Resort_2_Sniper_51_2
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Oscar Mike. No shortage of activities on this trip.</Row>
<Row>
Resort_2/Resort_2_Marine_41
1
radio2d
0
0.8
0.2
0.7
TASK121_LEADER_B
KELLER
yes
Support, we're behind the pier. Shoot the hostile on patrol, we'll catch the body.</Row>
<Row>
Resort_2/Resort_2_Diaz_222
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Anderson, hostiles by the first hut on the shore. Don't engage them yet. </Row>
<Row>
Resort_2/Resort_2_Diaz_223
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Three-one be advised - I have no visual on your six behind the buildings.</Row>
<Row>
Resort_2/Resort_2_Marine_42
1
radio2d
0
0.8
0.2
0.7
TASK121_LEADER_B
KELLER
yes
Roger that. Ready to link up, over.</Row>
<Row>
Resort_2/Resort_2_Diaz_224
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Cole, I'm heading to them, keep me covered.</Row>
<Row>
Resort_2/Resort_2_Sniper_58
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Diaz, I've got two tangos in your AO. First on the platform closer to you, second on the footbridge - that one's mine.</Row>
<Row>
Resort_2/Resort_2_Sniper_59
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
You're clear.</Row>
<Row>
Resort_2/Resort_2_Diaz_226
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Three mobiles ahead. Hold off for now, let's see what they do.</Row>
<Row>
Resort_2/Resort_2_Diaz_227
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Looks like they're having a chit-chat. Cut it off.</Row>
<Row>
Resort_2/Resort_2_Diaz_228
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Contact - two targets blocking my route. Start picking them off when the patrolling sentry's back is turned.</Row>
<Row>
Resort_2/Resort_2_Diaz_233
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Flare's out! Shit! Everyone stay sharp, reinforcements are bound to show up any minute!</Row>
<Row>
Resort_2/Resort_2_Sniper_62
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Enemy victors advancing in full force. Get ready.</Row>
<Row>
Resort_2/Resort_2_Diaz_234
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Enemy victors advancing in full force! Get ready!</Row>
<Row>
Resort_2/Resort_2_Diaz_235
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
On your mark.</Row>
<Row>
Resort_2/Resort_2_Diaz_236
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
On your mark.</Row>
<Row>
Resort_2/Resort_2_Diaz_237
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
On your go.</Row>
<Row>
Resort_2/Resort_2_Diaz_238
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Fire when ready.</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_58
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
What the hell?</Row>
<Row/>
<Row>
Sarajevo_3/Sarajevo_3_Sniper_15a
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Only four bullets in this piece... Goddamnit. Looks like it's up close and personal for now.</Row>
<Row>
Sarajevo_3/Sarajevo_3_Serbian_29
1
ai_talk
0
0.8
0.2
0.5
SERBIAN_SOLDIER_A
SOLDIER
always
Have you looked through that American's equipment? Anything good in it?</Row>
<Row>
Sarajevo_3/Sarajevo_3_Serbian_30
1
ai_talk
0
0.8
0.2
0.5
SERBIAN_SOLDIER_B
SOLDIER
always
Well if you can handle a sniper rifle, then yes. But you couldn't hit a one-legged balija, could you?</Row>
<Row>
Sarajevo_3/Sarajevo_3_Serbian_31
1
ai_talk
0
0.8
0.2
0.5
SERBIAN_SOLDIER_A
SOLDIER
always
Fuck. You. I have a better body count than any of you, including that guy watching it in the upper east wing!</Row>
<Row>
Sarajevo_3/Sarajevo_3_Serbian_32
1
ai_talk
0
0.8
0.2
0.5
SERBIAN_SOLDIER_B
SOLDIER
always
In your dreams, Kristjan. After the shift's over we'll go upstairs and get the rifle - then you can show me your... marksman skills.</Row>
<Row>
Sarajevo_3/Sarajevo_3_Serbian_33
1
ai_talk
0
0.8
0.2
1
SERBIAN_SOLDIER_A
SOLDIER
yes
What the hell? Unit Nine, come in...! Pavel, pick up for Christ's sake!</Row>
<Row>
Sarajevo_3/Sarajevo_3_Serbian_34
1
radio_test
0
0.8
0.2
1
SERBIAN_SOLDIER_B
DISPATCH
yes
Yeah, what is it?</Row>
<Row>
Sarajevo_3/Sarajevo_3_Serbian_35
1
ai_talk
0
0.8
0.2
1
SERBIAN_SOLDIER_A
SOLDIER
yes
Our own crews are lying down mortar fire! Are they crazy?! We're still in the city!</Row>
<Row>
Sarajevo_3/Sarajevo_3_Serbian_37
1
ai_talk
0
0.8
0.2
1
SERBIAN_SOLDIER_A
SOLDIER
yes
Are you fucking kidding me?! You need math to actually triangulate the target's position! Those guys from the country were forced to enlist, never finished grade school!</Row>
<Row>
Sarajevo_3/Sarajevo_3_Serbian_38
1
radio_test
0
0.8
0.2
1
SERBIAN_SOLDIER_B
DISPATCH
yes
...Listen, don't panic alright? Flapping your trap like that over the radio will get you in to trouble one day. I'll check in with Command what's the fire mission's target. Nine out.</Row>
<Row>
Sarajevo_3/Sarajevo_3_Serbian_38_2
0.4
radio_test
0
0.8
0.2
1
SERBIAN_SOLDIER_B
DISPATCH
yes
What the fuck?!</Row>
<Row>
Sarajevo_3/Sarajevo_3_Serbian_38f
1
radio_test
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SNIPER
yes
Fuck...! American - you're dead, you hear me?!</Row>
<Row>
Sarajevo_3/Sarajevo_3_Sniper_16b
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
There's my gear!</Row>
<Row>
Sarajevo_3/Sarajevo_3_Sniper_03b
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Uniform, Razor three-two. All clear to report. I got out, but they're holding Maddox at the parliament building. They want a taped confession of US operations here.</Row>
<Row>
Sarajevo_3/Sarajevo_3_Sniper_03b_2
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
I got out, but they're holding Maddox at the parliament building. They want a taped confession of US operations here.</Row>
<Row>
Sarajevo_3/Sarajevo_3_Sniper_04a
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
On it. I'm in a run down school two clicks west from insertion point. Request route assist.</Row>
<Row>
Sarajevo_3/Sarajevo_3_Dispatch_03a
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
For now, clear the building. Heavy Bird will circle around and come up with Plan B.</Row>
<Row>
Sarajevo_3/Sarajevo_3_Sniper_16c
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Whoa...! Shit!</Row>
<Row>
Sarajevo_3/Sarajevo_3_Serbian_39
1
ai_shout
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
yes
Why are they shooting?! Let's make a run for it!</Row>
<Row>
Sarajevo_3/Sarajevo_3_Serbian_40
1
ai_shout
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
yes
Stay put! You go AWOL, I'll put you down like a dog!</Row>
<Row>
Sarajevo_3/Sarajevo_3_Sniper_17
1
player
0
0.8
0.2
0.6
ANDERSON
ANDERSON
yes
Uniform, what's the story with those mortars?</Row>
<Row>
Sarajevo_3/Sarajevo_3_Dispatch_12
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Seems fights broke out in the streets, Serbs appear to be shelling the buildings at random, watch yourself.</Row>
<Row>
Sarajevo_3/Sarajevo_3_Serbian_41a
1
ai_shout
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
yes
What's happening?! Are we being attacked?!</Row>
<Row>
Sarajevo_3/Sarajevo_3_Serbian_41b
1
ai_shout
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
yes
Fuck that - the American sniper has escaped! I just found Stiepan in the basement, with a broken spine!</Row>
<Row>
Sarajevo_3/Sarajevo_3_Serbian_42
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
yes
Command, the American prisoner is at large in the city streets. I repeat - rogue agent is free, over.</Row>
<Row>
Sarajevo_3/Sarajevo_3_Serbian_42a
1
radio_test
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
DISPATCH
yes
This is Command. Tell remaining units to tighten the perimeter around the building and surrounding streets, we're sending reinforcements. Over.</Row>
<Row>
Sarajevo_3/Sarajevo_3_Serbian_42a_2
1
radio_test
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
yes
What was that noise?</Row>
<Row>
Sarajevo_3/Sarajevo_3_Serbian_42b
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
yes
Shit man, we're in for it now! He's got to be here somewhere! Maybe we can still find him...</Row>
<Row>
Sarajevo_3/Sarajevo_3_Serbian_43
1
ai_shout
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
yes
The American is loose! Search the building!</Row>
<Row>
Sarajevo_3/Sarajevo_3_Serbian_44
1
ai_shout
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
yes
What?! Quick - check the gym, before the fucking roof comes down on our heads!</Row>
<Row>
Sarajevo_3/Sarajevo_3_Serbian_48
1
ai_shout
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
yes
No, he's not here!</Row>
<Row>
Sarajevo_3/Sarajevo_3_Sniper_18
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Uniform, any update on my alternate egress?</Row>
<Row>
Sarajevo_3/Sarajevo_3_Sniper_19
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
There's the library, but I'll get smoked out in the open... Gotta go around.</Row>
<Row>
Sarajevo_3/Sarajevo_3_Serbian_49
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
yes
Where is he?! Command's gonna tear our balls off for this!</Row>
<Row>
Sarajevo_3/Sarajevo_3_Serbian_50
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
yes
What a great idea! Let's look for one American while our own artillery rains mortars on our heads! Goddamnit, I'm fucking fed up with this war!</Row>
<Row>
Sarajevo_3/Sarajevo_3_Serbian_51
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
yes
Quiet! Any of these ex-con sons of bitches is likely to tell on you! Then it's off to detention and let me tell you, you'll wish you'd been one of those balija in the work camps!</Row>
<Row>
Sarajevo_3/Sarajevo_3_Sniper_20
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Don't move! Stay down!</Row>
<Row>
Sarajevo_3/Sarajevo_3_Sniper_21
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Goddamnit!</Row>
<Row>
Sarajevo_3/Sarajevo_3_Sniper_21a
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Oh it's clear all right!</Row>
<Row>
Sarajevo_3/Sarajevo_3_Sniper_21b
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Fuck!</Row>
<Row>
Sarajevo_3/Sarajevo_3_Sniper_21c
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Shit, what are these walls made out of, paper?</Row>
<Row>
Sarajevo_3/Sarajevo_3_Sniper_21d
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Son of a bitch!</Row>
<Row>
Sarajevo_3/Sarajevo_3_Serbian_54
1
ai_shout
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
yes
First one to bring me his head on a silver platter gets double weeks' pay! Go!</Row>
<Row>
Sarajevo_3/Sarajevo_3_Serbian_55
1
ai_shout
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
yes
I'm not hearing the American squeal like a slaughtered pig yet! Why is that?!</Row>
<Row>
Sarajevo_3/Sarajevo_3_Serbian_56
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
yes
I'm gonna get that double pay! Me!</Row>
<Row>
Sarajevo_3/Sarajevo_3_Serbian_56a
1
ai_shout
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
yes
Found him, first floor!</Row>
<Row>
Sarajevo_3/Sarajevo_3_Serbian_57
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
yes
How the hell does one man get the whole garrison on its feet?!</Row>
<Row>
Sarajevo_3/Sarajevo_3_Serbian_58
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
yes
Don't ask stupid questions - we find him, we get paid!</Row>
<Row>
Sarajevo_3/Sarajevo_3_Sniper_22
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Uniform, I see a buff going down hard due south of the library. Is it one of ours?</Row>
<Row>
Sarajevo_3/Sarajevo_3_Dispatch_13
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Unknown at this time. We have to leave that to NATO command, Razor. Remember, you're not really there. Continue with your mission.</Row>
<Row>
Sarajevo_3/Sarajevo_3_Dispatch_13_demo
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Unknown at this time.</Row>
<Row>
Sarajevo_3/Sarajevo_3_Sniper_23
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Uniform, can you get a fix on my position relative to the sniper nests? Grid's still hot.</Row>
<Row>
Sarajevo_3/Sarajevo_3_Dispatch_13a
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Affirmative, Razor, we see you. This building should have a better angle on enemy positions. Rules of Engagement are return fire when fired upon, so you're clear to engage.</Row>
<Row>
Sarajevo_3/Sarajevo_3_Sniper_23a
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Well thanks a lot...</Row>
<Row>
Sarajevo_3/Sarajevo_3_Sniper_24
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
This is Razor three-two confirming all snipers have been liquidated. What's the word on the street, over?</Row>
<Row>
Sarajevo_3/Sarajevo_3_Dispatch_14
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Read you loud and clear three-two. Heavy Bird says guerilla attacks are intensifying, best bet is to use them as smoke screen and get off the street as soon as possible, over.</Row>
<Row>
Sarajevo_3/Sarajevo_3_Civilian_05
1
ai_shout
0
0.8
0.2
0.7
BOSNIAN_CIVILIAN_A
CIVILIAN
no
You started it, but we'll goddamn finish!</Row>
<Row>
Sarajevo_3/Sarajevo_3_Serbian_60
1
ai_shout
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
yes
You were the ones who started it, seclusive scum!</Row>
<Row>
Sarajevo_3/Sarajevo_3_Civilian_06
1
ai_shout
0
0.8
0.2
0.7
BOSNIAN_CIVILIAN_A
CIVILIAN
no
This will shut you up!</Row>
<Row>
Sarajevo_3/Sarajevo_3_Sniper_25
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Looks like the only way's down.</Row>
<Row>
Sarajevo_3/Sarajevo_3_Serbian_61
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
yes
Did you check his pockets? Bosnians carry all their belongings with them, like fucking gypsies.</Row>
<Row>
Sarajevo_3/Sarajevo_3_Serbian_61a
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
yes
Are you kidding? The corpse smelled like shit! Don't know if that's common where you're from, but back in Banja Luka we don't touch shit lying on the ground.</Row>
<Row>
Sarajevo_3/Sarajevo_3_Serbian_61b
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
yes
Haha, look at the city boy afraid to get his hands dirty... Tough luck, just yesterday I picked up two week's worth of pay in loot!</Row>
<Row>
Sarajevo_3/Sarajevo_3_Serbian_61c
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
yes
What did you call me...?</Row>
<Row>
Sarajevo_3/Sarajevo_3_Serbian_61d
1
ai_shout
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
yes
Hey! Didn't I tell you two idiots to go secure the back alleys and fix the breaker box?! Get to it, now!</Row>
<Row>
Sarajevo_3/Sarajevo_3_Serbian_62
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
yes
Wait till those guerilla pigs get a load of these trip mines Sarge, ha ha...</Row>
<Row>
Sarajevo_3/Sarajevo_3_Serbian_63
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
yes
Those the pressure trigger kind?</Row>
<Row>
Sarajevo_3/Sarajevo_3_Serbian_64
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
yes
Yeah. Once you step off - boom! Ten kilos of shrapnel and led go right through your guts like knife through butter!</Row>
<Row>
Sarajevo_3/Sarajevo_3_Serbian_65
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
yes
I'd love to see it happen. Keep it up.</Row>
<Row>
Sarajevo_3/Sarajevo_3_Civilian_07
1
ai_talk
0
0.8
0.2
0.7
BOSNIAN_CIVILIAN_B_WOMAN
CIVILIAN
no
Please, I'll give you everything!</Row>
<Row>
Sarajevo_3/Sarajevo_3_Serbian_66
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
yes
Give...? I'll just take it, balija filth!</Row>
<Row>
Sarajevo_3/Sarajevo_3_Serbian_67
1
ai_shout
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
yes
Cut them off! Go go go!</Row>
<Row>
Sarajevo_3/Sarajevo_3_Serbian_67a
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
yes
Breaker box my ass... One of these days, I'll break his voice box! Fucking asshole!</Row>
<Row>
Sarajevo_3/Sarajevo_3_Sniper_26
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Uniform, hotel entrance is crawling with hostiles. I've got eyes on some heavily reinforced enemy positions, please advise.</Row>
<Row>
Sarajevo_3/Sarajevo_3_Dispatch_15
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Anderson, there's no other location suitable for over watch on the parliament building. It is imperative you cut through! Suggest you flank the enemy, catch them off guard.</Row>
<Row>
Sarajevo_3/Sarajevo_3_Sniper_27
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
I'll see what I can do. Three-two out.</Row>
<Row>
Sarajevo_3/Sarajevo_3_Serbian_68a
1
ai_shout
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
yes
It's the American, get him!</Row>
<Row>
Sarajevo_3/Sarajevo_3_Serbian_69b
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
yes
Yes, the roadblock is in place and the men are set up. Yes sir, they're being resupplied as we speak. No sir, no chance of even a fly getting through... Thank you, sir.</Row>
<Row>
Sarajevo_3/Sarajevo_3_Serbian_69c
1
ai_shout
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
yes
Everyone fall back to the hotel! Regroup now!</Row>
<Row>
Sarajevo_3/Sarajevo_3_Serbian_69d
1
ai_shout
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
yes
Positions, you mongrels! Fire as soon as you see movement near the entrance!</Row>
<Row>
Sarajevo_3/Sarajevo_3_Dispatch_15a
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Razor three-two, be advised - we are seeing multiple enemy victors advancing on your position. ETA around one mike. Suggest you dig in good and make short work of any anti-personnel equipment you have, over.</Row>
<Row>
Sarajevo_3/Sarajevo_3_Sniper_27a
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Solid copy, Uniform. Give me one more heads up when they're danger close, over.</Row>
<Row>
Sarajevo_3/Sarajevo_3_Dispatch_15b
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Anderson, get ready! They'll be on you in a few seconds!</Row>
<Row>
Sarajevo_3/Sarajevo_3_Sniper_27b
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Fuck! Too close!</Row>
<Row>
Sarajevo_3/Sarajevo_3_Serbian_70
1
ai_shout
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
yes
Up the stairs, now!!</Row>
<Row>
Sarajevo_3/Sarajevo_3_Serbian_71
1
ai_shout
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
yes
Get him! Don't let him reach the top floor!!</Row>
<Row>
Sarajevo_3/Sarajevo_3_Serbian_72
1
ai_shout
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
yes
You'll regret setting foot in Sarajevo, American! You hear me?!</Row>
<Row>
Sarajevo_3/Sarajevo_3_Sniper_28
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Will you just shut up and let me focus?!</Row>
<Row>
Sarajevo_3/Sarajevo_3_Sniper_29
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
All tangos dispatched, proceeding to over watch.</Row>
<Row>
Sarajevo_3/Sarajevo_3_Dispatch_16
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Excellent work! We're seeing movement near the parliament building. They're on to you. Report as soon as you're in position.</Row>
<Row>
Sarajevo_3/Sarajevo_3_Sniper_30
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Well that's news to me!</Row>
<Row>
Sarajevo_3/Sarajevo_3_Sniper_31
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Let me show you how it's done.</Row>
<Row>
Sarajevo_3/Sarajevo_3_Dispatch_17
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Anderson, find a good position to return fire or get the hell out of that library pronto!</Row>
<Row>
Sarajevo_3/Sarajevo_3_Sniper_32
1
player
0
0.8
0.2
1
ANDERSON
ANDERSON
no
Argh...!</Row>
<Row>
Sarajevo_3/Sarajevo_3_Sniper_33
1
player
0
0.8
0.2
1
ANDERSON
ANDERSON
no
Argh...!</Row>
<Row>
Tibet_1/Tibet_1_Diaz_200
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Was that wise? We need to make ourselves scarce, not attract unwanted attention.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_201
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
He's forgotten to add one casualty to his report. Mark.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_202
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
We'll RV once you've cleared the village.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_203
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Yeah, and that's why - I have eyes on multiples ahead. Sneaking through is just not in the cards this time.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_204
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Not very hush hush, I know. But the open terrain on this time could come in handy if we mine it. Got any of those Claymores left? </Row>
<Row>
Tibet_1/Tibet_1_Diaz_205
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Here they come, get ready!</Row>
<Row>
Tibet_1/Tibet_1_Diaz_207
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Vehicle with a fifty mount incoming, eliminate it before it gets in range!</Row>
<Row>
Tibet_1/Tibet_1_Diaz_208
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Whoa... Nice one Cole. Too bad spec ops don't receive commendations for the Medal of Valor.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_209
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
That can be arranged. Let's move before the dust clears.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_210
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
I'll survey the surroundings from this spot, you press forward.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_211
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Cole, I see a few scattered sentries ahead and they've already dug in deep. Don't let them catch your with your pants down.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_212
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Helo inbound! It's sweeping the area, hide in the shadows!</Row>
<Row>
Tibet_1/Tibet_1_Diaz_213
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Stay put till it goes away.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_214
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Now! Cross the bridge before it gets back!</Row>
<Row>
Tibet_1/Tibet_1_Diaz_215
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Hold. Searchlight twelve o'clock on the bridge. Don't step into the light.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_230
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Two tangos up ahead, do not engage.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_231
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Patrol up ahead obstructing your path... Hit the bell at two o'clock, should get their attention.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_232
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
They've taken the bait. On your feet, move.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_233
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
In position. Let's have a look.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_237
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Contact. Let's move up and do a little eavesdropping.</Row>
<Row>
Tibet_1/Tibet_1_Enemy_Soldier_28
1.2
ai_shout
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
always
Maybe this is a stupid question, but...</Row>
<Row>
Tibet_1/Tibet_1_Enemy_Soldier_29
1.2
ai_shout
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
always
Shit, I already don't want to hear it.</Row>
<Row>
Tibet_1/Tibet_1_Enemy_Soldier_30
1.5
ai_shout
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
always
You think we could listen to the fight on Anton's radio? I've got money on that.</Row>
<Row>
Tibet_1/Tibet_1_Enemy_Soldier_31
1.5
ai_shout
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
always
The telegraphist? Forget it, that guy's a formalist freak. Doesn't use his equipment for anything short of reports.</Row>
<Row>
Tibet_1/Tibet_1_Enemy_Soldier_32
1.5
ai_shout
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
always
I also hear he's a coward, bet I could do some... aggressive negotiations.</Row>
<Row>
Tibet_1/Tibet_1_Enemy_Soldier_33
1.5
ai_shout
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
always
Damn, you really have a hard on for gambling, don't you?</Row>
<Row>
Tibet_1/Tibet_1_Enemy_Soldier_42
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
No. Half his scalp was eaten... Torn away. He'd been laying there for days, deader than a hooker with a bunch of sailors on shore leave.</Row>
<Row>
Tibet_1/Tibet_1_Enemy_Soldier_44
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
It was like he'd shoved his head half way up a car crasher. What kind of beast does that?</Row>
<Row>
Tibet_1/Tibet_1_Enemy_Soldier_45
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
Pissed off bear?</Row>
<Row>
Tibet_1/Tibet_1_Enemy_Soldier_46
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
Maybe... Oh shit, it's five past! I need to go check in!</Row>
<Row>
Tibet_1/Tibet_1_Diaz_238
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Good. Let him go and report. Don't engage.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_122
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Grid's hot. Best bet's to split up. Get down there, I'll take the high ground and guide you through.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_239
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
You've got multiples incoming north of your position. Hide.</Row>
<Row>
Tibet_1/Tibet_1_Enemy_Soldier_48
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
yes
Well? Where is he?</Row>
<Row>
Tibet_1/Tibet_1_Enemy_Soldier_49
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
yes
How the hell am I supposed to know? He knows to check in every full hour.</Row>
<Row>
Tibet_1/Tibet_1_Enemy_Soldier_50
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
yes
Let's find out. He'd better be dead, because if I catch him sleeping on patrol again, I'll tear the fucker limb from limb.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_240a
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Nicely played. If we go about this smart, we'll tip the odds in our favor.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_240b
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Shit, I told you to let him go. Get ready for a dog fight. I can't do anything from my position - muzzle flash will give us away.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_240c
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Not bad, but that was a close call partner. Listen to me next time.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_123
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Be advised, central square is heavily occupied. Keep your head down and continue around to the left.</Row>
<Row>
Tibet_1/Tibet_1_Sniper_033
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
This place is deserted. I don't like it.</Row>
<Row>
Tibet_1/Tibet_1_Sniper_034
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
You're thinking of an ambush.</Row>
<Row>
Tibet_1/Tibet_1_Sniper_035
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Money is always nice.</Row>
<Row>
Tibet_1/Tibet_1_Sniper_022
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Oscar Mike.</Row>
<Row>
Tibet_1/Tibet_1_Sniper_036
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
According to the scoreboard, we're already ahead.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_242
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Hold it, I wanna hear this.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_243
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Perfect. A building with an antenna is what we're looking for.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_244
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Okay, enough with the chit-chat. Let's take 'em same time.</Row>
<Row>
Tibet_1/Tibet_1_Dispatch_02
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Razor three-two, spy planes show multiple weapon discharges in your AO. Confirm mission status, over.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_245
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
We ran into a blockade, Uniform. Putting a stick up the hornet's nest was the only viable option. Mission is still a go.</Row>
<Row>
Tibet_1/Tibet_1_Dispatch_03
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Need I remind you agent Diaz, what happened last time things went tits up? I will not take any chances Merinov is one step ahead of us again! That gung-ho attitude...</Row>
<Row>
Tibet_1/Tibet_1_Sniper_037
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Uniform, there's a shitload of comms static - can't hear a word. Three-two out.</Row>
<Row>
Tibet_1/Tibet_1_Sniper_017
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Ready.</Row>
<Row>
Tibet_1/Tibet_1_Sniper_018
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Move.</Row>
<Row>
Tibet_1/Tibet_1_Sniper_019
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Go.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_121
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
See that guy below us? Bridge, left side.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_125
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Take down the one by the fire first.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_126
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Now eliminate the second.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_127
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Lots of activity to your right, do not engage.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_128
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
It worked. Go around the house to the left. Get a move on, but keep a low profile.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_129
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Enemy patrol, do not engage.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_134
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
In position. One tango on the porch, building on your twelve. I see movement in the house - don't shoot when the sentry is near the windows.</Row>
<Row>
Tibet_1/Tibet_1_Sniper_021
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
How the hell did you get here so fast?</Row>
<Row>
Tibet_1/Tibet_1_Diaz_136
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
It's what I do... C'mon.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_137
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
I see two guys in front of you. Go right.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_138a
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Okay, let's see what we can see here... </Row>
<Row>
Tibet_1/Tibet_1_Diaz_138b
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Stream up ahead, cuts through the village on the other side. Multiple heat signatures in the vicinity.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_139
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Heavy machine gun nest on the bridge, find another way.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_151
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Second tango - near some barrels, 110 meters</Row>
<Row>
Tibet_1/Tibet_1_Diaz_152
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Next one's tricky - he's on the move through the courtyard, wait till he's passing a dark area.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_153
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Now! Take the shot!</Row>
<Row>
Tibet_1/Tibet_1_Diaz_164
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
This way's no good, bridge is gone. But I've got visual on another one - turn right and take the stairs down to get there.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_165
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Looks like I can get through a cave here. I'll link up with you on the other side.</Row>
<Row>
Tibet_1/Tibet_1_Sniper_024
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Gimme a sitrap.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_166
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Snipers have taken positions in those towers, we gotta deal with them before advancing.</Row>
<Row>
Tibet_1/Tibet_1_Sniper_025
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Understood. Point 'em out.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_167
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Let's wait for the opportunity...</Row>
<Row>
Tibet_1/Tibet_1_Diaz_168
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Sniper, right tower, first floor. 450 meters to target.</Row>
<Row>
Tibet_1/Tibet_1_Sniper_026
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
He's down. Are we clear?</Row>
<Row>
Tibet_1/Tibet_1_Diaz_176
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Looks like it. Lets get going.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_177
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
This is it. Last village in area, and it's where Hassan's operational team was supposed to be holed up. I'll have a look around, cover me from the tower.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_181
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
I've got a boat. There are two guys between us, you have to take 'em down quietly before I can come get you.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_182
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Be ready to jump onboard.</Row>
<Row>
Tibet_1/Tibet_1_Sniper_027
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Well that was fun.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_183
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Yeah, nothing like clean mountain air to get you on your feet. So from what I've heard we're about to crash another one of Merinov's parties.</Row>
<Row>
Tibet_1/Tibet_1_Sniper_028
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Yeah. Try to walk out of this one on your two feet though.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_185
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
This cave system's the only viable route to the objective?</Row>
<Row>
Tibet_1/Tibet_1_Sniper_029
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
It's the best JSOC's nerds could come up with on such short notice. Exposure's gonna be a problem, so double check your corners.</Row>
<Row>
Tibet_1/Tibet_1_Sniper_040
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Oh shit...!</Row>
<Row>
Tibet_1/Tibet_1_Sniper_041
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
You'd think I was the one getting rusty - you could've warned me about that patrol!</Row>
<Row>
Tibet_1/Tibet_1_Diaz_250
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Shit. Sorry man, I have eyes on them only just now. They were in a blind spot.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_251
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
I'm shifting positions, you're on your own for a while. Stay frosty.</Row>
<Row>
Tibet_1/Tibet_1_Enemy_Soldier_54
1
ai_shout
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
yes
Hmm, no that's not right... Fuck, does this piece of junk work at all?</Row>
<Row>
Tibet_1/Tibet_1_Enemy_Soldier_55
1
ai_shout
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
yes
How should I know, do I look like a mechanic?</Row>
<Row>
Tibet_1/Tibet_1_Enemy_Soldier_56
1
ai_shout
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
yes
No, you look like an idiot in a kufiya! Why the hell would you need a mechanic to operate a radio?!</Row>
<Row>
Tibet_1/Tibet_1_Sniper_042
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Yeah, but first I need to take care of these two.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_252
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Clear. Set the trap and assume a defensive posture. Party starts on your go.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_253
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Vehicle on your twelve! Duck left side, to the building!</Row>
<Row>
Tibet_1/Tibet_1_Diaz_254
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Dodge the tangos on the courtyard.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_255
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Looking good, they're sweeping the area to your right. Continue forward.</Row>
<Row>
Tibet_1/Tibet_1_Sniper_043
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Tango in sight... He's crouching.</Row>
<Row>
Tibet_1/Tibet_1_Sniper_044
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Target partially obscured. This ain't gonna be no picnic.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_256
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
We're gonna have to interrogate the operator. How'd you wanna do it - 'good cop, bad cop'?</Row>
<Row>
Tibet_1/Tibet_1_Sniper_045
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
How about the ol' fashioned way - 'two guys with guns'.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_258
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Get down there Cole, we have to be done by sunrise.</Row>
<Row>
Tibet_1/Tibet_1_Diaz_259
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Get ready for the next wave!</Row>
<Row>
Tibet_1/Tibet_1_Diaz_260
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
More incoming, get ready!</Row>
<Row/>
<Row>
Brief/101_Brif_01_2
1
talk
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Sergeants Anderson and Maddox.</Row>
<Row>
Brief/303_Brief_01_2
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
I know you have a grudge against Anderson General, but the Agency is not under your jurisdiction and I'm not asking.</Row>
<Row>
Brief/303_Brief_02_2
1
talk
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
For the sake of this mission, I'll set my personal feelings aside. We've got a ticking clock here, so let's skip the bullshit.</Row>
<Row>
Brief/303_Brief_06_2
1
talk
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
You and Anderson will infil ahead of the assault, ID' both principle targets and the package, then provide over watch for the D-Boys when the raid goes loud.</Row>
<Row>
Brief/303_Brief_07_2
1
talk
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
I don't have to remind you what's at stake here, agent. Go get your man out of the brig, but a fair warning - authority aside, if you fuck this up, don't bother coming back.</Row>
<Row>
Resort_2/Resort_2_Diaz_188
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Eyes on left side, one guy's circling that building like a vulture... Wait till he ducks behind the left wall...</Row>
<Row>
Resort_2/Resort_2_Sniper_55a
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
I've got eyes on the truck's fuel tank. Should cause quite a racket.</Row>
<Row>
Resort_2/Resort_2_Diaz_212c
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
No time to waste, target that fuel tank.</Row>
<Row>
Resort_2/Resort_2_Diaz_212d
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Blow the truck Cole, before they spot us.</Row>
<Row>
Resort_2/Resort_2_Diaz_100
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Uniform, we're getting confirmation that the transaction is going down at the resort and that we're probably looking at a large number of hostiles. </Row>
<Row>
Resort_2/Resort_2_Diaz_240
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Hold up, we have something here. Think you'll want to hear this.</Row>
<Row>
Resort_2/Resort_2_Dispatch_50
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
We need to relay this data to JSOC. Will keep you posted. Anderson, go ahead and continue towards the transaction site. Three-one will clean up any stragglers and catch up via boat.</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_60
1
radio2d
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
always
Question him of course, idiot! Take him to the boss' apartment near the helipad. Nothing is to happen to him, understand?</Row>
<Row>
Resort_2/Resort_2_Enemy_Soldier_61
1
radio2d
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
always
Yes sir. I bet when that bodyguard gets a hold of him, somebody's going to have to scrape the walls again...</Row>
<Row>
Resort_03/Resort03_Diaz_047
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Vehicle inbound! This is gonna be road kill!</Row>
<Row>
Resort_03/Resort03_Player_053
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Grab that RPG!</Row>
<Row>
Resort_03/Resort03_Dispatch_31
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
That's an order Sergeant! Carry it out or I will have you court-martialed!</Row>
<Row>
Resort_5/Resort_5_Dispatch_02
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Proceed further into mainland, Razor.</Row>
<Row>
Resort_5/Resort_5_Sniper_02
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Uniform, beach is heavily guarded. Can you see any means of alternate egress to target, over.</Row>
<Row>
Resort_5/Resort_5_Dispatch_03
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Negative. We're also picking up vehicle heat signatures near the tree line. You need to carry out a clean assault from this position without causing an alarm.</Row>
<Row>
Resort_5/Resort_5_Sniper_03
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Perfect...</Row>
<Row>
Resort_5/Resort_5_Dispatch_04
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Vehicle with a M2 emplacement entering your AO!</Row>
<Row>
Resort_5/Resort_5_Sniper_04
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
And it hits the fan...</Row>
<Row>
Resort_5/Resort_5_Dispatch_05
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
All heat signatures in the house are cold, take out the outpost.</Row>
<Row>
Resort_5/Resort_5_Dispatch_06
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Razor three-two, the package is entering a marina at the foot of a cable car station. This is your opportunity to gain some distance.</Row>
<Row>
Resort_5/Resort_5_Sniper_05
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Copy that, Uniform. Keep on 'em, I'm giving it everything I've got.</Row>
<Row>
Resort_5/Resort_5_Dispatch_07
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
We have an update - boat has docked, it appears to be resupplied.</Row>
<Row>
Resort_5/Resort_5_Sniper_06
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Are friendlies being relocated, over?</Row>
<Row>
Resort_5/Resort_5_Dispatch_08
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
That's a negative. Package and crew intact.</Row>
<Row>
Resort_5/Resort_5_Dispatch_09
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Heavy machine gun and enemy personnel enforced bunker ahead.</Row>
<Row>
Resort_5/Resort_5_Sniper_07
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Ma Deuce heavy gun in the bunker confirmed.</Row>
<Row>
Resort_5/Resort_5_Dispatch_10
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Now flank the heavy gun taking the path to its left. Keep a low profile.</Row>
<Row>
Resort_5/Resort_5_Dispatch_11
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Be advised, UAV shows a weak signature atop the rock wall on your twelve.</Row>
<Row>
Resort_5/Resort_5_Sniper_07a
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Concealed sniper.</Row>
<Row>
Resort_5/Resort_5_Sniper_08
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Flank clear, dispatching the gun.</Row>
<Row>
Resort_5/Resort_5_Dispatch_23
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Razor, be warned - you have company. Two vehicle convoy approaching from the west. Suggest you make use of the fifty.</Row>
<Row>
Resort_5/Resort_5_Dispatch_24
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Humming Bird shows package is on the move again, westbound along the coast.</Row>
<Row>
Resort_5/Resort_5_Sniper_09
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Given its current speed, what's the ETA to LZ, over?</Row>
<Row>
Resort_5/Resort_5_Dispatch_25
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Clocking at around thirty mikes, Razor.</Row>
<Row>
Resort_5/Resort_5_Dispatch_26
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Razor three two, you have an enemy supply station ahead. Multiple hostile elements present.</Row>
<Row>
Resort_5/Resort_5_Sniper_10
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Affirmative. Any way of advancing without getting my ass handed to me?</Row>
<Row>
Resort_5/Resort_5_Dispatch_27
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Cross the fence on the right and stand by for instructions. We're looking for a gap.</Row>
<Row>
Resort_5/Resort_5_Dispatch_27a
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Make sure you have a clear picture of the situation before taking any action.</Row>
<Row>
Resort_5/Resort_5_Sniper_11
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Left side is no go - too open, too condensed.</Row>
<Row>
Resort_5/Resort_5_Dispatch_28
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Can you reach the ridge on the right and establish over watch?</Row>
<Row>
Resort_5/Resort_5_Sniper_11a
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Negative. I'm blocked by two enemies.</Row>
<Row>
Resort_5/Resort_5_Sniper_12
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Progress starting to look fubar, I need to cause a distraction...</Row>
<Row>
Resort_5/Resort_5_Soldier_01
1
ai_shout
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
yes
You seeing this? Power's acting up again!</Row>
<Row>
Resort_5/Resort_5_Dispatch_28a
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Seeing movement by the vehicles.</Row>
<Row>
Resort_5/Resort_5_Soldier_02
1
ai_shout
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
yes
It was always like this, no big deal.</Row>
<Row>
Resort_5/Resort_5_Soldier_03
1
ai_shout
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
yes
Just mind the wiring,</Row>
<Row>
Resort_5/Resort_5_Soldier_05
1
ai_shout
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
yes
No, this could cause a lot of damage.</Row>
<Row>
Resort_5/Resort_5_Sniper_13
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
I think I have a way - causing a power shortage should do the trick, I see a faulty fuse box.</Row>
<Row>
Resort_5/Resort_5_Dispatch_29
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Do it fast, Merinov is gaining distance by the minute.</Row>
<Row>
Resort_5/Resort_5_Soldier_06
1
ai_shout
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
yes
Get that truck out of here before sparks ignite the gas tank!</Row>
<Row>
Resort_5/Resort_5_Soldier_06a
1
ai_shout
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
yes
Okay, fine. To hell with this crap wiring!</Row>
<Row>
Resort_5/Resort_5_Soldier_07
1
ai_shout
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
yes
Drive it over here, c'mon!</Row>
<Row>
Resort_5/Resort_5_Soldier_08
1
ai_shout
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
yes
Dispatch, this is Station Nine. We have a wiring malfunction here, request you power down all substations so we can tend to it.</Row>
<Row>
Resort_5/Resort_5_Soldier_09
1
ai_shout
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
yes
It's done. You can tend to it now, Slavko.</Row>
<Row>
Resort_5/Resort_5_Soldier_10
1
ai_shout
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
yes
Me? I'm not touching that with a ten meter pole!</Row>
<Row>
Resort_5/Resort_5_Soldier_11
1
ai_shout
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
yes
I thought you said it was nothing.</Row>
<Row>
Resort_5/Resort_5_Soldier_12
1
ai_shout
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
yes
If you avoid it...</Row>
<Row>
Resort_5/Resort_5_Soldier_13
1
ai_shout
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
yes
Go get Damian from base camp. If he can siphon electricity to power his distillery, he'd better be able to fix this shit!</Row>
<Row>
Resort_5/Resort_5_Dispatch_30
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Do not move.</Row>
<Row>
Resort_5/Resort_5_Dispatch_31
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Looks like the tango between you and the ridge is obscured by the truck. Your lucky day, Razor.</Row>
<Row>
Resort_5/Resort_5_Sniper_14
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Can't say the same for him...</Row>
<Row>
Resort_5/Resort_5_Dispatch_32
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Proceed up the ridge, you will be well-concealed in the foliage.</Row>
<Row>
Resort_5/Resort_5_Dispatch_33
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Lone enemy on your path, he needs to be eliminated.</Row>
<Row>
Resort_5/Resort_5_Sniper_15
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Zone to my left is still off limits.</Row>
<Row>
Resort_5/Resort_5_Dispatch_34
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
There's a storage area at the north east corner of the station. Your route is through there.</Row>
<Row>
Resort_5/Resort_5_Dispatch_35
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Engage the two guards at the site.</Row>
<Row>
Resort_5/Resort_5_Dispatch_36
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Use the cargo boxes to descend.</Row>
<Row>
Resort_5/Resort_5_Sniper_16
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Uniform, what's my time, over?</Row>
<Row>
Resort_5/Resort_5_Dispatch_37
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
The boat has stopped at the other side and is being unloaded as we speak. We have a positive ID on all mission elements. There's a two click distance between them and the airstrip, you need to hustle.</Row>
<Row>
Resort_5/Resort_5_Sniper_17
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
I'm guessing that cable car's the fastest I'll get there?</Row>
<Row>
Resort_5/Resort_5_Dispatch_38
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Board the cable car to advance up the hill. Stay vigilant, Razor.</Row>
<Row>
Resort_5/Resort_5_Sniper_18
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Diaz, you owe me big time for this!</Row>
<Row>
Resort_5/Resort_5_Soldier_14
1
ai_shout
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
yes
Bodies on the shore!! He's close!!</Row>
<Row>
Resort_5/Resort_5_Soldier_15
1
ai_shout
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
yes
Close off the perimeter!! Don't let him get away!!</Row>
<Row>
Resort_5/Resort_5_Soldier_16
1
ai_shout
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
yes
Get in the car, we'll cut him off!</Row>
<Row>
Resort_5/Resort_5_Soldier_18
1
ai_shout
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
yes
Run the controls! Get the motherfucker over here! Shoot as soon as you see the cable car!</Row>
<Row>
Resort_5/Resort_5_Sniper_19
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Time to get this show on the road...</Row>
<Row>
Resort_5/Resort_5_Sniper_20
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Roger, sweeping it now.</Row>
<Row>
Resort_5/Resort_5_Sniper_21
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Don't walk into an ambush - check. Thanks for the heads up.</Row>
<Row>
Resort_5/Resort_5_Dispatch_39
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Anderson, you need to step it up. You're on a tight schedule here. That bio-agent must be secured at all costs.</Row>
<Row>
Resort_5/Resort_5_Sniper_22
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
It means I'm fully aware of the mission objective, General. Just be sure to have a CSAR team standing by this time, I also intend to get our men - or 'secondary mission elements' if you prefer - out of there. At 'all' costs. Three two out.</Row>
<Row>
Resort_5/Resort_5_Sniper_23
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Dully noted.</Row>
<Row>
Resort_5/Resort_5_Dispatch_40
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
What's that supposed to mean, Captain?</Row>
<Row>
Resort_5/Resort_5_Sniper_24
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Three two reporting on a cliff overlooking a cable car station. Seeing movement on the other side.</Row>
<Row>
Resort_5/Resort_5_Dispatch_41
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Affirmative. Video feed shows sentries in the watch posts on the other side. Engage the higher post before proceeding.</Row>
<Row>
Resort_5/Resort_5_Sniper_25
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Okay, I copy.</Row>
<Row>
Resort_5/Resort_5_Dispatch_42
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
The only way's to the right of the cliff... and down. Water level will break your fall.</Row>
<Row>
Resort_5/Resort_5_Sniper_26
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
A little higher than I anticipated... But I'll live.</Row>
<Row>
Resort_5/Resort_5_Dispatch_44
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Good to hear. Swim to the beach.</Row>
<Row>
Resort_5/Resort_5_Dispatch_45
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
You need to clear yourself a path to the station. Hostiles showing on infra-red inside the house ahead.</Row>
<Row>
Resort_5/Resort_5_Dispatch_46
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
All heat signatures zero. The path will take you to the station. Try sneaking in to not be vulnerable on the way up.</Row>
<Row>
Resort_5/Resort_5_Soldier_23
1
ai_shout
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
yes
We were ordered to enforce this post and wait for further orders.</Row>
<Row>
Resort_5/Resort_5_Soldier_24
1
ai_shout
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
yes
Yeah? Something's really up then? We caught word a few of our patrols are not responding to radio calls.</Row>
<Row>
Resort_5/Resort_5_Soldier_25
1
ai_shout
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
yes
Us too. But as usual, they tell us shit, so... Best to just keep our eyes open.</Row>
<Row>
Resort_5/Resort_5_Soldier_28
1
ai_shout
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
yes
Hey Adrian! Come here, we'll play some cards.</Row>
<Row>
Resort_5/Resort_5_Soldier_29
1
ai_shout
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
yes
Nice try. He won't budge from that gun - yesterday he lost two large ones to me playing poker. Now we're having... quiet days.</Row>
<Row>
Resort_5/Resort_5_Soldier_30
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
yes
Hey, unit leader's looking for you.</Row>
<Row>
Resort_5/Resort_5_Soldier_31
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
yes
Ah, okay. Thanks for the heads up.</Row>
<Row>
Resort_5/Resort_5_Soldier_32
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
yes
I think they'll need some backup in Post Two.</Row>
<Row>
Resort_5/Resort_5_Soldier_33
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
yes
Fine, I'll be heading off in a minute.</Row>
<Row>
Resort_5/Resort_5_Soldier_34
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
yes
I'm going to have a look around that way.</Row>
<Row>
Resort_5/Resort_5_Soldier_35
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
yes
Okay, go. Check in with me once you come back.</Row>
<Row>
Resort_5/Resort_5_Soldier_36
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
yes
I'm going to the barracks, you want something?</Row>
<Row>
Resort_5/Resort_5_Soldier_37
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
yes
Yeah, bring me back my smokes. And don't take any!</Row>
<Row>
Resort_5/Resort_5_Soldier_38
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
yes
Shit, out of ammo again... Watch my post man, I'll be right back.</Row>
<Row>
Resort_5/Resort_5_Soldier_39
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
yes
Watch yourself. Don't let the Captain catch you.</Row>
<Row>
Resort_5/Resort_5_Soldier_40
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
yes
Going for some chow, how about you?</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_46
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Don't they bury bodies in the woods anymore?</Row>
<Row>
Sarajevo_1/Sarajevo_1_Sniper_13
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Always the cynic. From what I hear the guy's chicken shit, insisted we RV at that specific location. Mentioned we can get 'premium pictures' there.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_47
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
And you call me a cynic...</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_50
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Target the soldier on the hull. Distance is 150 meters, wind is stable. Clear to engage.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_51
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Now the one fixing the armor's engine, right side.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_52
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Same distance, slight wind from the east. Fire.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_53
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Shit! They're on to us, engage at will!</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_54
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Look, if we don't work together we might as well lay in a ditch ourselves! Listen to my commands next time!</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_55
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
I see one dead guy in the window, first floor of that house.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Sniper_15
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
I hear ya.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_56
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Movement inside. We're going in low. I'm on point, cover my back.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Sniper_16
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Will do.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_58
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
About time I got a piece of the action.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Sniper_17
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Don't get cocky, Carl. We have a job to do.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_59
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
And here's me thinking Wheeler's the resident tightass in this outfit.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_61
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Heads up. Two... Three tangos. One in the window, two outside. Engage on my call.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_62
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
First mark on the left side of the building, having a smoke. End it.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_63
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Clean kill. Guy with the radio on the right's next.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_64
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Last target first floor, building window.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Sniper_18
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Patrol incoming!</Row>
<Row>
Sarajevo_1/Sarajevo_1_Sniper_19
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Seems they're moving into the city, we have to close this deal fast.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Sniper_20
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Bigger guns don't win wars anymore.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_73
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
And paying off lowlifes in dirty alleys does...?</Row>
<Row>
Sarajevo_1/Sarajevo_1_Sniper_21
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
It's not just like that. Word and image are as powerful as a bullet and we need political pull to get this done.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_74
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Fuck, it's getting harder and harder to love my country, man.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_75
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Hold... Area below is too dense to pick a firefight, we'll have to slip by. Follow me, stay frosty.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Sniper_22
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Sure thing chief.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_77
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Nice shot. Too bad he couldn't appreciate it more.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_78
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
God damn it! Didn't I tell you not to miss? Get ready, we're gonna have to take the heat!</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_80
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Another one to the right, no shot.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_81
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
I said hold your fire!</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_82
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Another two men patrol, let 'em pass.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Sniper_23
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Fuck this place is dense.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_83
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
At least oil's not raining down on our assess this time...</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_84
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
The tower's a good place to get our bearings. C'mon.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Sniper_24
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Setting up, have a look around.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_85
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
A lot of enemy personnel down there, but I think I see a way to punch through. Get ready.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Sniper_25
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Go.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_86
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
The sniper on the roof of the station's gotta be the first target, he's got a good view of the area.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Sniper_26
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Threat down. Next.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_87
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Next we have... A guy coming out behind a train car. Get him while he's still alone.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Sniper_27
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Bagged.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_88
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Perfect. Okay, do you have a bead on Mr. Handyman over there? By the electrical substation.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_89
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Shit! Ice the mutt before someone takes interest!</Row>
<Row>
Sarajevo_1/Sarajevo_1_Sniper_28
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Sorry dog.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_90
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Shift to the left.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_90a
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
We have a mobile, coming down off a train car. Focus on him.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Sniper_29
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Fuck!</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_91
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Hell no... They're moving in, pick your targets and engage!</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_92
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
What are you doing man?!</Row>
<Row>
Sarajevo_1/Sarajevo_1_Sniper_30
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Trust me...</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_93
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Shit... Fine, do it your way.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_94
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
We're into the final straight... Tango heading for that building on the left side. Looks like he'll be in a blind spot behind the boxes, tag him then.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_95
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
And for the encore, three unsuspecting soldiers on the train platform.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Sniper_31
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Three as in 'one too many'. Can't do it silently.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_96
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
No need, they're the last ones... Put a hole in those barrels there and observe the fireworks.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Sniper_32
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Everything went according to plan.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_97
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
And we love it when a plan comes together. C'mon, let's move before someone realizes it's not the civs blowing up sky high this time.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_98
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
It's not a smoke pop, would've blown over by now. Let's just cross it as fast as possible.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_100
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Up the ladder Cole, I'll be right behind you.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_101
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Want me to carry you up? Let's go!</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_102
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Oh fuck! On the ground!</Row>
<Row>
Sarajevo_1/Sarajevo_1_Sniper_33
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
That was a close call, Carl. Remind me to never listen to you again.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_103
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Don't get cold feet on me now, partner!</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_103a
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Sniper for you, up high.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_104
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Let's step it up a notch. Think you can line up a double kill?</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_104a
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Nice... Guy on the left's easy pickings now.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_105
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Well that's a clusterfuck if I ever saw one...</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_106
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
I don't give a fuck. Only thing that matters is our RV is at the other side of that square. Hope you brought some plastic, otherwise we're gonna have to glue hundred dollar bills on those guns and wait till they get stripped for parts.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_107
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Take down the crew first!</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_108
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Next AA to the north!</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_109
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Good, I'll vector you in to the next, you have to...</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_110
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Okay, never mind. Score one for the away team. Move to the last!</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_111
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Get some distance and blow them to kingdom come!</Row>
<Row>
Sarajevo_1/Sarajevo_1_Sniper_42
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Ugh... Two hours and I already hate Sarajevo...</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_123
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Get your game face on partner, we're not out of Indian Country yet!</Row>
<Row>
Sarajevo_2/Sarajevo_2_Merinov_28
1
talk
0
0.8
0.2
0.7
MERINOV
MERINOV
yes
The big guns exploding, that was you, yes? Messy messy. Now we move quietly, okay? No need to kill everyone you see.</Row>
<Row>
Sarajevo_2/Sarajevo_2_Maddox_26
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Just the jokers who have the guts to question our moves. So I'd make damn certain we see Vladic if I were you.</Row>
<Row>
Sarajevo_2/Sarajevo_2_Maddox_28
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Wait for him to break off.</Row>
<Row>
Sarajevo_2/Sarajevo_2_Maddox_29
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Okay, ice the one by the window ricky tick.</Row>
<Row>
Sarajevo_2/Sarajevo_2_Soldier_12
1
radio_test
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
DISPATCH
yes
This is a situation report to all units within the city. The anti-aircraft batteries stationed at the outskirts of town have been destroyed by a yet undetermined number of saboteurs. By direct order of Major Vladic, Level Two alert has been instigated for all sectors. Any suspicious POIs are to be detained for further questioning. Out.</Row>
<Row>
Sarajevo_2/Sarajevo_2_Soldier_13
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
yes
What the hell is happening...</Row>
<Row>
Sarajevo_2/Sarajevo_2_Maddox_32
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Open fire! Get them quick!</Row>
<Row>
Sarajevo_2/Sarajevo_2_Maddox_33
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Same time. On your go.</Row>
<Row>
Sarajevo_2/Sarajevo_2_Maddox_34
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Let's see how things play out.</Row>
<Row>
Sarajevo_2/Sarajevo_2_Sniper_18
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Now what...?</Row>
<Row>
Sarajevo_2/Sarajevo_2_Soldier_14
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
yes
Pain in the ass is what! Five years military service and I end up taking out the trash!</Row>
<Row>
Sarajevo_2/Sarajevo_2_Soldier_15
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
yes
Ha ha, I think it was your calling all along. Don't think much of it, this trash needed taking out for a long time...</Row>
<Row>
Sarajevo_2/Sarajevo_2_Soldier_16
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
yes
That's that, we're going for another batch.</Row>
<Row>
Sarajevo_2/Sarajevo_2_Soldier_17
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
yes
How many more is there?</Row>
<Row>
Sarajevo_2/Sarajevo_2_Soldier_18
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
yes
A lot... Stay here and watch them. If they rise - aim for the head.</Row>
<Row>
Sarajevo_2/Sarajevo_2_Merinov_33
1
talk
0
0.8
0.2
0.7
MERINOV
MERINOV
yes
No no no no! No trouble! A simple misunderstanding. Please everybody calm down. Help is coming, as Merinov promised. Hold on a bit longer.</Row>
<Row>
Sarajevo_2/Sarajevo_2_Merinov_34
1
talk
0
0.8
0.2
0.7
MERINOV
MERINOV
yes
Come, we must be going. Now.</Row>
<Row>
Sarajevo_2/Sarajevo_2_Sniper_21a
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
I'm not even gonna ask what the hell was that all about.</Row>
<Row>
Sarajevo_2/Sarajevo_2_Soldier_26
1
ai_shout
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
yes
Ha ha ha ha! Look at them run!</Row>
<Row>
Sarajevo_2/Sarajevo_2_Soldier_27
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
yes
Like rats... Let's have a look, there's bound to be something good in here.</Row>
<Row>
Sarajevo_2/Sarajevo_2_Sniper_22
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Bastards...</Row>
<Row>
Sarajevo_2/Sarajevo_2_Soldier_29
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
always
I remember you! You sold me ten bogus watches, said they were Swiss! Turned up to be Chinese crap!</Row>
<Row>
Sarajevo_2/Sarajevo_2_Soldier_30
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
always
What a nice coincidence...</Row>
<Row>
Sarajevo_2/Sarajevo_2_Soldier_31
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
always
Now you'll give me back my money, with interest, or you're dead!</Row>
<Row>
Sarajevo_2/Sarajevo_2_Merinov_36
1
talk
0
0.8
0.2
0.7
MERINOV
MERINOV
yes
Don't point that thing at me, I brought friends! Armed and angry!</Row>
<Row>
Sarajevo_2/Sarajevo_2_Maddox_38
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Shit! Hardly any room to maneuver and it's crawling with hostiles!</Row>
<Row>
Sarajevo_2/Sarajevo_2_Merinov_37
1
talk
0
0.8
0.2
0.7
MERINOV
MERINOV
yes
This place is always empty! I don't know why they're here!</Row>
<Row>
Sarajevo_2/Sarajevo_2_Maddox_38a
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
For a local you sure do know shit!</Row>
<Row>
Sarajevo_2/Sarajevo_2_Merinov_38
1
talk
0
0.8
0.2
0.7
MERINOV
MERINOV
yes
Look! There's the fuse box! You can get pass quietly and disable the lights, yes?</Row>
<Row>
Sarajevo_2/Sarajevo_2_Maddox_39
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
How about you do it, little prick?</Row>
<Row>
Sarajevo_2/Sarajevo_2_Sniper_23
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
No. We still need him... Fine. Watch my back. Be ready to move when I hit the lights.</Row>
<Row>
Sarajevo_2/Sarajevo_2_Maddox_40
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Whatever you do, don't discharge your weapons.</Row>
<Row>
Sarajevo_2/Sarajevo_2_Maddox_42
1
radio2d
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
They're coming your way, get under the car!</Row>
<Row>
Sarajevo_2/Sarajevo_2_Maddox_43
1
radio2d
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
That was close. Stay frosty.</Row>
<Row>
Sarajevo_2/Sarajevo_2_Maddox_44
1
radio2d
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Good work. We're Oscar Mike.</Row>
<Row>
Sarajevo_2/Sarajevo_2_Maddox_45
1
radio2d
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Anderson, enemies on alert advancing in your direction! Use your NOD do dodge them!</Row>
<Row>
Sarajevo_2/Sarajevo_2_Soldier_33
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
always
What happened? What's with the lights?!</Row>
<Row>
Sarajevo_2/Sarajevo_2_Soldier_34
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
always
I don't know! And I don't like it. Let's check it out, but move carefully.</Row>
<Row>
Sarajevo_2/Sarajevo_2_Soldier_35
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
always
Well get that switch!</Row>
<Row>
Sarajevo_2/Sarajevo_2_Soldier_36
1
ai_talk
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
always
I can't see my bloody hand before my head so fuck off! Do it yourself!</Row>
<Row>
Sarajevo_2/Sarajevo_2_Sniper_25
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
These things are getting too accurate. How do you even function here?</Row>
<Row>
Sarajevo_2/Sarajevo_2_Merinov_40
1
talk
0
0.8
0.2
0.7
MERINOV
MERINOV
yes
My cousin live in New York. Every day he lose five hours stuck in traffic jam. How do you function...? It is just another type of jungle. Adapt or die.</Row>
<Row>
Sarajevo_2/Sarajevo_2_Soldier_39
1
ai_shout
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
yes
Alright, I'll tell you later. Need to run to HQ.</Row>
<Row>
Sarajevo_2/Sarajevo_2_Soldier_40
1
ai_shout
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
yes
Fine. Try to find out what's going on in there.</Row>
<Row>
Sarajevo_2/Sarajevo_2_Maddox_46
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Contact twelve o'clock. One tango's leaving, let him.</Row>
<Row>
Sarajevo_2/Sarajevo_2_Maddox_47
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Now tick off the other. Go.</Row>
<Row>
Sarajevo_2/Sarajevo_2_Maddox_48
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
I said let him go! Work with me for Christ's sake!</Row>
<Row>
Sarajevo_2/Sarajevo_2_Merinov_41
1
talk
0
0.8
0.2
0.7
MERINOV
MERINOV
yes
We're close. Just need to cross this park.</Row>
<Row>
Sarajevo_2/Sarajevo_2_Maddox_49
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Wait one while I have a look.</Row>
<Row>
Sarajevo_2/Sarajevo_2_Maddox_50
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
As expected. Sniper on that ruined building at the end. This call's gonna be long distance.</Row>
<Row>
Sarajevo_2/Sarajevo_2_Maddox_51
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
This place is almost deserted. I don't like it. Follow my lead but be ready to act.</Row>
<Row>
Sarajevo_2/Sarajevo_2_Maddox_66
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Building in the distance, third floor!</Row>
<Row>
Sarajevo_2/Sarajevo_2_Merinov_50
1
talk
0
0.8
0.2
0.7
MERINOV
MERINOV
yes
This city has only begun to be dangerous with you around...</Row>
<Row>
Sarajevo_2/Sarajevo_2_Maddox_67
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Cry me a river. I told you to stick close. That's what you get for being an idiot.</Row>
<Row>
Sarajevo_2/Sarajevo_2_Sniper_30
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Poor bastard.</Row>
<Row>
Sarajevo_2/Sarajevo_2_Civilian_13
1
ai_shout
0
0.8
0.2
0.7
BOSNIAN_CIVILIAN_A
CIVILIAN
no
Oh God oh God!</Row>
<Row>
Sarajevo_2/Sarajevo_2_Sniper_31
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Carl, no! We're seriously outgunned!</Row>
<Row>
Sarajevo_2/Sarajevo_2_Merinov_51
1
talk
0
0.8
0.2
0.7
MERINOV
MERINOV
yes
Please listen to your partner! We barely made it through the park.</Row>
<Row>
Sarajevo_2/Sarajevo_2_Maddox_69
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Fine! Let's just get this show on the road.</Row>
<Row>
Sarajevo_2/Sarajevo_2_Sniper_32
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Easy does it.</Row>
<Row>
Sarajevo_2/Sarajevo_2_Maddox_71
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
We need to take that small gallery to flank the M2. Help me clear the path.</Row>
<Row>
Sarajevo_2/Sarajevo_2_Maddox_72
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Tap the gunner.</Row>
<Row>
Sarajevo_2/Sarajevo_2_Merinov_52
1
talk
0
0.8
0.2
0.7
MERINOV
MERINOV
yes
We go up that building, has good view.</Row>
<Row>
Sarajevo_2/Sarajevo_2_Merinov_53
1
talk
0
0.8
0.2
0.7
MERINOV
MERINOV
yes
I'll make arrangements for your departure, meet me beneath the highway ramp. I wait one hour, then I go.</Row>
<Row>
Sarajevo_2/Sarajevo_2_Sniper_33
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Got it. Now fuck off.</Row>
<Row>
Sarajevo_2/Sarajevo_2_Merinov_54
1
talk
0
0.8
0.2
0.7
MERINOV
MERINOV
yes
Good hunting. May the ghosts of Sarajevo have their peace.</Row>
<Row>
Sarajevo_2/Sarajevo_2_Sniper_34
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Shit...! Thanks...!</Row>
<Row>
Sarajevo_2/Sarajevo_2_Maddox_74
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
On your feet! Vladic's hightailed it to the school! Engage the snipers!</Row>
<Row>
Sarajevo_2/Sarajevo_2_Maddox_75
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Sniper detachment! Look for the sunbeams flashing off their scopes!</Row>
<Row>
Sarajevo_2/Sarajevo_2_Maddox_76
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Enemies advancing in our direction! Fire at will!</Row>
<Row>
Sarajevo_2/Sarajevo_2_Maddox_77
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Vehicle inbound from the east!</Row>
<Row>
Sarajevo_2/Sarajevo_2_Maddox_78
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
They popped smoke - he's getting ready to run!</Row>
<Row>
Sarajevo_2/Sarajevo_2_Maddox_81
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Bang on, partner!</Row>
<Row>
Sarajevo_2/Sarajevo_2_Soldier_43
1
ai_shout
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
yes
They're holed up in the building! Cut them off!</Row>
<Row>
Sarajevo_2/Sarajevo_2_Soldier_50
1
ai_shout
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
For the last time - no sooner than tomorrow. Yes, that means we'll have to spend the night here and no, I don't want to hear a word about it. This war is annoying without your input.</Row>
<Row>
Sarajevo_2/Sarajevo_2_Maddox_89
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Heads up, one more to deal with.</Row>
<Row>
Sarajevo_2/Sarajevo_2_Maddox_90
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
One left! Focus on him!</Row>
<Row>
Sarajevo_2/Sarajevo_2_Maddox_91
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Few more left! Let her rip!</Row>
<Row>
Sarajevo_2/Sarajevo_2_Maddox_92
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
One down, shitload to go!</Row>
<Row>
Sarajevo_2/Sarajevo_2_Maddox_93
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
This is no different from Iraq, we'll make do! Time to take down the Grim Reaper... You're on deck, boss. One shot. Make it count.</Row>
<Row>
Resort_03/Resort_3_Sniper_01
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Razor three two reads you loud and clear Uniform.</Row>
<Row>
Resort_03/Resort_3_Diaz_48
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
This is three one, roger we hear you, over.</Row>
<Row>
Resort_03/Resort_3_Dispatch_33
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Secondary objective is as follows: three one is to take position at the base of the complex where presumably our man is being held - and wait for support from Anderson. Just to be clear - if you can't spot the friendly, rescue operation is aborted. We have zero room for playing hide and seek, or for mistakes people.</Row>
<Row>
Resort_03/Resort_3_Keller_01
1
talk
0
0.8
0.2
0.7
TASK121_LEADER_B
KELLER
yes
General, that's one of our...</Row>
<Row>
Resort_03/Resort_3_Diaz_49
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Three one copies all. Waiting on you, Cole. Out.</Row>
<Row>
Resort_03/Resort_3_Dispatch_34
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Anderson, our Comms Officer - Lieutenant Vance will vector you in to the objective. With that radar system blind we can safely launch our UAV drone.</Row>
<Row>
Resort_03/Resort_3_Dispatch_35
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Long time, Anderson.</Row>
<Row>
Resort_03/Resort_3_Sniper_02
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Vance. How's Gordon?</Row>
<Row>
Resort_03/Resort_3_Dispatch_36
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Gone PMC a while back. Haven't heard for a while. We're all waiting for him to finally come back.</Row>
<Row>
Resort_03/Resort_3_Sniper_03
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
That we are...</Row>
<Row>
Resort_03/Resort_3_Sniper_04
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
I liked the guy. Never said much, but damn he was effective.</Row>
<Row>
Resort_03/Resort_3_Dispatch_37
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Let's focus on the mission at hand. The caves you've hit will take you directly to the over watch. Be on the lookout for patrols within.</Row>
<Row>
Resort_03/Resort_3_Sniper_05
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Aye aye, Lt.</Row>
<Row>
Resort_03/Resort_3_Dispatch_38
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Helo inbound from your six, three one. Maintain a low profile.</Row>
<Row>
Resort_03/Resort_3_Keller_02
1
talk
0
0.8
0.2
0.7
TASK121_LEADER_B
KELLER
yes
Birds flying high, you know how I feel...</Row>
<Row>
Resort_03/Resort_3_Sniper_06
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Real talent you got there Diaz, keep him safe.</Row>
<Row>
Resort_03/Resort_3_Diaz_51
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Bird's touching down at the complex. This could be it.</Row>
<Row>
Resort_03/Resort_3_Sniper_07
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Razor three two in position.</Row>
<Row>
Resort_03/Resort_3_Sniper_08
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Three one, I have eyes on you.</Row>
<Row>
Resort_03/Resort_3_Keller_03
1
talk
0
0.8
0.2
0.7
TASK121_LEADER_B
KELLER
yes
Roger support. We're standing by for your signal. Find our guy, Anderson.</Row>
<Row>
Resort_03/Resort_3_Dispatch_39
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Take a sweep of the area, three two. There are several buildings here that can potentially contain the target.</Row>
<Row>
Resort_03/Resort_3_Sniper_09
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
I'm on it.</Row>
<Row>
Resort_03/Resort_3_Sniper_10
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
I see the yacht in the docking bay. Seems quiet, they must've already unpacked... Counting as many as nine hostiles though.</Row>
<Row>
Resort_03/Resort_3_Keller_04
1
talk
0
0.8
0.2
0.7
TASK121_LEADER_B
KELLER
yes
Let us worry about that. Continue the sweep.</Row>
<Row>
Resort_03/Resort_3_Sniper_11
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
One MI-17 stationed on the helipad. Four tangos in the vicinity. No sign of POI, over.</Row>
<Row>
Resort_03/Resort_3_Sniper_12
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
There's a building looking like a restaurant. At one time at least. Four men dispatched, but they don't seem to be watching anything in particular.</Row>
<Row>
Resort_03/Resort_3_Diaz_52
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
A hostage's gotta demand more attention. These guys are pros. Look elsewhere.</Row>
<Row>
Resort_03/Resort_3_Sniper_13
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Bingo. Confirm POI location - large apartment with glass walls, northwest part of the complex.</Row>
<Row>
Resort_03/Resort_3_Dispatch_40
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Can you determine his status, Razor?</Row>
<Row>
Resort_03/Resort_3_Sniper_14
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Affirmative. He's alive, but they're working him over. Recommend immediate extraction.</Row>
<Row>
Resort_03/Resort_3_Dispatch_41
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
All teams - green light to assault and secure POI. Do it fast and swift. No loose ends.</Row>
<Row>
Resort_03/Resort_3_Diaz_53
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Get a bead on us, Cole. We're gonna need your help. Start with the pier.</Row>
<Row>
Resort_03/Resort_3_Sniper_15
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
One tango located.</Row>
<Row>
Resort_03/Resort_3_Keller_07
1
talk
0
0.8
0.2
0.7
TASK121_LEADER_B
KELLER
yes
Cakewalk. Leave him to me.</Row>
<Row>
Resort_03/Resort_3_Sniper_16
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Tango down. Pier's clear, you have a soft landing.</Row>
<Row>
Resort_03/Resort_3_Keller_08
1
talk
0
0.8
0.2
0.7
TASK121_LEADER_B
KELLER
yes
Target was mine. This ain't no contest, Anderson.</Row>
<Row>
Resort_03/Resort_3_Sniper_17
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Says you...</Row>
<Row>
Resort_03/Resort_3_Sniper_18
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
I've identified several chokepoints along the route to the apartment, will coordinate once you reach them.</Row>
<Row>
Resort_03/Resort_3_Keller_09
1
talk
0
0.8
0.2
0.7
TASK121_LEADER_B
KELLER
yes
Copy that. We've hit land. Proceeding to first chokepoint.</Row>
<Row>
Resort_03/Resort_3_Keller_10
1
talk
0
0.8
0.2
0.7
TASK121_LEADER_B
KELLER
yes
We've reached the long staircase. One sniper atop the building eyeing it, eliminate him ricky tick.</Row>
<Row>
Resort_03/Resort_3_Keller_11
1
talk
0
0.8
0.2
0.7
TASK121_LEADER_B
KELLER
yes
He's on to us! Frag him before an alarm goes off!</Row>
<Row>
Resort_03/Resort_3_Keller_12
1
talk
0
0.8
0.2
0.7
TASK121_LEADER_B
KELLER
yes
Direct hit. Up the stairs, let's hustle!</Row>
<Row>
Resort_03/Resort_3_Diaz_54
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Keller, we can cover more ground and better conceal movement if we split into two teams.</Row>
<Row>x
Resort_03/Resort_3_Keller_13
1
talk
0
0.8
0.2
0.7
TASK121_LEADER_B
KELLER
yes
Good one. Nichols, you go with Diaz. Gomez - on me. We'll sandwich the apartment from opposite directions.</Row>
<Row>
Resort_03/Resort_3_Diaz_56
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Okay, pit-stop. I see two targets, but the one on the terrace is too obscured. Can you take him while I target the lower one?</Row>
<Row>
Resort_03/Resort_3_Sniper_19
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Sure thing. Count it.</Row>
<Row>
Resort_03/Resort_3_Diaz_61
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Shit! I barely pulled that off. We gotta work in sync, Cole.</Row>
<Row>
Resort_03/Resort_3_Keller_14
1
talk
0
0.8
0.2
0.7
TASK121_LEADER_B
KELLER
yes
Razor three two, our progress is impaired. Two snipers located at the westernmost part of island, rooftop level. Can't run under their noses, request assist.</Row>
<Row>
Resort_03/Resort_3_Sniper_20
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Target One eliminated.</Row>
<Row>
Resort_03/Resort_3_Sniper_21
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Both tangos neutralized.</Row>
<Row>
Resort_03/Resort_3_Diaz_62
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Anderson, have a look at the pier and tell me what you see.</Row>
<Row>
Resort_03/Resort_3_Sniper_22
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Roger, wait one.</Row>
<Row>
Resort_03/Resort_3_Sniper_23
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Huh... A real clusterfuck, that's what. Two groups of hostiles, above and at ground level, five total. The ones on higher ground have to be top priority.</Row>
<Row>
Resort_03/Resort_3_Diaz_63
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Standing by for your sweep.</Row>
<Row>
Resort_03/Resort_3_Sniper_24
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
All tucked neatly beneath the carpet.</Row>
<Row>
Resort_03/Resort_3_Diaz_64
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
I read you. Now we can do the same for the remainder. Your target is the one boat's stern. On you.</Row>
<Row>
Resort_03/Resort_3_Diaz_65
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Get him before he lights a flare!</Row>
<Row>
Resort_03/Resort_3_Keller_16
1
talk
0
0.8
0.2
0.7
TASK121_LEADER_B
KELLER
yes
Razor, we're holed up near the target point. Three mobiles ahead, take the lead shot.</Row>
<Row>
Resort_03/Resort_3_Diaz_68
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
This is Diaz, we've reached the helipad. Anderson, three targets for you here. We're in a bad position, you're on your own this time. Try to line a double shot or wait till they have their backs turned to each other.</Row>
<Row>
Resort_03/Resort_3_Diaz_74
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Taking position in the shed.</Row>
<Row>
Resort_03/Resort_3_Keller_22
1
talk
0
0.8
0.2
0.7
TASK121_LEADER_B
KELLER
yes
East side clear as well. Over.</Row>
<Row>
Resort_03/Resort_3_Keller_23
1
talk
0
0.8
0.2
0.7
TASK121_LEADER_B
KELLER
yes
Final chokepoint. We could use some help with a guy directly in the building. He's looking at the courtyard, we need him gone.</Row>
<Row>
Resort_03/Resort_3_Keller_24
1
talk
0
0.8
0.2
0.7
TASK121_LEADER_B
KELLER
yes
Eliminate one of the talking soldiers, three two.</Row>
<Row>
Resort_03/Resort_3_Keller_26
1
talk
0
0.8
0.2
0.7
TASK121_LEADER_B
KELLER
yes
We're done prepping for assault. Diaz, how's on your end?</Row>
<Row>
Resort_03/Resort_3_Diaz_75
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
A-OK. We'll need a diversion to get this done though. If we don't thin their numbers before going in, it could be road kill.</Row>
<Row>
Resort_03/Resort_3_Sniper_26
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
I got an idea - caught a glimpse of a large fuel tank at the helipad. You got some Claymores, right?</Row>
<Row>
Resort_03/Resort_3_Diaz_76
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
I see where you're going. We'll mine the stairs, you cause some noise. Keller?</Row>
<Row>
Resort_03/Resort_3_Keller_27
1
talk
0
0.8
0.2
0.7
TASK121_LEADER_B
KELLER
yes
Sounds like a plan. We hit the place once the mines go off.</Row>
<Row>
Resort_03/Resort_3_Diaz_77
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Okay. Cole, your the conductor. Show starts on your wave.</Row>
<Row>
Resort_03/Resort_3_Diaz_78
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Hit it, Cole. Target the tank.</Row>
<Row>
Resort_03/Resort_3_Keller_28
1
talk
0
0.8
0.2
0.7
TASK121_LEADER_B
KELLER
yes
Let's get this show on the road, Anderson.</Row>
<Row>
Resort_03/Resort_3_Diaz_89
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Keller, let me handle this.</Row>
<Row>
Resort_03/Resort_3_Keller_39
1
talk
0
0.8
0.2
0.7
TASK121_LEADER_B
KELLER
yes
Fine, take point. Everybody stay frosty, you included Anderson.</Row>
<Row>
Resort_03/Resort_3_Sniper_27
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
I'm still here hoss, don't worry.</Row>
<Row>
Resort_03/Resort_3_Sniper_28
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
All mission elements, I have no clean shot on the target. Diaz, talk him a little further out.</Row>
<Row>
Resort_03/Resort_3_Sniper_29
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Well hello there...</Row>
<Row>
Resort_03/Resort_3_Diaz_90
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Friendly secure. He's in bad shape. Uniform, request medevac.</Row>
<Row>
Resort_03/Resort_3_Dispatch_42
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Copy last. Chopper is spinning up now. Can you use IR strobe to vector it in?</Row>
<Row>
Resort_03/Resort_3_Dispatch_43
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Solid work, teams. Keller, you and your men secure the location and wait for our bird. We're also sending supplies and two additional elements. Anderson, go ahead and clear a path to the hotel. Three one will RV via radio.</Row>
<Row>
Resort_03/Resort_3_Sniper_30
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
I'm on it.</Row>
<Row>
Resort_03/Resort_3_Sniper_31
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Likewise. Talk to you guys later.</Row>
<Row>
Resort_03/Resort_3_Sniper_32
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
How's the lay of the land ahead, Lt.?</Row>
<Row>
Resort_03/Resort_3_Dispatch_44
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
More caves and cliffs... Which open up to a resort section. It's well guarded and no telling if any comms traffic went out during the raid. UAV is moving into over watch.</Row>
<Row>
Resort_03/Resort_3_Sniper_33
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Uniform, you're breaking up. Will report topside.</Row>
<Row>
Resort_03/Resort_3_Dispatch_45
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
You're showing up on scanners again, Razor. IR suggests there's a path behind the waterfall you can take.</Row>
<Row>
Resort_03/Resort_3_Dispatch_46
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Razor, helo inbound. Don't take any action.</Row>
<Row>
Resort_03/Resort_3_Dispatch_48
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Update on the resort. Preliminary scan shows three hostiles on the outside and an unknown number in two buildings. Walls are too thick, we can't see any heat signatures. Pick a path and move carefully.</Row>
<Row>
Resort_03/Resort_3_Sniper_34
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
I'm not picky when it comes to intel.</Row>
<Row>
Resort_03/Resort_3_Dispatch_49
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Razor, your route shoots straight through the villa ahead.</Row>
<Row>
Resort_03/Resort_3_Sniper_35
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Uniform, I'm in position on the villa balcony. Request eyes on buildings to my immediate north.</Row>
<Row>
Resort_03/Resort_3_Dispatch_51
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Patrolling sentry by the central building. Judging from the direction he's headed, you can wait till he turns the corner.</Row>
<Row>
Resort_03/Resort_3_Sniper_36
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
He's out.</Row>
<Row>
Resort_03/Resort_3_Dispatch_51a
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Wait till the hostiles split up to engage.</Row>
<Row>
Resort_03/Resort_3_Dispatch_51b
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Cross out the enemy by the bus.</Row>
<Row>
Resort_03/Resort_3_Dispatch_52
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Safe to take out tango on the M2.</Row>
<Row>
Resort_03/Resort_3_Dispatch_53
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Lone enemy by the car wreckage.</Row>
<Row>
Resort_03/Resort_3_Dispatch_54
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Razor, target advancing to where the first body's located. Bring him down before he sees it.</Row>
<Row>
Resort_03/Resort_3_Sniper_37
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
God damn it, he saw the body.</Row>
<Row>
Resort_03/Resort_3_Dispatch_55
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
I see you have an alternate plan. Proceed.</Row>
<Row>
Resort_03/Resort_3_Sniper_38
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Hostiles liquidated. There's a fork up ahead, do you have recon data, over?</Row>
<Row>
Resort_03/Resort_3_Dispatch_56
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Affirmative, three two. Left path will take you to an observatory, it's longer and has minimal cover space, but the patrols seem less frequent and scattered which could be an opportunity for a stealth approach.</Row>
<Row>
Resort_03/Resort_3_Dispatch_56a
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Left path will take you to an observatory, it's longer and has minimal cover space.</Row>
<Row>
Resort_03/Resort_3_Dispatch_57
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Right side leads to densely under grown terrain, you'll have more opportunity to engage from cover. Be advised, hostile count is high, you will be walking into a firefight before reaching over watch.</Row>
<Row>
Resort_03/Resort_3_Dispatch_57a
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Right side leads to densely under grown terrain, you'll have more opportunity to engage from cover. Be advised, hostile count is high.</Row>
<Row>
Resort_03/Resort_3_Sniper_39
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
All right, copy that. Will work out a strategy accordingly.</Row>
<Row>
Resort_03/Resort_3_Diaz_92
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
To all elements: friendly secure. We are now advancing to assault position one click from the hotel. Any new developments?</Row>
<Row>
Resort_03/Resort_3_Dispatch_58
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Negative. The package is marked present at the hotel resort, albeit currently under heavy guard. We have zero confirmation on Kalalo.</Row>
<Row>
Resort_03/Resort_3_Sniper_40
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Alive and kicking. Should arrive at the observatory double quick.</Row>
<Row>
Resort_03/Resort_3_Sniper_41
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
I'm up.</Row>
<Row>
Resort_03/Resort_3_Sniper_42
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Me? Never. Going in hard.</Row>
<Row>
Resort_03/Resort_3_Diaz_95
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
First time for everything, watch yourself.</Row>
<Row>
Resort_03/Resort_3_Sniper_43
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Check again after I clear the outposts.</Row>
<Row>
Resort_03/Resort_3_Dispatch_59
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Building on your twelve has three hostiles present, one patrolling the courtyard and two snipers detached to the rooftop.</Row>
<Row>
Resort_03/Resort_3_Dispatch_60
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Area clear. This road is actively used, exercise caution.</Row>
<Row>
Resort_03/Resort_3_Dispatch_61
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Razor, we're seeing movement near the observatory. Vehicle convoy is Oscar Mike, you can expect company. Recommend using C4.</Row>
<Row>
Resort_03/Resort_3_Sniper_44
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
That car could be a good spot...</Row>
<Row>
Resort_03/Resort_3_Dispatch_62
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Plant the explosives, Razor. You have limited time.</Row>
<Row>
Resort_03/Resort_3_Sniper_45
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
I see a good spot to hide, keep an eye on them.</Row>
<Row>
Resort_03/Resort_3_Soldier_20
1
ai_shout
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
yes
Get to cover behind the cars!</Row>
<Row>
Resort_03/Resort_3_Dispatch_64
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Good kill. No further obstructions detected, you can advance to the observatory. The building however is a different story.</Row>
<Row>
Resort_03/Resort_3_Sniper_46
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Figures. Will check in once I'm there.</Row>
<Row>
Resort_03/Resort_3_Sniper_47
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Reached the target. Not looking too hot.</Row>
<Row>
Resort_03/Resort_3_Dispatch_65
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Stealth is critical - there is a heavy machine gun looking directly at the main entrance.</Row>
<Row>
Resort_03/Resort_3_Sniper_48
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Think I see a gap in the fence. Feeling lucky today.</Row>
<Row>
Resort_03/Resort_3_Dispatch_66
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Dispatch the sentry on the roof one o'clock to increase your odds. Best bet is to do it when he's near the right edge to avoid detection.</Row>
<Row>
Resort_03/Resort_3_Sniper_49
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
He's down. Going ahead through the gap on the left.</Row>
<Row>
Resort_03/Resort_3_Dispatch_67
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Rely on foliage to stay concealed at all times.</Row>
<Row>
Resort_03/Resort_3_Soldier_21
1
ai_shout
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
yes
Where's Vlad?! I told him to move the car to the barracks! Stupid asshole...! You! Get it done now!</Row>
<Row>
Resort_03/Resort_3_Dispatch_70
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Move steadily up the hill.</Row>
<Row>
Resort_03/Resort_3_Dispatch_71
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Two men patrol incoming.</Row>
<Row>
Resort_03/Resort_3_Dispatch_72
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Two men patrol coming in fast. They're probably looking for you.</Row>
<Row>
Resort_03/Resort_3_Dispatch_73
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
You've set off a complex-wide alarm. Multiple hostiles incoming.</Row>
<Row>
Resort_03/Resort_3_Soldier_24
1
ai_shout
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
yes
Hey, get your shit together, we're leaving! Boss wants more personnel at the hotel site.</Row>
<Row>
Resort_03/Resort_3_Soldier_25
1
ai_shout
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
yes
Maybe we get to use the pool...</Row>
<Row>
Resort_03/Resort_3_Soldier_26
1
ai_shout
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
yes
Why don't you ask the boss' bodyguard. I'm sure he'll find a ditch just for you.</Row>
<Row>
Resort_03/Resort_3_Soldier_27
1
ai_shout
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
yes
Two minutes till we move out!</Row>
<Row>
Resort_03/Resort_3_Dispatch_74
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Get off the main road, Razor.</Row>
<Row>
Resort_03/Resort_3_Sniper_50
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
That metal sheet will get me where I need to go.</Row>
<Row>
Resort_03/Resort_3_Sniper_51
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
This is three two, I've reached the objective in one piece.</Row>
<Row>
Resort_03/Resort_3_Diaz_96
1
radio2d
0
0.3
0.2
0.7
DIAZ
DIAZ
yes
Three one also in position, close to the main complex bay. What does the eye in the sky say?</Row>
<Row>
Resort_03/Resort_3_Dispatch_75
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Still no buyer in sight.</Row>
<Row>
Resort_03/Resort_3_Sniper_52
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Think our banana nationalist got cold feet?</Row>
<Row>
Resort_03/Resort_3_Diaz_97
1
radio2d
0
0.3
0.2
0.7
DIAZ
DIAZ
yes
I doubt it. Maybe just playing hard to get. The guy has a real hard-on for advancing in Abu Sayyaf ranks. He'll show. We just have to wait.</Row>
<Row>
Resort_03/Resort_3_Keller_41
1
talk
0
0.8
0.2
0.7
TASK121_LEADER_B
KELLER
yes
Time plays to our advantage, guards on patrol will be tired, slower. We'll take turns and catch some shut eye, you do the same Anderson.</Row>
<Row>
Resort_03/Resort_3_Sniper_53
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Fine with me. Wake me before the fireworks start.</Row>
<Row>
Resort_03/Resort_3_Soldier_28
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
yes
Hey man, how to put this...</Row>
<Row>
Resort_03/Resort_3_Soldier_29a
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
yes
Well in strict technical terms... You look like shit.</Row>
<Row>
Resort_03/Resort_3_Soldier_30
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
yes
Up yours. It's that stupid tropical flu.</Row>
<Row>
Resort_03/Resort_3_Soldier_31
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
yes
Up mine? You're the one who got drunk when the doc vaccinated us. This is what happens! Go get some R&R, we got this covered.</Row>
<Row>
Resort_03/Resort_3_Diaz_98
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Contact, patrol coming out of the boat shed. Hale, on me. Anderson, hold your shot.</Row>
<Row>
Tibet_2/Tibet_2_Sniper_51
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
no
grunt</Row>
<Row>
Tibet_4/Tibet_4_Maddox_20
1
radio2d
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
That your new spotter, Cole?</Row>
<Row>
Tibet_4/Tibet_4_Maddox_21
1
radio2d
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
You look like a pencil-pusher, so suck in that gut nice and tight! Wouldn't wanna blow a hole in you just yet!</Row>
<Row>
Tibet_4/Tibet_4_Maddox_24
1
radio2d
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
You don't 'get' one fucking bit! But once you're lying here in this God forsaken dump with a bullet in the gut... Realizing how expendable you really are... Then you'll get it.</Row>
<Row>
Tibet_4/Tibet_4_Maddox_25
1
radio2d
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
And what do you call assassins who accuse assassins anyway, my friend?</Row>
<Row>
Tibet_4/Tibet_4_Maddox_26
1
radio2d
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Said the spider to the fly...</Row>
<Row>
Tibet_4/Tibet_4_Maddox_27
1
radio2d
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
You wanna come closer, that's fine by me.</Row>
<Row>
Tibet_4/Tibet_4_Maddox_28
1
radio2d
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
You're seriously deluded, Anderson. Fuck you, I earned this! You can put your all-American cowboy pose in Uncle Sam's pipe and smoke it!</Row>
<Row>
Tibet_4/Tibet_4_Maddox_29
1
radio2d
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Not so fast Camel Crunch. He's mine...</Row>
<Row>
Tibet_4/Tibet_4_Maddox_30
1
radio2d
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
You okay there, partner? Wouldn't want anything to happen to you...</Row>
<Row>
Tibet_4/Tibet_4_Maddox_33
1
radio2d
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
See you on the other side, Cole Anderson.</Row>
<Row>
Tibet_4/Tibet_4_Maddox_34
1
radio2d
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Stay on your toes, Cap!</Row>
<Row>
Tibet_4/Tibet_4_Maddox_34a
1
radio2d
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Goodness gracious great balls of fire!</Row>
<Row>
Tibet_4/Tibet_4_Maddox_35
1
radio2d
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Fuck! Sons of bitches!</Row>
<Row>
Tibet_4/Tibet_4_Maddox_36
1
radio2d
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Trained them myself, as you did me. Pretty ironic, huh? Wonder how you'll fare.</Row>
<Row>
Tibet_4/Tibet_4_Maddox_42
1
radio2d
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
You're not listening to your spotter, Anderson...</Row>
<Row>
Tibet_4/Tibet_4_Maddox_43
1
radio2d
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Well that was a shitty show. I had enough, time for the fat lady to sing, Anderson!</Row>
<Row/>
<Row>
Sarajevo_1/Sarajevo_1_Sniper_35
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Probably remnants of Croatian air force trying to get a foothold. They must be nuts flying in so low under the AA gunners' noses.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Sniper_36
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Yeah, I have 'em. Here's hoping these fly boys will take a hike once we've done their job. Cover me, I'm going in.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Sniper_37
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
AA crew dispatched!</Row>
<Row>
Sarajevo_1/Sarajevo_1_Sniper_38
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Charges set!</Row>
<Row>
Sarajevo_1/Sarajevo_1_Sniper_39
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
No telling for how long, we need to disappear!</Row>
<Row>
Sarajevo_1/Sarajevo_1_Sniper_43
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Another decommissioned!</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_155
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Get a move on! Take the other gun down!</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_156
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Lay the C4 on the AA!</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_157
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Move to the last one! Double time!</Row>
<Row>
Sarajevo_1/Sarajevo_1_Sniper_44
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
You're real drill sergeant material, man!</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_158
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Meet you by the underpass entrance further on. Good job, Cole!</Row>
<Row>
Sarajevo_1/Sarajevo_1_Sniper_45
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Hardball Maddox giving a pat on the back. Never thought I'd see the day.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Sniper_46
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Good to go.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_159
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
What's your hurry Anderson? Wait for my call!</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_160
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Okay, we got it under control but you need to keep focused man. Hold your breath if you're feeling unsure, that's what you taught me.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_161
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Down the ladder. After you.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Enemy_Soldier_09
1
ai_shout
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
Not again...!</Row>
<Row>
Sarajevo_1/Sarajevo_1_Enemy_Soldier_10
1
ai_shout
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
no
Something's wrong with the car. Hold up, I have to check.</Row>
<Row>
Sarajevo_2/Sarajevo_2_Maddox_119
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
For once those mortar blasts come in handy.</Row>
<Row>
Sarajevo_2/Sarajevo_2_Maddox_120
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Take point, I'll cover your tail.</Row>
<Row>
Sarajevo_2/Sarajevo_2_Sniper_16
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
And movement above...</Row>
<Row>
Sarajevo_2/Sarajevo_2_Soldier_56
1
ai_shout
0
0.8
0.2
0.7
SERBIAN_SOLDIER_A
SOLDIER
always
Can you fix it?</Row>
<Row>
Sarajevo_2/Sarajevo_2_Soldier_57
1
ai_shout
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
always
I can barely see my damn hand before my face, so wait a moment!</Row>
<Row>
Sarajevo_2/Sarajevo_2_Soldier_58
1
ai_shout
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
always
The wires have been cut! Fuck...!</Row>
<Row>
Sarajevo_2/Sarajevo_2_Soldier_59
1
ai_shout
0
0.8
0.2
0.7
SERBIAN_SOLDIER_B
SOLDIER
always
There's someone here with us. No shouting. I'll try to hot-wire this and bring the lights back on.</Row>
<Row>
Resort_03/Resort_3_Dispatch_78
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Primary objective is still valid. We're sending in a helo with supplies and two additional elements. Anderson, go ahead and clear a path to the hotel. Three one will RV via radio.</Row>
<Row>
Resort_03/Resort_3_Sniper_54
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Understood.</Row>
<Row>
Resort_03/Resort_3_Keller_56
1
talk
0
0.8
0.2
0.7
TASK121_LEADER_B
KELLER
yes
You heard the man, establish parameter double time.</Row>
<Row>
Resort_03/Resort_3_Sniper_55
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Fuck!</Row>
<Row>
Resort_03/Resort_3_Dispatch_79
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Heads up. Patrol on the bridge.</Row>
<Row>
Resort_03/Resort_3_Dispatch_80
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Be advised, picking up lots of heat signatures further on. Watch yourself.</Row>
<Row>
Resort_03/Resort_3_Sniper_56
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Don't get trigger happy - check.</Row>
<Row>
Resort_03/Resort_3_Sniper_57
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
You still want to know?</Row>
<Row>
Resort_03/Resort_3_Soldier_35
1
ai_shout
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
yes
Hey, new orders just arrived!</Row>
<Row>
Resort_03/Resort_3_Soldier_37
1
ai_shout
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
yes
You are to reinforce the posts in the direct vicinity of the hotel.</Row>
<Row>
Resort_03/Resort_3_Soldier_38
1
ai_shout
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
yes
What, again? We just bloody finished setting up here! Who's handling the fucking logistics of this operation?!</Row>
<Row>
Resort_03/Resort_3_Soldier_40
1
ai_shout
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
yes
Okay... I'll round up the men get them packing...</Row>
<Row>
Resort_03/Resort_3_Soldier_41
1
ai_shout
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
yes
Listen up, apparently we're to close up shop and head for the hotel site... Get ready to head out in five.</Row>
<Row>
Resort_03/Resort_3_Soldier_42
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
yes
I'm working with damn amateurs...</Row>
<Row>
Resort_03/Resort_3_Dispatch_81
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Three two, you have a heavily reinforced post approximately 200 meters north of your position. Advise you to flank from left.</Row>
<Row>
Resort_03/Resort_3_Sniper_58
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Post secure, request further egress.</Row>
<Row>
Resort_03/Resort_3_Dispatch_82
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Patching in the coordinates to the vista point now.</Row>
<Row>
Resort_03/Resort_3_Soldier_43
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
yes
Command this is Eagle Post Seven, reporting... All sectors visible and clear. Next report at 16 hundred Juliet. EP-Seven out.</Row>
<Row>
Resort_03/Resort_3_Soldier_43b
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
yes
Off the record... Why do we have to report like the fucking American military? Romeo, Juliet... Why not Snow White and the seven dwarfs?!</Row>
<Row>
Resort_03/Resort_3_Soldier_43c
1
radio_test
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
yes
It's the boss man's bodyguard doing. He's running the show, I guess. Now that he butchered Kirov for the Siberian fuckup.</Row>
<Row>
Resort_03/Resort_3_Soldier_43d
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
yes
I thought that opp went rather well. Isn't it why we're here in the first place?</Row>
<Row>
Resort_03/Resort_3_Soldier_43e
1
radio_test
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
yes
True, but they didn't exactly do a clean job. And "Number One" doesn't like loose ends. Listen, I have to check with other posts. We shouldn't be chatting over comms anyway.</Row>
<Row>
Resort_03/Resort_3_Soldier_43g
1
radio_test
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
yes
Hello? Eagle Post Seven, are you there...? EP-7, respond... Fuck. Give me Eight and Ten on the line.</Row>
<Row>
Resort_03/Resort_3_Soldier_43h
1
ai_shout
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
yes
Squad fall in! Command wants us to check out Post Seven!</Row>
<Row>
Resort_03/Resort_3_Sniper_59
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Uniform, can you feed enemy positions, over?</Row>
<Row>
Resort_03/Resort_3_Sniper_60
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
I've cleared out the last enemy post. Proceeding to vista point.</Row>
<Row>
Resort_03/Resort_3_Dispatch_84
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Best over watch angle should be on your twelve.</Row>
<Row>
Resort_03/Resort_3_Sniper_61
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Looks like reports from a snipers' training session... One guy's marks are off the charts. Hope he's on the other part of the island.</Row>
<Row>
Resort_03/Resort_3_Sniper_62
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
I have eyes on the hotel site in the distance, will have a report double quick.</Row>
<Row>
Resort_03/Resort_3_Sniper_63
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Fine with me. In the meantime. think I'll check out that bar behind me.</Row>
<Row>
Resort_03/Resort_3_Keller_57
1
talk
0
0.8
0.2
0.7
TASK121_LEADER_B
KELLER
yes
You do that, we'll just hang around here and sip sea water.</Row>
<Row>
Resort_03/Resort_3_Sniper_64
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Not to worry, I'll drink to you guys.</Row>
<Row>
Resort_03/Resort_3_Dispatch_85
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
All Razor elements, we're seeing a vehicle approaching the hotel site from the west. Civilian sedan. ETA twenty mikes.</Row>
<Row>
Resort_03/Resort_3_Diaz_102
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
This is it. Everyone on your feet. Anderson, we're on a rock approximately a hundred meters from the boat. Can you see us?</Row>
<Row>
Resort_03/Resort_3_Sniper_65
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Roger, good to go.</Row>
<Row>
Resort_03/Resort_3_Diaz_103
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Roll-call. Two tangos on the pier, two manning the search lights on the yacht.</Row>
<Row>
Resort_03/Resort_3_Diaz_104
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Take down one hostile on the pier when the light is away. That flowerbed will hide the bodies and the storm should mask the discharge sound.</Row>
<Row>
Resort_03/Resort_3_Diaz_106
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
So far so good. Tap the spotters, then the lights.</Row>
<Row>
Resort_03/Resort_3_Keller_58
1
talk
0
0.8
0.2
0.7
TASK121_LEADER_B
KELLER
yes
Razor, heads up! Straggler just jumped out of the main deck, don't let him near the bodies!</Row>
<Row>
Resort_03/Resort_3_Sniper_66
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Good night.</Row>
<Row>
Resort_03/Resort_3_Sniper_67
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Clear.</Row>
<Row>
Resort_03/Resort_3_Diaz_107
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
All right, approaching the boat.</Row>
<Row>
Resort_03/Resort_3_Diaz_107a
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Patrol watching the beach. The one occupying the higher position has to go first.</Row>
<Row>
Resort_03/Resort_3_Diaz_108
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Second target near the campfire.</Row>
<Row>
Resort_03/Resort_3_Diaz_109
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
We have a date strolling on the pier. Open fire on the bald guy, I have sights on his boyfriend.</Row>
<Row>
Resort_03/Resort_3_Dispatch_86
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Vehicle victor approaching from the southwest.</Row>
<Row>
Resort_03/Resort_3_Diaz_110
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Cole, take out the lights on the pier to hide the bodies!</Row>
<Row>
Resort_03/Resort_3_Sniper_68
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Okay, they're spreading out.</Row>
<Row>
Resort_03/Resort_3_Diaz_111
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
One's well hidden behind those rocks, you can pick him off safely.</Row>
<Row>
Resort_03/Resort_3_Diaz_112
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Grunt by the car is the next target.</Row>
<Row>
Resort_03/Resort_3_Diaz_113
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Last one - on the beach.</Row>
<Row>
Resort_03/Resort_3_Sniper_69
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
All done, a-ok to land.</Row>
<Row>
Resort_03/Resort_3_Keller_59
1
talk
0
0.8
0.2
0.7
TASK121_LEADER_B
KELLER
yes
Affirmative, squad moving in. Uniform, what's the status on the villa?</Row>
<Row>
Resort_03/Resort_3_Dispatch_87
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Site is crawling with enemy troops, recommend against direct assault. We've identified what looks like a central switch box right to the wooden pergola. If you could disable it Anderson, going in with NODs will give three one a significant advantage.</Row>
<Row>
Resort_03/Resort_3_Sniper_71
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Keller, I can't see him! Get to cover!</Row>
<Row>
Resort_03/Resort_3_Sniper_72
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Area's dense. Gotta tag them out of each other's line of sight.</Row>
<Row>
Resort_03/Resort_3_Sniper_73
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Roger. I'm on him.</Row>
<Row>
Resort_03/Resort_3_Diaz_114
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Let's take 'em same time.</Row>
<Row>
Resort_03/Resort_3_Diaz_115
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
You take the one on the left.</Row>
<Row>
Resort_03/Resort_3_Diaz_116
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Tap the lights, hurry!</Row>
<Row>
Resort_03/Resort_3_Soldier_44
1
ai_shout
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
yes
Did you hear that?</Row>
<Row>
Resort_03/Resort_3_Soldier_45
1
ai_shout
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
yes
Just come on...</Row>
<Row>
Resort_03/Resort_3_Sniper_74
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
I could use that guy in the center as bait...</Row>
<Row>
Resort_03/Resort_3_Sniper_75
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
That grenade in his belt is a perfect trap...</Row>
<Row/>
<Row>
Tutorial/Tutorial_Officer_04
1
talk
0
0.8
0.2
0.7
AMERICAN_COMMANDO_B
GUNNY
yes
That's right - no ammo. Up here you have to earn your right to shoot. Get to the start of the course.</Row>
<Row>
Tutorial/Tutorial_Officer_36
1
talk
0
0.8
0.2
0.7
AMERICAN_COMMANDO_C
SERGEANT
yes
Welcome to The Pit, soldier. You're late! Collect your rifle from that tent and report to the Sergeant.</Row>
<Row>
Tutorial/Tutorial_Officer_37
1
talk
0
0.8
0.2
0.7
AMERICAN_COMMANDO_B
GUNNY
yes
Corporal. I'm the Gunnery Chief 'round here and this is your rifle. There are many like it, but this one is yours... You know the drill.</Row>
<Row>
Tutorial/Tutorial_Officer_38
1
talk
0
0.8
0.2
0.7
AMERICAN_COMMANDO_B
GUNNY
yes
You waiting for a kiss man? Pick up your firearm!</Row>
<Row>
Tutorial/Tutorial_Officer_39
1
talk
0
0.8
0.2
0.7
AMERICAN_COMMANDO_B
GUNNY
yes
Is that blood on your hand? You been to a fight, soldier? Get some field dressing from that med kit before the drill sergeant sees it!</Row>
<Row>
Tutorial/Tutorial_Officer_40
1
talk
0
0.8
0.2
0.7
AMERICAN_COMMANDO_B
GUNNY
yes
Apply the field dressing ricky tick!</Row>
<Row>
Tutorial/Tutorial_Officer_41
1
talk
0
0.8
0.2
0.7
AMERICAN_COMMANDO_B
GUNNY
yes
Haul ass to the start of the course, double time!</Row>
<Row>
Tutorial/Tutorial_Officer_42
1
talk
0
0.8
0.2
0.7
DRILL SERGEANT
FORESTER
yes
Take your position at the shooting range, Anderson! I wanna see you hit a feather from a hummingbird's ass!</Row>
<Row>
Tutorial/Tutorial_Officer_43
1
talk
0
0.8
0.2
0.7
DRILL SERGEANT
FORESTER
yes
It's supposed to be bulls-eye not bull-shit son! Again!</Row>
<Row>
Tutorial/Tutorial_Officer_44
1
talk
0
0.8
0.2
0.7
DRILL SERGEANT
FORESTER
yes
I wanna see a good red-blooded American pitch!</Row>
<Row>
Tutorial/Tutorial_Officer_45
1
talk
0
0.8
0.2
0.7
DRILL SERGEANT
FORESTER
yes
What the hell was that?! Those skinny-ass supermodels have more oomph! Throw again!</Row>
<Row>
Tutorial/Tutorial_Officer_46
1
talk
0
0.8
0.2
0.7
DRILL SERGEANT
FORESTER
yes
C'mon, put some muscle into it!</Row>
<Row>
Tutorial/Tutorial_Officer_47
1
talk
0
0.8
0.2
0.7
DRILL SERGEANT
FORESTER
yes
Sometimes, setting a trap is preferable to going in Rambo with your dick in your hand. Collect the Claymore Anderson!</Row>
<Row>
Tutorial/Tutorial_Officer_48
1
talk
0
0.8
0.2
0.7
DRILL SERGEANT
FORESTER
yes
Set it at that their spot and wait for the moving target to detonate. All you rookies stand clear if you ever wanna get laid again.</Row>
<Row>
Tutorial/Tutorial_Officer_49
1
talk
0
0.8
0.2
0.7
DRILL SERGEANT
FORESTER
yes
You diggin' a trench there, Anderson? Hurry up with that mine!</Row>
<Row>
Tutorial/Tutorial_Officer_50
1
talk
0
0.8
0.2
0.7
DRILL SERGEANT
FORESTER
yes
Ah, nothing like two kilos of plastic blowing up in the morning! Smells like kickin' ass and takin' names! Okay Anderson, report to Captain Blake for field training. Dismissed!</Row>
<Row>
Tutorial/Tutorial_Officer_26
1
talk
0
0.8
0.2
0.7
AMERICAN_COMMANDO_C
BLAKE
yes
Anderson, welcome back. You know the drill so I'll cut right to it. We'll start with some basic camouflage training.</Row>
<Row>
Tutorial/Tutorial_Officer_27
1
talk
0
0.8
0.2
0.7
AMERICAN_COMMANDO_C
BLAKE
yes
Always use your surroundings to your advantage, just like the field manual says. Hide in the vegetation to remain undetected.</Row>
<Row>
Tutorial/Tutorial_Officer_28
1
talk
0
0.8
0.2
0.7
AMERICAN_COMMANDO_C
BLAKE
yes
Going prone or crouching is also essential.</Row>
<Row>
Tutorial/Tutorial_Officer_29
1
talk
0
0.8
0.2
0.7
AMERICAN_COMMANDO_C
BLAKE
yes
All right, let's put that to the test. Up ahead there's a small grove with a road going round it. Your objective is to move stealthily to a building located there and take out the VIP target.</Row>
<Row>
Tutorial/Tutorial_Officer_30
1
talk
0
0.8
0.2
0.7
AMERICAN_COMMANDO_C
BLAKE
yes
There'll be a few scattered patrols which will be on the lookout for you.</Row>
<Row>
Tutorial/Tutorial_Officer_31
1
radio2d
0
0.8
0.2
0.7
AMERICAN_COMMANDO_C
BLAKE
yes
Very good. Go ahead and put your night vision goggles on once you're inside.</Row>
<Row>
Tutorial/Tutorial_Officer_32
1
talk
0
0.8
0.2
0.7
AMERICAN_COMMANDO_C
BLAKE
yes
If you're spotted, you'll have to repeat the test. So take your time and remember - use bushes and such to stay hidden.</Row>
<Row>
Tutorial/Tutorial_Officer_33
1
radio2d
0
0.8
0.2
0.7
AMERICAN_COMMANDO_C
BLAKE
yes
Remember, take him out silently. Use hand to hand.</Row>
<Row>
Tutorial/Tutorial_Officer_34
1
radio2d
0
0.8
0.2
0.7
AMERICAN_COMMANDO_C
BLAKE
yes
Exemplary. My men didn't see you coming.</Row>
<Row>
Tutorial/Tutorial_Officer_35
1
radio2d
0
0.8
0.2
0.7
AMERICAN_COMMANDO_C
BLAKE
yes
Try again Anderson, take your time.</Row>
<Row>
Tutorial/Tutorial_Officer_51
1
talk
0
0.8
0.2
0.7
AMERICAN_COMMANDO_C
BLAKE
yes
So here's a good tip: use your binoculars to survey the surroundings before going into hostile territory.</Row>
<Row>
Tutorial/Tutorial_Soldier_11
1
ai_talk
0
0.8
0.2
0.7
AMERICAN_COMMANDO_B
SOLDIER
no
Jesus, this place is overkill... I gotta complete the course before I'm done for!</Row>
<Row>
Tutorial/Tutorial_Soldier_12
1
ai_talk
0
0.8
0.2
0.7
AMERICAN_COMMANDO_C
SOLDIER
no
My rifle, without me, is useless. Without my rifle, I am useless. I must fire my rifle true. I must shoot straighter than my enemy who is trying to kill me. I must shoot him before he shoots me. I will...</Row>
<Row>
Tutorial/Tutorial_Officer_16
1
ai_shout
0
0.8
0.2
0.7
DRILL SERGEANT
FORESTER
yes
Bullet drop is key. Distance, wind, heart rate all factor in and can carry your bullet off even on medium distances. So look closely to what your optics are telling you and adjust your aim before you pull the trigger. Crouch for more stability.</Row>
<Row>
Resort_5/Resort_5_Sniper_27
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
This is three-two. Reached the objective.</Row>
<Row>
Resort_5/Resort_5_Dispatch_48
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
SITREP, Razor. Can you identify HVT's position, over?</Row>
<Row>
Resort_5/Resort_5_Sniper_31
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Negative, not at this time.</Row>
<Row>
Resort_5/Resort_5_Sniper_32
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Helo landed. I see Kalalo. No sign of Merinov... Or the package.</Row>
<Row>
Resort_5/Resort_5_Sniper_30
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Uniform, positive ID on friendlies. They're intact, but under heavy guard.</Row>
<Row>
Resort_5/Resort_5_Dispatch_49
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Movement near the airstrip, east.</Row>
<Row>
Resort_5/Resort_5_Sniper_33
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Okay, HVT in sight.</Row>
<Row>
Resort_5/Resort_5_Sniper_34
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Shit... I don't think our guys are meant to be taken out with the package...</Row>
<Row>
Resort_5/Resort_5_Dispatch_50
1
radio2d
0
0.8
0.2
0.7
VANCE
VANCE
yes
Heads up! Primary on the move!</Row>
<Row>
Resort_5/Resort_5_Sniper_39
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Shots fired!</Row>
<Row>
Resort_5/Resort_5_Sniper_40
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Nichols is down! God damn it, they're executing our own!</Row>
<Row>
Resort_5/Resort_5_Sniper_47
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
That's a hit! Down and out!</Row>
<Row>
Resort_5/Resort_5_Sniper_48
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Diaz, I need to descend this cliff. I'll meet you half a click up west!</Row>
<Row>
Resort_5/Resort_5_Diaz_20
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Thanks man, I owe ya, but you know Wheeler's gonna be up your ass for this.</Row>
<Row>
Resort_5/Resort_5_Diaz_21
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
I owe you for this, but it's gonna end just like with Merinov - major clusterfuck.</Row>
<Row>
Resort_5/Resort_5_Sniper_50
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
He's defenseless, gotta keep him covered.</Row>
<Row>
Resort_5/Resort_5_Sniper_51
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
I have to stick to Diaz or he's dead meat.</Row>
<Row>
Resort_5/Resort_5_Sniper_52
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
That's two beers you owe me.</Row>
<Row>
Resort_5/Resort_5_Sniper_53
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
That's four.</Row>
<Row>
Resort_5/Resort_5_Sniper_54
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Make it a crate of beer.</Row>
<Row>
Resort_5/Resort_5_Sniper_55
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Permission to pull our men out.</Row>
<Row>
Resort_5/Resort_5_Dispatch_57
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Denied. Primary target is the bio-agent, we can focus on friendlies after it's secured.</Row>
<Row>
Resort_5/Resort_5_Sniper_56
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
General, I have have a better overview of the situation. Going on the record to strongly recommend evac friendlies and intercept plane in the air.</Row>
<Row>
Resort_5/Resort_5_Dispatch_58
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Negative! We have zero means to intercept! This is a direct order from JSOC. Secure HVT. Charlie Mike, do you copy?</Row>
<Row/>
<Row>
Tibet_4/Tibet_4_Sniper_01
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Isn't rock climbing a little overkill for you intel types?</Row>
<Row>
Tibet_4/Tibet_4_Diaz_01
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
I tried it in training once. You know, between all the waterboarding and martini drinking.</Row>
<Row>
Tibet_4/Tibet_4_Diaz_01a
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Territory like this, Maddox is gonna have plenty of cover and plenty of sight lines. Watch yourself.</Row>
<Row>
Tibet_4/Tibet_4_Sniper_27
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Still can't believe Maddox is alive. It's like fucking Sarajevo all over again.</Row>
<Row>
Tibet_4/Tibet_4_Diaz_75
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Well no briefcases of untraceable 100 dollar bills this time!</Row>
<Row>
Tibet_4/Tibet_4_Sniper_28
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
He's not in it for the money. Not once I put a bullet in him at least. He wants to even the score.</Row>
<Row>
Tibet_4/Tibet_4_Diaz_76
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
This is a hockey fight I aim to win.</Row>
<Row>
Tibet_4/Tibet_4_Sniper_29
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Carl Maddox... Smell of dough brought you back from the dead?</Row>
<Row>
Tibet_4/Tibet_4_Maddox_19
1
radio2d
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Whoa! Big words for a five year old!</Row>
<Row>
Tibet_4/Tibet_4_Diaz_77
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
How is he patching into our feed?</Row>
<Row>
Tibet_4/Tibet_4_Sniper_30
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Wouldn't or couldn't? Doesn't look like your aim improved, try holding your rifle and not your dick!</Row>
<Row>
Tibet_4/Tibet_4_Sniper_31
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Motherfucker. I'll finish the job this time.</Row>
<Row>
Tibet_4/Tibet_4_Maddox_22
1
radio2d
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
You're still just an attack dog on Uncle Sam's leash, but your bark is bigger than your bite. Remember your commando team in the Philippines? Keller and Gomez, was it? Yeah, that's it. Heard them through the radio feed, screaming for help when I wounded each and every one!</Row>
<Row>
Tibet_4/Tibet_4_Sniper_32
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Fuck!</Row>
<Row>
Tibet_4/Tibet_4_Maddox_23
1
radio2d
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
I don't think you'll live to get a chance!</Row>
<Row>
Tibet_4/Tibet_4_Sniper_33
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
I get that you want to settle the score, but a bio-weapon? Think how many will die, you can't be that damn greedy!</Row>
<Row>
Tibet_4/Tibet_4_Sniper_34
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
That you or that Russian opportunist jackass talking?!</Row>
<Row>
Tibet_4/Tibet_4_Sniper_35
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Fuck. Lotta open space ahead, he'll nab us for sure!</Row>
<Row>
Tibet_4/Tibet_4_Diaz_79
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
I'm throwing smoke, be ready to move fast!</Row>
<Row>
Tibet_4/Tibet_4_Diaz_80
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Hold it. Two up front. We need cover, clear them out!</Row>
<Row>
Tibet_4/Tibet_4_Diaz_81
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
We've got multiples around that strip of land, probably snipers in the huts twelve o'clock.</Row>
<Row>
Tibet_4/Tibet_4_Diaz_82
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Blowing that jerry can should get a fire going pretty quick. It'll give us away, but at least Maddox will be blind.</Row>
<Row>
Tibet_4/Tibet_4_Diaz_83
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Target the jerry can.</Row>
<Row>
Tibet_4/Tibet_4_Sniper_36
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
I'd rather not get my ass baked again, thank you very much. Keep low, we'll get by.</Row>
<Row>
Tibet_4/Tibet_4_Diaz_84
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Fine, have it your way.</Row>
<Row>
Tibet_4/Tibet_4_Sniper_37
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
It's not too late to turn yourself in!</Row>
<Row>
Tibet_3/Tibet_3_Diaz_45
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
No telling how dense is that temple. Stay frosty.</Row>
<Row>
Tibet_3/Tibet_3_Sniper_17
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
It's dense.</Row>
<Row>
Tibet_3/Tibet_3_Diaz_46
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Fuck... We need to take out as many as possible in a single shot. Check if any have their frags exposed.</Row>
<Row>
Tibet_3/Tibet_3_Sniper_18
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
As luck would have it, they do. Get ready.</Row>
<Row>
Tibet_3/Tibet_3_Sniper_19
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Our WMD fanatic has joined the party. This wind will keep the pilot busy for a while, but we need to step on it.</Row>
<Row>
Tibet_3/Tibet_3_Diaz_48
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Let's have a look...</Row>
<Row>
Tibet_3/Tibet_3_Diaz_49
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
You've got a two men sniper team up the tower one o'clock. Bag them individually when they're apart. Gotta be fast about it.</Row>
<Row>
Tibet_3/Tibet_3_Diaz_50
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Tick off the second tango before he approaches the body.</Row>
<Row>
Tibet_3/Tibet_3_Diaz_51
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
He's almost on him, Cole!</Row>
<Row>
Tibet_3/Tibet_3_Diaz_52
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Shit. Ground level, soldier approaching the tower entrance. Don't let him reach it!</Row>
<Row>
Tibet_3/Tibet_3_Diaz_53
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
He's in the window! Take the shot!</Row>
<Row>
Tibet_3/Tibet_3_Sniper_20
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
All checked.</Row>
<Row>
Tibet_3/Tibet_3_Diaz_55
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Good work. Now the lone sentry below is an easy shot.</Row>
<Row>
Tibet_3/Tibet_3_Diaz_56
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Patrol incoming in the central square. Hold off for now.</Row>
<Row>
Tibet_3/Tibet_3_Diaz_57
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
They're spreading out, get ready to engage.</Row>
<Row>
Tibet_3/Tibet_3_Diaz_57a
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Start with the one idling there.</Row>
<Row>
Tibet_3/Tibet_3_Diaz_57b
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Now the soldier with the dog.</Row>
<Row>
Tibet_3/Tibet_3_Diaz_58
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
One's disengaged the group in the middle, now's the time to get him.</Row>
<Row>
Tibet_3/Tibet_3_Diaz_59
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Three soldiers left by that shrine. We're on the clock. Line a double shot, I'll take the one left.</Row>
<Row>
Tibet_3/Tibet_3_Diaz_61
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Looks clear, let's get out of open ground.</Row>
<Row>
Tibet_3/Tibet_3_Task_17
1
radio2d
0
0.8
0.2
0.7
TASK121_LEADER_A
SANDERS
yes
Razor three two, Gamble two-one actual. Helo with POI target getting ready to land. We need you down here most ricky tick, over.</Row>
<Row>
Tibet_3/Tibet_3_Diaz_62
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Gamble, we've been holed up on the southern temple main square. We'll be there shortly.</Row>
<Row>
Tibet_3/Tibet_3_Task_18
1
radio2d
0
0.8
0.2
0.7
TASK121_LEADER_A
SANDERS
yes
Acknowledged. Be advised, if you're not on time we have a green light from Uniform to engage at will. Some wrath of heaven would be welcome though.</Row>
<Row>
Tibet_3/Tibet_3_Sniper_22
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Don't start your Hail Marys yet, boys. I guarantee fire will rain down on those mothers big time!</Row>
<Row>
Tibet_3/Tibet_3_Enemy_Soldier_06
1
ai_shout
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
Hurry up man! Let's set the plastic and fucking get out of here!</Row>
<Row>
Tibet_3/Tibet_3_Enemy_Soldier_07
1
ai_shout
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
Stop being such a wimp! Let me work, damn it!</Row>
<Row>
Tibet_3/Tibet_3_Diaz_63
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Anderson, let's engage before they finish the job!</Row>
<Row>
Tibet_3/Tibet_3_Diaz_64
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Blast the C4 before they finish the job!</Row>
<Row>
Tibet_3/Tibet_3_Diaz_65
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
We're going in soft. Check your corners.</Row>
<Row>
Tibet_3/Tibet_3_Sniper_23
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Tiptoe it is.</Row>
<Row>
Tibet_3/Tibet_3_Diaz_66
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Leave him to me.</Row>
<Row>
Tibet_3/Tibet_3_Task_22
1
radio2d
0
0.8
0.2
0.7
TASK121_LEADER_A
SANDERS
yes
Heads up! Bird coming in for another round!</Row>
<Row>
Tibet_3/Tibet_3_Diaz_76
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Cole, do something about that fucking mortar!</Row>
<Row>
Tibet_3/Tibet_3_Task_23
1
radio2d
0
0.8
0.2
0.7
TASK121_LEADER_A
SANDERS
yes
Razor, sniper in the tower! Take him off us!</Row>
<Row>
Tibet_3/Tibet_3_Sniper_24
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
God damn it it's got a thick hide, I can't lick it!</Row>
<Row>
Tibet_3/Tibet_3_Diaz_77
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Gamble, you gotta make a run for that RPG!</Row>
<Row>
Tibet_3/Tibet_3_Task_24
1
radio2d
0
0.8
0.2
0.7
TASK121_LEADER_A
SANDERS
yes
Are you serious?! We're fucked as is!</Row>
<Row>
Tibet_3/Tibet_3_Sniper_25
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Gamble actual, I'll cover your advance! It's the only way, can't do jack shit with this caliber!</Row>
<Row>
Tibet_3/Tibet_3_Task_30
1
radio2d
0
0.8
0.2
0.7
TASK121_LEADER_A
SANDERS
yes
Razor, I'm pinned! Get 'em off my back!</Row>
<Row>
Tibet_3/Tibet_3_Task_31
1
radio2d
0
0.8
0.2
0.7
TASK121_LEADER_A
SANDERS
yes
Got a group of tangos by the boxes blocking me! Three-two, clear them out!</Row>
<Row>
Tibet_2/Tibet_2_Sniper_26a
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
There goes the rifle. Fuck!</Row>
<Row>
Tibet_2/Tibet_2_Diaz_94
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
How many rounds you got in your handgun?</Row>
<Row>
Tibet_2/Tibet_2_Sniper_27a
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Fifteen.</Row>
<Row>
Tibet_2/Tibet_2_Diaz_95
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Ain't gonna be a walk in the park, but there's plenty of dark places to hide down there and at least I still have my binoculars.</Row>
<Row>
Tibet_2/Tibet_2_Sniper_28
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Alright, keep an eye out, I'm going after my rifle.</Row>
<Row>
Tibet_2/Tibet_2_Sniper_28a
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Which is another way of saying 'get down there Cole'.</Row>
<Row>
Tibet_2/Tibet_2_Diaz_95a
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Well you're the hero, I'm just the spotter. Plus it is your rifle.</Row>
<Row>
Tibet_2/Tibet_2_Sniper_28b
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Cheeky bastard.</Row>
<Row>
Tibet_2/Tibet_2_Diaz_96
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Check the search light before going through that bridge, an alarm here means we're as good as dead.</Row>
<Row>
Tibet_2/Tibet_2_Sniper_29
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Only seven rounds left... Got to be careful.</Row>
<Row>
Tibet_2/Tibet_2_Sniper_30
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
One round in the chamber... I have to use the shadows more.</Row>
<Row>
Tibet_2/Tibet_2_Diaz_97
1
radio2d
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Stop! Patrol coming out of the tunnel on the right.</Row>
<Row>
Tibet_2/Tibet_2_Soldier_18
1
ai_shout
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
Through here men!</Row>
<Row>
Tibet_2/Tibet_2_Soldier_19
1
ai_shout
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
Hold, I have to report.</Row>
<Row>
Tibet_2/Tibet_2_Soldier_20
1
ai_shout
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
Acknowledged, we're taking a sweep of the area as we speak. Yes. Proceeding to northern section. Okay, out.</Row>
<Row>
Tibet_2/Tibet_2_Soldier_21
1
ai_shout
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
Squad on me. If they infiltrated the base, we'll get them.</Row>
<Row>
Tibet_2/Tibet_2_Diaz_98
1
radio2d
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
They're clear. Wait for the searchlight to cross...</Row>
<Row>
Tibet_2/Tibet_2_Soldier_22
1
ai_shout
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
yes
Intruder on the bridge!</Row>
<Row>
Tibet_2/Tibet_2_Sniper_31
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
I'm through!</Row>
<Row>
Tibet_2/Tibet_2_Diaz_104
1
radio2d
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Good. One hostile on your path.</Row>
<Row>
Tibet_2/Tibet_2_Soldier_23
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
Dispatch, I need a medic sent in here pronto for a critically wounded. Dispatch, come in... Oh God damn it, nothing's going through!</Row>
<Row>
Tibet_2/Tibet_2_Soldier_24
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
I managed to radio them an hour ago, said they were swarmed with casualties from the village. Looked like a whole damn artillery rolled through there. I don't think they're sending anyone anytime soon.</Row>
<Row>
Tibet_2/Tibet_2_Soldier_25
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
Well then this poor sod is as good as dead. And we'd better form a solid perimeter around all the exits, because someone's clearly making a play for our weapon.</Row>
<Row>
Tibet_2/Tibet_2_Soldier_26
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
Our weapon? Are you delusional? We get our share, that's it. Don't think your low-life merc ass will be swimming in champagne anytime soon! Better we wait here for orders. Remember what happened last time someone tried to think for himself under Merinov's bodyguard...</Row>
<Row>
Tibet_2/Tibet_2_Diaz_105
1
radio2d
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Better to let them be. You can circle around sticking to the path.</Row>
<Row>
Tibet_2/Tibet_2_Sniper_32
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Think I've done enough damage.</Row>
<Row>
Tibet_2/Tibet_2_Diaz_106
1
radio2d
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
That remorse I hear?</Row>
<Row>
Tibet_2/Tibet_2_Sniper_33
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
No. Ergonomics.</Row>
<Row>
Tibet_2/Tibet_2_Diaz_107
1
radio2d
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
I got eyes on a patrol coming up the path your way.</Row>
<Row>
Tibet_2/Tibet_2_Sniper_34
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
God damn, no place to hide over here.</Row>
<Row>
Tibet_2/Tibet_2_Diaz_108
1
radio2d
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Into the water! Go!</Row>
<Row>
Tibet_2/Tibet_2_Soldier_28
1
radio2d
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
Did you hear that?</Row>
<Row>
Tibet_2/Tibet_2_Soldier_29
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
Just a boulder dropping into the water, happens all the time. Keep your shirt on.</Row>
<Row>
Tibet_2/Tibet_2_Sniper_35
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
no
*gasp for air*</Row>
<Row>
Tibet_2/Tibet_2_Soldier_30
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
How do you want your coffee, brother?</Row>
<Row>
Tibet_2/Tibet_2_Soldier_31
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
Coffee? Don't you have something stronger?</Row>
<Row>
Tibet_2/Tibet_2_Soldier_32
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
No. Now how do you take it?</Row>
<Row>
Tibet_2/Tibet_2_Soldier_33
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
Hot and wet!</Row>
<Row>
Tibet_2/Tibet_2_Soldier_34
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
Asshole... I know you have some booze stashed.</Row>
<Row>
Tibet_2/Tibet_2_Diaz_113
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Continue along the path further into the cave.</Row>
<Row>
Tibet_2/Tibet_2_Diaz_114
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
If you're behind that sentry, better to drag his body out of view.</Row>
<Row>
Tibet_2/Tibet_2_Diaz_115
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Searchlight can get a bead on you here, watch it.</Row>
<Row>
Tibet_2/Tibet_2_Soldier_35
1
ai_talk
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
No, I don't think they gathered all the plastic in one weapons shed. Because they're not that undisciplined. Never mind, have you managed to get through to my wife? God... Crappy lines like these, I'd be better off folding a letter into a paper plane! Yeah, no I know. I'm just frustrated. Haven't heard for a while and I lost that one picture I had. Just sounds like bad karma, you know? Yes I know, don't lecture me on Quran! Okay, I'll double check and radio back.</Row>
<Row>
Tibet_2/Tibet_2_Sniper_37
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Finally. I see my rifle.</Row>
<Row>
Tibet_2/Tibet_2_Diaz_116
1
radio2d
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Here's hoping it's undamaged, because you have to take care of that light.</Row>
<Row>
Tibet_2/Tibet_2_Sniper_38
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Got a few scratches on the barrel, but the trigger, optics and gas system appear to be intact.</Row>
<Row>
Tibet_2/Tibet_2_Diaz_117
1
radio2d
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Good. Take out the searchlight and everyone in its vicinity.</Row>
<Row>
Tibet_2/Tibet_2_Sniper_42
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Yeah. Behind the woodwork. Ideas?</Row>
<Row>
Tibet_2/Tibet_2_Diaz_122
1
radio2d
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
One, but it needs to be played carefully, listen.</Row>
<Row>
Tibet_2/Tibet_2_Diaz_123
1
radio2d
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Only one on my side, so I'll take him hostage. Then when his buddies are still figuring out whether to blow our heads off, you blow off theirs.</Row>
<Row>
Tibet_2/Tibet_2_Sniper_43
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Two of them have grenades. Okay, let's do it.</Row>
<Row>
Tibet_2/Tibet_2_Diaz_124
1
radio2d
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Target the grenade! On their belts!</Row>
<Row>
Tibet_2/Tibet_2_Sniper_44
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
On you.</Row>
<Row>
Tibet_2/Tibet_2_Soldier_40
1
ai_shout
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
Fuck! Let him go! And you won't be harmed!</Row>
<Row>
Tibet_2/Tibet_2_Diaz_125
1
ai_shout
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Nah, I don't think so! Why don't you walk away and I won't harm you.</Row>
<Row>
Tibet_2/Tibet_2_Diaz_127
1
ai_shout
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Who knows, I may get lucky and take one of you down with me! Just walk away, you don't owe Merinov anything!</Row>
<Row>
Tibet_2/Tibet_2_Soldier_41
1
ai_shout
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
It's three to one! You don't stand a chance!</Row>
<Row>
Tibet_2/Tibet_2_Sniper_45
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Take a swim.</Row>
<Row>
Tibet_2/Tibet_2_Sniper_46
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Know what, think he was going to give up, too.</Row>
<Row>
Tibet_2/Tibet_2_Diaz_128
1
radio2d
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Tough luck. I got a TAR off this one. Hasn't got a silencer, so it's a last precaution only. Let's move out.</Row>
<Row>
Tibet_2/Tibet_2_Diaz_129
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Tough luck. I got an automatic off this one. Hasn't got a silencer, so it's a last precaution only. Let's move out.</Row>
<Row>
Tibet_2/Tibet_2_Diaz_130
1
radio2d
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Sniper up high on the ledge. Coulda heard something, best to take him down now.</Row>
<Row>
Tibet_2/Tibet_2_Diaz_131
1
radio2d
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Long way down...</Row>
<Row>
Tibet_2/Tibet_2_Diaz_132
1
radio2d
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
There's a good over watch above you. Get up there.</Row>
<Row>
Tibet_2/Tibet_2_Diaz_134
1
radio2d
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
I'm counting seven tangos on the other side. And they're packing high grade XM-8s.</Row>
<Row>
Tibet_2/Tibet_2_Sniper_47
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Call 'em out, I'm ready.</Row>
<Row>
Tibet_2/Tibet_2_Diaz_135
1
radio2d
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
First mark behind the woodwork.</Row>
<Row>
Tibet_2/Tibet_2_Diaz_136
1
radio2d
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
First tango is free to take out.</Row>
<Row>
Tibet_2/Tibet_2_Diaz_137
1
radio2d
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Two hostiles lined up favorably for a double kill.</Row>
<Row>
Tibet_2/Tibet_2_Diaz_138
1
radio2d
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Another one to the right.</Row>
<Row>
Tibet_2/Tibet_2_Sniper_47a
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Target obscured on my end. No shot.</Row>
<Row>
Tibet_2/Tibet_2_Diaz_138a
1
radio2d
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
I got it - hit the bell to flush him out. Worked like a charm last time.</Row>
<Row>
Tibet_2/Tibet_2_Sniper_47b
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
I love recycling strategies. Practise makes perfect.</Row>
<Row>
Tibet_2/Tibet_2_Diaz_146
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Here Cole! On me!</Row>
<Row>
Tibet_2/Tibet_2_Diaz_147
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
You'll find C4 in the storage room! Set it up, we have to cut off their advance!</Row>
<Row>
Tibet_3/Tibet_3_Diaz_84
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Crashing a deal, presumed element of surprise... Am I the only one getting a feeling of fucking deja vu?</Row>
<Row>
Tibet_3/Tibet_3_Sniper_28
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
I hear ya. But we gotta tie up the loose ends, for Keller and his guys if nothing else!</Row>
<Row>
Tibet_3/Tibet_3_Diaz_85
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
I guess this is the moment when I ought to say oorah, so against my better judgment... Oorah brother!</Row>
<Row>x
Tutorial/Tutorial_Officer_17a
1
ai_shout
0
0.8
0.2
0.7
DRILL SERGEANT
FORESTER
yes
Let's see some kick ass sniping! Anderson, take out the nearest targets first.</Row>
<Row>
Tutorial/Tutorial_Officer_19a
1
ai_shout
0
0.8
0.2
0.7
DRILL SERGEANT
FORESTER
yes
Listen up. The Remington Modular Sniper Rifle you've been issued has a muzzle velocity of 2500 ft/s. For those of you who never passed fifth grade - that's helluva fast and goddamn powerful! The bullet can penetrate weaker materials like wood or thin metal.</Row>
<Row>
Tibet_3/Tibet_3_Diaz_96
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
We have another one. There!</Row>
<Row>
Resort_2/Resort_2_Diaz_241
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
For those of you who don't know me, I'm Diaz from CIA's special counter-terrorist unit.</Row>
<Row>
Resort_2/Resort_2_Marine_46
1
ai_talk
0
0.8
0.2
0.7
AMERICAN_COMMANDO_C
GOMEZ
yes
Special as in you got special needs?</Row>
<Row>
Resort_2/Resort_2_Diaz_242
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
As in I'm in command of your ass.</Row>
<Row>
Resort_2/Resort_2_Marine_47
1
ai_talk
0
0.8
0.2
0.7
AMERICAN_COMMANDO_C
GOMEZ
yes
Oh, Nichols will like that!</Row>
<Row>
Resort_2/Resort_2_Marine_49
1
ai_talk
0
0.8
0.2
0.7
TASK121_LEADER_B
KELLER
yes
Police the chatter! Eyes on the prize!</Row>
<Row>
Resort_2/Resort_2_Diaz_243
1
talk
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
You've all been briefed, so I'll skip to the here and now. Minutes before we were deployed from USS Alexandria, we received additional satellite intel suggesting the mercs' upped the ante on their security. Images show a Vector-class radar system coupled with Patriot SAMs. Long story short, to extract the bio-agent or have any hope of air support, we have to take it out first.</Row>
<Row>
Resort_2/Resort_2_Marine_51
1
ai_talk
0
0.8
0.2
0.7
AMERICAN_COMMANDO_C
GOMEZ
yes
MI-17, armed to the teeth. What else have they got there, the fucking death star?</Row>
<Row>
Resort_2/Resort_2_Sniper_63
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Whatever it is, we'll decommission it along with every bush-monkey holding a gun we see. Ain't that right men?</Row>
<Row>
Resort/Resort_Enemy_Short_27
1
ai_shout
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
I was told to check this post. Everything running?</Row>
<Row>
Resort/Resort_Enemy_Short_57
1
ai_shout
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
The hell are you doing here? Get back to your post!</Row>
<Row>
Resort/Resort_Enemy_Short_58
1
ai_shout
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
Come on, we'll play some dice.</Row>
<Row>
Resort/Resort_Enemy_Short_59
1
ai_shout
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
Let's go play poker.</Row>
<Row>
Resort/Resort_Enemy_Short_60
1
ai_shout
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
Okay, lead on.</Row>
<Row>
Tibet/Tibet_Enemy_Short_57
1
ai_shout
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
The hell are you doing here? Get back to your post!</Row>
<Row>
Tibet/Tibet_Enemy_Short_58
1
ai_shout
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
Come on, we'll play some dice.</Row>
<Row>
Tibet/Tibet_Enemy_Short_59
1
ai_shout
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_A
MERCENARY
no
Let's go play poker.</Row>
<Row>
Tibet/Tibet_Enemy_Short_60
1
ai_shout
0
0.8
0.2
0.7
ARABIC_ENEMY_SOLDIER_B
MERCENARY
no
Okay, lead on.</Row>
<Row>
Resort_03/Resort_3_Marine_01
1
radio2d
0
0.8
0.2
0.7
AMERICAN_COMMANDO_B
NICHOLS
yes
Birds flying high, you know how I feel...</Row>
<Row>
Sarajevo_2/Sarajevo_2_Sniper_42
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Jesus! This is overkill!</Row>
<Row>
Sarajevo_2/Sarajevo_2_Maddox_82a
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Stay on your toes, we got this!</Row>
<Row>
Brief/202_Brief_07_2
1
talk
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Three months ago, a crew of Russian mercs raided a secure bio-lab in Siberia. They made off with a shitload of weaponized African hemorrhagic fever. Stuff makes the Black Death look like a head cold. This morning we received confirmation they have a buyer here in the Philippines.</Row>
<Row>
Sarajevo_3/Sarajevo_3_Dispatch_03
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
What the hell were you doing so far from LZ?</Row>
<Row>
Sarajevo_3/Sarajevo_3_Sniper_34
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Merinov led us to Vladic. We took him down, but the paramilitaries were on us like flies. I think the prick planned to set us up all along.</Row>
<Row>
Sarajevo_3/Sarajevo_3_Dispatch_18
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
God damn it, you were told to stand down and wait for orders!</Row>
<Row>
Sarajevo_3/Sarajevo_3_Dispatch_04
1
radio2d
0
0.8
0.2
0.7
DIAZ
DIAZ
yes
Okay, your quickest route will cut through... Looks like a library and park. Your objective is a hotel with a glass entrance, should give you a good view of the target building.</Row>
<Row>
Sarajevo_3/Sarajevo_3_Dispatch_19
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
I don't like this. Gonna do some digging in the meantime.</Row>
<Row>
Sarajevo_3/Sarajevo_3_Sniper_35
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Stand by for further.</Row>
<Row>
Sarajevo_3/Sarajevo_3_Sniper_36
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Clear.</Row>
<Row>
Sarajevo_3/Sarajevo_3_Dispatch_20
1
radio2d
0
0.8
0.2
0.7
WHEELER
WHEELER
yes
Wait one while we get this checked.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Sniper_47
1
player
0
0.8
0.2
1
ANDERSON
ANDERSON
yes
I heard it was you who recommended this contact to Command. Who is he?</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_167
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
Just a two-bit hustler, real lowlife. Tried to sell us cat piss booze while we were stationed in Afghanistan. But if someone can worm himself into hostile territory, trust me - it's him.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Maddox_168
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
He'll lead us to Vladic.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Sniper_48
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
To evidence you mean.</Row>
<Row>
Sarajevo_1/Sarajevo_1_Sniper_49
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
I sure wish the spooks wouldn't set up meets in the heart of a warzone.</Row>
<Row>
Resort_2/Conversation16_edited_01
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
always
I got a radio report a little while ago. There's a sniper out there somewhere.</Row>
<Row>
Resort_2/Conversation16_edited_02
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
always
According to who?</Row>
<Row>
Resort_2/Conversation16_edited_03
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
always
According to a bunch of dead people with bullet holes in them. It sounds like it's a sniper and an assault team.</Row>
<Row>
Resort_2/Conversation16_edited_04
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
always
You think they're headed this way?</Row>
<Row>
Resort_2/Conversation16_edited_05
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
always
That's what the American said. He knows something he's not telling us.</Row>
<Row>
Resort_2/Conversation16_edited_06
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
Can we get some backup over here?</Row>
<Row>
Resort_2/Conversation16_edited_07
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
Probably not. Boss has got everybody running around like a bunch of chickens with their heads cut off. Something is up for sure.</Row>
<Row>
Resort_2/Conversation16_edited_08
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_B
MERCENARY
no
I'll pass the word.</Row>
<Row>
Resort_2/Conversation16_edited_09
1
ai_talk
0
0.8
0.2
0.7
RUSSIAN_ENEMY_SOLDIER_A
MERCENARY
no
Keep your head down. Call in if you see or hear anything suspicious. Tell the others to check in every ten minutes. No exceptions.</Row>
<Row>
ai_player/ballistics_01
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Stance is key. That cannot be stressed enough.</Row>
<Row>
ai_player/ballistics_02
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Handling a sniper rifle standing is like trying to drive a car with your feet.</Row>
<Row>
ai_player/ballistics_03
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
So to ease muscle tension, assume a crouched position and the reticule will move way softer.</Row>
<Row>
ai_player/ballistics_04
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Better yet, if you can afford the time, go prone.</Row>
<Row>
ai_player/ballistics_05
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Plant your elbows and relax - and you're golden.</Row>
<Row>
ai_player/ballistics_06
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
See that? That's helluva years of experience telling you when the bullet will hit.</Row>
<Row>
ai_player/ballistics_06_2
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
It's called Target Assist and it's available on Casual and Medium difficulty levels.</Row>
<Row>
ai_player/ballistics_06_3
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
On Expert, you're gonna have to pay attention to these: distance and wind indicators, to land on target.</Row>
<Row>
ai_player/ballistics_07
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
A sniper factors in distance and wind to estimate the trajectory.</Row>
<Row>
ai_player/ballistics_08
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
But all that preparation's for nothing if you yank the trigger.</Row>
<Row>
ai_player/ballistics_09
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
When you tense up, the recoil carries the bullet off the target.</Row>
<Row>
ai_player/ballistics_10
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Now let's try this again.</Row>
<Row>
ai_player/ballistics_10_2
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Squeeze gently.</Row>
<Row>
ai_player/ballistics_11
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
And that's all she wrote.</Row>
<Row>
ai_player/alarm_01
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Avoid exposure at all times.</Row>
<Row>
ai_player/alarm_02
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Don't stand in the open, scope glare will give you away when you least expect it.</Row>
<Row>
ai_player/alarm_03
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
When a squad of hostiles is certain of your position, they'll try to close the gap.</Row>
<Row>
ai_player/alarm_04
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
So here's a tip - don't let them. First, break the line of sight.</Row>
<Row>
ai_player/alarm_05
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Use natural foliage or any other cover available to keep them guessing.</Row>
<Row>
ai_player/alarm_06
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Then, sneak by or find a good position to return fire.</Row>
<Row>
ai_player/alarm_07
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Of course, if enemy numbers are thin - one or two - they probably won't be as eager to go after you. So just put a bullet in their heads.</Row>
<Row>
ai_player/binoculars_01
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Always survey new terrain before going in. Your binoculars provide the best wide-angle magnification solution.</Row>
<Row>
ai_player/binoculars_02
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
They'll give you an idea of enemy positions, their routines, proximity to each other and let you plan accordingly.</Row>
<Row>
ai_player/binoculars_03
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Plus, there's always the occasional "needle in the haystack".</Row>
<Row>
ai_player/binoculars_04
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Your spotter will call out your targets, but you won't always have him around, so make a habit of using your own equipment.</Row>
<Row>
ai_player/binoculars_05
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Your training will help remember enemy positions.</Row>
<Row>
ai_player/binoculars_05_2
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Then it's just a matter of execution.</Row>
<Row>
ai_player/binoculars_05_3
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
...no pun intended.</Row>
<Row>
ai_player/medkits_01
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Field medkits are your best friend. You need them, so does the enemy, so you're bound to find some laying around.</Row>
<Row>
ai_player/medkits_02
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
You can shake off a few scrapes, but in the end, taking cover and applying the dressing is what'll save your life.</Row>
<Row>
ai_player/nightvision_01
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Night vision goggles are your standard tool for poor lighting conditions.</Row>
<Row>
ai_player/nightvision_02
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Yours are special sniper issued model, easy to use with the rifle's optics.</Row>
<Row>
ai_player/nightvision_03
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
That's a significant edge on the battlefield.</Row>
<Row>
ai_player/stealth_01
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
First rule of stealth is: if you can see them, there's a good chance you can be spotted too. Minimize operating in the open.</Row>
<Row>
ai_player/stealth_02
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Your ghillie suit will help to blend into your surroundings like tall grass and vegetation.</Row>
<Row>
ai_player/stealth_03
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Observe the enemies' paths from a hidden posture to better dodge them.</Row>
<Row>
ai_player/stealth_04
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Avoid the lights, that goes without saying.</Row>
<Row>
ai_player/stealth_05
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Even a suppressed shot generates some acoustics.</Row>
<Row>
ai_player/stealth_06
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
So stick to your target's blind spot to use your blade effectively when possible.</Row>
<Row>
ai_player/thermal_01
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Thermal vision will let you see through solid objects and track enemy movement.</Row>
<Row>
ai_player/thermal_02
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Useful, especially when your sniper rifle round's velocity of 900 meters per second guarantees penetration of weaker materials.</Row>
<Row>
ai_player/thermal_03
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Contrary to night vision, thermal is usable in good lightning conditions to fish out obscured targets.</Row>
<Row>
ai_player/automatic_01
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
no
I already have my sniper rifle, I don't need that.</Row>
<Row>
ai_player/automatic_02
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
no
Two guns will only slow me down.</Row>
<Row>
ai_player/automatic_03
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
no
An assault rifle won't do me any good.</Row>
<Row>
ai_player/automatic_04
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
no
My skills are better suited to my gun.</Row>
<Row>
ai_player/automatic_05
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
no
I don't stand a chance with this, I'll stick with mine.</Row>
<Row>
Sarajevo_2/Sarajevo_2_Sniper_24
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Done, let's haul ass.</Row>
<Row>
Resort_03/Resort_3_Sniper_70
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
It's hit. Going to night vision.</Row>
<Row>
Tibet_4/Tibet_4_Sniper_46
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Go on motherfucker, let's see if you have the balls to finish this!</Row>
<Row>
Tibet_4/Tibet_4_Sniper_47
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Go on motherfucker, let's see if you really have the balls to pull that trigger!</Row>
<Row>
Tibet_4/Tibet_4_Sniper_48
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
I won't take so much time when I get you in my sights...</Row>
<Row>
Cutsceens/123_cin_captured_10_2
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
I'll send your boss over shortly.</Row>
<Row>
Tibet_1/Tibet_1_Sniper_046
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
That big ass antenna's gotta mean it's their comms center. We can get intel on the transaction there.</Row>
<Row>
Tibet_1/Tibet_1_Sniper_047
1
player
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
A little too quiet on this end, I don't like it.</Row>
<Row>
Brief/333_Brief_05_2
1
talk
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
Solid copy, Gamble two-one... Looking forward to it. It's just that we're a little preoccupied at the moment! We'll give a shout when we get there!</Row>
<Row>CS
Cutsceens/333_cin_bomb_boom_11c
1
cutscene
0
0.8
0.2
0.7
ANDERSON
ANDERSON
yes
A few crates of beer you owe me for bailing your ass.</Row>
<Row>
Tutorial/Tutorial_Soldier_2b
1
ai_talk
0
0.8
0.2
0.7
AMERICAN PILOT
PRIVATE
no
Hey, you're Anderson right? I heard you pulled off some crazy shit with Corporal Maddox in Iraq. Wonder if it's true, but you probably can't tell, right?</Row>
<Row>
Sarajevo_2/Sarajevo_2_Maddox_121
1
talk
0
0.8
0.2
0.7
MADDOX
MADDOX
yes
You okay there, partner? Wouldn't want anything to happen to you...</Row>